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1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkSGImage_DEFINED
9 #define SkSGImage_DEFINED
10 
11 #include "SkSGRenderNode.h"
12 
13 #include "SkFilterQuality.h"
14 
15 class SkImage;
16 
17 namespace sksg {
18 
19 /**
20  * Concrete rendering node, wrapping an SkImage.
21  *
22  */
23 class Image final : public RenderNode {
24 public:
Make(sk_sp<SkImage> image)25     static sk_sp<Image> Make(sk_sp<SkImage> image) {
26         return sk_sp<Image>(new Image(std::move(image)));
27     }
28 
29     SG_ATTRIBUTE(Image,     sk_sp<SkImage> , fImage    )
30     SG_ATTRIBUTE(Quality  , SkFilterQuality, fQuality  )
31     SG_ATTRIBUTE(AntiAlias, bool           , fAntiAlias)
32 
33 protected:
34     explicit Image(sk_sp<SkImage>);
35 
36     void onRender(SkCanvas*, const RenderContext*) const override;
37     const RenderNode* onNodeAt(const SkPoint&)     const override;
38 
39     SkRect onRevalidate(InvalidationController*, const SkMatrix&) override;
40 
41 private:
42     sk_sp<SkImage>  fImage;
43     SkFilterQuality fQuality   = kLow_SkFilterQuality;
44     bool            fAntiAlias = true;
45 
46     typedef RenderNode INHERITED;
47 };
48 
49 } // namespace sksg
50 
51 #endif // SkSGImage_DEFINED
52