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1 /*
2  * Copyright 2018 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkSGMaskEffect.h"
9 
10 #include "SkCanvas.h"
11 
12 namespace sksg {
13 
MaskEffect(sk_sp<RenderNode> child,sk_sp<RenderNode> mask,Mode mode)14 MaskEffect::MaskEffect(sk_sp<RenderNode> child, sk_sp<RenderNode> mask, Mode mode)
15     : INHERITED(std::move(child))
16     , fMaskNode(std::move(mask))
17     , fMaskMode(mode) {
18     this->observeInval(fMaskNode);
19 }
20 
~MaskEffect()21 MaskEffect::~MaskEffect() {
22     this->unobserveInval(fMaskNode);
23 }
24 
onRender(SkCanvas * canvas,const RenderContext * ctx) const25 void MaskEffect::onRender(SkCanvas* canvas, const RenderContext* ctx) const {
26     if (this->bounds().isEmpty())
27         return;
28 
29     SkAutoCanvasRestore acr(canvas, false);
30 
31     canvas->saveLayer(this->bounds(), nullptr);
32     // Note: the paint overrides in ctx don't apply to the mask.
33     fMaskNode->render(canvas);
34 
35 
36     SkPaint p;
37     p.setBlendMode(fMaskMode == Mode::kNormal ? SkBlendMode::kSrcIn : SkBlendMode::kSrcOut);
38     canvas->saveLayer(this->bounds(), &p);
39 
40     this->INHERITED::onRender(canvas, ctx);
41 }
42 
43 
onRevalidate(InvalidationController * ic,const SkMatrix & ctm)44 SkRect MaskEffect::onRevalidate(InvalidationController* ic, const SkMatrix& ctm) {
45     SkASSERT(this->hasInval());
46 
47     const auto maskBounds = fMaskNode->revalidate(ic, ctm);
48     auto childBounds = this->INHERITED::onRevalidate(ic, ctm);
49 
50     return (fMaskMode == Mode::kInvert || childBounds.intersect(maskBounds))
51         ? childBounds
52         : SkRect::MakeEmpty();
53 }
54 
55 } // namespace sksg
56