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1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "Benchmark.h"
9 #include "SkBlendModePriv.h"
10 #include "SkCanvas.h"
11 #include "SkGradientShader.h"
12 #include "SkPaint.h"
13 
14 #include <ctype.h>
15 
16 /** This benchmark tests rendering rotated rectangles. It can optionally apply AA and/or change the
17     paint color between each rect in different ways using the ColorType enum. The xfermode used can
18     be specified as well.
19   */
20 
21 enum ColorType {
22     kConstantOpaque_ColorType,
23     kConstantTransparent_ColorType,
24     kChangingOpaque_ColorType,
25     kChangingTransparent_ColorType,
26     kAlternatingOpaqueAndTransparent_ColorType,
27     kShaderOpaque_ColorType
28 };
29 
start_color(ColorType ct)30 static inline SkColor start_color(ColorType ct) {
31     switch (ct) {
32         case kConstantOpaque_ColorType:
33         case kChangingOpaque_ColorType:
34         case kAlternatingOpaqueAndTransparent_ColorType:
35             return 0xFFA07040;
36         case kConstantTransparent_ColorType:
37         case kChangingTransparent_ColorType:
38             return 0x80A07040;
39         case kShaderOpaque_ColorType:
40             return SK_ColorWHITE;
41     }
42     SK_ABORT("Shouldn't reach here.");
43     return 0;
44 }
45 
advance_color(SkColor old,ColorType ct,int step)46 static inline SkColor advance_color(SkColor old, ColorType ct, int step) {
47     if (kAlternatingOpaqueAndTransparent_ColorType == ct) {
48         ct = (step & 0x1) ? kChangingOpaque_ColorType : kChangingTransparent_ColorType ;
49     }
50     switch (ct) {
51         case kConstantOpaque_ColorType:
52         case kConstantTransparent_ColorType:
53         case kShaderOpaque_ColorType:
54             return old;
55         case kChangingOpaque_ColorType:
56             return 0xFF000000 | (old + 0x00010307);
57         case kChangingTransparent_ColorType:
58             return (0x00FFFFFF & (old + 0x00010307)) | 0x80000000;
59         case kAlternatingOpaqueAndTransparent_ColorType:
60             SK_ABORT("Can't get here");
61     }
62     SK_ABORT("Shouldn't reach here.");
63     return 0;
64 }
65 
to_lower(const char * str)66 static SkString to_lower(const char* str) {
67     SkString lower(str);
68     for (size_t i = 0; i < lower.size(); i++) {
69         lower[i] = tolower(lower[i]);
70     }
71     return lower;
72 }
73 
74 class RotRectBench: public Benchmark {
75 public:
RotRectBench(bool aa,ColorType ct,SkBlendMode mode,bool perspective=false)76     RotRectBench(bool aa, ColorType ct, SkBlendMode mode, bool perspective = false)
77         : fAA(aa)
78         , fPerspective(perspective)
79         , fColorType(ct)
80         , fMode(mode) {
81         this->makeName();
82     }
83 
84 protected:
onGetName()85     const char* onGetName() override { return fName.c_str(); }
86 
onDraw(int loops,SkCanvas * canvas)87     void onDraw(int loops, SkCanvas* canvas) override {
88         SkPaint paint;
89         paint.setAntiAlias(fAA);
90         paint.setBlendMode(fMode);
91         SkColor color = start_color(fColorType);
92 
93         int w = this->getSize().x();
94         int h = this->getSize().y();
95 
96         static const SkScalar kRectW = 25.1f;
97         static const SkScalar kRectH = 25.9f;
98 
99         if (fColorType == kShaderOpaque_ColorType) {
100             // The only requirement for the shader is that it requires local coordinates
101             SkPoint pts[2] = { {0.0f, 0.0f}, {kRectW, kRectH} };
102             SkColor colors[] = { color, SK_ColorBLUE };
103             paint.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2,
104                                                          SkShader::kClamp_TileMode));
105         }
106 
107         SkMatrix rotate;
108         // This value was chosen so that we frequently hit the axis-aligned case.
109         rotate.setRotate(30.f, kRectW / 2, kRectH / 2);
110         SkMatrix m = rotate;
111 
112         SkScalar tx = 0, ty = 0;
113 
114         if (fPerspective) {
115             // Apply some fixed perspective to change how ops may draw the rects
116             SkMatrix perspective;
117             perspective.setIdentity();
118             perspective.setPerspX(1e-4f);
119             perspective.setPerspY(1e-3f);
120             perspective.setSkewX(0.1f);
121             canvas->concat(perspective);
122         }
123 
124         for (int i = 0; i < loops; ++i) {
125             canvas->save();
126             canvas->translate(tx, ty);
127             canvas->concat(m);
128             paint.setColor(color);
129             color = advance_color(color, fColorType, i);
130 
131             canvas->drawRect(SkRect::MakeWH(kRectW, kRectH), paint);
132             canvas->restore();
133 
134             tx += kRectW + 2;
135             if (tx > w) {
136                 tx = 0;
137                 ty += kRectH + 2;
138                 if (ty > h) {
139                     ty = 0;
140                 }
141             }
142 
143             m.postConcat(rotate);
144         }
145     }
146 
147 private:
makeName()148     void makeName() {
149         fName = "rotated_rects";
150         if (fAA) {
151             fName.append("_aa");
152         } else {
153             fName.append("_bw");
154         }
155         if (fPerspective) {
156             fName.append("_persp");
157         }
158         switch (fColorType) {
159             case kConstantOpaque_ColorType:
160                 fName.append("_same_opaque");
161                 break;
162             case kConstantTransparent_ColorType:
163                 fName.append("_same_transparent");
164                 break;
165             case kChangingOpaque_ColorType:
166                 fName.append("_changing_opaque");
167                 break;
168             case kChangingTransparent_ColorType:
169                 fName.append("_changing_transparent");
170                 break;
171             case kAlternatingOpaqueAndTransparent_ColorType:
172                 fName.append("_alternating_transparent_and_opaque");
173                 break;
174             case kShaderOpaque_ColorType:
175                 fName.append("_shader_opaque");
176                 break;
177         }
178         fName.appendf("_%s", to_lower(SkBlendMode_Name(fMode)).c_str());
179     }
180 
181     bool        fAA;
182     bool        fPerspective;
183     ColorType   fColorType;
184     SkBlendMode fMode;
185     SkString    fName;
186 
187     typedef Benchmark INHERITED;
188 };
189 
190 #define DEF_FOR_COLOR_TYPES(aa, blend) \
191     DEF_BENCH(return new RotRectBench(aa,  kConstantOpaque_ColorType,                  blend);) \
192     DEF_BENCH(return new RotRectBench(aa,  kConstantTransparent_ColorType,             blend);) \
193     DEF_BENCH(return new RotRectBench(aa,  kChangingOpaque_ColorType,                  blend);) \
194     DEF_BENCH(return new RotRectBench(aa,  kChangingTransparent_ColorType,             blend);) \
195     DEF_BENCH(return new RotRectBench(aa,  kAlternatingOpaqueAndTransparent_ColorType, blend);) \
196     DEF_BENCH(return new RotRectBench(aa,  kShaderOpaque_ColorType,                    blend);)
197 #define DEF_FOR_AA_MODES(blend) \
198     DEF_FOR_COLOR_TYPES(true, blend) \
199     DEF_FOR_COLOR_TYPES(false, blend)
200 
201 // Choose kSrcOver because it always allows coverage and alpha to be conflated. kSrc only allows
202 // conflation when opaque, and kDarken because it isn't possilbe with standard GL blending.
203 DEF_FOR_AA_MODES(SkBlendMode::kSrcOver)
204 DEF_FOR_AA_MODES(SkBlendMode::kSrc)
205 DEF_FOR_AA_MODES(SkBlendMode::kDarken)
206 
207 // Only do a limited run of perspective tests
208 #define DEF_FOR_PERSP_MODES(aa) \
209     DEF_BENCH(return new RotRectBench(aa, kConstantOpaque_ColorType, SkBlendMode::kSrcOver, true);)\
210     DEF_BENCH(return new RotRectBench(aa, kShaderOpaque_ColorType, SkBlendMode::kSrcOver, true);)
211 DEF_FOR_PERSP_MODES(true)
212 DEF_FOR_PERSP_MODES(false)
213