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1
2This is the status of GL extension support in the virglrenderer code base.
3
4The initial codebase has GL3.3 feature complete.
5
6Some features don't require renderer support and are handled in the
7guest driver completely.
8
9Feature                                               Status
10----------------------------------------------------- ------------------------
11GL 3.3, GLSL 3.30 --- renderer complete support.
12
13GL 4.0, GLSL 4.00 ---
14
15  GL_ARB_draw_buffers_blend                            DONE
16  GL_ARB_draw_indirect
17  GL_ARB_gpu_shader5                                   in progress
18  - 'precise' qualifier                                GUEST
19  - Dynamically uniform sampler array indices
20  - Dynamically uniform UBO array indices
21  - Implicit signed -> unsigned conversions            GUEST
22  - Fused multiply-add
23  - Packing/bitfield/conversion functions
24  - Enhanced textureGather
25  - Geometry shader instancing
26  - Geometry shader multiple streams
27  - Enhanced per-sample shading
28  - Interpolation functions
29  - New overload resolution rules                      GUEST
30  GL_ARB_gpu_shader_fp64
31  GL_ARB_sample_shading
32  GL_ARB_shader_subroutine                             GUEST
33  GL_ARB_tessellation_shader
34  GL_ARB_texture_buffer_object_rgb32                   DONE
35  GL_ARB_texture_cube_map_array                        DONE
36  GL_ARB_texture_gather
37  GL_ARB_texture_query_lod
38  GL_ARB_transform_feedback2                           DONE
39  GL_ARB_transform_feedback3                           DONE
40
41
42GL 4.1, GLSL 4.10 ---
43
44  GL_ARB_ES2_compatibility                             GUEST
45  GL_ARB_get_program_binary                            GUEST
46  GL_ARB_separate_shader_objects                       GUEST
47  GL_ARB_shader_precision                              GUEST
48  GL_ARB_vertex_attrib_64bit
49  GL_ARB_viewport_array                                DONE
50
51
52GL 4.2, GLSL 4.20:
53
54  GL_ARB_texture_compression_bptc                      DONE
55  GL_ARB_compressed_texture_pixel_storage
56  GL_ARB_shader_atomic_counters
57  GL_ARB_texture_storage
58  GL_ARB_transform_feedback_instanced
59  GL_ARB_base_instance
60  GL_ARB_shader_image_load_store
61  GL_ARB_conservative_depth
62  GL_ARB_shading_language_420pack
63  GL_ARB_shading_language_packing
64  GL_ARB_internalformat_query
65  GL_ARB_map_buffer_alignment
66
67
68GL 4.3, GLSL 4.30:
69
70  GL_ARB_arrays_of_arrays
71  GL_ARB_ES3_compatibility
72  GL_ARB_clear_buffer_object
73  GL_ARB_compute_shader
74  GL_ARB_copy_image
75  GL_KHR_debug
76  GL_ARB_explicit_uniform_location
77  GL_ARB_fragment_layer_viewport
78  GL_ARB_framebuffer_no_attachments
79  GL_ARB_internalformat_query2
80  GL_ARB_invalidate_subdata
81  GL_ARB_multi_draw_indirect
82  GL_ARB_program_interface_query
83  GL_ARB_robust_buffer_access_behavior
84  GL_ARB_shader_image_size
85  GL_ARB_shader_storage_buffer_object
86  GL_ARB_stencil_texturing                             DONE
87  GL_ARB_texture_buffer_range
88  GL_ARB_texture_query_levels
89  GL_ARB_texture_storage_multisample
90  GL_ARB_texture_view
91  GL_ARB_vertex_attrib_binding                         GUEST
92
93
94GL 4.4, GLSL 4.40:
95
96  GL_MAX_VERTEX_ATTRIB_STRIDE
97  GL_ARB_buffer_storage
98  GL_ARB_clear_texture
99  GL_ARB_enhanced_layouts
100  GL_ARB_multi_bind
101  GL_ARB_query_buffer_object
102  GL_ARB_texture_mirror_clamp_to_edge
103  GL_ARB_texture_stencil8                             DONE
104  GL_ARB_vertex_type_10f_11f_11f_rev
105
106GL 4.5, GLSL 4.50:
107
108  GL_ARB_ES3_1_compatibility
109  GL_ARB_clip_control
110  GL_ARB_conditional_render_inverted
111  GL_ARB_cull_distance
112  GL_ARB_derivative_control
113  GL_ARB_direct_state_access                           GUEST
114  GL_ARB_get_texture_sub_image
115  GL_ARB_shader_texture_image_samples
116  GL_ARB_texture_barrier
117  GL_KHR_context_flush_control
118  GL_KHR_robust_buffer_access_behavior
119  GL_KHR_robustness
120  GL_EXT_shader_integer_mix
121
122