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1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 
8 #include "Window.h"
9 
10 #include "SkSurface.h"
11 #include "SkCanvas.h"
12 #include "WindowContext.h"
13 
14 namespace sk_app {
15 
Window()16 Window::Window() {}
17 
detach()18 void Window::detach() {
19     delete fWindowContext;
20     fWindowContext = nullptr;
21 }
22 
visitLayers(std::function<void (Layer *)> visitor)23 void Window::visitLayers(std::function<void(Layer*)> visitor) {
24     for (int i = 0; i < fLayers.count(); ++i) {
25         if (fLayers[i]->fActive) {
26             visitor(fLayers[i]);
27         }
28     }
29 }
30 
signalLayers(std::function<bool (Layer *)> visitor)31 bool Window::signalLayers(std::function<bool(Layer*)> visitor) {
32     for (int i = fLayers.count() - 1; i >= 0; --i) {
33         if (fLayers[i]->fActive && visitor(fLayers[i])) {
34             return true;
35         }
36     }
37     return false;
38 }
39 
onBackendCreated()40 void Window::onBackendCreated() {
41     this->visitLayers([](Layer* layer) { layer->onBackendCreated(); });
42 }
43 
onChar(SkUnichar c,uint32_t modifiers)44 bool Window::onChar(SkUnichar c, uint32_t modifiers) {
45     return this->signalLayers([=](Layer* layer) { return layer->onChar(c, modifiers); });
46 }
47 
onKey(Key key,InputState state,uint32_t modifiers)48 bool Window::onKey(Key key, InputState state, uint32_t modifiers) {
49     return this->signalLayers([=](Layer* layer) { return layer->onKey(key, state, modifiers); });
50 }
51 
onMouse(int x,int y,InputState state,uint32_t modifiers)52 bool Window::onMouse(int x, int y, InputState state, uint32_t modifiers) {
53     return this->signalLayers([=](Layer* layer) { return layer->onMouse(x, y, state, modifiers); });
54 }
55 
onMouseWheel(float delta,uint32_t modifiers)56 bool Window::onMouseWheel(float delta, uint32_t modifiers) {
57     return this->signalLayers([=](Layer* layer) { return layer->onMouseWheel(delta, modifiers); });
58 }
59 
onTouch(intptr_t owner,InputState state,float x,float y)60 bool Window::onTouch(intptr_t owner, InputState state, float x, float y) {
61     return this->signalLayers([=](Layer* layer) { return layer->onTouch(owner, state, x, y); });
62 }
63 
onUIStateChanged(const SkString & stateName,const SkString & stateValue)64 void Window::onUIStateChanged(const SkString& stateName, const SkString& stateValue) {
65     this->visitLayers([=](Layer* layer) { layer->onUIStateChanged(stateName, stateValue); });
66 }
67 
onPaint()68 void Window::onPaint() {
69     if (!fWindowContext) {
70         return;
71     }
72     markInvalProcessed();
73     sk_sp<SkSurface> backbuffer = fWindowContext->getBackbufferSurface();
74     if (backbuffer) {
75         // draw into the canvas of this surface
76         this->visitLayers([](Layer* layer) { layer->onPrePaint(); });
77         this->visitLayers([=](Layer* layer) { layer->onPaint(backbuffer.get()); });
78 
79         backbuffer->flush();
80 
81         fWindowContext->swapBuffers();
82     } else {
83         printf("no backbuffer!?\n");
84         // try recreating testcontext
85     }
86 }
87 
onResize(int w,int h)88 void Window::onResize(int w, int h) {
89     if (!fWindowContext) {
90         return;
91     }
92     fWindowContext->resize(w, h);
93     this->visitLayers([=](Layer* layer) { layer->onResize(w, h); });
94 }
95 
width() const96 int Window::width() const {
97     if (!fWindowContext) {
98         return 0;
99     }
100     return fWindowContext->width();
101 }
102 
height() const103 int Window::height() const {
104     if (!fWindowContext) {
105         return 0;
106     }
107     return fWindowContext->height();
108 }
109 
setRequestedDisplayParams(const DisplayParams & params,bool)110 void Window::setRequestedDisplayParams(const DisplayParams& params, bool /* allowReattach */) {
111     fRequestedDisplayParams = params;
112     if (fWindowContext) {
113         fWindowContext->setDisplayParams(fRequestedDisplayParams);
114     }
115 }
116 
sampleCount() const117 int Window::sampleCount() const {
118     if (!fWindowContext) {
119         return 0;
120     }
121     return fWindowContext->sampleCount();
122 }
123 
stencilBits() const124 int Window::stencilBits() const {
125     if (!fWindowContext) {
126         return -1;
127     }
128     return fWindowContext->stencilBits();
129 }
130 
getGrContext() const131 GrContext* Window::getGrContext() const {
132     if (!fWindowContext) {
133         return nullptr;
134     }
135     return fWindowContext->getGrContext();
136 }
137 
inval()138 void Window::inval() {
139     if (!fWindowContext) {
140         return;
141     }
142     if (!fIsContentInvalidated) {
143         fIsContentInvalidated = true;
144         onInval();
145     }
146 }
147 
markInvalProcessed()148 void Window::markInvalProcessed() {
149     fIsContentInvalidated = false;
150 }
151 
152 }   // namespace sk_app
153