1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef sw_Types_hpp 16 #define sw_Types_hpp 17 18 #include <limits> 19 #include <type_traits> 20 21 // GCC warns against bitfields not fitting the entire range of an enum with a fixed underlying type of unsigned int, which gets promoted to an error with -Werror and cannot be suppressed. 22 // However, GCC already defaults to using unsigned int as the underlying type of an unscoped enum without a fixed underlying type. So we can just omit it. 23 #if defined(__GNUC__) && !defined(__clang__) 24 namespace {enum E {}; static_assert(!std::numeric_limits<std::underlying_type<E>::type>::is_signed, "expected unscoped enum whose underlying type is not fixed to be unsigned");} 25 #define ENUM_UNDERLYING_TYPE_UNSIGNED_INT 26 #else 27 #define ENUM_UNDERLYING_TYPE_UNSIGNED_INT : unsigned int 28 #endif 29 30 #if defined(_MSC_VER) 31 typedef signed __int8 int8_t; 32 typedef signed __int16 int16_t; 33 typedef signed __int32 int32_t; 34 typedef signed __int64 int64_t; 35 typedef unsigned __int8 uint8_t; 36 typedef unsigned __int16 uint16_t; 37 typedef unsigned __int32 uint32_t; 38 typedef unsigned __int64 uint64_t; 39 #define ALIGN(bytes, type) __declspec(align(bytes)) type 40 #else 41 #include <stdint.h> 42 #define ALIGN(bytes, type) type __attribute__((aligned(bytes))) 43 #endif 44 45 namespace sw 46 { 47 typedef ALIGN(1, uint8_t) byte; 48 typedef ALIGN(2, uint16_t) word; 49 typedef ALIGN(4, uint32_t) dword; 50 typedef ALIGN(8, uint64_t) qword; 51 typedef ALIGN(16, uint64_t) qword2[2]; 52 typedef ALIGN(4, uint8_t) byte4[4]; 53 typedef ALIGN(8, uint8_t) byte8[8]; 54 typedef ALIGN(16, uint8_t) byte16[16]; 55 typedef ALIGN(8, uint16_t) word4[4]; 56 typedef ALIGN(8, uint32_t) dword2[2]; 57 typedef ALIGN(16, uint32_t) dword4[4]; 58 typedef ALIGN(16, uint64_t) xword[2]; 59 60 typedef ALIGN(1, int8_t) sbyte; 61 typedef ALIGN(4, int8_t) sbyte4[4]; 62 typedef ALIGN(8, int8_t) sbyte8[8]; 63 typedef ALIGN(16, int8_t) sbyte16[16]; 64 typedef ALIGN(8, short) short4[4]; 65 typedef ALIGN(8, unsigned short) ushort4[4]; 66 typedef ALIGN(16, short) short8[8]; 67 typedef ALIGN(16, unsigned short) ushort8[8]; 68 typedef ALIGN(8, int) int2[2]; 69 typedef ALIGN(8, unsigned int) uint2[2]; 70 typedef ALIGN(16, unsigned int) uint4[4]; 71 72 typedef ALIGN(8, float) float2[2]; 73 74 ALIGN(16, struct int4 75 { 76 int x; 77 int y; 78 int z; 79 int w; 80 81 int &operator[](int i) 82 { 83 return (&x)[i]; 84 } 85 86 const int &operator[](int i) const 87 { 88 return (&x)[i]; 89 } 90 91 bool operator!=(const int4 &rhs) 92 { 93 return x != rhs.x || y != rhs.y || z != rhs.z || w != rhs.w; 94 } 95 96 bool operator==(const int4 &rhs) 97 { 98 return x == rhs.x && y == rhs.y && z == rhs.z && w == rhs.w; 99 } 100 }); 101 102 ALIGN(16, struct float4 103 { 104 float x; 105 float y; 106 float z; 107 float w; 108 109 float &operator[](int i) 110 { 111 return (&x)[i]; 112 } 113 114 const float &operator[](int i) const 115 { 116 return (&x)[i]; 117 } 118 119 bool operator!=(const float4 &rhs) 120 { 121 return x != rhs.x || y != rhs.y || z != rhs.z || w != rhs.w; 122 } 123 124 bool operator==(const float4 &rhs) 125 { 126 return x == rhs.x && y == rhs.y && z == rhs.z && w == rhs.w; 127 } 128 }); 129 vector(float x,float y,float z,float w)130 inline float4 vector(float x, float y, float z, float w) 131 { 132 float4 v; 133 134 v.x = x; 135 v.y = y; 136 v.z = z; 137 v.w = w; 138 139 return v; 140 } 141 replicate(float f)142 inline float4 replicate(float f) 143 { 144 float4 v; 145 146 v.x = f; 147 v.y = f; 148 v.z = f; 149 v.w = f; 150 151 return v; 152 } 153 154 #define OFFSET(s,m) (int)(size_t)&reinterpret_cast<const volatile char&>((((s*)0)->m)) 155 } 156 157 #endif // sw_Types_hpp 158