1 /* 2 * Copyright (C) 2006 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.util; 18 19 import android.annotation.UnsupportedAppUsage; 20 import android.os.SystemProperties; 21 22 23 /** 24 * A structure describing general information about a display, such as its 25 * size, density, and font scaling. 26 * <p>To access the DisplayMetrics members, initialize an object like this:</p> 27 * <pre> DisplayMetrics metrics = new DisplayMetrics(); 28 * getWindowManager().getDefaultDisplay().getMetrics(metrics);</pre> 29 */ 30 public class DisplayMetrics { 31 /** 32 * Standard quantized DPI for low-density screens. 33 */ 34 public static final int DENSITY_LOW = 120; 35 36 /** 37 * Intermediate density for screens that sit between {@link #DENSITY_LOW} (120dpi) and 38 * {@link #DENSITY_MEDIUM} (160dpi). This is not a density that applications should target, 39 * instead relying on the system to scale their {@link #DENSITY_MEDIUM} assets for them. 40 */ 41 public static final int DENSITY_140 = 140; 42 43 /** 44 * Standard quantized DPI for medium-density screens. 45 */ 46 public static final int DENSITY_MEDIUM = 160; 47 48 /** 49 * Intermediate density for screens that sit between {@link #DENSITY_MEDIUM} (160dpi) and 50 * {@link #DENSITY_HIGH} (240dpi). This is not a density that applications should target, 51 * instead relying on the system to scale their {@link #DENSITY_HIGH} assets for them. 52 */ 53 public static final int DENSITY_180 = 180; 54 55 /** 56 * Intermediate density for screens that sit between {@link #DENSITY_MEDIUM} (160dpi) and 57 * {@link #DENSITY_HIGH} (240dpi). This is not a density that applications should target, 58 * instead relying on the system to scale their {@link #DENSITY_HIGH} assets for them. 59 */ 60 public static final int DENSITY_200 = 200; 61 62 /** 63 * This is a secondary density, added for some common screen configurations. 64 * It is recommended that applications not generally target this as a first 65 * class density -- that is, don't supply specific graphics for this 66 * density, instead allow the platform to scale from other densities 67 * (typically {@link #DENSITY_HIGH}) as 68 * appropriate. In most cases (such as using bitmaps in 69 * {@link android.graphics.drawable.Drawable}) the platform 70 * can perform this scaling at load time, so the only cost is some slight 71 * startup runtime overhead. 72 * 73 * <p>This density was original introduced to correspond with a 74 * 720p TV screen: the density for 1080p televisions is 75 * {@link #DENSITY_XHIGH}, and the value here provides the same UI 76 * size for a TV running at 720p. It has also found use in 7" tablets, 77 * when these devices have 1280x720 displays. 78 */ 79 public static final int DENSITY_TV = 213; 80 81 /** 82 * Intermediate density for screens that sit between {@link #DENSITY_MEDIUM} (160dpi) and 83 * {@link #DENSITY_HIGH} (240dpi). This is not a density that applications should target, 84 * instead relying on the system to scale their {@link #DENSITY_HIGH} assets for them. 85 */ 86 public static final int DENSITY_220 = 220; 87 88 /** 89 * Standard quantized DPI for high-density screens. 90 */ 91 public static final int DENSITY_HIGH = 240; 92 93 /** 94 * Intermediate density for screens that sit between {@link #DENSITY_HIGH} (240dpi) and 95 * {@link #DENSITY_XHIGH} (320dpi). This is not a density that applications should target, 96 * instead relying on the system to scale their {@link #DENSITY_XHIGH} assets for them. 97 */ 98 public static final int DENSITY_260 = 260; 99 100 /** 101 * Intermediate density for screens that sit between {@link #DENSITY_HIGH} (240dpi) and 102 * {@link #DENSITY_XHIGH} (320dpi). This is not a density that applications should target, 103 * instead relying on the system to scale their {@link #DENSITY_XHIGH} assets for them. 104 */ 105 public static final int DENSITY_280 = 280; 106 107 /** 108 * Intermediate density for screens that sit between {@link #DENSITY_HIGH} (240dpi) and 109 * {@link #DENSITY_XHIGH} (320dpi). This is not a density that applications should target, 110 * instead relying on the system to scale their {@link #DENSITY_XHIGH} assets for them. 111 */ 112 public static final int DENSITY_300 = 300; 113 114 /** 115 * Standard quantized DPI for extra-high-density screens. 116 */ 117 public static final int DENSITY_XHIGH = 320; 118 119 /** 120 * Intermediate density for screens that sit somewhere between 121 * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi). 122 * This is not a density that applications should target, instead relying 123 * on the system to scale their {@link #DENSITY_XXHIGH} assets for them. 124 */ 125 public static final int DENSITY_340 = 340; 126 127 /** 128 * Intermediate density for screens that sit somewhere between 129 * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi). 130 * This is not a density that applications should target, instead relying 131 * on the system to scale their {@link #DENSITY_XXHIGH} assets for them. 132 */ 133 public static final int DENSITY_360 = 360; 134 135 /** 136 * Intermediate density for screens that sit somewhere between 137 * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi). 138 * This is not a density that applications should target, instead relying 139 * on the system to scale their {@link #DENSITY_XXHIGH} assets for them. 140 */ 141 public static final int DENSITY_400 = 400; 142 143 /** 144 * Intermediate density for screens that sit somewhere between 145 * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi). 146 * This is not a density that applications should target, instead relying 147 * on the system to scale their {@link #DENSITY_XXHIGH} assets for them. 148 */ 149 public static final int DENSITY_420 = 420; 150 151 /** 152 * Intermediate density for screens that sit somewhere between 153 * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi). 154 * This is not a density that applications should target, instead relying 155 * on the system to scale their {@link #DENSITY_XXHIGH} assets for them. 156 */ 157 public static final int DENSITY_440 = 440; 158 159 /** 160 * Intermediate density for screens that sit somewhere between 161 * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi). 162 * This is not a density that applications should target, instead relying 163 * on the system to scale their {@link #DENSITY_XXHIGH} assets for them. 164 */ 165 public static final int DENSITY_450 = 450; 166 167 /** 168 * Standard quantized DPI for extra-extra-high-density screens. 169 */ 170 public static final int DENSITY_XXHIGH = 480; 171 172 /** 173 * Intermediate density for screens that sit somewhere between 174 * {@link #DENSITY_XXHIGH} (480 dpi) and {@link #DENSITY_XXXHIGH} (640 dpi). 175 * This is not a density that applications should target, instead relying 176 * on the system to scale their {@link #DENSITY_XXXHIGH} assets for them. 177 */ 178 public static final int DENSITY_560 = 560; 179 180 /** 181 * Intermediate density for screens that sit somewhere between 182 * {@link #DENSITY_XXHIGH} (480 dpi) and {@link #DENSITY_XXXHIGH} (640 dpi). 183 * This is not a density that applications should target, instead relying 184 * on the system to scale their {@link #DENSITY_XXXHIGH} assets for them. 185 */ 186 public static final int DENSITY_600 = 600; 187 188 /** 189 * Standard quantized DPI for extra-extra-extra-high-density screens. Applications 190 * should not generally worry about this density; relying on XHIGH graphics 191 * being scaled up to it should be sufficient for almost all cases. A typical 192 * use of this density would be 4K television screens -- 3840x2160, which 193 * is 2x a traditional HD 1920x1080 screen which runs at DENSITY_XHIGH. 194 */ 195 public static final int DENSITY_XXXHIGH = 640; 196 197 /** 198 * The reference density used throughout the system. 199 */ 200 public static final int DENSITY_DEFAULT = DENSITY_MEDIUM; 201 202 /** 203 * Scaling factor to convert a density in DPI units to the density scale. 204 * @hide 205 */ 206 public static final float DENSITY_DEFAULT_SCALE = 1.0f / DENSITY_DEFAULT; 207 208 /** 209 * The device's current density. 210 * <p> 211 * This value reflects any changes made to the device density. To obtain 212 * the device's stable density, use {@link #DENSITY_DEVICE_STABLE}. 213 * 214 * @hide This value should not be used. 215 * @deprecated Use {@link #DENSITY_DEVICE_STABLE} to obtain the stable 216 * device density or {@link #densityDpi} to obtain the current 217 * density for a specific display. 218 */ 219 @Deprecated 220 @UnsupportedAppUsage 221 public static int DENSITY_DEVICE = getDeviceDensity(); 222 223 /** 224 * The device's stable density. 225 * <p> 226 * This value is constant at run time and may not reflect the current 227 * display density. To obtain the current density for a specific display, 228 * use {@link #densityDpi}. 229 */ 230 public static final int DENSITY_DEVICE_STABLE = getDeviceDensity(); 231 232 /** 233 * The absolute width of the available display size in pixels. 234 */ 235 public int widthPixels; 236 /** 237 * The absolute height of the available display size in pixels. 238 */ 239 public int heightPixels; 240 /** 241 * The logical density of the display. This is a scaling factor for the 242 * Density Independent Pixel unit, where one DIP is one pixel on an 243 * approximately 160 dpi screen (for example a 240x320, 1.5"x2" screen), 244 * providing the baseline of the system's display. Thus on a 160dpi screen 245 * this density value will be 1; on a 120 dpi screen it would be .75; etc. 246 * 247 * <p>This value does not exactly follow the real screen size (as given by 248 * {@link #xdpi} and {@link #ydpi}, but rather is used to scale the size of 249 * the overall UI in steps based on gross changes in the display dpi. For 250 * example, a 240x320 screen will have a density of 1 even if its width is 251 * 1.8", 1.3", etc. However, if the screen resolution is increased to 252 * 320x480 but the screen size remained 1.5"x2" then the density would be 253 * increased (probably to 1.5). 254 * 255 * @see #DENSITY_DEFAULT 256 */ 257 public float density; 258 /** 259 * The screen density expressed as dots-per-inch. May be either 260 * {@link #DENSITY_LOW}, {@link #DENSITY_MEDIUM}, or {@link #DENSITY_HIGH}. 261 */ 262 public int densityDpi; 263 /** 264 * A scaling factor for fonts displayed on the display. This is the same 265 * as {@link #density}, except that it may be adjusted in smaller 266 * increments at runtime based on a user preference for the font size. 267 */ 268 public float scaledDensity; 269 /** 270 * The exact physical pixels per inch of the screen in the X dimension. 271 */ 272 public float xdpi; 273 /** 274 * The exact physical pixels per inch of the screen in the Y dimension. 275 */ 276 public float ydpi; 277 278 /** 279 * The reported display width prior to any compatibility mode scaling 280 * being applied. 281 * @hide 282 */ 283 @UnsupportedAppUsage 284 public int noncompatWidthPixels; 285 /** 286 * The reported display height prior to any compatibility mode scaling 287 * being applied. 288 * @hide 289 */ 290 @UnsupportedAppUsage 291 public int noncompatHeightPixels; 292 /** 293 * The reported display density prior to any compatibility mode scaling 294 * being applied. 295 * @hide 296 */ 297 public float noncompatDensity; 298 /** 299 * The reported display density prior to any compatibility mode scaling 300 * being applied. 301 * @hide 302 */ 303 @UnsupportedAppUsage 304 public int noncompatDensityDpi; 305 /** 306 * The reported scaled density prior to any compatibility mode scaling 307 * being applied. 308 * @hide 309 */ 310 public float noncompatScaledDensity; 311 /** 312 * The reported display xdpi prior to any compatibility mode scaling 313 * being applied. 314 * @hide 315 */ 316 public float noncompatXdpi; 317 /** 318 * The reported display ydpi prior to any compatibility mode scaling 319 * being applied. 320 * @hide 321 */ 322 public float noncompatYdpi; 323 DisplayMetrics()324 public DisplayMetrics() { 325 } 326 setTo(DisplayMetrics o)327 public void setTo(DisplayMetrics o) { 328 if (this == o) { 329 return; 330 } 331 332 widthPixels = o.widthPixels; 333 heightPixels = o.heightPixels; 334 density = o.density; 335 densityDpi = o.densityDpi; 336 scaledDensity = o.scaledDensity; 337 xdpi = o.xdpi; 338 ydpi = o.ydpi; 339 noncompatWidthPixels = o.noncompatWidthPixels; 340 noncompatHeightPixels = o.noncompatHeightPixels; 341 noncompatDensity = o.noncompatDensity; 342 noncompatDensityDpi = o.noncompatDensityDpi; 343 noncompatScaledDensity = o.noncompatScaledDensity; 344 noncompatXdpi = o.noncompatXdpi; 345 noncompatYdpi = o.noncompatYdpi; 346 } 347 setToDefaults()348 public void setToDefaults() { 349 widthPixels = 0; 350 heightPixels = 0; 351 density = DENSITY_DEVICE / (float) DENSITY_DEFAULT; 352 densityDpi = DENSITY_DEVICE; 353 scaledDensity = density; 354 xdpi = DENSITY_DEVICE; 355 ydpi = DENSITY_DEVICE; 356 noncompatWidthPixels = widthPixels; 357 noncompatHeightPixels = heightPixels; 358 noncompatDensity = density; 359 noncompatDensityDpi = densityDpi; 360 noncompatScaledDensity = scaledDensity; 361 noncompatXdpi = xdpi; 362 noncompatYdpi = ydpi; 363 } 364 365 @Override equals(Object o)366 public boolean equals(Object o) { 367 return o instanceof DisplayMetrics && equals((DisplayMetrics)o); 368 } 369 370 /** 371 * Returns true if these display metrics equal the other display metrics. 372 * 373 * @param other The display metrics with which to compare. 374 * @return True if the display metrics are equal. 375 */ equals(DisplayMetrics other)376 public boolean equals(DisplayMetrics other) { 377 return equalsPhysical(other) 378 && scaledDensity == other.scaledDensity 379 && noncompatScaledDensity == other.noncompatScaledDensity; 380 } 381 382 /** 383 * Returns true if the physical aspects of the two display metrics 384 * are equal. This ignores the scaled density, which is a logical 385 * attribute based on the current desired font size. 386 * 387 * @param other The display metrics with which to compare. 388 * @return True if the display metrics are equal. 389 * @hide 390 */ equalsPhysical(DisplayMetrics other)391 public boolean equalsPhysical(DisplayMetrics other) { 392 return other != null 393 && widthPixels == other.widthPixels 394 && heightPixels == other.heightPixels 395 && density == other.density 396 && densityDpi == other.densityDpi 397 && xdpi == other.xdpi 398 && ydpi == other.ydpi 399 && noncompatWidthPixels == other.noncompatWidthPixels 400 && noncompatHeightPixels == other.noncompatHeightPixels 401 && noncompatDensity == other.noncompatDensity 402 && noncompatDensityDpi == other.noncompatDensityDpi 403 && noncompatXdpi == other.noncompatXdpi 404 && noncompatYdpi == other.noncompatYdpi; 405 } 406 407 @Override hashCode()408 public int hashCode() { 409 return widthPixels * heightPixels * densityDpi; 410 } 411 412 @Override toString()413 public String toString() { 414 return "DisplayMetrics{density=" + density + ", width=" + widthPixels + 415 ", height=" + heightPixels + ", scaledDensity=" + scaledDensity + 416 ", xdpi=" + xdpi + ", ydpi=" + ydpi + "}"; 417 } 418 getDeviceDensity()419 private static int getDeviceDensity() { 420 // qemu.sf.lcd_density can be used to override ro.sf.lcd_density 421 // when running in the emulator, allowing for dynamic configurations. 422 // The reason for this is that ro.sf.lcd_density is write-once and is 423 // set by the init process when it parses build.prop before anything else. 424 return SystemProperties.getInt("qemu.sf.lcd_density", 425 SystemProperties.getInt("ro.sf.lcd_density", DENSITY_DEFAULT)); 426 } 427 } 428