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1STRINGIFY(
2
3// defines built-in interfaces supported by SkiaSL fragment shaders
4
5layout(builtin=15) in float4 sk_FragCoord;
6layout(builtin=3) float sk_ClipDistance[1];
7
8// 9999 is a temporary value that causes us to ignore these declarations beyond
9// adding them to the symbol table. This works fine in GLSL (where they do not
10// require any further handling) but will fail in SPIR-V. We'll have a better
11// solution for this soon.
12layout(builtin=9999) float4 gl_LastFragData[1];
13layout(builtin=9999) half4 gl_LastFragColor;
14layout(builtin=9999) half4 gl_LastFragColorARM;
15layout(builtin=9999) int gl_SampleMaskIn[1];
16layout(builtin=9999) out int gl_SampleMask[1];
17layout(builtin=9999) half4 gl_SecondaryFragColorEXT;
18
19layout(builtin=10003) half4 sk_InColor;
20layout(builtin=10004) out half4 sk_OutColor;
21layout(builtin=10005) float2[] sk_TransformedCoords2D;
22layout(builtin=10006) sampler2D[] sk_TextureSamplers;
23layout(builtin=10011) half sk_Width;
24layout(builtin=10012) half sk_Height;
25
26half4 process(fragmentProcessor fp);
27half4 process(fragmentProcessor fp, half4 input);
28half4 process(fragmentProcessor? fp);
29half4 process(fragmentProcessor? fp, half4 input);
30)
31