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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #ifndef PIPE_CONTEXT_H
29 #define PIPE_CONTEXT_H
30 
31 #include "p_compiler.h"
32 #include "p_format.h"
33 #include "p_video_enums.h"
34 #include "p_defines.h"
35 
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39 
40 
41 struct pipe_blend_color;
42 struct pipe_blend_state;
43 struct pipe_blit_info;
44 struct pipe_box;
45 struct pipe_clip_state;
46 struct pipe_constant_buffer;
47 struct pipe_depth_stencil_alpha_state;
48 struct pipe_draw_info;
49 struct pipe_fence_handle;
50 struct pipe_framebuffer_state;
51 struct pipe_index_buffer;
52 struct pipe_query;
53 struct pipe_poly_stipple;
54 struct pipe_rasterizer_state;
55 struct pipe_resolve_info;
56 struct pipe_resource;
57 struct pipe_sampler_state;
58 struct pipe_sampler_view;
59 struct pipe_scissor_state;
60 struct pipe_shader_state;
61 struct pipe_stencil_ref;
62 struct pipe_stream_output_target;
63 struct pipe_surface;
64 struct pipe_transfer;
65 struct pipe_vertex_buffer;
66 struct pipe_vertex_element;
67 struct pipe_video_buffer;
68 struct pipe_video_codec;
69 struct pipe_viewport_state;
70 struct pipe_compute_state;
71 union pipe_color_union;
72 union pipe_query_result;
73 
74 /**
75  * Gallium rendering context.  Basically:
76  *  - state setting functions
77  *  - VBO drawing functions
78  *  - surface functions
79  */
80 struct pipe_context {
81    struct pipe_screen *screen;
82 
83    void *priv;  /**< context private data (for DRI for example) */
84    void *draw;  /**< private, for draw module (temporary?) */
85 
86    void (*destroy)( struct pipe_context * );
87 
88    /**
89     * VBO drawing
90     */
91    /*@{*/
92    void (*draw_vbo)( struct pipe_context *pipe,
93                      const struct pipe_draw_info *info );
94    /*@}*/
95 
96    /**
97     * Predicate subsequent rendering on occlusion query result
98     * \param query  the query predicate, or NULL if no predicate
99     * \param condition whether to skip on FALSE or TRUE query results
100     * \param mode  one of PIPE_RENDER_COND_x
101     */
102    void (*render_condition)( struct pipe_context *pipe,
103                              struct pipe_query *query,
104                              boolean condition,
105                              uint mode );
106 
107    /**
108     * Query objects
109     */
110    /*@{*/
111    struct pipe_query *(*create_query)( struct pipe_context *pipe,
112                                        unsigned query_type );
113 
114    void (*destroy_query)(struct pipe_context *pipe,
115                          struct pipe_query *q);
116 
117    void (*begin_query)(struct pipe_context *pipe, struct pipe_query *q);
118    void (*end_query)(struct pipe_context *pipe, struct pipe_query *q);
119 
120    /**
121     * Get results of a query.
122     * \param wait  if true, this query will block until the result is ready
123     * \return TRUE if results are ready, FALSE otherwise
124     */
125    boolean (*get_query_result)(struct pipe_context *pipe,
126                                struct pipe_query *q,
127                                boolean wait,
128                                union pipe_query_result *result);
129    /*@}*/
130 
131    /**
132     * State functions (create/bind/destroy state objects)
133     */
134    /*@{*/
135    void * (*create_blend_state)(struct pipe_context *,
136                                 const struct pipe_blend_state *);
137    void   (*bind_blend_state)(struct pipe_context *, void *);
138    void   (*delete_blend_state)(struct pipe_context *, void  *);
139 
140    void * (*create_sampler_state)(struct pipe_context *,
141                                   const struct pipe_sampler_state *);
142    void   (*bind_sampler_states)(struct pipe_context *,
143                                  unsigned shader, unsigned start_slot,
144                                  unsigned num_samplers, void **samplers);
145    void   (*delete_sampler_state)(struct pipe_context *, void *);
146 
147    void * (*create_rasterizer_state)(struct pipe_context *,
148                                      const struct pipe_rasterizer_state *);
149    void   (*bind_rasterizer_state)(struct pipe_context *, void *);
150    void   (*delete_rasterizer_state)(struct pipe_context *, void *);
151 
152    void * (*create_depth_stencil_alpha_state)(struct pipe_context *,
153                                         const struct pipe_depth_stencil_alpha_state *);
154    void   (*bind_depth_stencil_alpha_state)(struct pipe_context *, void *);
155    void   (*delete_depth_stencil_alpha_state)(struct pipe_context *, void *);
156 
157    void * (*create_fs_state)(struct pipe_context *,
158                              const struct pipe_shader_state *);
159    void   (*bind_fs_state)(struct pipe_context *, void *);
160    void   (*delete_fs_state)(struct pipe_context *, void *);
161 
162    void * (*create_vs_state)(struct pipe_context *,
163                              const struct pipe_shader_state *);
164    void   (*bind_vs_state)(struct pipe_context *, void *);
165    void   (*delete_vs_state)(struct pipe_context *, void *);
166 
167    void * (*create_gs_state)(struct pipe_context *,
168                              const struct pipe_shader_state *);
169    void   (*bind_gs_state)(struct pipe_context *, void *);
170    void   (*delete_gs_state)(struct pipe_context *, void *);
171 
172    void * (*create_vertex_elements_state)(struct pipe_context *,
173                                           unsigned num_elements,
174                                           const struct pipe_vertex_element *);
175    void   (*bind_vertex_elements_state)(struct pipe_context *, void *);
176    void   (*delete_vertex_elements_state)(struct pipe_context *, void *);
177 
178    /*@}*/
179 
180    /**
181     * Parameter-like state (or properties)
182     */
183    /*@{*/
184    void (*set_blend_color)( struct pipe_context *,
185                             const struct pipe_blend_color * );
186 
187    void (*set_stencil_ref)( struct pipe_context *,
188                             const struct pipe_stencil_ref * );
189 
190    void (*set_sample_mask)( struct pipe_context *,
191                             unsigned sample_mask );
192 
193    void (*set_clip_state)( struct pipe_context *,
194                             const struct pipe_clip_state * );
195 
196    void (*set_constant_buffer)( struct pipe_context *,
197                                 uint shader, uint index,
198                                 struct pipe_constant_buffer *buf );
199 
200    void (*set_framebuffer_state)( struct pipe_context *,
201                                   const struct pipe_framebuffer_state * );
202 
203    void (*set_polygon_stipple)( struct pipe_context *,
204 				const struct pipe_poly_stipple * );
205 
206    void (*set_scissor_states)( struct pipe_context *,
207                                unsigned start_slot,
208                                unsigned num_scissors,
209                                const struct pipe_scissor_state * );
210 
211    void (*set_viewport_states)( struct pipe_context *,
212                                 unsigned start_slot,
213                                 unsigned num_viewports,
214                                 const struct pipe_viewport_state *);
215 
216    void (*set_sampler_views)(struct pipe_context *, unsigned shader,
217                              unsigned start_slot, unsigned num_views,
218                              struct pipe_sampler_view **);
219 
220    /**
221     * Bind an array of shader resources that will be used by the
222     * graphics pipeline.  Any resources that were previously bound to
223     * the specified range will be unbound after this call.
224     *
225     * \param start      first resource to bind.
226     * \param count      number of consecutive resources to bind.
227     * \param resources  array of pointers to the resources to bind, it
228     *                   should contain at least \a count elements
229     *                   unless it's NULL, in which case no new
230     *                   resources will be bound.
231     */
232    void (*set_shader_resources)(struct pipe_context *,
233                                 unsigned start, unsigned count,
234                                 struct pipe_surface **resources);
235 
236    void (*set_vertex_buffers)( struct pipe_context *,
237                                unsigned start_slot,
238                                unsigned num_buffers,
239                                const struct pipe_vertex_buffer * );
240 
241    void (*set_index_buffer)( struct pipe_context *pipe,
242                              const struct pipe_index_buffer * );
243 
244    /*@}*/
245 
246    /**
247     * Stream output functions.
248     */
249    /*@{*/
250 
251    struct pipe_stream_output_target *(*create_stream_output_target)(
252                         struct pipe_context *,
253                         struct pipe_resource *,
254                         unsigned buffer_offset,
255                         unsigned buffer_size);
256 
257    void (*stream_output_target_destroy)(struct pipe_context *,
258                                         struct pipe_stream_output_target *);
259 
260    void (*set_stream_output_targets)(struct pipe_context *,
261                               unsigned num_targets,
262                               struct pipe_stream_output_target **targets,
263                               unsigned append_bitmask);
264 
265    /*@}*/
266 
267 
268    /**
269     * Resource functions for blit-like functionality
270     *
271     * If a driver supports multisampling, blit must implement color resolve.
272     */
273    /*@{*/
274 
275    /**
276     * Copy a block of pixels from one resource to another.
277     * The resource must be of the same format.
278     * Resources with nr_samples > 1 are not allowed.
279     */
280    void (*resource_copy_region)(struct pipe_context *pipe,
281                                 struct pipe_resource *dst,
282                                 unsigned dst_level,
283                                 unsigned dstx, unsigned dsty, unsigned dstz,
284                                 struct pipe_resource *src,
285                                 unsigned src_level,
286                                 const struct pipe_box *src_box);
287 
288    /* Optimal hardware path for blitting pixels.
289     * Scaling, format conversion, up- and downsampling (resolve) are allowed.
290     */
291    void (*blit)(struct pipe_context *pipe,
292                 const struct pipe_blit_info *info);
293 
294    /*@}*/
295 
296    /**
297     * Clear the specified set of currently bound buffers to specified values.
298     * The entire buffers are cleared (no scissor, no colormask, etc).
299     *
300     * \param buffers  bitfield of PIPE_CLEAR_* values.
301     * \param color  pointer to a union of fiu array for each of r, g, b, a.
302     * \param depth  depth clear value in [0,1].
303     * \param stencil  stencil clear value
304     */
305    void (*clear)(struct pipe_context *pipe,
306                  unsigned buffers,
307                  const union pipe_color_union *color,
308                  double depth,
309                  unsigned stencil);
310 
311    /**
312     * Clear a color rendertarget surface.
313     * \param color  pointer to an union of fiu array for each of r, g, b, a.
314     */
315    void (*clear_render_target)(struct pipe_context *pipe,
316                                struct pipe_surface *dst,
317                                const union pipe_color_union *color,
318                                unsigned dstx, unsigned dsty,
319                                unsigned width, unsigned height);
320 
321    /**
322     * Clear a depth-stencil surface.
323     * \param clear_flags  bitfield of PIPE_CLEAR_DEPTH/STENCIL values.
324     * \param depth  depth clear value in [0,1].
325     * \param stencil  stencil clear value
326     */
327    void (*clear_depth_stencil)(struct pipe_context *pipe,
328                                struct pipe_surface *dst,
329                                unsigned clear_flags,
330                                double depth,
331                                unsigned stencil,
332                                unsigned dstx, unsigned dsty,
333                                unsigned width, unsigned height);
334 
335    /** Flush draw commands
336     *
337     * \param flags  bitfield of enum pipe_flush_flags values.
338     */
339    void (*flush)(struct pipe_context *pipe,
340                  struct pipe_fence_handle **fence,
341                  unsigned flags);
342 
343    /**
344     * Create a view on a texture to be used by a shader stage.
345     */
346    struct pipe_sampler_view * (*create_sampler_view)(struct pipe_context *ctx,
347                                                      struct pipe_resource *texture,
348                                                      const struct pipe_sampler_view *templat);
349 
350    void (*sampler_view_destroy)(struct pipe_context *ctx,
351                                 struct pipe_sampler_view *view);
352 
353 
354    /**
355     * Get a surface which is a "view" into a resource, used by
356     * render target / depth stencil stages.
357     */
358    struct pipe_surface *(*create_surface)(struct pipe_context *ctx,
359                                           struct pipe_resource *resource,
360                                           const struct pipe_surface *templat);
361 
362    void (*surface_destroy)(struct pipe_context *ctx,
363                            struct pipe_surface *);
364 
365    /**
366     * Map a resource.
367     *
368     * Transfers are (by default) context-private and allow uploads to be
369     * interleaved with rendering.
370     *
371     * out_transfer will contain the transfer object that must be passed
372     * to all the other transfer functions. It also contains useful
373     * information (like texture strides).
374     */
375    void *(*transfer_map)(struct pipe_context *,
376                          struct pipe_resource *resource,
377                          unsigned level,
378                          unsigned usage,  /* a combination of PIPE_TRANSFER_x */
379                          const struct pipe_box *,
380                          struct pipe_transfer **out_transfer);
381 
382    /* If transfer was created with WRITE|FLUSH_EXPLICIT, only the
383     * regions specified with this call are guaranteed to be written to
384     * the resource.
385     */
386    void (*transfer_flush_region)( struct pipe_context *,
387 				  struct pipe_transfer *transfer,
388 				  const struct pipe_box *);
389 
390    void (*transfer_unmap)(struct pipe_context *,
391                           struct pipe_transfer *transfer);
392 
393    /* One-shot transfer operation with data supplied in a user
394     * pointer.  XXX: strides??
395     */
396    void (*transfer_inline_write)( struct pipe_context *,
397                                   struct pipe_resource *,
398                                   unsigned level,
399                                   unsigned usage, /* a combination of PIPE_TRANSFER_x */
400                                   const struct pipe_box *,
401                                   const void *data,
402                                   unsigned stride,
403                                   unsigned layer_stride);
404 
405    /**
406     * Flush any pending framebuffer writes and invalidate texture caches.
407     */
408    void (*texture_barrier)(struct pipe_context *);
409 
410    /**
411     * Flush caches according to flags.
412     */
413    void (*memory_barrier)(struct pipe_context *, unsigned flags);
414 
415    /**
416     * Creates a video codec for a specific video format/profile
417     */
418    struct pipe_video_codec *(*create_video_codec)( struct pipe_context *context,
419                                                    const struct pipe_video_codec *templat );
420 
421    /**
422     * Creates a video buffer as decoding target
423     */
424    struct pipe_video_buffer *(*create_video_buffer)( struct pipe_context *context,
425                                                      const struct pipe_video_buffer *templat );
426 
427    /**
428     * Compute kernel execution
429     */
430    /*@{*/
431    /**
432     * Define the compute program and parameters to be used by
433     * pipe_context::launch_grid.
434     */
435    void *(*create_compute_state)(struct pipe_context *context,
436 				 const struct pipe_compute_state *);
437    void (*bind_compute_state)(struct pipe_context *, void *);
438    void (*delete_compute_state)(struct pipe_context *, void *);
439 
440    /**
441     * Bind an array of shader resources that will be used by the
442     * compute program.  Any resources that were previously bound to
443     * the specified range will be unbound after this call.
444     *
445     * \param start      first resource to bind.
446     * \param count      number of consecutive resources to bind.
447     * \param resources  array of pointers to the resources to bind, it
448     *                   should contain at least \a count elements
449     *                   unless it's NULL, in which case no new
450     *                   resources will be bound.
451     */
452    void (*set_compute_resources)(struct pipe_context *,
453                                  unsigned start, unsigned count,
454                                  struct pipe_surface **resources);
455 
456    /**
457     * Bind an array of buffers to be mapped into the address space of
458     * the GLOBAL resource.  Any buffers that were previously bound
459     * between [first, first + count - 1] are unbound after this call.
460     *
461     * \param first      first buffer to map.
462     * \param count      number of consecutive buffers to map.
463     * \param resources  array of pointers to the buffers to map, it
464     *                   should contain at least \a count elements
465     *                   unless it's NULL, in which case no new
466     *                   resources will be bound.
467     * \param handles    array of pointers to the memory locations that
468     *                   will be updated with the address each buffer
469     *                   will be mapped to.  The base memory address of
470     *                   each of the buffers will be added to the value
471     *                   pointed to by its corresponding handle to form
472     *                   the final address argument.  It should contain
473     *                   at least \a count elements, unless \a
474     *                   resources is NULL in which case \a handles
475     *                   should be NULL as well.
476     *
477     * Note that the driver isn't required to make any guarantees about
478     * the contents of the \a handles array being valid anytime except
479     * during the subsequent calls to pipe_context::launch_grid.  This
480     * means that the only sensible location handles[i] may point to is
481     * somewhere within the INPUT buffer itself.  This is so to
482     * accommodate implementations that lack virtual memory but
483     * nevertheless migrate buffers on the fly, leading to resource
484     * base addresses that change on each kernel invocation or are
485     * unknown to the pipe driver.
486     */
487    void (*set_global_binding)(struct pipe_context *context,
488                               unsigned first, unsigned count,
489                               struct pipe_resource **resources,
490                               uint32_t **handles);
491 
492    /**
493     * Launch the compute kernel starting from instruction \a pc of the
494     * currently bound compute program.
495     *
496     * \a grid_layout and \a block_layout are arrays of size \a
497     * PIPE_COMPUTE_CAP_GRID_DIMENSION that determine the layout of the
498     * grid (in block units) and working block (in thread units) to be
499     * used, respectively.
500     *
501     * \a pc For drivers that use PIPE_SHADER_IR_LLVM as their prefered IR,
502     * this value will be the index of the kernel in the opencl.kernels
503     * metadata list.
504     *
505     * \a input will be used to initialize the INPUT resource, and it
506     * should point to a buffer of at least
507     * pipe_compute_state::req_input_mem bytes.
508     */
509    void (*launch_grid)(struct pipe_context *context,
510                        const uint *block_layout, const uint *grid_layout,
511                        uint32_t pc, const void *input);
512    /*@}*/
513 
514    /**
515     * Get sample position for an individual sample point.
516     *
517     * \param sample_count - total number of samples
518     * \param sample_index - sample to get the position values for
519     * \param out_value - return value of 2 floats for x and y position for
520     *                    requested sample.
521     */
522    void (*get_sample_position)(struct pipe_context *context,
523                                unsigned sample_count,
524                                unsigned sample_index,
525                                float *out_value);
526 
527    /**
528     * Flush the resource cache, so that the resource can be used
529     * by an external client. Possible usage:
530     * - flushing a resource before presenting it on the screen
531     * - flushing a resource if some other process or device wants to use it
532     * This shouldn't be used to flush caches if the resource is only managed
533     * by a single pipe_screen and is not shared with another process.
534     * (i.e. you shouldn't use it to flush caches explicitly if you want to e.g.
535     * use the resource for texturing)
536     */
537    void (*flush_resource)(struct pipe_context *ctx,
538                           struct pipe_resource *resource);
539 };
540 
541 
542 #ifdef __cplusplus
543 }
544 #endif
545 
546 #endif /* PIPE_CONTEXT_H */
547