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1; RUN: llc -verify-machineinstrs < %s | FileCheck %s
2target datalayout = "E-m:e-i64:64-n32:64"
3target triple = "powerpc64-unknown-linux-gnu"
4
5; Function Attrs: nounwind
6define void @foo(double* noalias nocapture %a, double* noalias nocapture readonly %b) #0 {
7entry:
8  br label %vector.body
9
10; CHECK-LABEL: @foo
11; Make sure that the offset constants we use are all even (only the last should be odd).
12; CHECK-DAG: li {{[0-9]+}}, 1056
13; CHECK-DAG: li {{[0-9]+}}, 1088
14; CHECK-DAG: li {{[0-9]+}}, 1152
15; CHECK-DAG: li {{[0-9]+}}, 1216
16; CHECK-DAG: li {{[0-9]+}}, 1280
17; CHECK-DAG: li {{[0-9]+}}, 1344
18; CHECK-DAG: li {{[0-9]+}}, 1408
19; CHECK-DAG: li {{[0-9]+}}, 1472
20; CHECK-DAG: li {{[0-9]+}}, 1536
21; CHECK-DAG: li {{[0-9]+}}, 1600
22; CHECK-DAG: li {{[0-9]+}}, 1568
23; CHECK-DAG: li {{[0-9]+}}, 1664
24; CHECK-DAG: li {{[0-9]+}}, 1632
25; CHECK-DAG: li {{[0-9]+}}, 1728
26; CHECK-DAG: li {{[0-9]+}}, 1696
27; CHECK-DAG: li {{[0-9]+}}, 1792
28; CHECK-DAG: li {{[0-9]+}}, 1760
29; CHECK-DAG: li {{[0-9]+}}, 1856
30; CHECK-DAG: li {{[0-9]+}}, 1824
31; CHECK-DAG: li {{[0-9]+}}, 1920
32; CHECK-DAG: li {{[0-9]+}}, 1888
33; CHECK-DAG: li {{[0-9]+}}, 1984
34; CHECK-DAG: li {{[0-9]+}}, 1952
35; CHECK-DAG: li {{[0-9]+}}, 2016
36; CHECK-DAG: li {{[0-9]+}}, 1024
37; CHECK-DAG: li {{[0-9]+}}, 1120
38; CHECK-DAG: li {{[0-9]+}}, 1184
39; CHECK-DAG: li {{[0-9]+}}, 1248
40; CHECK-DAG: li {{[0-9]+}}, 1312
41; CHECK-DAG: li {{[0-9]+}}, 1376
42; CHECK-DAG: li {{[0-9]+}}, 1440
43; CHECK-DAG: li {{[0-9]+}}, 1504
44; CHECK-DAG: li {{[0-9]+}}, 2047
45; CHECK: blr
46
47vector.body:                                      ; preds = %vector.body, %entry
48  %index = phi i64 [ 0, %entry ], [ %index.next.15, %vector.body ]
49  %0 = shl i64 %index, 1
50  %1 = getelementptr inbounds double, double* %b, i64 %0
51  %2 = bitcast double* %1 to <8 x double>*
52  %wide.vec = load <8 x double>, <8 x double>* %2, align 8
53  %strided.vec = shufflevector <8 x double> %wide.vec, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
54  %3 = fadd <4 x double> %strided.vec, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
55  %4 = getelementptr inbounds double, double* %a, i64 %index
56  %5 = bitcast double* %4 to <4 x double>*
57  store <4 x double> %3, <4 x double>* %5, align 8
58  %index.next = or i64 %index, 4
59  %6 = shl i64 %index.next, 1
60  %7 = getelementptr inbounds double, double* %b, i64 %6
61  %8 = bitcast double* %7 to <8 x double>*
62  %wide.vec.1 = load <8 x double>, <8 x double>* %8, align 8
63  %strided.vec.1 = shufflevector <8 x double> %wide.vec.1, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
64  %9 = fadd <4 x double> %strided.vec.1, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
65  %10 = getelementptr inbounds double, double* %a, i64 %index.next
66  %11 = bitcast double* %10 to <4 x double>*
67  store <4 x double> %9, <4 x double>* %11, align 8
68  %index.next.1 = or i64 %index, 8
69  %12 = shl i64 %index.next.1, 1
70  %13 = getelementptr inbounds double, double* %b, i64 %12
71  %14 = bitcast double* %13 to <8 x double>*
72  %wide.vec.2 = load <8 x double>, <8 x double>* %14, align 8
73  %strided.vec.2 = shufflevector <8 x double> %wide.vec.2, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
74  %15 = fadd <4 x double> %strided.vec.2, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
75  %16 = getelementptr inbounds double, double* %a, i64 %index.next.1
76  %17 = bitcast double* %16 to <4 x double>*
77  store <4 x double> %15, <4 x double>* %17, align 8
78  %index.next.2 = or i64 %index, 12
79  %18 = shl i64 %index.next.2, 1
80  %19 = getelementptr inbounds double, double* %b, i64 %18
81  %20 = bitcast double* %19 to <8 x double>*
82  %wide.vec.3 = load <8 x double>, <8 x double>* %20, align 8
83  %strided.vec.3 = shufflevector <8 x double> %wide.vec.3, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
84  %21 = fadd <4 x double> %strided.vec.3, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
85  %22 = getelementptr inbounds double, double* %a, i64 %index.next.2
86  %23 = bitcast double* %22 to <4 x double>*
87  store <4 x double> %21, <4 x double>* %23, align 8
88  %index.next.3 = or i64 %index, 16
89  %24 = shl i64 %index.next.3, 1
90  %25 = getelementptr inbounds double, double* %b, i64 %24
91  %26 = bitcast double* %25 to <8 x double>*
92  %wide.vec.4 = load <8 x double>, <8 x double>* %26, align 8
93  %strided.vec.4 = shufflevector <8 x double> %wide.vec.4, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
94  %27 = fadd <4 x double> %strided.vec.4, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
95  %28 = getelementptr inbounds double, double* %a, i64 %index.next.3
96  %29 = bitcast double* %28 to <4 x double>*
97  store <4 x double> %27, <4 x double>* %29, align 8
98  %index.next.4 = or i64 %index, 20
99  %30 = shl i64 %index.next.4, 1
100  %31 = getelementptr inbounds double, double* %b, i64 %30
101  %32 = bitcast double* %31 to <8 x double>*
102  %wide.vec.5 = load <8 x double>, <8 x double>* %32, align 8
103  %strided.vec.5 = shufflevector <8 x double> %wide.vec.5, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
104  %33 = fadd <4 x double> %strided.vec.5, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
105  %34 = getelementptr inbounds double, double* %a, i64 %index.next.4
106  %35 = bitcast double* %34 to <4 x double>*
107  store <4 x double> %33, <4 x double>* %35, align 8
108  %index.next.5 = or i64 %index, 24
109  %36 = shl i64 %index.next.5, 1
110  %37 = getelementptr inbounds double, double* %b, i64 %36
111  %38 = bitcast double* %37 to <8 x double>*
112  %wide.vec.6 = load <8 x double>, <8 x double>* %38, align 8
113  %strided.vec.6 = shufflevector <8 x double> %wide.vec.6, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
114  %39 = fadd <4 x double> %strided.vec.6, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
115  %40 = getelementptr inbounds double, double* %a, i64 %index.next.5
116  %41 = bitcast double* %40 to <4 x double>*
117  store <4 x double> %39, <4 x double>* %41, align 8
118  %index.next.6 = or i64 %index, 28
119  %42 = shl i64 %index.next.6, 1
120  %43 = getelementptr inbounds double, double* %b, i64 %42
121  %44 = bitcast double* %43 to <8 x double>*
122  %wide.vec.7 = load <8 x double>, <8 x double>* %44, align 8
123  %strided.vec.7 = shufflevector <8 x double> %wide.vec.7, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
124  %45 = fadd <4 x double> %strided.vec.7, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
125  %46 = getelementptr inbounds double, double* %a, i64 %index.next.6
126  %47 = bitcast double* %46 to <4 x double>*
127  store <4 x double> %45, <4 x double>* %47, align 8
128  %index.next.7 = or i64 %index, 32
129  %48 = shl i64 %index.next.7, 1
130  %49 = getelementptr inbounds double, double* %b, i64 %48
131  %50 = bitcast double* %49 to <8 x double>*
132  %wide.vec.8 = load <8 x double>, <8 x double>* %50, align 8
133  %strided.vec.8 = shufflevector <8 x double> %wide.vec.8, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
134  %51 = fadd <4 x double> %strided.vec.8, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
135  %52 = getelementptr inbounds double, double* %a, i64 %index.next.7
136  %53 = bitcast double* %52 to <4 x double>*
137  store <4 x double> %51, <4 x double>* %53, align 8
138  %index.next.8 = or i64 %index, 36
139  %54 = shl i64 %index.next.8, 1
140  %55 = getelementptr inbounds double, double* %b, i64 %54
141  %56 = bitcast double* %55 to <8 x double>*
142  %wide.vec.9 = load <8 x double>, <8 x double>* %56, align 8
143  %strided.vec.9 = shufflevector <8 x double> %wide.vec.9, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
144  %57 = fadd <4 x double> %strided.vec.9, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
145  %58 = getelementptr inbounds double, double* %a, i64 %index.next.8
146  %59 = bitcast double* %58 to <4 x double>*
147  store <4 x double> %57, <4 x double>* %59, align 8
148  %index.next.9 = or i64 %index, 40
149  %60 = shl i64 %index.next.9, 1
150  %61 = getelementptr inbounds double, double* %b, i64 %60
151  %62 = bitcast double* %61 to <8 x double>*
152  %wide.vec.10 = load <8 x double>, <8 x double>* %62, align 8
153  %strided.vec.10 = shufflevector <8 x double> %wide.vec.10, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
154  %63 = fadd <4 x double> %strided.vec.10, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
155  %64 = getelementptr inbounds double, double* %a, i64 %index.next.9
156  %65 = bitcast double* %64 to <4 x double>*
157  store <4 x double> %63, <4 x double>* %65, align 8
158  %index.next.10 = or i64 %index, 44
159  %66 = shl i64 %index.next.10, 1
160  %67 = getelementptr inbounds double, double* %b, i64 %66
161  %68 = bitcast double* %67 to <8 x double>*
162  %wide.vec.11 = load <8 x double>, <8 x double>* %68, align 8
163  %strided.vec.11 = shufflevector <8 x double> %wide.vec.11, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
164  %69 = fadd <4 x double> %strided.vec.11, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
165  %70 = getelementptr inbounds double, double* %a, i64 %index.next.10
166  %71 = bitcast double* %70 to <4 x double>*
167  store <4 x double> %69, <4 x double>* %71, align 8
168  %index.next.11 = or i64 %index, 48
169  %72 = shl i64 %index.next.11, 1
170  %73 = getelementptr inbounds double, double* %b, i64 %72
171  %74 = bitcast double* %73 to <8 x double>*
172  %wide.vec.12 = load <8 x double>, <8 x double>* %74, align 8
173  %strided.vec.12 = shufflevector <8 x double> %wide.vec.12, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
174  %75 = fadd <4 x double> %strided.vec.12, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
175  %76 = getelementptr inbounds double, double* %a, i64 %index.next.11
176  %77 = bitcast double* %76 to <4 x double>*
177  store <4 x double> %75, <4 x double>* %77, align 8
178  %index.next.12 = or i64 %index, 52
179  %78 = shl i64 %index.next.12, 1
180  %79 = getelementptr inbounds double, double* %b, i64 %78
181  %80 = bitcast double* %79 to <8 x double>*
182  %wide.vec.13 = load <8 x double>, <8 x double>* %80, align 8
183  %strided.vec.13 = shufflevector <8 x double> %wide.vec.13, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
184  %81 = fadd <4 x double> %strided.vec.13, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
185  %82 = getelementptr inbounds double, double* %a, i64 %index.next.12
186  %83 = bitcast double* %82 to <4 x double>*
187  store <4 x double> %81, <4 x double>* %83, align 8
188  %index.next.13 = or i64 %index, 56
189  %84 = shl i64 %index.next.13, 1
190  %85 = getelementptr inbounds double, double* %b, i64 %84
191  %86 = bitcast double* %85 to <8 x double>*
192  %wide.vec.14 = load <8 x double>, <8 x double>* %86, align 8
193  %strided.vec.14 = shufflevector <8 x double> %wide.vec.14, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
194  %87 = fadd <4 x double> %strided.vec.14, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
195  %88 = getelementptr inbounds double, double* %a, i64 %index.next.13
196  %89 = bitcast double* %88 to <4 x double>*
197  store <4 x double> %87, <4 x double>* %89, align 8
198  %index.next.14 = or i64 %index, 60
199  %90 = shl i64 %index.next.14, 1
200  %91 = getelementptr inbounds double, double* %b, i64 %90
201  %92 = bitcast double* %91 to <8 x double>*
202  %wide.vec.15 = load <8 x double>, <8 x double>* %92, align 8
203  %strided.vec.15 = shufflevector <8 x double> %wide.vec.15, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
204  %93 = fadd <4 x double> %strided.vec.15, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
205  %94 = getelementptr inbounds double, double* %a, i64 %index.next.14
206  %95 = bitcast double* %94 to <4 x double>*
207  store <4 x double> %93, <4 x double>* %95, align 8
208  %index.next.15 = add nsw i64 %index, 64
209  %96 = icmp eq i64 %index.next.15, 1600
210  br i1 %96, label %for.cond.cleanup, label %vector.body
211
212for.cond.cleanup:                                 ; preds = %vector.body
213  ret void
214}
215
216attributes #0 = { nounwind "target-cpu"="a2q" }
217
218