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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef	sw_FrameBufferGDI_hpp
16 #define	sw_FrameBufferGDI_hpp
17 
18 #include "FrameBufferWin.hpp"
19 
20 namespace sw
21 {
22 	class FrameBufferGDI : public FrameBufferWin
23 	{
24 	public:
25 		FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
26 
27 		~FrameBufferGDI() override;
28 
29 		void flip(sw::Surface *source) override;
30 		void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override;
31 
32 		void flip(HWND windowOverride, sw::Surface *source) override;
33 		void blit(HWND windowOverride, sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override;
34 
35 		void *lock() override;
36 		void unlock() override;
37 
38 		void setGammaRamp(GammaRamp *gammaRamp, bool calibrate) override;
39 		void getGammaRamp(GammaRamp *gammaRamp) override;
40 
41 		void screenshot(void *destBuffer) override;
42 		bool getScanline(bool &inVerticalBlank, unsigned int &scanline) override;
43 
44 	private:
45 		void init(HWND bitmapWindow);
46 		void release();
47 
48 		HDC windowContext;
49 		HDC bitmapContext;
50 		HWND bitmapWindow;
51 
52 		HBITMAP bitmap;
53 	};
54 }
55 
56 #endif	 //	sw_FrameBufferGDI_hpp
57