1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 2 "http://www.w3.org/TR/html4/strict.dtd"> 3 4<html> 5<head> 6 <title>Kaleidoscope: Conclusion and other useful LLVM tidbits</title> 7 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> 8 <meta name="author" content="Chris Lattner"> 9 <link rel="stylesheet" href="../llvm.css" type="text/css"> 10</head> 11 12<body> 13 14<h1>Kaleidoscope: Conclusion and other useful LLVM tidbits</h1> 15 16<ul> 17<li><a href="index.html">Up to Tutorial Index</a></li> 18<li>Chapter 8 19 <ol> 20 <li><a href="#conclusion">Tutorial Conclusion</a></li> 21 <li><a href="#llvmirproperties">Properties of LLVM IR</a> 22 <ul> 23 <li><a href="#targetindep">Target Independence</a></li> 24 <li><a href="#safety">Safety Guarantees</a></li> 25 <li><a href="#langspecific">Language-Specific Optimizations</a></li> 26 </ul> 27 </li> 28 <li><a href="#tipsandtricks">Tips and Tricks</a> 29 <ul> 30 <li><a href="#offsetofsizeof">Implementing portable 31 offsetof/sizeof</a></li> 32 <li><a href="#gcstack">Garbage Collected Stack Frames</a></li> 33 </ul> 34 </li> 35 </ol> 36</li> 37</ul> 38 39 40<div class="doc_author"> 41 <p>Written by <a href="mailto:sabre@nondot.org">Chris Lattner</a></p> 42</div> 43 44<!-- *********************************************************************** --> 45<h2><a name="conclusion">Tutorial Conclusion</a></h2> 46<!-- *********************************************************************** --> 47 48<div> 49 50<p>Welcome to the the final chapter of the "<a href="index.html">Implementing a 51language with LLVM</a>" tutorial. In the course of this tutorial, we have grown 52our little Kaleidoscope language from being a useless toy, to being a 53semi-interesting (but probably still useless) toy. :)</p> 54 55<p>It is interesting to see how far we've come, and how little code it has 56taken. We built the entire lexer, parser, AST, code generator, and an 57interactive run-loop (with a JIT!) by-hand in under 700 lines of 58(non-comment/non-blank) code.</p> 59 60<p>Our little language supports a couple of interesting features: it supports 61user defined binary and unary operators, it uses JIT compilation for immediate 62evaluation, and it supports a few control flow constructs with SSA construction. 63</p> 64 65<p>Part of the idea of this tutorial was to show you how easy and fun it can be 66to define, build, and play with languages. Building a compiler need not be a 67scary or mystical process! Now that you've seen some of the basics, I strongly 68encourage you to take the code and hack on it. For example, try adding:</p> 69 70<ul> 71<li><b>global variables</b> - While global variables have questional value in 72modern software engineering, they are often useful when putting together quick 73little hacks like the Kaleidoscope compiler itself. Fortunately, our current 74setup makes it very easy to add global variables: just have value lookup check 75to see if an unresolved variable is in the global variable symbol table before 76rejecting it. To create a new global variable, make an instance of the LLVM 77<tt>GlobalVariable</tt> class.</li> 78 79<li><b>typed variables</b> - Kaleidoscope currently only supports variables of 80type double. This gives the language a very nice elegance, because only 81supporting one type means that you never have to specify types. Different 82languages have different ways of handling this. The easiest way is to require 83the user to specify types for every variable definition, and record the type 84of the variable in the symbol table along with its Value*.</li> 85 86<li><b>arrays, structs, vectors, etc</b> - Once you add types, you can start 87extending the type system in all sorts of interesting ways. Simple arrays are 88very easy and are quite useful for many different applications. Adding them is 89mostly an exercise in learning how the LLVM <a 90href="../LangRef.html#i_getelementptr">getelementptr</a> instruction works: it 91is so nifty/unconventional, it <a 92href="../GetElementPtr.html">has its own FAQ</a>! If you add support 93for recursive types (e.g. linked lists), make sure to read the <a 94href="../ProgrammersManual.html#TypeResolve">section in the LLVM 95Programmer's Manual</a> that describes how to construct them.</li> 96 97<li><b>standard runtime</b> - Our current language allows the user to access 98arbitrary external functions, and we use it for things like "printd" and 99"putchard". As you extend the language to add higher-level constructs, often 100these constructs make the most sense if they are lowered to calls into a 101language-supplied runtime. For example, if you add hash tables to the language, 102it would probably make sense to add the routines to a runtime, instead of 103inlining them all the way.</li> 104 105<li><b>memory management</b> - Currently we can only access the stack in 106Kaleidoscope. It would also be useful to be able to allocate heap memory, 107either with calls to the standard libc malloc/free interface or with a garbage 108collector. If you would like to use garbage collection, note that LLVM fully 109supports <a href="../GarbageCollection.html">Accurate Garbage Collection</a> 110including algorithms that move objects and need to scan/update the stack.</li> 111 112<li><b>debugger support</b> - LLVM supports generation of <a 113href="../SourceLevelDebugging.html">DWARF Debug info</a> which is understood by 114common debuggers like GDB. Adding support for debug info is fairly 115straightforward. The best way to understand it is to compile some C/C++ code 116with "<tt>llvm-gcc -g -O0</tt>" and taking a look at what it produces.</li> 117 118<li><b>exception handling support</b> - LLVM supports generation of <a 119href="../ExceptionHandling.html">zero cost exceptions</a> which interoperate 120with code compiled in other languages. You could also generate code by 121implicitly making every function return an error value and checking it. You 122could also make explicit use of setjmp/longjmp. There are many different ways 123to go here.</li> 124 125<li><b>object orientation, generics, database access, complex numbers, 126geometric programming, ...</b> - Really, there is 127no end of crazy features that you can add to the language.</li> 128 129<li><b>unusual domains</b> - We've been talking about applying LLVM to a domain 130that many people are interested in: building a compiler for a specific language. 131However, there are many other domains that can use compiler technology that are 132not typically considered. For example, LLVM has been used to implement OpenGL 133graphics acceleration, translate C++ code to ActionScript, and many other 134cute and clever things. Maybe you will be the first to JIT compile a regular 135expression interpreter into native code with LLVM?</li> 136 137</ul> 138 139<p> 140Have fun - try doing something crazy and unusual. Building a language like 141everyone else always has, is much less fun than trying something a little crazy 142or off the wall and seeing how it turns out. If you get stuck or want to talk 143about it, feel free to email the <a 144href="http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev">llvmdev mailing 145list</a>: it has lots of people who are interested in languages and are often 146willing to help out. 147</p> 148 149<p>Before we end this tutorial, I want to talk about some "tips and tricks" for generating 150LLVM IR. These are some of the more subtle things that may not be obvious, but 151are very useful if you want to take advantage of LLVM's capabilities.</p> 152 153</div> 154 155<!-- *********************************************************************** --> 156<h2><a name="llvmirproperties">Properties of the LLVM IR</a></h2> 157<!-- *********************************************************************** --> 158 159<div> 160 161<p>We have a couple common questions about code in the LLVM IR form - lets just 162get these out of the way right now, shall we?</p> 163 164<!-- ======================================================================= --> 165<h4><a name="targetindep">Target Independence</a></h4> 166<!-- ======================================================================= --> 167 168<div> 169 170<p>Kaleidoscope is an example of a "portable language": any program written in 171Kaleidoscope will work the same way on any target that it runs on. Many other 172languages have this property, e.g. lisp, java, haskell, javascript, python, etc 173(note that while these languages are portable, not all their libraries are).</p> 174 175<p>One nice aspect of LLVM is that it is often capable of preserving target 176independence in the IR: you can take the LLVM IR for a Kaleidoscope-compiled 177program and run it on any target that LLVM supports, even emitting C code and 178compiling that on targets that LLVM doesn't support natively. You can trivially 179tell that the Kaleidoscope compiler generates target-independent code because it 180never queries for any target-specific information when generating code.</p> 181 182<p>The fact that LLVM provides a compact, target-independent, representation for 183code gets a lot of people excited. Unfortunately, these people are usually 184thinking about C or a language from the C family when they are asking questions 185about language portability. I say "unfortunately", because there is really no 186way to make (fully general) C code portable, other than shipping the source code 187around (and of course, C source code is not actually portable in general 188either - ever port a really old application from 32- to 64-bits?).</p> 189 190<p>The problem with C (again, in its full generality) is that it is heavily 191laden with target specific assumptions. As one simple example, the preprocessor 192often destructively removes target-independence from the code when it processes 193the input text:</p> 194 195<div class="doc_code"> 196<pre> 197#ifdef __i386__ 198 int X = 1; 199#else 200 int X = 42; 201#endif 202</pre> 203</div> 204 205<p>While it is possible to engineer more and more complex solutions to problems 206like this, it cannot be solved in full generality in a way that is better than shipping 207the actual source code.</p> 208 209<p>That said, there are interesting subsets of C that can be made portable. If 210you are willing to fix primitive types to a fixed size (say int = 32-bits, 211and long = 64-bits), don't care about ABI compatibility with existing binaries, 212and are willing to give up some other minor features, you can have portable 213code. This can make sense for specialized domains such as an 214in-kernel language.</p> 215 216</div> 217 218<!-- ======================================================================= --> 219<h4><a name="safety">Safety Guarantees</a></h4> 220<!-- ======================================================================= --> 221 222<div> 223 224<p>Many of the languages above are also "safe" languages: it is impossible for 225a program written in Java to corrupt its address space and crash the process 226(assuming the JVM has no bugs). 227Safety is an interesting property that requires a combination of language 228design, runtime support, and often operating system support.</p> 229 230<p>It is certainly possible to implement a safe language in LLVM, but LLVM IR 231does not itself guarantee safety. The LLVM IR allows unsafe pointer casts, 232use after free bugs, buffer over-runs, and a variety of other problems. Safety 233needs to be implemented as a layer on top of LLVM and, conveniently, several 234groups have investigated this. Ask on the <a 235href="http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev">llvmdev mailing 236list</a> if you are interested in more details.</p> 237 238</div> 239 240<!-- ======================================================================= --> 241<h4><a name="langspecific">Language-Specific Optimizations</a></h4> 242<!-- ======================================================================= --> 243 244<div> 245 246<p>One thing about LLVM that turns off many people is that it does not solve all 247the world's problems in one system (sorry 'world hunger', someone else will have 248to solve you some other day). One specific complaint is that people perceive 249LLVM as being incapable of performing high-level language-specific optimization: 250LLVM "loses too much information".</p> 251 252<p>Unfortunately, this is really not the place to give you a full and unified 253version of "Chris Lattner's theory of compiler design". Instead, I'll make a 254few observations:</p> 255 256<p>First, you're right that LLVM does lose information. For example, as of this 257writing, there is no way to distinguish in the LLVM IR whether an SSA-value came 258from a C "int" or a C "long" on an ILP32 machine (other than debug info). Both 259get compiled down to an 'i32' value and the information about what it came from 260is lost. The more general issue here, is that the LLVM type system uses 261"structural equivalence" instead of "name equivalence". Another place this 262surprises people is if you have two types in a high-level language that have the 263same structure (e.g. two different structs that have a single int field): these 264types will compile down into a single LLVM type and it will be impossible to 265tell what it came from.</p> 266 267<p>Second, while LLVM does lose information, LLVM is not a fixed target: we 268continue to enhance and improve it in many different ways. In addition to 269adding new features (LLVM did not always support exceptions or debug info), we 270also extend the IR to capture important information for optimization (e.g. 271whether an argument is sign or zero extended, information about pointers 272aliasing, etc). Many of the enhancements are user-driven: people want LLVM to 273include some specific feature, so they go ahead and extend it.</p> 274 275<p>Third, it is <em>possible and easy</em> to add language-specific 276optimizations, and you have a number of choices in how to do it. As one trivial 277example, it is easy to add language-specific optimization passes that 278"know" things about code compiled for a language. In the case of the C family, 279there is an optimization pass that "knows" about the standard C library 280functions. If you call "exit(0)" in main(), it knows that it is safe to 281optimize that into "return 0;" because C specifies what the 'exit' 282function does.</p> 283 284<p>In addition to simple library knowledge, it is possible to embed a variety of 285other language-specific information into the LLVM IR. If you have a specific 286need and run into a wall, please bring the topic up on the llvmdev list. At the 287very worst, you can always treat LLVM as if it were a "dumb code generator" and 288implement the high-level optimizations you desire in your front-end, on the 289language-specific AST. 290</p> 291 292</div> 293 294</div> 295 296<!-- *********************************************************************** --> 297<h2><a name="tipsandtricks">Tips and Tricks</a></h2> 298<!-- *********************************************************************** --> 299 300<div> 301 302<p>There is a variety of useful tips and tricks that you come to know after 303working on/with LLVM that aren't obvious at first glance. Instead of letting 304everyone rediscover them, this section talks about some of these issues.</p> 305 306<!-- ======================================================================= --> 307<h4><a name="offsetofsizeof">Implementing portable offsetof/sizeof</a></h4> 308<!-- ======================================================================= --> 309 310<div> 311 312<p>One interesting thing that comes up, if you are trying to keep the code 313generated by your compiler "target independent", is that you often need to know 314the size of some LLVM type or the offset of some field in an llvm structure. 315For example, you might need to pass the size of a type into a function that 316allocates memory.</p> 317 318<p>Unfortunately, this can vary widely across targets: for example the width of 319a pointer is trivially target-specific. However, there is a <a 320href="http://nondot.org/sabre/LLVMNotes/SizeOf-OffsetOf-VariableSizedStructs.txt">clever 321way to use the getelementptr instruction</a> that allows you to compute this 322in a portable way.</p> 323 324</div> 325 326<!-- ======================================================================= --> 327<h4><a name="gcstack">Garbage Collected Stack Frames</a></h4> 328<!-- ======================================================================= --> 329 330<div> 331 332<p>Some languages want to explicitly manage their stack frames, often so that 333they are garbage collected or to allow easy implementation of closures. There 334are often better ways to implement these features than explicit stack frames, 335but <a 336href="http://nondot.org/sabre/LLVMNotes/ExplicitlyManagedStackFrames.txt">LLVM 337does support them,</a> if you want. It requires your front-end to convert the 338code into <a 339href="http://en.wikipedia.org/wiki/Continuation-passing_style">Continuation 340Passing Style</a> and the use of tail calls (which LLVM also supports).</p> 341 342</div> 343 344</div> 345 346<!-- *********************************************************************** --> 347<hr> 348<address> 349 <a href="http://jigsaw.w3.org/css-validator/check/referer"><img 350 src="http://jigsaw.w3.org/css-validator/images/vcss" alt="Valid CSS!"></a> 351 <a href="http://validator.w3.org/check/referer"><img 352 src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01!"></a> 353 354 <a href="mailto:sabre@nondot.org">Chris Lattner</a><br> 355 <a href="http://llvm.org/">The LLVM Compiler Infrastructure</a><br> 356 Last modified: $Date$ 357</address> 358</body> 359</html> 360