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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrMtlUtil_DEFINED
9 #define GrMtlUtil_DEFINED
10 
11 #import <Metal/Metal.h>
12 
13 #include "GrTypesPriv.h"
14 #include "ir/SkSLProgram.h"
15 
16 class GrMtlGpu;
17 class GrSurface;
18 
19 /**
20  * Returns the Metal texture format for the given GrPixelConfig
21  */
22 bool GrPixelConfigToMTLFormat(GrPixelConfig config, MTLPixelFormat* format);
23 
24 /**
25 * Returns the GrPixelConfig for the given Metal texture format
26 */
27 GrPixelConfig GrMTLFormatToPixelConfig(MTLPixelFormat format);
28 
29 /**
30  * Returns a id<MTLTexture> to the MTLTexture pointed at by the const void*. Will use
31  * __bridge_transfer if we are adopting ownership.
32  */
33 id<MTLTexture> GrGetMTLTexture(const void* mtlTexture, GrWrapOwnership);
34 
35 /**
36  * Returns a const void* to whatever the id object is pointing to. Always uses __bridge.
37  */
38 const void* GrGetPtrFromId(id idObject);
39 
40 /**
41  * Returns a const void* to whatever the id object is pointing to. Always uses __bridge_retained.
42  */
43 const void* GrReleaseId(id idObject);
44 
45 /**
46  * Returns a MTLTextureDescriptor which describes the MTLTexture. Useful when creating a duplicate
47  * MTLTexture without the same storage allocation.
48  */
49 MTLTextureDescriptor* GrGetMTLTextureDescriptor(id<MTLTexture> mtlTexture);
50 
51 /**
52  * Returns a compiled MTLLibrary created from MSL code generated by SkSLC
53  */
54 id<MTLLibrary> GrCompileMtlShaderLibrary(const GrMtlGpu* gpu,
55                                          const char* shaderString,
56                                          SkSL::Program::Kind kind,
57                                          const SkSL::Program::Settings& settings,
58                                          SkSL::Program::Inputs* outInputs);
59 
60 /**
61  * Returns a MTLTexture corresponding to the GrSurface. Optionally can do a resolve.
62  */
63 id<MTLTexture> GrGetMTLTextureFromSurface(GrSurface* surface, bool doResolve);
64 
65 #endif
66