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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 #ifndef GrBackendTextureImageGenerator_DEFINED
8 #define GrBackendTextureImageGenerator_DEFINED
9 
10 #include "SkImageGenerator.h"
11 
12 #include "GrBackendSurface.h"
13 #include "SkMutex.h"
14 
15 class GrSemaphore;
16 
17 /*
18  * This ImageGenerator is used to wrap a texture in one GrContext and can then be used as a source
19  * in another GrContext. It holds onto a semaphore which the producing GrContext will signal and the
20  * consuming GrContext will wait on before using the texture. Only one GrContext can ever be used
21  * as a consumer (this is mostly because Vulkan can't allow multiple things to wait on the same
22  * semaphore).
23  *
24  * In practice, this capability is used by clients to create backend-specific texture resources in
25  * one thread (with, say, GrContext-A) and then ship them over to another GrContext (say,
26  * GrContext-B) which will then use the texture as a source for draws. GrContext-A uses the
27  * semaphore to notify GrContext-B when the shared texture is ready to use.
28  */
29 class GrBackendTextureImageGenerator : public SkImageGenerator {
30 public:
31     static std::unique_ptr<SkImageGenerator> Make(sk_sp<GrTexture>, GrSurfaceOrigin,
32                                                   sk_sp<GrSemaphore>, SkColorType,
33                                                   SkAlphaType, sk_sp<SkColorSpace>);
34 
35     ~GrBackendTextureImageGenerator() override;
36 
37 protected:
38     // NOTE: We would like to validate that the owning context hasn't been abandoned, but we can't
39     // do that safely (we might be on another thread). So assume everything is fine.
onIsValid(GrContext *)40     bool onIsValid(GrContext*) const override { return true; }
41 
onCanGenerateTexture()42     TexGenType onCanGenerateTexture() const override { return TexGenType::kCheap; }
43     sk_sp<GrTextureProxy> onGenerateTexture(GrRecordingContext*, const SkImageInfo&,
44                                             const SkIPoint&, bool willNeedMipMaps) override;
45 
46 private:
47     GrBackendTextureImageGenerator(const SkImageInfo& info, GrTexture*, GrSurfaceOrigin,
48                                    uint32_t owningContextID, sk_sp<GrSemaphore>,
49                                    const GrBackendTexture&);
50 
51     static void ReleaseRefHelper_TextureReleaseProc(void* ctx);
52 
53     class RefHelper : public SkNVRefCnt<RefHelper> {
54     public:
RefHelper(GrTexture * texture,uint32_t owningContextID)55         RefHelper(GrTexture* texture, uint32_t owningContextID)
56             : fOriginalTexture(texture)
57             , fOwningContextID(owningContextID)
58             , fBorrowedTexture(nullptr)
59             , fBorrowingContextReleaseProc(nullptr)
60             , fBorrowingContextID(SK_InvalidGenID) {}
61 
62         ~RefHelper();
63 
64         GrTexture*          fOriginalTexture;
65         uint32_t            fOwningContextID;
66 
67         // There is never a ref associated with this pointer. We rely on our atomic bookkeeping
68         // with the context ID to know when this pointer is valid and safe to use. This lets us
69         // avoid releasing a ref from another thread, or get into races during context shutdown.
70         GrTexture*           fBorrowedTexture;
71         // For the same reason as the fBorrowedTexture, there is no ref associated with this
72         // pointer. The fBorrowingContextReleaseProc is used to make sure all uses of the wrapped
73         // texture are finished on the borrowing context before we open this back up to other
74         // contexts. In general a ref to this release proc is owned by all proxies and gpu uses of
75         // the backend texture.
76         GrRefCntedCallback*  fBorrowingContextReleaseProc;
77         uint32_t             fBorrowingContextID;
78     };
79 
80     RefHelper*           fRefHelper;
81     // This Mutex is used to guard the borrowing of the texture to one GrContext at a time as well
82     // as the creation of the fBorrowingContextReleaseProc. The latter happening if two threads with
83     // the same consuming GrContext try to generate a texture at the same time.
84     SkMutex              fBorrowingMutex;
85 
86     sk_sp<GrSemaphore>   fSemaphore;
87 
88     GrBackendTexture     fBackendTexture;
89     GrPixelConfig        fConfig;
90     GrSurfaceOrigin      fSurfaceOrigin;
91 
92     typedef SkImageGenerator INHERITED;
93 };
94 #endif  // GrBackendTextureImageGenerator_DEFINED
95