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1 /*
2  * Copyright 2019 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrContextThreadSafeProxy_DEFINED
9 #define GrContextThreadSafeProxy_DEFINED
10 
11 #include "GrContextOptions.h"
12 #include "SkRefCnt.h"
13 
14 class GrBackendFormat;
15 class GrCaps;
16 class GrContext;
17 class GrContext_Base;
18 class GrContextThreadSafeProxyPriv;
19 class GrSkSLFPFactoryCache;
20 struct SkImageInfo;
21 class SkSurfaceCharacterization;
22 
23 /**
24  * Can be used to perform actions related to the generating GrContext in a thread safe manner. The
25  * proxy does not access the 3D API (e.g. OpenGL) that backs the generating GrContext.
26  */
27 class SK_API GrContextThreadSafeProxy : public SkRefCnt {
28 public:
29     ~GrContextThreadSafeProxy() override;
30 
31     bool matches(GrContext_Base* context) const;
32 
33     /**
34      *  Create a surface characterization for a DDL that will be replayed into the GrContext
35      *  that created this proxy. On failure the resulting characterization will be invalid (i.e.,
36      *  "!c.isValid()").
37      *
38      *  @param cacheMaxResourceBytes The max resource bytes limit that will be in effect when the
39      *                               DDL created with this characterization is replayed.
40      *                               Note: the contract here is that the DDL will be created as
41      *                               if it had a full 'cacheMaxResourceBytes' to use. If replayed
42      *                               into a GrContext that already has locked GPU memory, the
43      *                               replay can exceed the budget. To rephrase, all resource
44      *                               allocation decisions are made at record time and at playback
45      *                               time the budget limits will be ignored.
46      *  @param ii                    The image info specifying properties of the SkSurface that
47      *                               the DDL created with this characterization will be replayed
48      *                               into.
49      *                               Note: Ganesh doesn't make use of the SkImageInfo's alphaType
50      *  @param backendFormat         Information about the format of the GPU surface that will
51      *                               back the SkSurface upon replay
52      *  @param sampleCount           The sample count of the SkSurface that the DDL created with
53      *                               this characterization will be replayed into
54      *  @param origin                The origin of the SkSurface that the DDL created with this
55      *                               characterization will be replayed into
56      *  @param surfaceProps          The surface properties of the SkSurface that the DDL created
57      *                               with this characterization will be replayed into
58      *  @param isMipMapped           Will the surface the DDL will be replayed into have space
59      *                               allocated for mipmaps?
60      *  @param willUseGLFBO0         Will the surface the DDL will be replayed into be backed by GL
61      *                               FBO 0. This flag is only valid if using an GL backend.
62      *  @param isTextureable         Will the surface be able to act as a texture?
63      */
64     SkSurfaceCharacterization createCharacterization(
65                                   size_t cacheMaxResourceBytes,
66                                   const SkImageInfo& ii, const GrBackendFormat& backendFormat,
67                                   int sampleCount, GrSurfaceOrigin origin,
68                                   const SkSurfaceProps& surfaceProps,
69                                   bool isMipMapped,
70                                   bool willUseGLFBO0 = false,
71                                   bool isTextureable = true);
72 
73     bool operator==(const GrContextThreadSafeProxy& that) const {
74         // Each GrContext should only ever have a single thread-safe proxy.
75         SkASSERT((this == &that) == (fContextID == that.fContextID));
76         return this == &that;
77     }
78 
79     bool operator!=(const GrContextThreadSafeProxy& that) const { return !(*this == that); }
80 
81     // Provides access to functions that aren't part of the public API.
82     GrContextThreadSafeProxyPriv priv();
83     const GrContextThreadSafeProxyPriv priv() const;
84 
85 private:
86     // DDL TODO: need to add unit tests for backend & maybe options
87     GrContextThreadSafeProxy(sk_sp<const GrCaps> caps,
88                              uint32_t uniqueID,
89                              GrBackendApi backend,
90                              const GrContextOptions& options,
91                              sk_sp<GrSkSLFPFactoryCache> cache);
92 
93     sk_sp<const GrCaps>         fCaps;
94     const uint32_t              fContextID;
95     const GrBackendApi          fBackend;
96     const GrContextOptions      fOptions;
97     sk_sp<GrSkSLFPFactoryCache> fFPFactoryCache;
98 
99     friend class GrDirectContext; // To construct this object
100     friend class GrContextThreadSafeProxyPriv;
101 
102     typedef SkRefCnt INHERITED;
103 };
104 
105 #endif
106