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1 // Copyright 2018 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_BUILTINS_CONSTANTS_TABLE_BUILDER_H_
6 #define V8_BUILTINS_CONSTANTS_TABLE_BUILDER_H_
7 
8 #include "src/allocation.h"
9 #include "src/base/macros.h"
10 #include "src/handles.h"
11 #include "src/identity-map.h"
12 
13 namespace v8 {
14 namespace internal {
15 
16 class Isolate;
17 class Object;
18 
19 // Utility class to build the builtins constants table and store it on the root
20 // list. The constants table contains constants used by builtins, and is there
21 // to avoid directly embedding them into code objects, which would not be
22 // possible for off-heap (and thus immutable) code objects.
23 class BuiltinsConstantsTableBuilder final {
24  public:
25   explicit BuiltinsConstantsTableBuilder(Isolate* isolate);
26 
27   // Returns the index within the builtins constants table for the given
28   // object, possibly adding the object to the table. Objects are deduplicated.
29   uint32_t AddObject(Handle<Object> object);
30 
31   // Self-references during code generation start out by referencing a handle
32   // with a temporary dummy object. Once the final Code object exists, such
33   // entries in the constants map must be patched up.
34   void PatchSelfReference(Handle<Object> self_reference,
35                           Handle<Code> code_object);
36 
37   // Should be called after all affected code (e.g. builtins and bytecode
38   // handlers) has been generated.
39   void Finalize();
40 
41  private:
42   Isolate* isolate_;
43 
44   // Maps objects to corresponding indices within the constants list.
45   typedef IdentityMap<uint32_t, FreeStoreAllocationPolicy> ConstantsMap;
46   ConstantsMap map_;
47 
48   DISALLOW_COPY_AND_ASSIGN(BuiltinsConstantsTableBuilder)
49 };
50 
51 }  // namespace internal
52 }  // namespace v8
53 
54 #endif  // V8_BUILTINS_CONSTANTS_TABLE_BUILDER_H_
55