• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkPromiseImageTexture_DEFINED
9 #define SkPromiseImageTexture_DEFINED
10 
11 #include "../private/GrResourceKey.h"
12 #include "GrBackendSurface.h"
13 #include "SkRefCnt.h"
14 
15 #if SK_SUPPORT_GPU
16 /**
17  * This type is used to fulfill textures for PromiseImages. Once an instance is returned from a
18  * PromiseImageTextureFulfillProc it must remain valid until the corresponding
19  * PromiseImageTextureReleaseProc is called. For performance reasons it is recommended that the
20  * the client reuse a single PromiseImageTexture every time a given texture is returned by
21  * the PromiseImageTextureFulfillProc rather than recreating PromiseImageTextures representing
22  * the same underlying backend API texture.
23  */
24 class SK_API SkPromiseImageTexture : public SkNVRefCnt<SkPromiseImageTexture> {
25 public:
26     SkPromiseImageTexture() = delete;
27     SkPromiseImageTexture(const SkPromiseImageTexture&) = delete;
28     SkPromiseImageTexture(SkPromiseImageTexture&&) = delete;
29     ~SkPromiseImageTexture();
30     SkPromiseImageTexture& operator=(const SkPromiseImageTexture&) = delete;
31     SkPromiseImageTexture& operator=(SkPromiseImageTexture&&) = delete;
32 
Make(const GrBackendTexture & backendTexture)33     static sk_sp<SkPromiseImageTexture> Make(const GrBackendTexture& backendTexture) {
34         if (!backendTexture.isValid()) {
35             return nullptr;
36         }
37         return sk_sp<SkPromiseImageTexture>(new SkPromiseImageTexture(backendTexture));
38     }
39 
backendTexture()40     const GrBackendTexture& backendTexture() const { return fBackendTexture; }
41 
42     void addKeyToInvalidate(uint32_t contextID, const GrUniqueKey& key);
uniqueID()43     uint32_t uniqueID() const { return fUniqueID; }
44 
45 #if GR_TEST_UTILS
46     SkTArray<GrUniqueKey> testingOnly_uniqueKeysToInvalidate() const;
47 #endif
48 
49 private:
50     explicit SkPromiseImageTexture(const GrBackendTexture& backendTexture);
51 
52     SkSTArray<1, GrUniqueKeyInvalidatedMessage> fMessages;
53     GrBackendTexture fBackendTexture;
54     uint32_t fUniqueID = SK_InvalidUniqueID;
55     static std::atomic<uint32_t> gUniqueID;
56 };
57 #endif
58 
59 #endif
60