1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef sw_FrameBufferAndroid_hpp 16 #define sw_FrameBufferAndroid_hpp 17 18 #include "WSI/FrameBuffer.hpp" 19 #include "System/Debug.hpp" 20 21 struct ANativeWindow; 22 struct ANativeWindowBuffer; 23 24 namespace sw 25 { 26 class FrameBufferAndroid : public FrameBuffer 27 { 28 public: 29 FrameBufferAndroid(ANativeWindow *window, int width, int height); 30 31 ~FrameBufferAndroid() override; 32 flip(sw::Surface * source)33 void flip(sw::Surface *source) override {blit(source, nullptr, nullptr);}; 34 void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override; 35 36 void *lock() override; 37 void unlock() override; 38 39 bool setSwapRectangle(int l, int t, int w, int h); 40 41 private: 42 ANativeWindow *nativeWindow; 43 ANativeWindowBuffer *buffer; 44 }; 45 } 46 47 #endif // sw_FrameBufferAndroid 48