• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2010 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkGr.h"
9 #include "GrBitmapTextureMaker.h"
10 #include "GrCaps.h"
11 #include "GrColorSpaceXform.h"
12 #include "GrContext.h"
13 #include "GrContextPriv.h"
14 #include "GrGpuResourcePriv.h"
15 #include "GrPaint.h"
16 #include "GrProxyProvider.h"
17 #include "GrTextureProxy.h"
18 #include "GrTypes.h"
19 #include "GrXferProcessor.h"
20 #include "SkAutoMalloc.h"
21 #include "SkBlendModePriv.h"
22 #include "SkCanvas.h"
23 #include "SkColorFilter.h"
24 #include "SkData.h"
25 #include "SkImage_Base.h"
26 #include "SkImageInfoPriv.h"
27 #include "SkImagePriv.h"
28 #include "SkMaskFilterBase.h"
29 #include "SkMessageBus.h"
30 #include "SkMipMap.h"
31 #include "SkPaintPriv.h"
32 #include "SkPixelRef.h"
33 #include "SkResourceCache.h"
34 #include "SkShaderBase.h"
35 #include "SkTemplates.h"
36 #include "SkTraceEvent.h"
37 #include "effects/GrBicubicEffect.h"
38 #include "effects/GrConstColorProcessor.h"
39 #include "effects/GrPorterDuffXferProcessor.h"
40 #include "effects/GrXfermodeFragmentProcessor.h"
41 #include "effects/GrSkSLFP.h"
42 
43 #if SK_SUPPORT_GPU
44 GR_FP_SRC_STRING SKSL_DITHER_SRC = R"(
45 // This controls the range of values added to color channels
46 layout(key) in int rangeType;
47 
48 void main(int x, int y, inout half4 color) {
49     half value;
50     half range;
51     @switch (rangeType) {
52         case 0:
53             range = 1.0 / 255.0;
54             break;
55         case 1:
56             range = 1.0 / 63.0;
57             break;
58         default:
59             // Experimentally this looks better than the expected value of 1/15.
60             range = 1.0 / 15.0;
61             break;
62     }
63     @if (sk_Caps.integerSupport) {
64         // This ordered-dither code is lifted from the cpu backend.
65         uint x = uint(x);
66         uint y = uint(y);
67         uint m = (y & 1) << 5 | (x & 1) << 4 |
68                  (y & 2) << 2 | (x & 2) << 1 |
69                  (y & 4) >> 1 | (x & 4) >> 2;
70         value = half(m) * 1.0 / 64.0 - 63.0 / 128.0;
71     } else {
72         // Simulate the integer effect used above using step/mod. For speed, simulates a 4x4
73         // dither pattern rather than an 8x8 one.
74         half4 modValues = mod(float4(x, y, x, y), half4(2.0, 2.0, 4.0, 4.0));
75         half4 stepValues = step(modValues, half4(1.0, 1.0, 2.0, 2.0));
76         value = dot(stepValues, half4(8.0 / 16.0, 4.0 / 16.0, 2.0 / 16.0, 1.0 / 16.0)) - 15.0 / 32.0;
77     }
78     // For each color channel, add the random offset to the channel value and then clamp
79     // between 0 and alpha to keep the color premultiplied.
80     color = half4(clamp(color.rgb + value * range, 0.0, color.a), color.a);
81 }
82 )";
83 #endif
84 
GrImageInfoToSurfaceDesc(const SkImageInfo & info)85 GrSurfaceDesc GrImageInfoToSurfaceDesc(const SkImageInfo& info) {
86     GrSurfaceDesc desc;
87     desc.fFlags = kNone_GrSurfaceFlags;
88     desc.fWidth = info.width();
89     desc.fHeight = info.height();
90     desc.fConfig = SkImageInfo2GrPixelConfig(info);
91     desc.fSampleCnt = 1;
92     return desc;
93 }
94 
GrMakeKeyFromImageID(GrUniqueKey * key,uint32_t imageID,const SkIRect & imageBounds)95 void GrMakeKeyFromImageID(GrUniqueKey* key, uint32_t imageID, const SkIRect& imageBounds) {
96     SkASSERT(key);
97     SkASSERT(imageID);
98     SkASSERT(!imageBounds.isEmpty());
99     static const GrUniqueKey::Domain kImageIDDomain = GrUniqueKey::GenerateDomain();
100     GrUniqueKey::Builder builder(key, kImageIDDomain, 5, "Image");
101     builder[0] = imageID;
102     builder[1] = imageBounds.fLeft;
103     builder[2] = imageBounds.fTop;
104     builder[3] = imageBounds.fRight;
105     builder[4] = imageBounds.fBottom;
106 }
107 
108 //////////////////////////////////////////////////////////////////////////////
GrUploadBitmapToTextureProxy(GrProxyProvider * proxyProvider,const SkBitmap & bitmap)109 sk_sp<GrTextureProxy> GrUploadBitmapToTextureProxy(GrProxyProvider* proxyProvider,
110                                                    const SkBitmap& bitmap) {
111     if (!bitmap.peekPixels(nullptr)) {
112         return nullptr;
113     }
114 
115     if (!SkImageInfoIsValid(bitmap.info())) {
116         return nullptr;
117     }
118 
119     // In non-ddl we will always instantiate right away. Thus we never want to copy the SkBitmap
120     // even if it's mutable. In ddl, if the bitmap is mutable then we must make a copy since the
121     // upload of the data to the gpu can happen at anytime and the bitmap may change by then.
122     SkCopyPixelsMode cpyMode = proxyProvider->recordingDDL() ? kIfMutable_SkCopyPixelsMode
123                                                              : kNever_SkCopyPixelsMode;
124     sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(bitmap, cpyMode);
125 
126     return proxyProvider->createTextureProxy(std::move(image), kNone_GrSurfaceFlags, 1,
127                                              SkBudgeted::kYes, SkBackingFit::kExact);
128 }
129 
130 ////////////////////////////////////////////////////////////////////////////////
131 
GrInstallBitmapUniqueKeyInvalidator(const GrUniqueKey & key,uint32_t contextUniqueID,SkPixelRef * pixelRef)132 void GrInstallBitmapUniqueKeyInvalidator(const GrUniqueKey& key, uint32_t contextUniqueID,
133                                          SkPixelRef* pixelRef) {
134     class Invalidator : public SkPixelRef::GenIDChangeListener {
135     public:
136         explicit Invalidator(const GrUniqueKey& key, uint32_t contextUniqueID)
137                 : fMsg(key, contextUniqueID) {}
138 
139     private:
140         GrUniqueKeyInvalidatedMessage fMsg;
141 
142         void onChange() override { SkMessageBus<GrUniqueKeyInvalidatedMessage>::Post(fMsg); }
143     };
144 
145     pixelRef->addGenIDChangeListener(new Invalidator(key, contextUniqueID));
146 }
147 
GrCopyBaseMipMapToTextureProxy(GrContext * ctx,GrTextureProxy * baseProxy)148 sk_sp<GrTextureProxy> GrCopyBaseMipMapToTextureProxy(GrContext* ctx, GrTextureProxy* baseProxy) {
149     SkASSERT(baseProxy);
150 
151     if (!ctx->contextPriv().caps()->isConfigCopyable(baseProxy->config())) {
152         return nullptr;
153     }
154 
155     GrProxyProvider* proxyProvider = ctx->contextPriv().proxyProvider();
156     GrSurfaceDesc desc;
157     desc.fFlags = kNone_GrSurfaceFlags;
158     desc.fWidth = baseProxy->width();
159     desc.fHeight = baseProxy->height();
160     desc.fConfig = baseProxy->config();
161     desc.fSampleCnt = 1;
162 
163     GrBackendFormat format = baseProxy->backendFormat().makeTexture2D();
164     if (!format.isValid()) {
165         return nullptr;
166     }
167 
168     sk_sp<GrTextureProxy> proxy =
169             proxyProvider->createMipMapProxy(format, desc, baseProxy->origin(), SkBudgeted::kYes);
170     if (!proxy) {
171         return nullptr;
172     }
173 
174     // Copy the base layer to our proxy
175     sk_sp<GrSurfaceContext> sContext =
176             ctx->contextPriv().makeWrappedSurfaceContext(proxy);
177     SkASSERT(sContext);
178     SkAssertResult(sContext->copy(baseProxy));
179 
180     return proxy;
181 }
182 
GrRefCachedBitmapTextureProxy(GrContext * ctx,const SkBitmap & bitmap,const GrSamplerState & params,SkScalar scaleAdjust[2])183 sk_sp<GrTextureProxy> GrRefCachedBitmapTextureProxy(GrContext* ctx,
184                                                     const SkBitmap& bitmap,
185                                                     const GrSamplerState& params,
186                                                     SkScalar scaleAdjust[2]) {
187     return GrBitmapTextureMaker(ctx, bitmap).refTextureProxyForParams(params, scaleAdjust);
188 }
189 
GrMakeCachedBitmapProxy(GrProxyProvider * proxyProvider,const SkBitmap & bitmap,SkBackingFit fit)190 sk_sp<GrTextureProxy> GrMakeCachedBitmapProxy(GrProxyProvider* proxyProvider,
191                                               const SkBitmap& bitmap,
192                                               SkBackingFit fit) {
193     if (!bitmap.peekPixels(nullptr)) {
194         return nullptr;
195     }
196 
197     // In non-ddl we will always instantiate right away. Thus we never want to copy the SkBitmap
198     // even if its mutable. In ddl, if the bitmap is mutable then we must make a copy since the
199     // upload of the data to the gpu can happen at anytime and the bitmap may change by then.
200     SkCopyPixelsMode cpyMode = proxyProvider->recordingDDL() ? kIfMutable_SkCopyPixelsMode
201                                                              : kNever_SkCopyPixelsMode;
202     sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(bitmap, cpyMode);
203 
204     if (!image) {
205         return nullptr;
206     }
207 
208     return GrMakeCachedImageProxy(proxyProvider, std::move(image), fit);
209 }
210 
create_unique_key_for_image(const SkImage * image,GrUniqueKey * result)211 static void create_unique_key_for_image(const SkImage* image, GrUniqueKey* result) {
212     if (!image) {
213         result->reset(); // will be invalid
214         return;
215     }
216 
217     if (const SkBitmap* bm = as_IB(image)->onPeekBitmap()) {
218         if (!bm->isVolatile()) {
219             SkIPoint origin = bm->pixelRefOrigin();
220             SkIRect subset = SkIRect::MakeXYWH(origin.fX, origin.fY, bm->width(), bm->height());
221             GrMakeKeyFromImageID(result, bm->getGenerationID(), subset);
222         }
223         return;
224     }
225 
226     GrMakeKeyFromImageID(result, image->uniqueID(), image->bounds());
227 }
228 
GrMakeCachedImageProxy(GrProxyProvider * proxyProvider,sk_sp<SkImage> srcImage,SkBackingFit fit)229 sk_sp<GrTextureProxy> GrMakeCachedImageProxy(GrProxyProvider* proxyProvider,
230                                              sk_sp<SkImage> srcImage,
231                                              SkBackingFit fit) {
232     sk_sp<GrTextureProxy> proxy;
233     GrUniqueKey originalKey;
234 
235     create_unique_key_for_image(srcImage.get(), &originalKey);
236 
237     if (originalKey.isValid()) {
238         proxy = proxyProvider->findOrCreateProxyByUniqueKey(originalKey, kTopLeft_GrSurfaceOrigin);
239     }
240     if (!proxy) {
241         proxy = proxyProvider->createTextureProxy(srcImage, kNone_GrSurfaceFlags, 1,
242                                                   SkBudgeted::kYes, fit);
243         if (proxy && originalKey.isValid()) {
244             proxyProvider->assignUniqueKeyToProxy(originalKey, proxy.get());
245             const SkBitmap* bm = as_IB(srcImage.get())->onPeekBitmap();
246             // When recording DDLs we do not want to install change listeners because doing
247             // so isn't threadsafe.
248             if (bm && !proxyProvider->recordingDDL()) {
249                 GrInstallBitmapUniqueKeyInvalidator(originalKey, proxyProvider->contextUniqueID(),
250                                                     bm->pixelRef());
251             }
252         }
253     }
254 
255     return proxy;
256 }
257 
258 ///////////////////////////////////////////////////////////////////////////////
259 
SkColorToPMColor4f(SkColor c,const GrColorSpaceInfo & colorSpaceInfo)260 SkPMColor4f SkColorToPMColor4f(SkColor c, const GrColorSpaceInfo& colorSpaceInfo) {
261     SkColor4f color = SkColor4f::FromColor(c);
262     if (auto* xform = colorSpaceInfo.colorSpaceXformFromSRGB()) {
263         color = xform->apply(color);
264     }
265     return color.premul();
266 }
267 
SkColor4fPrepForDst(SkColor4f color,const GrColorSpaceInfo & colorSpaceInfo,const GrCaps & caps)268 SkColor4f SkColor4fPrepForDst(SkColor4f color, const GrColorSpaceInfo& colorSpaceInfo,
269                               const GrCaps& caps) {
270     if (auto* xform = colorSpaceInfo.colorSpaceXformFromSRGB()) {
271         color = xform->apply(color);
272     }
273     if (!GrPixelConfigIsFloatingPoint(colorSpaceInfo.config()) ||
274         !caps.halfFloatVertexAttributeSupport()) {
275         color = { SkTPin(color.fR, 0.0f, 1.0f),
276                   SkTPin(color.fG, 0.0f, 1.0f),
277                   SkTPin(color.fB, 0.0f, 1.0f),
278                          color.fA };
279     }
280     return color;
281 }
282 
283 ///////////////////////////////////////////////////////////////////////////////
284 
SkColorType2GrPixelConfig(const SkColorType type)285 GrPixelConfig SkColorType2GrPixelConfig(const SkColorType type) {
286     switch (type) {
287         case kUnknown_SkColorType:
288             return kUnknown_GrPixelConfig;
289         case kAlpha_8_SkColorType:
290             return kAlpha_8_GrPixelConfig;
291         case kRGB_565_SkColorType:
292             return kRGB_565_GrPixelConfig;
293         case kARGB_4444_SkColorType:
294             return kRGBA_4444_GrPixelConfig;
295         case kRGBA_8888_SkColorType:
296             return kRGBA_8888_GrPixelConfig;
297         case kRGB_888x_SkColorType:
298             return kRGB_888_GrPixelConfig;
299         case kBGRA_8888_SkColorType:
300             return kBGRA_8888_GrPixelConfig;
301         case kRGBA_1010102_SkColorType:
302             return kRGBA_1010102_GrPixelConfig;
303         case kRGB_101010x_SkColorType:
304             return kUnknown_GrPixelConfig;
305         case kGray_8_SkColorType:
306             return kGray_8_GrPixelConfig;
307         case kRGBA_F16_SkColorType:
308             return kRGBA_half_GrPixelConfig;
309         case kRGBA_F32_SkColorType:
310             return kRGBA_float_GrPixelConfig;
311     }
312     SkASSERT(0);    // shouldn't get here
313     return kUnknown_GrPixelConfig;
314 }
315 
SkImageInfo2GrPixelConfig(const SkImageInfo & info)316 GrPixelConfig SkImageInfo2GrPixelConfig(const SkImageInfo& info) {
317     return SkColorType2GrPixelConfig(info.colorType());
318 }
319 
GrPixelConfigToColorType(GrPixelConfig config,SkColorType * ctOut)320 bool GrPixelConfigToColorType(GrPixelConfig config, SkColorType* ctOut) {
321     SkColorType ct = GrColorTypeToSkColorType(GrPixelConfigToColorType(config));
322     if (kUnknown_SkColorType != ct) {
323         if (ctOut) {
324             *ctOut = ct;
325         }
326         return true;
327     }
328     return false;
329 }
330 
331 ////////////////////////////////////////////////////////////////////////////////////////////////
332 
blend_requires_shader(const SkBlendMode mode)333 static inline bool blend_requires_shader(const SkBlendMode mode) {
334     return SkBlendMode::kDst != mode;
335 }
336 
337 #ifndef SK_IGNORE_GPU_DITHER
dither_range_type_for_config(GrPixelConfig dstConfig)338 static inline int32_t dither_range_type_for_config(GrPixelConfig dstConfig) {
339     switch (dstConfig) {
340         case kGray_8_GrPixelConfig:
341         case kGray_8_as_Lum_GrPixelConfig:
342         case kGray_8_as_Red_GrPixelConfig:
343         case kRGBA_8888_GrPixelConfig:
344         case kRGB_888_GrPixelConfig:
345         case kRG_88_GrPixelConfig:
346         case kBGRA_8888_GrPixelConfig:
347             return 0;
348         case kRGB_565_GrPixelConfig:
349             return 1;
350         case kRGBA_4444_GrPixelConfig:
351             return 2;
352         case kUnknown_GrPixelConfig:
353         case kSRGBA_8888_GrPixelConfig:
354         case kSBGRA_8888_GrPixelConfig:
355         case kRGBA_1010102_GrPixelConfig:
356         case kAlpha_half_GrPixelConfig:
357         case kAlpha_half_as_Red_GrPixelConfig:
358         case kRGBA_float_GrPixelConfig:
359         case kRG_float_GrPixelConfig:
360         case kRGBA_half_GrPixelConfig:
361         case kRGB_ETC1_GrPixelConfig:
362         case kAlpha_8_GrPixelConfig:
363         case kAlpha_8_as_Alpha_GrPixelConfig:
364         case kAlpha_8_as_Red_GrPixelConfig:
365             return -1;
366     }
367     SkASSERT(false);
368     return 0;
369 }
370 #endif
371 
skpaint_to_grpaint_impl(GrContext * context,const GrColorSpaceInfo & colorSpaceInfo,const SkPaint & skPaint,const SkMatrix & viewM,std::unique_ptr<GrFragmentProcessor> * shaderProcessor,SkBlendMode * primColorMode,GrPaint * grPaint)372 static inline bool skpaint_to_grpaint_impl(GrContext* context,
373                                            const GrColorSpaceInfo& colorSpaceInfo,
374                                            const SkPaint& skPaint,
375                                            const SkMatrix& viewM,
376                                            std::unique_ptr<GrFragmentProcessor>* shaderProcessor,
377                                            SkBlendMode* primColorMode,
378                                            GrPaint* grPaint) {
379     // Convert SkPaint color to 4f format in the destination color space
380     SkColor4f origColor = SkColor4fPrepForDst(skPaint.getColor4f(), colorSpaceInfo,
381                                               *context->contextPriv().caps());
382 
383     const GrFPArgs fpArgs(context, &viewM, skPaint.getFilterQuality(), &colorSpaceInfo);
384 
385     // Setup the initial color considering the shader, the SkPaint color, and the presence or not
386     // of per-vertex colors.
387     std::unique_ptr<GrFragmentProcessor> shaderFP;
388     if (!primColorMode || blend_requires_shader(*primColorMode)) {
389         if (shaderProcessor) {
390             shaderFP = std::move(*shaderProcessor);
391         } else if (const auto* shader = as_SB(skPaint.getShader())) {
392             shaderFP = shader->asFragmentProcessor(fpArgs);
393             if (!shaderFP) {
394                 return false;
395             }
396         }
397     }
398 
399     // Set this in below cases if the output of the shader/paint-color/paint-alpha/primXfermode is
400     // a known constant value. In that case we can simply apply a color filter during this
401     // conversion without converting the color filter to a GrFragmentProcessor.
402     bool applyColorFilterToPaintColor = false;
403     if (shaderFP) {
404         if (primColorMode) {
405             // There is a blend between the primitive color and the shader color. The shader sees
406             // the opaque paint color. The shader's output is blended using the provided mode by
407             // the primitive color. The blended color is then modulated by the paint's alpha.
408 
409             // The geometry processor will insert the primitive color to start the color chain, so
410             // the GrPaint color will be ignored.
411 
412             SkPMColor4f shaderInput = origColor.makeOpaque().premul();
413             shaderFP = GrFragmentProcessor::OverrideInput(std::move(shaderFP), shaderInput);
414             shaderFP = GrXfermodeFragmentProcessor::MakeFromSrcProcessor(std::move(shaderFP),
415                                                                          *primColorMode);
416 
417             // The above may return null if compose results in a pass through of the prim color.
418             if (shaderFP) {
419                 grPaint->addColorFragmentProcessor(std::move(shaderFP));
420             }
421 
422             // We can ignore origColor here - alpha is unchanged by gamma
423             float paintAlpha = skPaint.getColor4f().fA;
424             if (1.0f != paintAlpha) {
425                 // No gamut conversion - paintAlpha is a (linear) alpha value, splatted to all
426                 // color channels. It's value should be treated as the same in ANY color space.
427                 grPaint->addColorFragmentProcessor(GrConstColorProcessor::Make(
428                     { paintAlpha, paintAlpha, paintAlpha, paintAlpha },
429                     GrConstColorProcessor::InputMode::kModulateRGBA));
430             }
431         } else {
432             // The shader's FP sees the paint *unpremul* color
433             SkPMColor4f origColorAsPM = { origColor.fR, origColor.fG, origColor.fB, origColor.fA };
434             grPaint->setColor4f(origColorAsPM);
435             grPaint->addColorFragmentProcessor(std::move(shaderFP));
436         }
437     } else {
438         if (primColorMode) {
439             // There is a blend between the primitive color and the paint color. The blend considers
440             // the opaque paint color. The paint's alpha is applied to the post-blended color.
441             SkPMColor4f opaqueColor = origColor.makeOpaque().premul();
442             auto processor = GrConstColorProcessor::Make(opaqueColor,
443                                                          GrConstColorProcessor::InputMode::kIgnore);
444             processor = GrXfermodeFragmentProcessor::MakeFromSrcProcessor(std::move(processor),
445                                                                           *primColorMode);
446             if (processor) {
447                 grPaint->addColorFragmentProcessor(std::move(processor));
448             }
449 
450             grPaint->setColor4f(opaqueColor);
451 
452             // We can ignore origColor here - alpha is unchanged by gamma
453             float paintAlpha = skPaint.getColor4f().fA;
454             if (1.0f != paintAlpha) {
455                 // No gamut conversion - paintAlpha is a (linear) alpha value, splatted to all
456                 // color channels. It's value should be treated as the same in ANY color space.
457                 grPaint->addColorFragmentProcessor(GrConstColorProcessor::Make(
458                     { paintAlpha, paintAlpha, paintAlpha, paintAlpha },
459                     GrConstColorProcessor::InputMode::kModulateRGBA));
460             }
461         } else {
462             // No shader, no primitive color.
463             grPaint->setColor4f(origColor.premul());
464             applyColorFilterToPaintColor = true;
465         }
466     }
467 
468     SkColorFilter* colorFilter = skPaint.getColorFilter();
469     if (colorFilter) {
470         if (applyColorFilterToPaintColor) {
471             grPaint->setColor4f(
472                     colorFilter->filterColor4f(origColor, colorSpaceInfo.colorSpace()).premul());
473         } else {
474             auto cfFP = colorFilter->asFragmentProcessor(context, colorSpaceInfo);
475             if (cfFP) {
476                 grPaint->addColorFragmentProcessor(std::move(cfFP));
477             } else {
478                 return false;
479             }
480         }
481     }
482 
483     SkMaskFilterBase* maskFilter = as_MFB(skPaint.getMaskFilter());
484     if (maskFilter) {
485         if (auto mfFP = maskFilter->asFragmentProcessor(fpArgs)) {
486             grPaint->addCoverageFragmentProcessor(std::move(mfFP));
487         }
488     }
489 
490     // When the xfermode is null on the SkPaint (meaning kSrcOver) we need the XPFactory field on
491     // the GrPaint to also be null (also kSrcOver).
492     SkASSERT(!grPaint->getXPFactory());
493     if (!skPaint.isSrcOver()) {
494         grPaint->setXPFactory(SkBlendMode_AsXPFactory(skPaint.getBlendMode()));
495     }
496 
497 #ifndef SK_IGNORE_GPU_DITHER
498     // Conservative default, in case GrPixelConfigToColorType() fails.
499     SkColorType ct = SkColorType::kRGB_565_SkColorType;
500     GrPixelConfigToColorType(colorSpaceInfo.config(), &ct);
501     if (SkPaintPriv::ShouldDither(skPaint, ct) && grPaint->numColorFragmentProcessors() > 0) {
502         int32_t ditherRange = dither_range_type_for_config(colorSpaceInfo.config());
503         if (ditherRange >= 0) {
504             static int ditherIndex = GrSkSLFP::NewIndex();
505             auto ditherFP = GrSkSLFP::Make(context, ditherIndex, "Dither", SKSL_DITHER_SRC,
506                                            &ditherRange, sizeof(ditherRange));
507             if (ditherFP) {
508                 grPaint->addColorFragmentProcessor(std::move(ditherFP));
509             }
510         }
511     }
512 #endif
513     return true;
514 }
515 
SkPaintToGrPaint(GrContext * context,const GrColorSpaceInfo & colorSpaceInfo,const SkPaint & skPaint,const SkMatrix & viewM,GrPaint * grPaint)516 bool SkPaintToGrPaint(GrContext* context, const GrColorSpaceInfo& colorSpaceInfo,
517                       const SkPaint& skPaint, const SkMatrix& viewM, GrPaint* grPaint) {
518     return skpaint_to_grpaint_impl(context, colorSpaceInfo, skPaint, viewM, nullptr, nullptr,
519                                    grPaint);
520 }
521 
522 /** Replaces the SkShader (if any) on skPaint with the passed in GrFragmentProcessor. */
SkPaintToGrPaintReplaceShader(GrContext * context,const GrColorSpaceInfo & colorSpaceInfo,const SkPaint & skPaint,std::unique_ptr<GrFragmentProcessor> shaderFP,GrPaint * grPaint)523 bool SkPaintToGrPaintReplaceShader(GrContext* context,
524                                    const GrColorSpaceInfo& colorSpaceInfo,
525                                    const SkPaint& skPaint,
526                                    std::unique_ptr<GrFragmentProcessor> shaderFP,
527                                    GrPaint* grPaint) {
528     if (!shaderFP) {
529         return false;
530     }
531     return skpaint_to_grpaint_impl(context, colorSpaceInfo, skPaint, SkMatrix::I(), &shaderFP,
532                                    nullptr, grPaint);
533 }
534 
535 /** Ignores the SkShader (if any) on skPaint. */
SkPaintToGrPaintNoShader(GrContext * context,const GrColorSpaceInfo & colorSpaceInfo,const SkPaint & skPaint,GrPaint * grPaint)536 bool SkPaintToGrPaintNoShader(GrContext* context,
537                               const GrColorSpaceInfo& colorSpaceInfo,
538                               const SkPaint& skPaint,
539                               GrPaint* grPaint) {
540     // Use a ptr to a nullptr to to indicate that the SkShader is ignored and not replaced.
541     std::unique_ptr<GrFragmentProcessor> nullShaderFP(nullptr);
542     return skpaint_to_grpaint_impl(context, colorSpaceInfo, skPaint, SkMatrix::I(), &nullShaderFP,
543                                    nullptr, grPaint);
544 }
545 
546 /** Blends the SkPaint's shader (or color if no shader) with a per-primitive color which must
547 be setup as a vertex attribute using the specified SkBlendMode. */
SkPaintToGrPaintWithXfermode(GrContext * context,const GrColorSpaceInfo & colorSpaceInfo,const SkPaint & skPaint,const SkMatrix & viewM,SkBlendMode primColorMode,GrPaint * grPaint)548 bool SkPaintToGrPaintWithXfermode(GrContext* context,
549                                   const GrColorSpaceInfo& colorSpaceInfo,
550                                   const SkPaint& skPaint,
551                                   const SkMatrix& viewM,
552                                   SkBlendMode primColorMode,
553                                   GrPaint* grPaint) {
554     return skpaint_to_grpaint_impl(context, colorSpaceInfo, skPaint, viewM, nullptr, &primColorMode,
555                                    grPaint);
556 }
557 
SkPaintToGrPaintWithTexture(GrContext * context,const GrColorSpaceInfo & colorSpaceInfo,const SkPaint & paint,const SkMatrix & viewM,std::unique_ptr<GrFragmentProcessor> fp,bool textureIsAlphaOnly,GrPaint * grPaint)558 bool SkPaintToGrPaintWithTexture(GrContext* context,
559                                  const GrColorSpaceInfo& colorSpaceInfo,
560                                  const SkPaint& paint,
561                                  const SkMatrix& viewM,
562                                  std::unique_ptr<GrFragmentProcessor> fp,
563                                  bool textureIsAlphaOnly,
564                                  GrPaint* grPaint) {
565     std::unique_ptr<GrFragmentProcessor> shaderFP;
566     if (textureIsAlphaOnly) {
567         if (const auto* shader = as_SB(paint.getShader())) {
568             shaderFP = shader->asFragmentProcessor(GrFPArgs(
569                     context, &viewM, paint.getFilterQuality(), &colorSpaceInfo));
570             if (!shaderFP) {
571                 return false;
572             }
573             std::unique_ptr<GrFragmentProcessor> fpSeries[] = { std::move(shaderFP), std::move(fp) };
574             shaderFP = GrFragmentProcessor::RunInSeries(fpSeries, 2);
575         } else {
576             shaderFP = GrFragmentProcessor::MakeInputPremulAndMulByOutput(std::move(fp));
577         }
578     } else {
579         shaderFP = GrFragmentProcessor::MulChildByInputAlpha(std::move(fp));
580     }
581 
582     return SkPaintToGrPaintReplaceShader(context, colorSpaceInfo, paint, std::move(shaderFP),
583                                          grPaint);
584 }
585 
586 
587 ////////////////////////////////////////////////////////////////////////////////////////////////
588 
GrSkFilterQualityToGrFilterMode(SkFilterQuality paintFilterQuality,const SkMatrix & viewM,const SkMatrix & localM,bool sharpenMipmappedTextures,bool * doBicubic)589 GrSamplerState::Filter GrSkFilterQualityToGrFilterMode(SkFilterQuality paintFilterQuality,
590                                                        const SkMatrix& viewM,
591                                                        const SkMatrix& localM,
592                                                        bool sharpenMipmappedTextures,
593                                                        bool* doBicubic) {
594     *doBicubic = false;
595     GrSamplerState::Filter textureFilterMode;
596     switch (paintFilterQuality) {
597         case kNone_SkFilterQuality:
598             textureFilterMode = GrSamplerState::Filter::kNearest;
599             break;
600         case kLow_SkFilterQuality:
601             textureFilterMode = GrSamplerState::Filter::kBilerp;
602             break;
603         case kMedium_SkFilterQuality: {
604             SkMatrix matrix;
605             matrix.setConcat(viewM, localM);
606             // With sharp mips, we bias lookups by -0.5. That means our final LOD is >= 0 until the
607             // computed LOD is >= 0.5. At what scale factor does a texture get an LOD of 0.5?
608             //
609             // Want:  0       = log2(1/s) - 0.5
610             //        0.5     = log2(1/s)
611             //        2^0.5   = 1/s
612             //        1/2^0.5 = s
613             //        2^0.5/2 = s
614             SkScalar mipScale = sharpenMipmappedTextures ? SK_ScalarRoot2Over2 : SK_Scalar1;
615             if (matrix.getMinScale() < mipScale) {
616                 textureFilterMode = GrSamplerState::Filter::kMipMap;
617             } else {
618                 // Don't trigger MIP level generation unnecessarily.
619                 textureFilterMode = GrSamplerState::Filter::kBilerp;
620             }
621             break;
622         }
623         case kHigh_SkFilterQuality: {
624             SkMatrix matrix;
625             matrix.setConcat(viewM, localM);
626             *doBicubic = GrBicubicEffect::ShouldUseBicubic(matrix, &textureFilterMode);
627             break;
628         }
629         default:
630             // Should be unreachable.  If not, fall back to mipmaps.
631             textureFilterMode = GrSamplerState::Filter::kMipMap;
632             break;
633 
634     }
635     return textureFilterMode;
636 }
637