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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrGLSL_DEFINED
9 #define GrGLSL_DEFINED
10 
11 #include "GrTypesPriv.h"
12 
13 class GrShaderCaps;
14 
15 // Limited set of GLSL versions we build shaders for. Caller should round
16 // down the GLSL version to one of these enums.
17 enum GrGLSLGeneration {
18     /**
19      * Desktop GLSL 1.10 and ES2 shading language (based on desktop GLSL 1.20)
20      */
21     k110_GrGLSLGeneration,
22     /**
23      * Desktop GLSL 1.30
24      */
25     k130_GrGLSLGeneration,
26     /**
27      * Desktop GLSL 1.40
28      */
29     k140_GrGLSLGeneration,
30     /**
31      * Desktop GLSL 1.50
32      */
33     k150_GrGLSLGeneration,
34     /**
35      * Desktop GLSL 3.30, and ES GLSL 3.00
36      */
37     k330_GrGLSLGeneration,
38     /**
39      * Desktop GLSL 4.00
40      */
41     k400_GrGLSLGeneration,
42     /**
43      * Desktop GLSL 4.20
44      */
45     k420_GrGLSLGeneration,
46     /**
47      * ES GLSL 3.10 only TODO Make GLSLCap objects to make this more granular
48      */
49     k310es_GrGLSLGeneration,
50     /**
51      * ES GLSL 3.20
52      */
53     k320es_GrGLSLGeneration,
54 };
55 
56 const char* GrGLSLTypeString(GrSLType);
57 
58 #endif
59