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1 /*
2  * Copyright (C) 2006 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.view;
18 
19 import android.annotation.UnsupportedAppUsage;
20 import android.util.Pools.SynchronizedPool;
21 
22 /**
23  * Helper for tracking the velocity of touch events, for implementing
24  * flinging and other such gestures.
25  *
26  * Use {@link #obtain} to retrieve a new instance of the class when you are going
27  * to begin tracking.  Put the motion events you receive into it with
28  * {@link #addMovement(MotionEvent)}.  When you want to determine the velocity call
29  * {@link #computeCurrentVelocity(int)} and then call {@link #getXVelocity(int)}
30  * and {@link #getYVelocity(int)} to retrieve the velocity for each pointer id.
31  */
32 public final class VelocityTracker {
33     private static final SynchronizedPool<VelocityTracker> sPool =
34             new SynchronizedPool<VelocityTracker>(2);
35 
36     private static final int ACTIVE_POINTER_ID = -1;
37 
38     private long mPtr;
39     private final String mStrategy;
40 
nativeInitialize(String strategy)41     private static native long nativeInitialize(String strategy);
nativeDispose(long ptr)42     private static native void nativeDispose(long ptr);
nativeClear(long ptr)43     private static native void nativeClear(long ptr);
nativeAddMovement(long ptr, MotionEvent event)44     private static native void nativeAddMovement(long ptr, MotionEvent event);
nativeComputeCurrentVelocity(long ptr, int units, float maxVelocity)45     private static native void nativeComputeCurrentVelocity(long ptr, int units, float maxVelocity);
nativeGetXVelocity(long ptr, int id)46     private static native float nativeGetXVelocity(long ptr, int id);
nativeGetYVelocity(long ptr, int id)47     private static native float nativeGetYVelocity(long ptr, int id);
nativeGetEstimator(long ptr, int id, Estimator outEstimator)48     private static native boolean nativeGetEstimator(long ptr, int id, Estimator outEstimator);
49 
50     /**
51      * Retrieve a new VelocityTracker object to watch the velocity of a
52      * motion.  Be sure to call {@link #recycle} when done.  You should
53      * generally only maintain an active object while tracking a movement,
54      * so that the VelocityTracker can be re-used elsewhere.
55      *
56      * @return Returns a new VelocityTracker.
57      */
obtain()58     static public VelocityTracker obtain() {
59         VelocityTracker instance = sPool.acquire();
60         return (instance != null) ? instance : new VelocityTracker(null);
61     }
62 
63     /**
64      * Obtains a velocity tracker with the specified strategy.
65      * For testing and comparison purposes only.
66      *
67      * @param strategy The strategy, or null to use the default.
68      * @return The velocity tracker.
69      *
70      * @hide
71      */
72     @UnsupportedAppUsage
obtain(String strategy)73     public static VelocityTracker obtain(String strategy) {
74         if (strategy == null) {
75             return obtain();
76         }
77         return new VelocityTracker(strategy);
78     }
79 
80     /**
81      * Return a VelocityTracker object back to be re-used by others.  You must
82      * not touch the object after calling this function.
83      */
recycle()84     public void recycle() {
85         if (mStrategy == null) {
86             clear();
87             sPool.release(this);
88         }
89     }
90 
VelocityTracker(String strategy)91     private VelocityTracker(String strategy) {
92         mPtr = nativeInitialize(strategy);
93         mStrategy = strategy;
94     }
95 
96     @Override
finalize()97     protected void finalize() throws Throwable {
98         try {
99             if (mPtr != 0) {
100                 nativeDispose(mPtr);
101                 mPtr = 0;
102             }
103         } finally {
104             super.finalize();
105         }
106     }
107 
108     /**
109      * Reset the velocity tracker back to its initial state.
110      */
clear()111     public void clear() {
112         nativeClear(mPtr);
113     }
114 
115     /**
116      * Add a user's movement to the tracker.  You should call this for the
117      * initial {@link MotionEvent#ACTION_DOWN}, the following
118      * {@link MotionEvent#ACTION_MOVE} events that you receive, and the
119      * final {@link MotionEvent#ACTION_UP}.  You can, however, call this
120      * for whichever events you desire.
121      *
122      * @param event The MotionEvent you received and would like to track.
123      */
addMovement(MotionEvent event)124     public void addMovement(MotionEvent event) {
125         if (event == null) {
126             throw new IllegalArgumentException("event must not be null");
127         }
128         nativeAddMovement(mPtr, event);
129     }
130 
131     /**
132      * Equivalent to invoking {@link #computeCurrentVelocity(int, float)} with a maximum
133      * velocity of Float.MAX_VALUE.
134      *
135      * @see #computeCurrentVelocity(int, float)
136      */
computeCurrentVelocity(int units)137     public void computeCurrentVelocity(int units) {
138         nativeComputeCurrentVelocity(mPtr, units, Float.MAX_VALUE);
139     }
140 
141     /**
142      * Compute the current velocity based on the points that have been
143      * collected.  Only call this when you actually want to retrieve velocity
144      * information, as it is relatively expensive.  You can then retrieve
145      * the velocity with {@link #getXVelocity()} and
146      * {@link #getYVelocity()}.
147      *
148      * @param units The units you would like the velocity in.  A value of 1
149      * provides pixels per millisecond, 1000 provides pixels per second, etc.
150      * @param maxVelocity The maximum velocity that can be computed by this method.
151      * This value must be declared in the same unit as the units parameter. This value
152      * must be positive.
153      */
computeCurrentVelocity(int units, float maxVelocity)154     public void computeCurrentVelocity(int units, float maxVelocity) {
155         nativeComputeCurrentVelocity(mPtr, units, maxVelocity);
156     }
157 
158     /**
159      * Retrieve the last computed X velocity.  You must first call
160      * {@link #computeCurrentVelocity(int)} before calling this function.
161      *
162      * @return The previously computed X velocity.
163      */
getXVelocity()164     public float getXVelocity() {
165         return nativeGetXVelocity(mPtr, ACTIVE_POINTER_ID);
166     }
167 
168     /**
169      * Retrieve the last computed Y velocity.  You must first call
170      * {@link #computeCurrentVelocity(int)} before calling this function.
171      *
172      * @return The previously computed Y velocity.
173      */
getYVelocity()174     public float getYVelocity() {
175         return nativeGetYVelocity(mPtr, ACTIVE_POINTER_ID);
176     }
177 
178     /**
179      * Retrieve the last computed X velocity.  You must first call
180      * {@link #computeCurrentVelocity(int)} before calling this function.
181      *
182      * @param id Which pointer's velocity to return.
183      * @return The previously computed X velocity.
184      */
getXVelocity(int id)185     public float getXVelocity(int id) {
186         return nativeGetXVelocity(mPtr, id);
187     }
188 
189     /**
190      * Retrieve the last computed Y velocity.  You must first call
191      * {@link #computeCurrentVelocity(int)} before calling this function.
192      *
193      * @param id Which pointer's velocity to return.
194      * @return The previously computed Y velocity.
195      */
getYVelocity(int id)196     public float getYVelocity(int id) {
197         return nativeGetYVelocity(mPtr, id);
198     }
199 
200     /**
201      * Get an estimator for the movements of a pointer using past movements of the
202      * pointer to predict future movements.
203      *
204      * It is not necessary to call {@link #computeCurrentVelocity(int)} before calling
205      * this method.
206      *
207      * @param id Which pointer's velocity to return.
208      * @param outEstimator The estimator to populate.
209      * @return True if an estimator was obtained, false if there is no information
210      * available about the pointer.
211      *
212      * @hide For internal use only.  Not a final API.
213      */
getEstimator(int id, Estimator outEstimator)214     public boolean getEstimator(int id, Estimator outEstimator) {
215         if (outEstimator == null) {
216             throw new IllegalArgumentException("outEstimator must not be null");
217         }
218         return nativeGetEstimator(mPtr, id, outEstimator);
219     }
220 
221     /**
222      * An estimator for the movements of a pointer based on a polynomial model.
223      *
224      * The last recorded position of the pointer is at time zero seconds.
225      * Past estimated positions are at negative times and future estimated positions
226      * are at positive times.
227      *
228      * First coefficient is position (in pixels), second is velocity (in pixels per second),
229      * third is acceleration (in pixels per second squared).
230      *
231      * @hide For internal use only.  Not a final API.
232      */
233     public static final class Estimator {
234         // Must match VelocityTracker::Estimator::MAX_DEGREE
235         private static final int MAX_DEGREE = 4;
236 
237         /**
238          * Polynomial coefficients describing motion in X.
239          */
240         @UnsupportedAppUsage
241         public final float[] xCoeff = new float[MAX_DEGREE + 1];
242 
243         /**
244          * Polynomial coefficients describing motion in Y.
245          */
246         @UnsupportedAppUsage
247         public final float[] yCoeff = new float[MAX_DEGREE + 1];
248 
249         /**
250          * Polynomial degree, or zero if only position information is available.
251          */
252         @UnsupportedAppUsage
253         public int degree;
254 
255         /**
256          * Confidence (coefficient of determination), between 0 (no fit) and 1 (perfect fit).
257          */
258         @UnsupportedAppUsage
259         public float confidence;
260 
261         /**
262          * Gets an estimate of the X position of the pointer at the specified time point.
263          * @param time The time point in seconds, 0 is the last recorded time.
264          * @return The estimated X coordinate.
265          */
estimateX(float time)266         public float estimateX(float time) {
267             return estimate(time, xCoeff);
268         }
269 
270         /**
271          * Gets an estimate of the Y position of the pointer at the specified time point.
272          * @param time The time point in seconds, 0 is the last recorded time.
273          * @return The estimated Y coordinate.
274          */
estimateY(float time)275         public float estimateY(float time) {
276             return estimate(time, yCoeff);
277         }
278 
279         /**
280          * Gets the X coefficient with the specified index.
281          * @param index The index of the coefficient to return.
282          * @return The X coefficient, or 0 if the index is greater than the degree.
283          */
getXCoeff(int index)284         public float getXCoeff(int index) {
285             return index <= degree ? xCoeff[index] : 0;
286         }
287 
288         /**
289          * Gets the Y coefficient with the specified index.
290          * @param index The index of the coefficient to return.
291          * @return The Y coefficient, or 0 if the index is greater than the degree.
292          */
getYCoeff(int index)293         public float getYCoeff(int index) {
294             return index <= degree ? yCoeff[index] : 0;
295         }
296 
estimate(float time, float[] c)297         private float estimate(float time, float[] c) {
298             float a = 0;
299             float scale = 1;
300             for (int i = 0; i <= degree; i++) {
301                 a += c[i] * scale;
302                 scale *= time;
303             }
304             return a;
305         }
306     }
307 }
308