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1void glCurrentPaletteMatrixOES ( GLuint matrixpaletteindex )
2void glDrawTexfOES ( GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height )
3void glDrawTexfvOES ( const GLfloat *coords )
4void glDrawTexiOES ( GLint x, GLint y, GLint z, GLint width, GLint height )
5void glDrawTexivOES ( const GLint *coords )
6void glDrawTexsOES ( GLshort x, GLshort y, GLshort z, GLshort width, GLshort height )
7void glDrawTexsvOES ( const GLshort *coords )
8void glDrawTexxOES ( GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height )
9void glDrawTexxvOES ( const GLfixed *coords )
10void glEnable ( GLenum cap )
11void glEnableClientState ( GLenum array )
12void glLoadPaletteFromModelViewMatrixOES ( void )
13void glMatrixIndexPointerOES ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
14void glMatrixIndexPointerOES ( GLint size, GLenum type, GLsizei stride, GLint offset )
15void glWeightPointerOES ( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer )
16void glWeightPointerOES ( GLint size, GLenum type, GLsizei stride, GLint offset )
17