• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1; These are tests for SSE3 codegen.
2
3; RUN: llc < %s -march=x86-64 -mcpu=nocona -mtriple=i686-apple-darwin9 -O3 \
4; RUN:              | FileCheck %s --check-prefix=X64
5
6; Test for v8xi16 lowering where we extract the first element of the vector and
7; placed it in the second element of the result.
8
9define void @t0(<8 x i16>* %dest, <8 x i16>* %old) nounwind {
10entry:
11	%tmp3 = load <8 x i16>* %old
12	%tmp6 = shufflevector <8 x i16> %tmp3,
13                <8 x i16> < i16 0, i16 undef, i16 undef, i16 undef, i16 undef, i16 undef, i16 undef, i16 undef >,
14                <8 x i32> < i32 8, i32 0, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef  >
15	store <8 x i16> %tmp6, <8 x i16>* %dest
16	ret void
17
18; X64: t0:
19; X64: 	movddup	(%rsi), %xmm0
20; X64:  pshuflw	$0, %xmm0, %xmm0
21; X64:	xorl	%eax, %eax
22; X64:	pinsrw	$0, %eax, %xmm0
23; X64:	movdqa	%xmm0, (%rdi)
24; X64:	ret
25}
26
27define <8 x i16> @t1(<8 x i16>* %A, <8 x i16>* %B) nounwind {
28	%tmp1 = load <8 x i16>* %A
29	%tmp2 = load <8 x i16>* %B
30	%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> < i32 8, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7 >
31	ret <8 x i16> %tmp3
32
33; X64: t1:
34; X64: 	movl	(%rsi), %eax
35; X64: 	movdqa	(%rdi), %xmm0
36; X64: 	pinsrw	$0, %eax, %xmm0
37; X64: 	ret
38}
39
40define <8 x i16> @t2(<8 x i16> %A, <8 x i16> %B) nounwind {
41	%tmp = shufflevector <8 x i16> %A, <8 x i16> %B, <8 x i32> < i32 9, i32 1, i32 2, i32 9, i32 4, i32 5, i32 6, i32 7 >
42	ret <8 x i16> %tmp
43; X64: t2:
44; X64:	pextrw	$1, %xmm1, %eax
45; X64:	pinsrw	$0, %eax, %xmm0
46; X64:	pinsrw	$3, %eax, %xmm0
47; X64:	ret
48}
49
50define <8 x i16> @t3(<8 x i16> %A, <8 x i16> %B) nounwind {
51	%tmp = shufflevector <8 x i16> %A, <8 x i16> %A, <8 x i32> < i32 8, i32 3, i32 2, i32 13, i32 7, i32 6, i32 5, i32 4 >
52	ret <8 x i16> %tmp
53; X64: t3:
54; X64: 	pextrw	$5, %xmm0, %eax
55; X64: 	pshuflw	$44, %xmm0, %xmm0
56; X64: 	pshufhw	$27, %xmm0, %xmm0
57; X64: 	pinsrw	$3, %eax, %xmm0
58; X64: 	ret
59}
60
61define <8 x i16> @t4(<8 x i16> %A, <8 x i16> %B) nounwind {
62	%tmp = shufflevector <8 x i16> %A, <8 x i16> %B, <8 x i32> < i32 0, i32 7, i32 2, i32 3, i32 1, i32 5, i32 6, i32 5 >
63	ret <8 x i16> %tmp
64; X64: t4:
65; X64: 	pextrw	$7, [[XMM0:%xmm[0-9]+]], %eax
66; X64: 	pshufhw	$100, [[XMM0]], [[XMM1:%xmm[0-9]+]]
67; X64: 	pinsrw	$1, %eax, [[XMM1]]
68; X64: 	pextrw	$1, [[XMM0]], %eax
69; X64: 	pinsrw	$4, %eax, %xmm0
70; X64: 	ret
71}
72
73define <8 x i16> @t5(<8 x i16> %A, <8 x i16> %B) nounwind {
74	%tmp = shufflevector <8 x i16> %A, <8 x i16> %B, <8 x i32> < i32 8, i32 9, i32 0, i32 1, i32 10, i32 11, i32 2, i32 3 >
75	ret <8 x i16> %tmp
76; X64: 	t5:
77; X64: 		movlhps	%xmm1, %xmm0
78; X64: 		pshufd	$114, %xmm0, %xmm0
79; X64: 		ret
80}
81
82define <8 x i16> @t6(<8 x i16> %A, <8 x i16> %B) nounwind {
83	%tmp = shufflevector <8 x i16> %A, <8 x i16> %B, <8 x i32> < i32 8, i32 9, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7 >
84	ret <8 x i16> %tmp
85; X64: 	t6:
86; X64: 		movss	%xmm1, %xmm0
87; X64: 		ret
88}
89
90define <8 x i16> @t7(<8 x i16> %A, <8 x i16> %B) nounwind {
91	%tmp = shufflevector <8 x i16> %A, <8 x i16> %B, <8 x i32> < i32 0, i32 0, i32 3, i32 2, i32 4, i32 6, i32 4, i32 7 >
92	ret <8 x i16> %tmp
93; X64: 	t7:
94; X64: 		pshuflw	$-80, %xmm0, %xmm0
95; X64: 		pshufhw	$-56, %xmm0, %xmm0
96; X64: 		ret
97}
98
99define void @t8(<2 x i64>* %res, <2 x i64>* %A) nounwind {
100	%tmp = load <2 x i64>* %A
101	%tmp.upgrd.1 = bitcast <2 x i64> %tmp to <8 x i16>
102	%tmp0 = extractelement <8 x i16> %tmp.upgrd.1, i32 0
103	%tmp1 = extractelement <8 x i16> %tmp.upgrd.1, i32 1
104	%tmp2 = extractelement <8 x i16> %tmp.upgrd.1, i32 2
105	%tmp3 = extractelement <8 x i16> %tmp.upgrd.1, i32 3
106	%tmp4 = extractelement <8 x i16> %tmp.upgrd.1, i32 4
107	%tmp5 = extractelement <8 x i16> %tmp.upgrd.1, i32 5
108	%tmp6 = extractelement <8 x i16> %tmp.upgrd.1, i32 6
109	%tmp7 = extractelement <8 x i16> %tmp.upgrd.1, i32 7
110	%tmp8 = insertelement <8 x i16> undef, i16 %tmp2, i32 0
111	%tmp9 = insertelement <8 x i16> %tmp8, i16 %tmp1, i32 1
112	%tmp10 = insertelement <8 x i16> %tmp9, i16 %tmp0, i32 2
113	%tmp11 = insertelement <8 x i16> %tmp10, i16 %tmp3, i32 3
114	%tmp12 = insertelement <8 x i16> %tmp11, i16 %tmp6, i32 4
115	%tmp13 = insertelement <8 x i16> %tmp12, i16 %tmp5, i32 5
116	%tmp14 = insertelement <8 x i16> %tmp13, i16 %tmp4, i32 6
117	%tmp15 = insertelement <8 x i16> %tmp14, i16 %tmp7, i32 7
118	%tmp15.upgrd.2 = bitcast <8 x i16> %tmp15 to <2 x i64>
119	store <2 x i64> %tmp15.upgrd.2, <2 x i64>* %res
120	ret void
121; X64: 	t8:
122; X64: 		pshuflw	$-58, (%rsi), %xmm0
123; X64: 		pshufhw	$-58, %xmm0, %xmm0
124; X64: 		movdqa	%xmm0, (%rdi)
125; X64: 		ret
126}
127
128define void @t9(<4 x float>* %r, <2 x i32>* %A) nounwind {
129	%tmp = load <4 x float>* %r
130	%tmp.upgrd.3 = bitcast <2 x i32>* %A to double*
131	%tmp.upgrd.4 = load double* %tmp.upgrd.3
132	%tmp.upgrd.5 = insertelement <2 x double> undef, double %tmp.upgrd.4, i32 0
133	%tmp5 = insertelement <2 x double> %tmp.upgrd.5, double undef, i32 1
134	%tmp6 = bitcast <2 x double> %tmp5 to <4 x float>
135	%tmp.upgrd.6 = extractelement <4 x float> %tmp, i32 0
136	%tmp7 = extractelement <4 x float> %tmp, i32 1
137	%tmp8 = extractelement <4 x float> %tmp6, i32 0
138	%tmp9 = extractelement <4 x float> %tmp6, i32 1
139	%tmp10 = insertelement <4 x float> undef, float %tmp.upgrd.6, i32 0
140	%tmp11 = insertelement <4 x float> %tmp10, float %tmp7, i32 1
141	%tmp12 = insertelement <4 x float> %tmp11, float %tmp8, i32 2
142	%tmp13 = insertelement <4 x float> %tmp12, float %tmp9, i32 3
143	store <4 x float> %tmp13, <4 x float>* %r
144	ret void
145; X64: 	t9:
146; X64: 		movaps	(%rdi), %xmm0
147; X64:	        movhps	(%rsi), %xmm0
148; X64:	        movaps	%xmm0, (%rdi)
149; X64: 		ret
150}
151
152
153
154; FIXME: This testcase produces icky code. It can be made much better!
155; PR2585
156
157@g1 = external constant <4 x i32>
158@g2 = external constant <4 x i16>
159
160define internal void @t10() nounwind {
161        load <4 x i32>* @g1, align 16
162        bitcast <4 x i32> %1 to <8 x i16>
163        shufflevector <8 x i16> %2, <8 x i16> undef, <8 x i32> < i32 0, i32 2, i32 4, i32 6, i32 undef, i32 undef, i32 undef, i32 undef >
164        bitcast <8 x i16> %3 to <2 x i64>
165        extractelement <2 x i64> %4, i32 0
166        bitcast i64 %5 to <4 x i16>
167        store <4 x i16> %6, <4 x i16>* @g2, align 8
168        ret void
169; X64: 	t10:
170; X64: 		pextrw	$4, [[X0:%xmm[0-9]+]], %eax
171; X64: 		unpcklpd [[X1:%xmm[0-9]+]]
172; X64: 		pshuflw	$8, [[X1]], [[X2:%xmm[0-9]+]]
173; X64: 		pinsrw	$2, %eax, [[X2]]
174; X64: 		pextrw	$6, [[X0]], %eax
175; X64: 		pinsrw	$3, %eax, [[X2]]
176}
177
178
179; Pack various elements via shuffles.
180define <8 x i16> @t11(<8 x i16> %T0, <8 x i16> %T1) nounwind readnone {
181entry:
182	%tmp7 = shufflevector <8 x i16> %T0, <8 x i16> %T1, <8 x i32> < i32 1, i32 8, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef , i32 undef >
183	ret <8 x i16> %tmp7
184
185; X64: t11:
186; X64:	movd	%xmm1, %eax
187; X64:	movlhps	%xmm0, %xmm0
188; X64:	pshuflw	$1, %xmm0, %xmm0
189; X64:	pinsrw	$1, %eax, %xmm0
190; X64:	ret
191}
192
193
194define <8 x i16> @t12(<8 x i16> %T0, <8 x i16> %T1) nounwind readnone {
195entry:
196	%tmp9 = shufflevector <8 x i16> %T0, <8 x i16> %T1, <8 x i32> < i32 0, i32 1, i32 undef, i32 undef, i32 3, i32 11, i32 undef , i32 undef >
197	ret <8 x i16> %tmp9
198
199; X64: t12:
200; X64: 	pextrw	$3, %xmm1, %eax
201; X64: 	movlhps	%xmm0, %xmm0
202; X64: 	pshufhw	$3, %xmm0, %xmm0
203; X64: 	pinsrw	$5, %eax, %xmm0
204; X64: 	ret
205}
206
207
208define <8 x i16> @t13(<8 x i16> %T0, <8 x i16> %T1) nounwind readnone {
209entry:
210	%tmp9 = shufflevector <8 x i16> %T0, <8 x i16> %T1, <8 x i32> < i32 8, i32 9, i32 undef, i32 undef, i32 11, i32 3, i32 undef , i32 undef >
211	ret <8 x i16> %tmp9
212; X64: t13:
213; X64: 	punpcklqdq	%xmm0, %xmm1
214; X64: 	pextrw	$3, %xmm1, %eax
215; X64: 	pshufd	$52, %xmm1, %xmm0
216; X64: 	pinsrw	$4, %eax, %xmm0
217; X64: 	ret
218}
219
220
221define <8 x i16> @t14(<8 x i16> %T0, <8 x i16> %T1) nounwind readnone {
222entry:
223	%tmp9 = shufflevector <8 x i16> %T0, <8 x i16> %T1, <8 x i32> < i32 8, i32 9, i32 undef, i32 undef, i32 undef, i32 2, i32 undef , i32 undef >
224	ret <8 x i16> %tmp9
225; X64: t14:
226; X64: 	punpcklqdq	%xmm0, %xmm1
227; X64: 	pshufhw	$8, %xmm1, %xmm0
228; X64: 	ret
229}
230
231
232
233define <8 x i16> @t15(<8 x i16> %T0, <8 x i16> %T1) nounwind readnone {
234entry:
235        %tmp8 = shufflevector <8 x i16> %T0, <8 x i16> %T1, <8 x i32> < i32 undef, i32 undef, i32 7, i32 2, i32 8, i32 undef, i32 undef , i32 undef >
236        ret <8 x i16> %tmp8
237; X64: 	t15:
238; X64: 		pextrw	$7, %xmm0, %eax
239; X64: 		punpcklqdq	%xmm1, %xmm0
240; X64: 		pshuflw	$-128, %xmm0, %xmm0
241; X64: 		pinsrw	$2, %eax, %xmm0
242; X64: 		ret
243}
244
245
246; Test yonah where we convert a shuffle to pextrw and pinrsw
247define <16 x i8> @t16(<16 x i8> %T0) nounwind readnone {
248entry:
249        %tmp8 = shufflevector <16 x i8> <i8 0, i8 0, i8 0, i8 0, i8 1, i8 1, i8 1, i8 1, i8 0, i8 0, i8 0, i8 0,  i8 0, i8 0, i8 0, i8 0>, <16 x i8> %T0, <16 x i32> < i32 0, i32 1, i32 16, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef , i32 undef >
250        %tmp9 = shufflevector <16 x i8> %tmp8, <16 x i8> %T0,  <16 x i32> < i32 0, i32 1, i32 2, i32 17,  i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef , i32 undef >
251        ret <16 x i8> %tmp9
252; X64: 	t16:
253; X64: 		pinsrw	$0, %eax, [[X1:%xmm[0-9]+]]
254; X64: 		pextrw	$8, [[X0:%xmm[0-9]+]], %eax
255; X64: 		pinsrw	$1, %eax, [[X1]]
256; X64: 		pextrw	$1, [[X1]], %ecx
257; X64: 		movd	[[X1]], %edx
258; X64: 		pinsrw	$0, %edx, %xmm
259; X64: 		pinsrw	$1, %eax, %xmm
260; X64: 		ret
261}
262
263; rdar://8520311
264define <4 x i32> @t17() nounwind {
265entry:
266; X64: t17:
267; X64:          movddup (%rax), %xmm0
268  %tmp1 = load <4 x float>* undef, align 16
269  %tmp2 = shufflevector <4 x float> %tmp1, <4 x float> undef, <4 x i32> <i32 4, i32 1, i32 2, i32 3>
270  %tmp3 = load <4 x float>* undef, align 16
271  %tmp4 = shufflevector <4 x float> %tmp2, <4 x float> undef, <4 x i32> <i32 undef, i32 undef, i32 0, i32 1>
272  %tmp5 = bitcast <4 x float> %tmp3 to <4 x i32>
273  %tmp6 = shufflevector <4 x i32> %tmp5, <4 x i32> undef, <4 x i32> <i32 undef, i32 undef, i32 0, i32 1>
274  %tmp7 = and <4 x i32> %tmp6, <i32 undef, i32 undef, i32 -1, i32 0>
275  ret <4 x i32> %tmp7
276}
277