1<?xml version="1.0" encoding="utf-8"?> 2<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> 3 <ItemGroup> 4 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\AnalyzeCallDepth.cpp"> 5 <Filter>src\OpenGL\compiler</Filter> 6 </ClCompile> 7 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\Compiler.cpp"> 8 <Filter>src\OpenGL\compiler</Filter> 9 </ClCompile> 10 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\Diagnostics.cpp"> 11 <Filter>src\OpenGL\compiler</Filter> 12 </ClCompile> 13 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\DirectiveHandler.cpp"> 14 <Filter>src\OpenGL\compiler</Filter> 15 </ClCompile> 16 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\InfoSink.cpp"> 17 <Filter>src\OpenGL\compiler</Filter> 18 </ClCompile> 19 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\Initialize.cpp"> 20 <Filter>src\OpenGL\compiler</Filter> 21 </ClCompile> 22 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\InitializeParseContext.cpp"> 23 <Filter>src\OpenGL\compiler</Filter> 24 </ClCompile> 25 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\IntermTraverse.cpp"> 26 <Filter>src\OpenGL\compiler</Filter> 27 </ClCompile> 28 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\Intermediate.cpp"> 29 <Filter>src\OpenGL\compiler</Filter> 30 </ClCompile> 31 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\OutputASM.cpp"> 32 <Filter>src\OpenGL\compiler</Filter> 33 </ClCompile> 34 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\ParseHelper.cpp"> 35 <Filter>src\OpenGL\compiler</Filter> 36 </ClCompile> 37 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\PoolAlloc.cpp"> 38 <Filter>src\OpenGL\compiler</Filter> 39 </ClCompile> 40 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\SymbolTable.cpp"> 41 <Filter>src\OpenGL\compiler</Filter> 42 </ClCompile> 43 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\TranslatorASM.cpp"> 44 <Filter>src\OpenGL\compiler</Filter> 45 </ClCompile> 46 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\ValidateLimitations.cpp"> 47 <Filter>src\OpenGL\compiler</Filter> 48 </ClCompile> 49 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\ValidateSwitch.cpp"> 50 <Filter>src\OpenGL\compiler</Filter> 51 </ClCompile> 52 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\debug.cpp"> 53 <Filter>src\OpenGL\compiler</Filter> 54 </ClCompile> 55 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\glslang_lex.cpp"> 56 <Filter>src\OpenGL\compiler</Filter> 57 </ClCompile> 58 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\glslang_tab.cpp"> 59 <Filter>src\OpenGL\compiler</Filter> 60 </ClCompile> 61 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\intermOut.cpp"> 62 <Filter>src\OpenGL\compiler</Filter> 63 </ClCompile> 64 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\parseConst.cpp"> 65 <Filter>src\OpenGL\compiler</Filter> 66 </ClCompile> 67 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\DiagnosticsBase.cpp"> 68 <Filter>src\OpenGL\compiler\preprocessor</Filter> 69 </ClCompile> 70 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\DirectiveHandlerBase.cpp"> 71 <Filter>src\OpenGL\compiler\preprocessor</Filter> 72 </ClCompile> 73 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\DirectiveParser.cpp"> 74 <Filter>src\OpenGL\compiler\preprocessor</Filter> 75 </ClCompile> 76 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\ExpressionParser.cpp"> 77 <Filter>src\OpenGL\compiler\preprocessor</Filter> 78 </ClCompile> 79 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\Input.cpp"> 80 <Filter>src\OpenGL\compiler\preprocessor</Filter> 81 </ClCompile> 82 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\Lexer.cpp"> 83 <Filter>src\OpenGL\compiler\preprocessor</Filter> 84 </ClCompile> 85 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\Macro.cpp"> 86 <Filter>src\OpenGL\compiler\preprocessor</Filter> 87 </ClCompile> 88 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\MacroExpander.cpp"> 89 <Filter>src\OpenGL\compiler\preprocessor</Filter> 90 </ClCompile> 91 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\Preprocessor.cpp"> 92 <Filter>src\OpenGL\compiler\preprocessor</Filter> 93 </ClCompile> 94 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\Token.cpp"> 95 <Filter>src\OpenGL\compiler\preprocessor</Filter> 96 </ClCompile> 97 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\Tokenizer.cpp"> 98 <Filter>src\OpenGL\compiler\preprocessor</Filter> 99 </ClCompile> 100 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\util.cpp"> 101 <Filter>src\OpenGL\compiler</Filter> 102 </ClCompile> 103 <ClCompile Include="$(SolutionDir)src\OpenGL\compiler\ossource_win.cpp"> 104 <Filter>src\OpenGL\compiler</Filter> 105 </ClCompile> 106 </ItemGroup> 107 <ItemGroup> 108 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\AnalyzeCallDepth.h"> 109 <Filter>src\OpenGL\compiler</Filter> 110 </ClInclude> 111 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\BaseTypes.h"> 112 <Filter>src\OpenGL\compiler</Filter> 113 </ClInclude> 114 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\Common.h"> 115 <Filter>src\OpenGL\compiler</Filter> 116 </ClInclude> 117 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\Compiler.h"> 118 <Filter>src\OpenGL\compiler</Filter> 119 </ClInclude> 120 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\ConstantUnion.h"> 121 <Filter>src\OpenGL\compiler</Filter> 122 </ClInclude> 123 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\Diagnostics.h"> 124 <Filter>src\OpenGL\compiler</Filter> 125 </ClInclude> 126 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\DirectiveHandler.h"> 127 <Filter>src\OpenGL\compiler</Filter> 128 </ClInclude> 129 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\ExtensionBehavior.h"> 130 <Filter>src\OpenGL\compiler</Filter> 131 </ClInclude> 132 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\InfoSink.h"> 133 <Filter>src\OpenGL\compiler</Filter> 134 </ClInclude> 135 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\Initialize.h"> 136 <Filter>src\OpenGL\compiler</Filter> 137 </ClInclude> 138 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\InitializeGlobals.h"> 139 <Filter>src\OpenGL\compiler</Filter> 140 </ClInclude> 141 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\InitializeParseContext.h"> 142 <Filter>src\OpenGL\compiler</Filter> 143 </ClInclude> 144 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\MMap.h"> 145 <Filter>src\OpenGL\compiler</Filter> 146 </ClInclude> 147 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\OutputASM.h"> 148 <Filter>src\OpenGL\compiler</Filter> 149 </ClInclude> 150 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\ParseHelper.h"> 151 <Filter>src\OpenGL\compiler</Filter> 152 </ClInclude> 153 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\PoolAlloc.h"> 154 <Filter>src\OpenGL\compiler</Filter> 155 </ClInclude> 156 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\Pragma.h"> 157 <Filter>src\OpenGL\compiler</Filter> 158 </ClInclude> 159 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\SymbolTable.h"> 160 <Filter>src\OpenGL\compiler</Filter> 161 </ClInclude> 162 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\TranslatorASM.h"> 163 <Filter>src\OpenGL\compiler</Filter> 164 </ClInclude> 165 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\Types.h"> 166 <Filter>src\OpenGL\compiler</Filter> 167 </ClInclude> 168 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\ValidateLimitations.h"> 169 <Filter>src\OpenGL\compiler</Filter> 170 </ClInclude> 171 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\ValidateSwitch.h"> 172 <Filter>src\OpenGL\compiler</Filter> 173 </ClInclude> 174 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\debug.h"> 175 <Filter>src\OpenGL\compiler</Filter> 176 </ClInclude> 177 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\glslang.h"> 178 <Filter>src\OpenGL\compiler</Filter> 179 </ClInclude> 180 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\glslang_tab.h"> 181 <Filter>src\OpenGL\compiler</Filter> 182 </ClInclude> 183 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\intermediate.h"> 184 <Filter>src\OpenGL\compiler</Filter> 185 </ClInclude> 186 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\localintermediate.h"> 187 <Filter>src\OpenGL\compiler</Filter> 188 </ClInclude> 189 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\osinclude.h"> 190 <Filter>src\OpenGL\compiler</Filter> 191 </ClInclude> 192 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\DiagnosticsBase.h"> 193 <Filter>src\OpenGL\compiler\preprocessor</Filter> 194 </ClInclude> 195 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\DirectiveHandlerBase.h"> 196 <Filter>src\OpenGL\compiler\preprocessor</Filter> 197 </ClInclude> 198 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\DirectiveParser.h"> 199 <Filter>src\OpenGL\compiler\preprocessor</Filter> 200 </ClInclude> 201 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\ExpressionParser.h"> 202 <Filter>src\OpenGL\compiler\preprocessor</Filter> 203 </ClInclude> 204 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\Input.h"> 205 <Filter>src\OpenGL\compiler\preprocessor</Filter> 206 </ClInclude> 207 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\Lexer.h"> 208 <Filter>src\OpenGL\compiler\preprocessor</Filter> 209 </ClInclude> 210 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\Macro.h"> 211 <Filter>src\OpenGL\compiler\preprocessor</Filter> 212 </ClInclude> 213 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\MacroExpander.h"> 214 <Filter>src\OpenGL\compiler\preprocessor</Filter> 215 </ClInclude> 216 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\Preprocessor.h"> 217 <Filter>src\OpenGL\compiler\preprocessor</Filter> 218 </ClInclude> 219 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\SourceLocation.h"> 220 <Filter>src\OpenGL\compiler\preprocessor</Filter> 221 </ClInclude> 222 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\Token.h"> 223 <Filter>src\OpenGL\compiler\preprocessor</Filter> 224 </ClInclude> 225 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\Tokenizer.h"> 226 <Filter>src\OpenGL\compiler\preprocessor</Filter> 227 </ClInclude> 228 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\length_limits.h"> 229 <Filter>src\OpenGL\compiler\preprocessor</Filter> 230 </ClInclude> 231 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\numeric_lex.h"> 232 <Filter>src\OpenGL\compiler\preprocessor</Filter> 233 </ClInclude> 234 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\preprocessor\pp_utils.h"> 235 <Filter>src\OpenGL\compiler\preprocessor</Filter> 236 </ClInclude> 237 <ClInclude Include="$(SolutionDir)src\OpenGL\compiler\util.h"> 238 <Filter>src\OpenGL\compiler</Filter> 239 </ClInclude> 240 </ItemGroup> 241 <ItemGroup> 242 <Filter Include="src"> 243 <UniqueIdentifier>{96A3A3C5-1BBA-3A3D-ADF6-3F1639D231D2}</UniqueIdentifier> 244 </Filter> 245 <Filter Include="src\OpenGL"> 246 <UniqueIdentifier>{B51EB8AA-BF83-3BC6-A1FF-13DAC5584B2A}</UniqueIdentifier> 247 </Filter> 248 <Filter Include="src\OpenGL\compiler"> 249 <UniqueIdentifier>{CD6058C3-8BF7-38A3-92F5-32A22882191E}</UniqueIdentifier> 250 </Filter> 251 <Filter Include="src\OpenGL\compiler\preprocessor"> 252 <UniqueIdentifier>{2A23E6C7-90D4-306D-B43E-84817BB54DB7}</UniqueIdentifier> 253 </Filter> 254 </ItemGroup> 255</Project> 256