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1 // Copyright 2016 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_LOOKUP_CACHE_H_
6 #define V8_LOOKUP_CACHE_H_
7 
8 #include "src/objects.h"
9 
10 namespace v8 {
11 namespace internal {
12 
13 // Cache for mapping (map, property name) into descriptor index.
14 // The cache contains both positive and negative results.
15 // Descriptor index equals kNotFound means the property is absent.
16 // Cleared at startup and prior to any gc.
17 class DescriptorLookupCache {
18  public:
19   // Lookup descriptor index for (map, name).
20   // If absent, kAbsent is returned.
21   inline int Lookup(Map* source, Name* name);
22 
23   // Update an element in the cache.
24   inline void Update(Map* source, Name* name, int result);
25 
26   // Clear the cache.
27   void Clear();
28 
29   static const int kAbsent = -2;
30 
31  private:
DescriptorLookupCache()32   DescriptorLookupCache() {
33     for (int i = 0; i < kLength; ++i) {
34       keys_[i].source = nullptr;
35       keys_[i].name = nullptr;
36       results_[i] = kAbsent;
37     }
38   }
39 
40   static inline int Hash(Object* source, Name* name);
41 
42   static const int kLength = 64;
43   struct Key {
44     Map* source;
45     Name* name;
46   };
47 
48   Key keys_[kLength];
49   int results_[kLength];
50 
51   friend class Isolate;
52   DISALLOW_COPY_AND_ASSIGN(DescriptorLookupCache);
53 };
54 
55 }  // namespace internal
56 }  // namespace v8
57 
58 #endif  // V8_LOOKUP_CACHE_H_
59