1void glCurrentPaletteMatrixOES ( GLuint matrixpaletteindex ) 2void glDrawTexfOES ( GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height ) 3void glDrawTexfvOES ( const GLfloat *coords ) 4void glDrawTexiOES ( GLint x, GLint y, GLint z, GLint width, GLint height ) 5void glDrawTexivOES ( const GLint *coords ) 6void glDrawTexsOES ( GLshort x, GLshort y, GLshort z, GLshort width, GLshort height ) 7void glDrawTexsvOES ( const GLshort *coords ) 8void glDrawTexxOES ( GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height ) 9void glDrawTexxvOES ( const GLfixed *coords ) 10void glEnable ( GLenum cap ) 11void glEnableClientState ( GLenum array ) 12void glLoadPaletteFromModelViewMatrixOES ( void ) 13void glMatrixIndexPointerOES ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) 14void glMatrixIndexPointerOES ( GLint size, GLenum type, GLsizei stride, GLint offset ) 15void glWeightPointerOES ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) 16void glWeightPointerOES ( GLint size, GLenum type, GLsizei stride, GLint offset ) 17