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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrGpuCommandBuffer.h"
9 #include "GrMeshDrawOp.h"
10 #include "GrOpFlushState.h"
11 #include "GrResourceProvider.h"
12 
GrMeshDrawOp(uint32_t classID)13 GrMeshDrawOp::GrMeshDrawOp(uint32_t classID) : INHERITED(classID) {}
14 
onPrepare(GrOpFlushState * state)15 void GrMeshDrawOp::onPrepare(GrOpFlushState* state) { this->onPrepareDraws(state); }
16 
onExecute(GrOpFlushState * state,const SkRect & chainBounds)17 void GrMeshDrawOp::onExecute(GrOpFlushState* state, const SkRect& chainBounds) {
18     state->executeDrawsAndUploadsForMeshDrawOp(this, chainBounds);
19 }
20 
21 //////////////////////////////////////////////////////////////////////////////
22 
PatternHelper(Target * target,GrPrimitiveType primitiveType,size_t vertexStride,sk_sp<const GrBuffer> indexBuffer,int verticesPerRepetition,int indicesPerRepetition,int repeatCount)23 GrMeshDrawOp::PatternHelper::PatternHelper(Target* target, GrPrimitiveType primitiveType,
24                                            size_t vertexStride, sk_sp<const GrBuffer> indexBuffer,
25                                            int verticesPerRepetition, int indicesPerRepetition,
26                                            int repeatCount) {
27     this->init(target, primitiveType, vertexStride, std::move(indexBuffer), verticesPerRepetition,
28                indicesPerRepetition, repeatCount);
29 }
30 
init(Target * target,GrPrimitiveType primitiveType,size_t vertexStride,sk_sp<const GrBuffer> indexBuffer,int verticesPerRepetition,int indicesPerRepetition,int repeatCount)31 void GrMeshDrawOp::PatternHelper::init(Target* target, GrPrimitiveType primitiveType,
32                                        size_t vertexStride, sk_sp<const GrBuffer> indexBuffer,
33                                        int verticesPerRepetition, int indicesPerRepetition,
34                                        int repeatCount) {
35     SkASSERT(target);
36     if (!indexBuffer) {
37         return;
38     }
39     sk_sp<const GrBuffer> vertexBuffer;
40     int firstVertex;
41     int vertexCount = verticesPerRepetition * repeatCount;
42     fVertices = target->makeVertexSpace(vertexStride, vertexCount, &vertexBuffer, &firstVertex);
43     if (!fVertices) {
44         SkDebugf("Vertices could not be allocated for patterned rendering.");
45         return;
46     }
47     SkASSERT(vertexBuffer);
48     size_t ibSize = indexBuffer->gpuMemorySize();
49     int maxRepetitions = static_cast<int>(ibSize / (sizeof(uint16_t) * indicesPerRepetition));
50     fMesh = target->allocMesh(primitiveType);
51     fMesh->setIndexedPatterned(indexBuffer, indicesPerRepetition, verticesPerRepetition,
52                                repeatCount, maxRepetitions);
53     fMesh->setVertexData(std::move(vertexBuffer), firstVertex);
54 }
55 
recordDraw(Target * target,sk_sp<const GrGeometryProcessor> gp,const GrPipeline * pipeline,const GrPipeline::FixedDynamicState * fixedDynamicState) const56 void GrMeshDrawOp::PatternHelper::recordDraw(
57         Target* target, sk_sp<const GrGeometryProcessor> gp, const GrPipeline* pipeline,
58         const GrPipeline::FixedDynamicState* fixedDynamicState) const {
59     target->draw(std::move(gp), pipeline, fixedDynamicState, fMesh);
60 }
61 
62 //////////////////////////////////////////////////////////////////////////////
63 
QuadHelper(Target * target,size_t vertexStride,int quadsToDraw)64 GrMeshDrawOp::QuadHelper::QuadHelper(Target* target, size_t vertexStride, int quadsToDraw) {
65     sk_sp<const GrBuffer> quadIndexBuffer = target->resourceProvider()->refQuadIndexBuffer();
66     if (!quadIndexBuffer) {
67         SkDebugf("Could not get quad index buffer.");
68         return;
69     }
70     this->init(target, GrPrimitiveType::kTriangles, vertexStride, std::move(quadIndexBuffer),
71                kVerticesPerQuad, kIndicesPerQuad, quadsToDraw);
72 }
73 
74 //////////////////////////////////////////////////////////////////////////////
75 
allocFixedDynamicState(const SkIRect & rect,int numPrimitiveProcessorTextures)76 GrPipeline::FixedDynamicState* GrMeshDrawOp::Target::allocFixedDynamicState(
77         const SkIRect& rect, int numPrimitiveProcessorTextures) {
78     auto result = this->pipelineArena()->make<GrPipeline::FixedDynamicState>(rect);
79     if (numPrimitiveProcessorTextures) {
80         result->fPrimitiveProcessorTextures =
81                 this->allocPrimitiveProcessorTextureArray(numPrimitiveProcessorTextures);
82     }
83     return result;
84 }
85 
allocDynamicStateArrays(int numMeshes,int numPrimitiveProcessorTextures,bool allocScissors)86 GrPipeline::DynamicStateArrays* GrMeshDrawOp::Target::allocDynamicStateArrays(
87         int numMeshes, int numPrimitiveProcessorTextures, bool allocScissors) {
88     auto result = this->pipelineArena()->make<GrPipeline::DynamicStateArrays>();
89     if (allocScissors) {
90         result->fScissorRects = this->pipelineArena()->makeArray<SkIRect>(numMeshes);
91     }
92     if (numPrimitiveProcessorTextures) {
93         result->fPrimitiveProcessorTextures = this->allocPrimitiveProcessorTextureArray(
94                 numPrimitiveProcessorTextures * numMeshes);
95     }
96     return result;
97 }
98 
makePipeline(uint32_t pipelineFlags,GrProcessorSet && processorSet,GrAppliedClip && clip,int numPrimProcTextures)99 GrMeshDrawOp::Target::PipelineAndFixedDynamicState GrMeshDrawOp::Target::makePipeline(
100         uint32_t pipelineFlags, GrProcessorSet&& processorSet, GrAppliedClip&& clip,
101         int numPrimProcTextures) {
102     GrPipeline::InitArgs pipelineArgs;
103     pipelineArgs.fFlags = pipelineFlags;
104     pipelineArgs.fDstProxy = this->dstProxy();
105     pipelineArgs.fCaps = &this->caps();
106     pipelineArgs.fResourceProvider = this->resourceProvider();
107     GrPipeline::FixedDynamicState* fixedDynamicState = nullptr;
108     if (clip.scissorState().enabled() || numPrimProcTextures) {
109         fixedDynamicState = this->allocFixedDynamicState(clip.scissorState().rect());
110         if (numPrimProcTextures) {
111             fixedDynamicState->fPrimitiveProcessorTextures =
112                     this->allocPrimitiveProcessorTextureArray(numPrimProcTextures);
113         }
114     }
115     return {this->allocPipeline(pipelineArgs, std::move(processorSet), std::move(clip)),
116             fixedDynamicState};
117 }
118