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1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 #include "gm.h"
8 
9 #include "SkBitmap.h"
10 #include "SkPaint.h"
11 #include "SkShader.h"
12 
13 #include "GrCaps.h"
14 #include "GrContext.h"
15 #include "GrContextPriv.h"
16 
17 namespace skiagm {
18 
draw_bm(SkBitmap * bm)19 static void draw_bm(SkBitmap* bm) {
20     SkPaint bluePaint;
21     bluePaint.setColor(SK_ColorBLUE);
22 
23     bm->allocN32Pixels(20, 20);
24     bm->eraseColor(SK_ColorRED);
25 
26     SkCanvas canvas(*bm);
27     canvas.drawCircle(10, 10, 5, bluePaint);
28 }
29 
draw_mask(SkBitmap * bm)30 static void draw_mask(SkBitmap* bm) {
31     SkPaint circlePaint;
32     circlePaint.setColor(SK_ColorBLACK);
33 
34     bm->allocPixels(SkImageInfo::MakeA8(20, 20));
35     bm->eraseColor(SK_ColorTRANSPARENT);
36 
37     SkCanvas canvas(*bm);
38     canvas.drawCircle(10, 10, 10, circlePaint);
39 }
40 
41 class BitmapShaderGM : public GM {
42 
43 protected:
onOnceBeforeDraw()44     void onOnceBeforeDraw() override {
45         this->setBGColor(SK_ColorGRAY);
46         draw_bm(&fBitmap);
47         draw_mask(&fMask);
48     }
49 
onShortName()50     SkString onShortName() override {
51         return SkString("bitmapshaders");
52     }
53 
onISize()54     SkISize onISize() override {
55         return SkISize::Make(150, 100);
56     }
57 
onDraw(SkCanvas * canvas)58     void onDraw(SkCanvas* canvas) override {
59         SkPaint paint;
60 
61         for (int i = 0; i < 2; i++) {
62             SkMatrix s;
63             s.reset();
64             if (1 == i) {
65                 s.setScale(1.5f, 1.5f);
66                 s.postTranslate(2, 2);
67             }
68 
69             canvas->save();
70             paint.setShader(SkShader::MakeBitmapShader(fBitmap, SkShader::kClamp_TileMode,
71                                                        SkShader::kClamp_TileMode, &s));
72 
73             // draw the shader with a bitmap mask
74             canvas->drawBitmap(fMask, 0, 0, &paint);
75             canvas->drawBitmap(fMask, 30, 0, &paint);
76 
77             canvas->translate(0, 25);
78 
79             canvas->drawCircle(10, 10, 10, paint);
80             canvas->drawCircle(40, 10, 10, paint); // no blue circle expected
81 
82             canvas->translate(0, 25);
83 
84             // clear the shader, colorized by a solid color with a bitmap mask
85             paint.setShader(nullptr);
86             paint.setColor(SK_ColorGREEN);
87             canvas->drawBitmap(fMask, 0, 0, &paint);
88             canvas->drawBitmap(fMask, 30, 0, &paint);
89 
90             canvas->translate(0, 25);
91 
92             paint.setShader(SkShader::MakeBitmapShader(fMask, SkShader::kRepeat_TileMode,
93                                                        SkShader::kRepeat_TileMode, &s));
94             paint.setColor(SK_ColorRED);
95 
96             // draw the mask using the shader and a color
97             canvas->drawRect(SkRect::MakeXYWH(0, 0, 20, 20), paint);
98             canvas->drawRect(SkRect::MakeXYWH(30, 0, 20, 20), paint);
99             canvas->restore();
100             canvas->translate(60, 0);
101         }
102     }
103 
104 private:
105     SkBitmap fBitmap;
106     SkBitmap fMask;
107 
108     typedef GM INHERITED;
109 };
110 
111 DEF_SIMPLE_GM(hugebitmapshader, canvas, 100, 100) {
112     SkPaint paint;
113     SkBitmap bitmap;
114 
115     // The huge height will exceed GL_MAX_TEXTURE_SIZE. We test that the GL backend will at least
116     // draw something with a default paint instead of drawing nothing.
117     //
118     // (See https://skia-review.googlesource.com/c/skia/+/73200)
119     int bitmapW = 1;
120     int bitmapH = 60000;
121     if (auto* ctx = canvas->getGrContext()) {
122         bitmapH = ctx->contextPriv().caps()->maxTextureSize() + 1;
123     }
124     bitmap.setInfo(SkImageInfo::MakeA8(bitmapW, bitmapH), bitmapW);
125     uint8_t* pixels = new uint8_t[bitmapH];
126     for(int i = 0; i < bitmapH; ++i) {
127         pixels[i] = i & 0xff;
128     }
129     bitmap.setPixels(pixels);
130 
131     paint.setShader(SkShader::MakeBitmapShader(bitmap,
132              SkShader::kMirror_TileMode, SkShader::kMirror_TileMode));
133     paint.setColor(SK_ColorRED);
134     paint.setAntiAlias(true);
135     canvas->drawCircle(50, 50, 50, paint);
136     delete [] pixels;
137 }
138 
139 //////////////////////////////////////////////////////////////////////////////
140 
141 DEF_GM( return new BitmapShaderGM; )
142 
143 }
144