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1 //===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This file defines the MachineLoopInfo class that is used to identify natural
11 // loops and determine the loop depth of various nodes of the CFG.  Note that
12 // natural loops may actually be several loops that share the same header node.
13 //
14 // This analysis calculates the nesting structure of loops in a function.  For
15 // each natural loop identified, this analysis identifies natural loops
16 // contained entirely within the loop and the basic blocks the make up the loop.
17 //
18 // It can calculate on the fly various bits of information, for example:
19 //
20 //  * whether there is a preheader for the loop
21 //  * the number of back edges to the header
22 //  * whether or not a particular block branches out of the loop
23 //  * the successor blocks of the loop
24 //  * the loop depth
25 //  * the trip count
26 //  * etc...
27 //
28 //===----------------------------------------------------------------------===//
29 
30 #ifndef LLVM_CODEGEN_MACHINE_LOOP_INFO_H
31 #define LLVM_CODEGEN_MACHINE_LOOP_INFO_H
32 
33 #include "llvm/CodeGen/MachineFunctionPass.h"
34 #include "llvm/Analysis/LoopInfo.h"
35 
36 namespace llvm {
37 
38 class MachineLoop : public LoopBase<MachineBasicBlock, MachineLoop> {
39 public:
40   MachineLoop();
41 
42   /// getTopBlock - Return the "top" block in the loop, which is the first
43   /// block in the linear layout, ignoring any parts of the loop not
44   /// contiguous with the part the contains the header.
45   MachineBasicBlock *getTopBlock();
46 
47   /// getBottomBlock - Return the "bottom" block in the loop, which is the last
48   /// block in the linear layout, ignoring any parts of the loop not
49   /// contiguous with the part the contains the header.
50   MachineBasicBlock *getBottomBlock();
51 
52   void dump() const;
53 
54 private:
55   friend class LoopInfoBase<MachineBasicBlock, MachineLoop>;
MachineLoop(MachineBasicBlock * MBB)56   explicit MachineLoop(MachineBasicBlock *MBB)
57     : LoopBase<MachineBasicBlock, MachineLoop>(MBB) {}
58 };
59 
60 class MachineLoopInfo : public MachineFunctionPass {
61   LoopInfoBase<MachineBasicBlock, MachineLoop> LI;
62   friend class LoopBase<MachineBasicBlock, MachineLoop>;
63 
64   void operator=(const MachineLoopInfo &);  // do not implement
65   MachineLoopInfo(const MachineLoopInfo &); // do not implement
66 
67 public:
68   static char ID; // Pass identification, replacement for typeid
69 
MachineLoopInfo()70   MachineLoopInfo() : MachineFunctionPass(ID) {
71     initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
72   }
73 
getBase()74   LoopInfoBase<MachineBasicBlock, MachineLoop>& getBase() { return LI; }
75 
76   /// iterator/begin/end - The interface to the top-level loops in the current
77   /// function.
78   ///
79   typedef LoopInfoBase<MachineBasicBlock, MachineLoop>::iterator iterator;
begin()80   inline iterator begin() const { return LI.begin(); }
end()81   inline iterator end() const { return LI.end(); }
empty()82   bool empty() const { return LI.empty(); }
83 
84   /// getLoopFor - Return the inner most loop that BB lives in.  If a basic
85   /// block is in no loop (for example the entry node), null is returned.
86   ///
getLoopFor(const MachineBasicBlock * BB)87   inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const {
88     return LI.getLoopFor(BB);
89   }
90 
91   /// operator[] - same as getLoopFor...
92   ///
93   inline const MachineLoop *operator[](const MachineBasicBlock *BB) const {
94     return LI.getLoopFor(BB);
95   }
96 
97   /// getLoopDepth - Return the loop nesting level of the specified block...
98   ///
getLoopDepth(const MachineBasicBlock * BB)99   inline unsigned getLoopDepth(const MachineBasicBlock *BB) const {
100     return LI.getLoopDepth(BB);
101   }
102 
103   // isLoopHeader - True if the block is a loop header node
isLoopHeader(MachineBasicBlock * BB)104   inline bool isLoopHeader(MachineBasicBlock *BB) const {
105     return LI.isLoopHeader(BB);
106   }
107 
108   /// runOnFunction - Calculate the natural loop information.
109   ///
110   virtual bool runOnMachineFunction(MachineFunction &F);
111 
releaseMemory()112   virtual void releaseMemory() { LI.releaseMemory(); }
113 
114   virtual void getAnalysisUsage(AnalysisUsage &AU) const;
115 
116   /// removeLoop - This removes the specified top-level loop from this loop info
117   /// object.  The loop is not deleted, as it will presumably be inserted into
118   /// another loop.
removeLoop(iterator I)119   inline MachineLoop *removeLoop(iterator I) { return LI.removeLoop(I); }
120 
121   /// changeLoopFor - Change the top-level loop that contains BB to the
122   /// specified loop.  This should be used by transformations that restructure
123   /// the loop hierarchy tree.
changeLoopFor(MachineBasicBlock * BB,MachineLoop * L)124   inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) {
125     LI.changeLoopFor(BB, L);
126   }
127 
128   /// changeTopLevelLoop - Replace the specified loop in the top-level loops
129   /// list with the indicated loop.
changeTopLevelLoop(MachineLoop * OldLoop,MachineLoop * NewLoop)130   inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) {
131     LI.changeTopLevelLoop(OldLoop, NewLoop);
132   }
133 
134   /// addTopLevelLoop - This adds the specified loop to the collection of
135   /// top-level loops.
addTopLevelLoop(MachineLoop * New)136   inline void addTopLevelLoop(MachineLoop *New) {
137     LI.addTopLevelLoop(New);
138   }
139 
140   /// removeBlock - This method completely removes BB from all data structures,
141   /// including all of the Loop objects it is nested in and our mapping from
142   /// MachineBasicBlocks to loops.
removeBlock(MachineBasicBlock * BB)143   void removeBlock(MachineBasicBlock *BB) {
144     LI.removeBlock(BB);
145   }
146 };
147 
148 
149 // Allow clients to walk the list of nested loops...
150 template <> struct GraphTraits<const MachineLoop*> {
151   typedef const MachineLoop NodeType;
152   typedef MachineLoopInfo::iterator ChildIteratorType;
153 
154   static NodeType *getEntryNode(const MachineLoop *L) { return L; }
155   static inline ChildIteratorType child_begin(NodeType *N) {
156     return N->begin();
157   }
158   static inline ChildIteratorType child_end(NodeType *N) {
159     return N->end();
160   }
161 };
162 
163 template <> struct GraphTraits<MachineLoop*> {
164   typedef MachineLoop NodeType;
165   typedef MachineLoopInfo::iterator ChildIteratorType;
166 
167   static NodeType *getEntryNode(MachineLoop *L) { return L; }
168   static inline ChildIteratorType child_begin(NodeType *N) {
169     return N->begin();
170   }
171   static inline ChildIteratorType child_end(NodeType *N) {
172     return N->end();
173   }
174 };
175 
176 } // End llvm namespace
177 
178 #endif
179