1 /* 2 * Copyright 2017 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef SkSGDraw_DEFINED 9 #define SkSGDraw_DEFINED 10 11 #include "SkSGGeometryNode.h" 12 #include "SkSGPaintNode.h" 13 #include "SkSGRenderNode.h" 14 15 namespace sksg { 16 17 /** 18 * Concrete rendering node. 19 * 20 * Wraps and draws a [geometry, paint] tuple. 21 * 22 * Think Skia SkCanvas::drawFoo(foo, paint) calls. 23 */ 24 class Draw : public RenderNode { 25 public: Make(sk_sp<GeometryNode> geo,sk_sp<PaintNode> paint)26 static sk_sp<Draw> Make(sk_sp<GeometryNode> geo, sk_sp<PaintNode> paint) { 27 return (geo && paint) ? sk_sp<Draw>(new Draw(std::move(geo), std::move(paint))) : nullptr; 28 } 29 30 protected: 31 Draw(sk_sp<GeometryNode>, sk_sp<PaintNode> paint); 32 ~Draw() override; 33 34 void onRender(SkCanvas*, const RenderContext*) const override; 35 const RenderNode* onNodeAt(const SkPoint&) const override; 36 37 SkRect onRevalidate(InvalidationController*, const SkMatrix&) override; 38 39 private: 40 sk_sp<GeometryNode> fGeometry; 41 sk_sp<PaintNode> fPaint; 42 43 typedef RenderNode INHERITED; 44 }; 45 46 } // namespace sksg 47 48 #endif // SkSGDraw_DEFINED 49