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1 /*
2  * Copyright 2017 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "GrStencilPathOp.h"
9 
10 #include "GrContext.h"
11 #include "GrContextPriv.h"
12 #include "GrGpu.h"
13 #include "GrMemoryPool.h"
14 #include "GrOpFlushState.h"
15 #include "GrRenderTargetPriv.h"
16 
Make(GrContext * context,const SkMatrix & viewMatrix,bool useHWAA,GrPathRendering::FillType fillType,bool hasStencilClip,const GrScissorState & scissor,const GrPath * path)17 std::unique_ptr<GrOp> GrStencilPathOp::Make(GrContext* context,
18                                             const SkMatrix& viewMatrix,
19                                             bool useHWAA,
20                                             GrPathRendering::FillType fillType,
21                                             bool hasStencilClip,
22                                             const GrScissorState& scissor,
23                                             const GrPath* path) {
24     GrOpMemoryPool* pool = context->contextPriv().opMemoryPool();
25 
26     return pool->allocate<GrStencilPathOp>(viewMatrix, useHWAA, fillType,
27                                            hasStencilClip, scissor, path);
28 }
29 
onExecute(GrOpFlushState * state,const SkRect & chainBounds)30 void GrStencilPathOp::onExecute(GrOpFlushState* state, const SkRect& chainBounds) {
31     GrRenderTarget* rt = state->drawOpArgs().renderTarget();
32     SkASSERT(rt);
33 
34     int numStencilBits = rt->renderTargetPriv().numStencilBits();
35     GrStencilSettings stencil(GrPathRendering::GetStencilPassSettings(fFillType),
36                               fHasStencilClip, numStencilBits);
37 
38     GrPathRendering::StencilPathArgs args(fUseHWAA, state->drawOpArgs().fProxy,
39                                           &fViewMatrix, &fScissor, &stencil);
40     state->gpu()->pathRendering()->stencilPath(args, fPath.get());
41 }
42