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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkGradientShader.h"
9 #include "SkSurface.h"
10 #include "gm.h"
11 
make_transparency(SkCanvas * canvas,SkScalar width,SkScalar height)12 static void make_transparency(SkCanvas* canvas, SkScalar width, SkScalar height) {
13     SkPoint pts[2];
14     pts[0] = SkPoint::Make(0, 0);
15     pts[1] = SkPoint::Make(width, 0);
16     const SkColor kColors[] = {
17             SK_ColorBLACK,
18             SK_ColorGRAY,
19             SK_ColorWHITE,
20             SK_ColorRED,
21             SK_ColorYELLOW,
22             SK_ColorGREEN,
23             SK_ColorCYAN,
24             SK_ColorBLUE,
25             SK_ColorMAGENTA,
26     };
27     const SkScalar kRowHeight = height / SK_ARRAY_COUNT(kColors);
28     for (size_t i = 0; i < SK_ARRAY_COUNT(kColors); ++i) {
29         SkColor shaderColors[2];
30         shaderColors[0] = SK_AlphaTRANSPARENT;
31         shaderColors[1] = kColors[i];
32         SkPaint p;
33         p.setShader(SkGradientShader::MakeLinear(pts, shaderColors, nullptr, 2,
34                                                  SkShader::kClamp_TileMode));
35         canvas->drawRect(SkRect::MakeXYWH(0, i * kRowHeight, width, kRowHeight), p);
36     }
37 }
38 
39 // http://crrev.com/834303005
create_checkerboard_shader(SkColor c1,SkColor c2,int size)40 static sk_sp<SkShader> create_checkerboard_shader(SkColor c1, SkColor c2, int size) {
41     SkBitmap bm;
42     bm.allocN32Pixels(2 * size, 2 * size);
43     bm.eraseColor(c1);
44     bm.eraseArea(SkIRect::MakeLTRB(0, 0, size, size), c2);
45     bm.eraseArea(SkIRect::MakeLTRB(size, size, 2 * size, 2 * size), c2);
46     return SkShader::MakeBitmapShader(bm, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);
47 }
48 
49 // http://crrev.com/834303005
checkerboard(SkCanvas * canvas,SkColor c1,SkColor c2,int size)50 static void checkerboard(SkCanvas* canvas, SkColor c1, SkColor c2, int size) {
51     SkPaint paint;
52     paint.setShader(create_checkerboard_shader(c1, c2, size));
53     canvas->drawPaint(paint);
54 }
55 
56 /**
57  *  This GM verifies that a transparent bitmap drawn over a
58  *  checkerboard pattern looks correct.
59  */
60 DEF_SIMPLE_GM(transparency_check, canvas, 1792, 1080) {
61     checkerboard(canvas, 0xFF999999, 0xFF666666, 8);
62     {
63         SkAutoCanvasRestore autoCanvasRestore(canvas, true);
64         auto surface(SkSurface::MakeRasterN32Premul(256, 9));
65         make_transparency(surface->getCanvas(), 256.0f, 9.0f);
66         canvas->scale(7.0f, 120.0f);
67         surface->draw(canvas, 0, 0, nullptr);
68     }
69 }
70