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1local canvas        -- holds the current canvas (from startcanvas())
2
3--[[
4    startcanvas() is called at the start of each picture file, passing the
5    canvas that we will be drawing into, and the name of the file.
6
7    Following this call, there will be some number of calls to accumulate(t)
8    where t is a table of parameters that were passed to that draw-op.
9
10        t.verb is a string holding the name of the draw-op (e.g. "drawRect")
11
12    when a given picture is done, we call endcanvas(canvas, fileName)
13]]
14function sk_scrape_startcanvas(c, fileName)
15    canvas = c
16end
17
18--[[
19    Called when the current canvas is done drawing.
20]]
21function sk_scrape_endcanvas(c, fileName)
22    canvas = nil
23end
24
25--[[
26    Use to initialize all keys passed in keyTable to zero in table.
27    Useful so that keys that are never get incremented still output zero at end
28]]
29function resetTableKeys(table, keyTable)
30    for k, v in next, keyTable do
31        table[v] = 0
32    end
33end
34
35function increment(table, key)
36    table[key] = (table[key] or 0) + 1
37end
38
39local dashCount = 0
40
41local total_found = {}
42local drawPoints_count = {}
43local drawPoints_direction = {}
44resetTableKeys(drawPoints_direction, {"hori", "vert", "other"})
45local dashInterval_count = {}
46local dashInterval_pattern = {}
47resetTableKeys(dashInterval_pattern, {"one_one", "zero_on", "other"})
48local dash_phase = {}
49resetTableKeys(dash_phase, {"zero", "other"})
50local dash_cap = {}
51resetTableKeys(dash_cap, {"butt", "round", "square"})
52
53local dashTable = {}
54dashTable.total_found = total_found
55dashTable.drawPoints_count = drawPoints_count
56dashTable.drawPoints_direction = drawPoints_direction
57dashTable.dashInterval_count = dashInterval_count
58dashTable.dashInterval_pattern = dashInterval_pattern
59dashTable.dash_phase = dash_phase
60dashTable.dash_cap = dash_cap
61
62function sk_scrape_accumulate(t)
63    local p = t.paint
64    if p then
65        local pe = p:getPathEffect()
66        if pe then
67            local de = pe:asADash()
68            if de then
69                dashCount = dashCount + 1
70                increment(total_found, t.verb);
71                increment(dashInterval_count, #de.intervals)
72                if 2 == #de.intervals then
73		    if 1 == de.intervals[1] and 1 == de.intervals[2] then
74                        increment(dashInterval_pattern, "one_one")
75                    elseif 0 == de.intervals[1] then
76                        increment(dashInterval_pattern, "zero_on")
77                    else
78                        increment(dashInterval_pattern, "other")
79                    end
80                end
81
82                if 0 == de.phase then
83                    increment(dash_phase, "zero")
84                else
85                    increment(dash_phase, "other")
86                end
87
88                local cap = p:getStrokeCap()
89                if 0 == cap then
90                    increment(dash_cap, "butt")
91                elseif 1 == cap then
92                    increment(dash_cap, "round")
93                else
94                    increment(dash_cap, "square")
95                end
96
97                if "drawPoints" == t.verb then
98                    local points = t.points
99                    increment(drawPoints_count, #points)
100                    if 2 == #points then
101                        if points[1].y == points[2].y then
102                            increment(drawPoints_direction, "hori")
103                        elseif points[1].x == points[2].x then
104                            increment(drawPoints_direction, "vert")
105                        else
106                            increment(drawPoints_direction, "other")
107                        end
108                    end
109                end
110
111                --[[
112                    eventually would like to print out info on drawPath verbs with dashed effect
113                ]]
114                if "drawPath" == t.verb then
115                end
116
117            end
118        end
119    end
120end
121
122--[[
123    lua_pictures will call this function after all of the pictures have been
124    "accumulated".
125]]
126function sk_scrape_summarize()
127-- use for non telemetry
128--[[
129    io.write("Total dashed effects is: ", dashCount, "\n");
130    for k1, v1 in next, dashTable do
131        io.write("\nTable: ", k1, "\n")
132        for k, v in next, v1 do
133            io.write("\"", k, "\": ", v, "\n")
134        end
135    end
136]]
137
138-- use for telemetry
139    io.write("\ndashCount = dashCount + ", tostring(dashCount), "\n")
140    for k1, v1 in next, dashTable do
141        for k, v in next, v1 do
142            io.write("\nincrement(dashTable, \"", k1, "\", \"", k, "\", ", v, ")\n")
143        end
144    end
145end
146
147