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1 /*
2  * Copyright 2016 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "glsl/GrGLSLProgramDataManager.h"
9 
10 #include "SkMatrix.h"
11 #include "SkMatrix44.h"
12 
setSkMatrix(UniformHandle u,const SkMatrix & matrix) const13 void GrGLSLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const {
14     float mt[] = {
15         matrix.get(SkMatrix::kMScaleX),
16         matrix.get(SkMatrix::kMSkewY),
17         matrix.get(SkMatrix::kMPersp0),
18         matrix.get(SkMatrix::kMSkewX),
19         matrix.get(SkMatrix::kMScaleY),
20         matrix.get(SkMatrix::kMPersp1),
21         matrix.get(SkMatrix::kMTransX),
22         matrix.get(SkMatrix::kMTransY),
23         matrix.get(SkMatrix::kMPersp2),
24     };
25     this->setMatrix3f(u, mt);
26 }
27 
setSkMatrix44(UniformHandle u,const SkMatrix44 & matrix) const28 void GrGLSLProgramDataManager::setSkMatrix44(UniformHandle u, const SkMatrix44& matrix) const {
29     // TODO: We could skip this temporary buffer if we had direct access to the matrix storage
30     float m[16];
31     matrix.asColMajorf(m);
32     this->setMatrix4f(u, m);
33 }
34