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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef sw_FrameBufferAndroid_hpp
16 #define sw_FrameBufferAndroid_hpp
17 
18 #include "WSI/FrameBuffer.hpp"
19 #include "System/Debug.hpp"
20 
21 struct ANativeWindow;
22 struct ANativeWindowBuffer;
23 
24 namespace sw
25 {
26 	class FrameBufferAndroid : public FrameBuffer
27 	{
28 	public:
29 		FrameBufferAndroid(ANativeWindow *window, int width, int height);
30 
31 		~FrameBufferAndroid() override;
32 
flip(sw::Surface * source)33 		void flip(sw::Surface *source) override {blit(source, nullptr, nullptr);};
34 		void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override;
35 
36 		void *lock() override;
37 		void unlock() override;
38 
39 		bool setSwapRectangle(int l, int t, int w, int h);
40 
41 	private:
42 		ANativeWindow *nativeWindow;
43 		ANativeWindowBuffer *buffer;
44 	};
45 }
46 
47 #endif   // sw_FrameBufferAndroid
48