1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "glsl/GrGLSLProgramDataManager.h"
9
10 #include "SkMatrix.h"
11 #include "SkMatrix44.h"
12
setSkMatrix(UniformHandle u,const SkMatrix & matrix) const13 void GrGLSLProgramDataManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const {
14 float mt[] = {
15 matrix.get(SkMatrix::kMScaleX),
16 matrix.get(SkMatrix::kMSkewY),
17 matrix.get(SkMatrix::kMPersp0),
18 matrix.get(SkMatrix::kMSkewX),
19 matrix.get(SkMatrix::kMScaleY),
20 matrix.get(SkMatrix::kMPersp1),
21 matrix.get(SkMatrix::kMTransX),
22 matrix.get(SkMatrix::kMTransY),
23 matrix.get(SkMatrix::kMPersp2),
24 };
25 this->setMatrix3f(u, mt);
26 }
27
setSkMatrix44(UniformHandle u,const SkMatrix44 & matrix) const28 void GrGLSLProgramDataManager::setSkMatrix44(UniformHandle u, const SkMatrix44& matrix) const {
29 // TODO: We could skip this temporary buffer if we had direct access to the matrix storage
30 float m[16];
31 matrix.asColMajorf(m);
32 this->setMatrix4f(u, m);
33 }
34