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1 /**************************************************************************
2  *
3  * Copyright 2008 VMware, Inc.
4  * All Rights Reserved.
5  * Copyright 2008 VMware, Inc.  All rights reserved.
6  * Copyright 2009 Marek Olšák <maraeo@gmail.com>
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining a
9  * copy of this software and associated documentation files (the
10  * "Software"), to deal in the Software without restriction, including
11  * without limitation the rights to use, copy, modify, merge, publish,
12  * distribute, sub license, and/or sell copies of the Software, and to
13  * permit persons to whom the Software is furnished to do so, subject to
14  * the following conditions:
15  *
16  * The above copyright notice and this permission notice (including the
17  * next paragraph) shall be included in all copies or substantial portions
18  * of the Software.
19  *
20  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
23  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
24  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
25  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
26  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27  *
28  **************************************************************************/
29 
30 /**
31  * @file
32  * Texture mapping utility functions.
33  *
34  * @author Brian Paul
35  *         Marek Olšák
36  */
37 
38 #include "pipe/p_defines.h"
39 
40 #include "util/u_debug.h"
41 #include "util/u_texture.h"
42 
util_map_texcoords2d_onto_cubemap(unsigned face,const float * in_st,unsigned in_stride,float * out_str,unsigned out_stride,boolean allow_scale)43 void util_map_texcoords2d_onto_cubemap(unsigned face,
44                                        const float *in_st, unsigned in_stride,
45                                        float *out_str, unsigned out_stride,
46                                        boolean allow_scale)
47 {
48    int i;
49    float rx, ry, rz;
50 
51    /* loop over quad verts */
52    for (i = 0; i < 4; i++) {
53       /* Compute sc = +/-scale and tc = +/-scale.
54        * Not +/-1 to avoid cube face selection ambiguity near the edges,
55        * though that can still sometimes happen with this scale factor...
56        *
57        * XXX: Yep, there is no safe scale factor that will prevent sampling
58        * the neighbouring face when stretching out.  A more reliable solution
59        * would be to clamp (sc, tc) against +/- 1.0-1.0/mipsize, in the shader.
60        *
61        * Also, this is not necessary when minifying, or 1:1 blits.
62        */
63       const float scale = allow_scale ? 0.9999f : 1.0f;
64       const float sc = (2 * in_st[0] - 1) * scale;
65       const float tc = (2 * in_st[1] - 1) * scale;
66 
67       switch (face) {
68          case PIPE_TEX_FACE_POS_X:
69             rx = 1;
70             ry = -tc;
71             rz = -sc;
72             break;
73          case PIPE_TEX_FACE_NEG_X:
74             rx = -1;
75             ry = -tc;
76             rz = sc;
77             break;
78          case PIPE_TEX_FACE_POS_Y:
79             rx = sc;
80             ry = 1;
81             rz = tc;
82             break;
83          case PIPE_TEX_FACE_NEG_Y:
84             rx = sc;
85             ry = -1;
86             rz = -tc;
87             break;
88          case PIPE_TEX_FACE_POS_Z:
89             rx = sc;
90             ry = -tc;
91             rz = 1;
92             break;
93          case PIPE_TEX_FACE_NEG_Z:
94             rx = -sc;
95             ry = -tc;
96             rz = -1;
97             break;
98          default:
99             rx = ry = rz = 0;
100             assert(0);
101       }
102 
103       out_str[0] = rx; /*s*/
104       out_str[1] = ry; /*t*/
105       out_str[2] = rz; /*r*/
106 
107       in_st += in_stride;
108       out_str += out_stride;
109    }
110 }
111