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1 //===- llvm/unittest/Support/AllocatorTest.cpp - BumpPtrAllocator tests ---===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 
10 #include "llvm/Support/Allocator.h"
11 #include "gtest/gtest.h"
12 #include <cstdlib>
13 
14 using namespace llvm;
15 
16 namespace {
17 
TEST(AllocatorTest,Basics)18 TEST(AllocatorTest, Basics) {
19   BumpPtrAllocator Alloc;
20   int *a = (int*)Alloc.Allocate(sizeof(int), alignof(int));
21   int *b = (int*)Alloc.Allocate(sizeof(int) * 10, alignof(int));
22   int *c = (int*)Alloc.Allocate(sizeof(int), alignof(int));
23   *a = 1;
24   b[0] = 2;
25   b[9] = 2;
26   *c = 3;
27   EXPECT_EQ(1, *a);
28   EXPECT_EQ(2, b[0]);
29   EXPECT_EQ(2, b[9]);
30   EXPECT_EQ(3, *c);
31   EXPECT_EQ(1U, Alloc.GetNumSlabs());
32 
33   BumpPtrAllocator Alloc2 = std::move(Alloc);
34   EXPECT_EQ(0U, Alloc.GetNumSlabs());
35   EXPECT_EQ(1U, Alloc2.GetNumSlabs());
36 
37   // Make sure the old pointers still work. These are especially interesting
38   // under ASan or Valgrind.
39   EXPECT_EQ(1, *a);
40   EXPECT_EQ(2, b[0]);
41   EXPECT_EQ(2, b[9]);
42   EXPECT_EQ(3, *c);
43 
44   Alloc = std::move(Alloc2);
45   EXPECT_EQ(0U, Alloc2.GetNumSlabs());
46   EXPECT_EQ(1U, Alloc.GetNumSlabs());
47 }
48 
49 // Allocate enough bytes to create three slabs.
TEST(AllocatorTest,ThreeSlabs)50 TEST(AllocatorTest, ThreeSlabs) {
51   BumpPtrAllocator Alloc;
52   Alloc.Allocate(3000, 1);
53   EXPECT_EQ(1U, Alloc.GetNumSlabs());
54   Alloc.Allocate(3000, 1);
55   EXPECT_EQ(2U, Alloc.GetNumSlabs());
56   Alloc.Allocate(3000, 1);
57   EXPECT_EQ(3U, Alloc.GetNumSlabs());
58 }
59 
60 // Allocate enough bytes to create two slabs, reset the allocator, and do it
61 // again.
TEST(AllocatorTest,TestReset)62 TEST(AllocatorTest, TestReset) {
63   BumpPtrAllocator Alloc;
64 
65   // Allocate something larger than the SizeThreshold=4096.
66   (void)Alloc.Allocate(5000, 1);
67   Alloc.Reset();
68   // Calling Reset should free all CustomSizedSlabs.
69   EXPECT_EQ(0u, Alloc.GetNumSlabs());
70 
71   Alloc.Allocate(3000, 1);
72   EXPECT_EQ(1U, Alloc.GetNumSlabs());
73   Alloc.Allocate(3000, 1);
74   EXPECT_EQ(2U, Alloc.GetNumSlabs());
75   Alloc.Reset();
76   EXPECT_EQ(1U, Alloc.GetNumSlabs());
77   Alloc.Allocate(3000, 1);
78   EXPECT_EQ(1U, Alloc.GetNumSlabs());
79   Alloc.Allocate(3000, 1);
80   EXPECT_EQ(2U, Alloc.GetNumSlabs());
81 }
82 
83 // Test some allocations at varying alignments.
TEST(AllocatorTest,TestAlignment)84 TEST(AllocatorTest, TestAlignment) {
85   BumpPtrAllocator Alloc;
86   uintptr_t a;
87   a = (uintptr_t)Alloc.Allocate(1, 2);
88   EXPECT_EQ(0U, a & 1);
89   a = (uintptr_t)Alloc.Allocate(1, 4);
90   EXPECT_EQ(0U, a & 3);
91   a = (uintptr_t)Alloc.Allocate(1, 8);
92   EXPECT_EQ(0U, a & 7);
93   a = (uintptr_t)Alloc.Allocate(1, 16);
94   EXPECT_EQ(0U, a & 15);
95   a = (uintptr_t)Alloc.Allocate(1, 32);
96   EXPECT_EQ(0U, a & 31);
97   a = (uintptr_t)Alloc.Allocate(1, 64);
98   EXPECT_EQ(0U, a & 63);
99   a = (uintptr_t)Alloc.Allocate(1, 128);
100   EXPECT_EQ(0U, a & 127);
101 }
102 
103 // Test allocating just over the slab size.  This tests a bug where before the
104 // allocator incorrectly calculated the buffer end pointer.
TEST(AllocatorTest,TestOverflow)105 TEST(AllocatorTest, TestOverflow) {
106   BumpPtrAllocator Alloc;
107 
108   // Fill the slab right up until the end pointer.
109   Alloc.Allocate(4096, 1);
110   EXPECT_EQ(1U, Alloc.GetNumSlabs());
111 
112   // If we don't allocate a new slab, then we will have overflowed.
113   Alloc.Allocate(1, 1);
114   EXPECT_EQ(2U, Alloc.GetNumSlabs());
115 }
116 
117 // Test allocating with a size larger than the initial slab size.
TEST(AllocatorTest,TestSmallSlabSize)118 TEST(AllocatorTest, TestSmallSlabSize) {
119   BumpPtrAllocator Alloc;
120 
121   Alloc.Allocate(8000, 1);
122   EXPECT_EQ(1U, Alloc.GetNumSlabs());
123 }
124 
125 // Test requesting alignment that goes past the end of the current slab.
TEST(AllocatorTest,TestAlignmentPastSlab)126 TEST(AllocatorTest, TestAlignmentPastSlab) {
127   BumpPtrAllocator Alloc;
128   Alloc.Allocate(4095, 1);
129 
130   // Aligning the current slab pointer is likely to move it past the end of the
131   // slab, which would confuse any unsigned comparisons with the difference of
132   // the end pointer and the aligned pointer.
133   Alloc.Allocate(1024, 8192);
134 
135   EXPECT_EQ(2U, Alloc.GetNumSlabs());
136 }
137 
138 // Mock slab allocator that returns slabs aligned on 4096 bytes.  There is no
139 // easy portable way to do this, so this is kind of a hack.
140 class MockSlabAllocator {
141   static size_t LastSlabSize;
142 
143 public:
~MockSlabAllocator()144   ~MockSlabAllocator() { }
145 
Allocate(size_t Size,size_t)146   void *Allocate(size_t Size, size_t /*Alignment*/) {
147     // Allocate space for the alignment, the slab, and a void* that goes right
148     // before the slab.
149     size_t Alignment = 4096;
150     void *MemBase = safe_malloc(Size + Alignment - 1 + sizeof(void*));
151 
152     // Find the slab start.
153     void *Slab = (void *)alignAddr((char*)MemBase + sizeof(void *), Alignment);
154 
155     // Hold a pointer to the base so we can free the whole malloced block.
156     ((void**)Slab)[-1] = MemBase;
157 
158     LastSlabSize = Size;
159     return Slab;
160   }
161 
Deallocate(void * Slab,size_t Size)162   void Deallocate(void *Slab, size_t Size) {
163     free(((void**)Slab)[-1]);
164   }
165 
GetLastSlabSize()166   static size_t GetLastSlabSize() { return LastSlabSize; }
167 };
168 
169 size_t MockSlabAllocator::LastSlabSize = 0;
170 
171 // Allocate a large-ish block with a really large alignment so that the
172 // allocator will think that it has space, but after it does the alignment it
173 // will not.
TEST(AllocatorTest,TestBigAlignment)174 TEST(AllocatorTest, TestBigAlignment) {
175   BumpPtrAllocatorImpl<MockSlabAllocator> Alloc;
176 
177   // First allocate a tiny bit to ensure we have to re-align things.
178   (void)Alloc.Allocate(1, 1);
179 
180   // Now the big chunk with a big alignment.
181   (void)Alloc.Allocate(3000, 2048);
182 
183   // We test that the last slab size is not the default 4096 byte slab, but
184   // rather a custom sized slab that is larger.
185   EXPECT_GT(MockSlabAllocator::GetLastSlabSize(), 4096u);
186 }
187 
188 }  // anonymous namespace
189