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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 // Surface.hpp: Defines the gl::Surface class, which is the abstract interface
16 // for an EGL surface as viewed by the GL implementation.
17 
18 #ifndef INCLUDE_SURFACE_H_
19 #define INCLUDE_SURFACE_H_
20 
21 #include "Renderer/Surface.hpp"
22 
23 #include <EGL/egl.h>
24 
25 namespace egl
26 {
27 class Texture;
28 class Image;
29 }
30 
31 namespace gl
32 {
33 class [[clang::lto_visibility_public]] Surface
34 {
35 protected:
36 	Surface();
37 	virtual ~Surface() = 0;
38 
39 public:
40 	virtual egl::Image *getRenderTarget() = 0;
41 	virtual egl::Image *getDepthStencil() = 0;
42 
43 	virtual EGLint getWidth() const = 0;
44 	virtual EGLint getHeight() const = 0;
45 	virtual EGLenum getTextureTarget() const = 0;
46 
47 	virtual void setBoundTexture(egl::Texture *texture) = 0;
48 };
49 }
50 
51 #endif   // INCLUDE_SURFACE_H_
52