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1/*
2 * Copyright 2015 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17// This source file is automatically generated
18
19package android.opengl;
20
21/** OpenGL ES 3.2
22 */
23public class GLES32 extends GLES31 {
24
25    public static final int GL_CONTEXT_FLAG_DEBUG_BIT                          = 0x00000002;
26
27    public static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT                  = 0x00000004;
28
29    public static final int GL_GEOMETRY_SHADER_BIT                             = 0x00000004;
30    public static final int GL_TESS_CONTROL_SHADER_BIT                         = 0x00000008;
31    public static final int GL_TESS_EVALUATION_SHADER_BIT                      = 0x00000010;
32
33    public static final int GL_QUADS                                           = 0x0007;
34    public static final int GL_LINES_ADJACENCY                                 = 0x000A;
35    public static final int GL_LINE_STRIP_ADJACENCY                            = 0x000B;
36    public static final int GL_TRIANGLES_ADJACENCY                             = 0x000C;
37    public static final int GL_TRIANGLE_STRIP_ADJACENCY                        = 0x000D;
38    public static final int GL_PATCHES                                         = 0x000E;
39    public static final int GL_STACK_OVERFLOW                                  = 0x0503;
40    public static final int GL_STACK_UNDERFLOW                                 = 0x0504;
41    public static final int GL_CONTEXT_LOST                                    = 0x0507;
42    public static final int GL_TEXTURE_BORDER_COLOR                            = 0x1004;
43    public static final int GL_VERTEX_ARRAY                                    = 0x8074;
44    public static final int GL_CLAMP_TO_BORDER                                 = 0x812D;
45    public static final int GL_CONTEXT_FLAGS                                   = 0x821E;
46    public static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED         = 0x8221;
47    public static final int GL_DEBUG_OUTPUT_SYNCHRONOUS                        = 0x8242;
48    public static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH                = 0x8243;
49    public static final int GL_DEBUG_CALLBACK_FUNCTION                         = 0x8244;
50    public static final int GL_DEBUG_CALLBACK_USER_PARAM                       = 0x8245;
51    public static final int GL_DEBUG_SOURCE_API                                = 0x8246;
52    public static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM                      = 0x8247;
53    public static final int GL_DEBUG_SOURCE_SHADER_COMPILER                    = 0x8248;
54    public static final int GL_DEBUG_SOURCE_THIRD_PARTY                        = 0x8249;
55    public static final int GL_DEBUG_SOURCE_APPLICATION                        = 0x824A;
56    public static final int GL_DEBUG_SOURCE_OTHER                              = 0x824B;
57    public static final int GL_DEBUG_TYPE_ERROR                                = 0x824C;
58    public static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR                  = 0x824D;
59    public static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR                   = 0x824E;
60    public static final int GL_DEBUG_TYPE_PORTABILITY                          = 0x824F;
61    public static final int GL_DEBUG_TYPE_PERFORMANCE                          = 0x8250;
62    public static final int GL_DEBUG_TYPE_OTHER                                = 0x8251;
63    public static final int GL_LOSE_CONTEXT_ON_RESET                           = 0x8252;
64    public static final int GL_GUILTY_CONTEXT_RESET                            = 0x8253;
65    public static final int GL_INNOCENT_CONTEXT_RESET                          = 0x8254;
66    public static final int GL_UNKNOWN_CONTEXT_RESET                           = 0x8255;
67    public static final int GL_RESET_NOTIFICATION_STRATEGY                     = 0x8256;
68    public static final int GL_LAYER_PROVOKING_VERTEX                          = 0x825E;
69    public static final int GL_UNDEFINED_VERTEX                                = 0x8260;
70    public static final int GL_NO_RESET_NOTIFICATION                           = 0x8261;
71    public static final int GL_DEBUG_TYPE_MARKER                               = 0x8268;
72    public static final int GL_DEBUG_TYPE_PUSH_GROUP                           = 0x8269;
73    public static final int GL_DEBUG_TYPE_POP_GROUP                            = 0x826A;
74    public static final int GL_DEBUG_SEVERITY_NOTIFICATION                     = 0x826B;
75    public static final int GL_MAX_DEBUG_GROUP_STACK_DEPTH                     = 0x826C;
76    public static final int GL_DEBUG_GROUP_STACK_DEPTH                         = 0x826D;
77    public static final int GL_BUFFER                                          = 0x82E0;
78    public static final int GL_SHADER                                          = 0x82E1;
79    public static final int GL_PROGRAM                                         = 0x82E2;
80    public static final int GL_QUERY                                           = 0x82E3;
81    public static final int GL_PROGRAM_PIPELINE                                = 0x82E4;
82    public static final int GL_SAMPLER                                         = 0x82E6;
83    public static final int GL_MAX_LABEL_LENGTH                                = 0x82E8;
84    public static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS               = 0x886C;
85    public static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS            = 0x886D;
86    public static final int GL_GEOMETRY_SHADER_INVOCATIONS                     = 0x887F;
87    public static final int GL_GEOMETRY_VERTICES_OUT                           = 0x8916;
88    public static final int GL_GEOMETRY_INPUT_TYPE                             = 0x8917;
89    public static final int GL_GEOMETRY_OUTPUT_TYPE                            = 0x8918;
90    public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS                     = 0x8A2C;
91    public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS        = 0x8A32;
92    public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS                = 0x8C29;
93    public static final int GL_TEXTURE_BUFFER                                  = 0x8C2A;
94    public static final int GL_TEXTURE_BUFFER_BINDING                          = 0x8C2A;
95    public static final int GL_MAX_TEXTURE_BUFFER_SIZE                         = 0x8C2B;
96    public static final int GL_TEXTURE_BINDING_BUFFER                          = 0x8C2C;
97    public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING               = 0x8C2D;
98    public static final int GL_SAMPLE_SHADING                                  = 0x8C36;
99    public static final int GL_MIN_SAMPLE_SHADING_VALUE                        = 0x8C37;
100    public static final int GL_PRIMITIVES_GENERATED                            = 0x8C87;
101    public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED                  = 0x8DA7;
102    public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS            = 0x8DA8;
103    public static final int GL_SAMPLER_BUFFER                                  = 0x8DC2;
104    public static final int GL_INT_SAMPLER_BUFFER                              = 0x8DD0;
105    public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER                     = 0x8DD8;
106    public static final int GL_GEOMETRY_SHADER                                 = 0x8DD9;
107    public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS                 = 0x8DDF;
108    public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES                    = 0x8DE0;
109    public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS            = 0x8DE1;
110    public static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS    = 0x8E1E;
111    public static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F;
112    public static final int GL_FIRST_VERTEX_CONVENTION                         = 0x8E4D;
113    public static final int GL_LAST_VERTEX_CONVENTION                          = 0x8E4E;
114    public static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS                 = 0x8E5A;
115    public static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET               = 0x8E5B;
116    public static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET               = 0x8E5C;
117    public static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS              = 0x8E5D;
118    public static final int GL_PATCH_VERTICES                                  = 0x8E72;
119    public static final int GL_TESS_CONTROL_OUTPUT_VERTICES                    = 0x8E75;
120    public static final int GL_TESS_GEN_MODE                                   = 0x8E76;
121    public static final int GL_TESS_GEN_SPACING                                = 0x8E77;
122    public static final int GL_TESS_GEN_VERTEX_ORDER                           = 0x8E78;
123    public static final int GL_TESS_GEN_POINT_MODE                             = 0x8E79;
124    public static final int GL_ISOLINES                                        = 0x8E7A;
125    public static final int GL_FRACTIONAL_ODD                                  = 0x8E7B;
126    public static final int GL_FRACTIONAL_EVEN                                 = 0x8E7C;
127    public static final int GL_MAX_PATCH_VERTICES                              = 0x8E7D;
128    public static final int GL_MAX_TESS_GEN_LEVEL                              = 0x8E7E;
129    public static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS             = 0x8E7F;
130    public static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS          = 0x8E80;
131    public static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS            = 0x8E81;
132    public static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS         = 0x8E82;
133    public static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS              = 0x8E83;
134    public static final int GL_MAX_TESS_PATCH_COMPONENTS                       = 0x8E84;
135    public static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS        = 0x8E85;
136    public static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS           = 0x8E86;
137    public static final int GL_TESS_EVALUATION_SHADER                          = 0x8E87;
138    public static final int GL_TESS_CONTROL_SHADER                             = 0x8E88;
139    public static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS                 = 0x8E89;
140    public static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS              = 0x8E8A;
141    public static final int GL_TEXTURE_CUBE_MAP_ARRAY                          = 0x9009;
142    public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY                  = 0x900A;
143    public static final int GL_SAMPLER_CUBE_MAP_ARRAY                          = 0x900C;
144    public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW                   = 0x900D;
145    public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY                      = 0x900E;
146    public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY             = 0x900F;
147    public static final int GL_IMAGE_BUFFER                                    = 0x9051;
148    public static final int GL_IMAGE_CUBE_MAP_ARRAY                            = 0x9054;
149    public static final int GL_INT_IMAGE_BUFFER                                = 0x905C;
150    public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY                        = 0x905F;
151    public static final int GL_UNSIGNED_INT_IMAGE_BUFFER                       = 0x9067;
152    public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY               = 0x906A;
153    public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS                 = 0x90CB;
154    public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS              = 0x90CC;
155    public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS                     = 0x90CD;
156    public static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS              = 0x90D7;
157    public static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS          = 0x90D8;
158    public static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS       = 0x90D9;
159    public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY                    = 0x9102;
160    public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY            = 0x9105;
161    public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY                    = 0x910B;
162    public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY                = 0x910C;
163    public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY       = 0x910D;
164    public static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS                   = 0x9123;
165    public static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS                  = 0x9124;
166    public static final int GL_MAX_DEBUG_MESSAGE_LENGTH                        = 0x9143;
167    public static final int GL_MAX_DEBUG_LOGGED_MESSAGES                       = 0x9144;
168    public static final int GL_DEBUG_LOGGED_MESSAGES                           = 0x9145;
169    public static final int GL_DEBUG_SEVERITY_HIGH                             = 0x9146;
170    public static final int GL_DEBUG_SEVERITY_MEDIUM                           = 0x9147;
171    public static final int GL_DEBUG_SEVERITY_LOW                              = 0x9148;
172    public static final int GL_TEXTURE_BUFFER_OFFSET                           = 0x919D;
173    public static final int GL_TEXTURE_BUFFER_SIZE                             = 0x919E;
174    public static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT                 = 0x919F;
175    public static final int GL_MULTIPLY                                        = 0x9294;
176    public static final int GL_SCREEN                                          = 0x9295;
177    public static final int GL_OVERLAY                                         = 0x9296;
178    public static final int GL_DARKEN                                          = 0x9297;
179    public static final int GL_LIGHTEN                                         = 0x9298;
180    public static final int GL_COLORDODGE                                      = 0x9299;
181    public static final int GL_COLORBURN                                       = 0x929A;
182    public static final int GL_HARDLIGHT                                       = 0x929B;
183    public static final int GL_SOFTLIGHT                                       = 0x929C;
184    public static final int GL_DIFFERENCE                                      = 0x929E;
185    public static final int GL_EXCLUSION                                       = 0x92A0;
186    public static final int GL_HSL_HUE                                         = 0x92AD;
187    public static final int GL_HSL_SATURATION                                  = 0x92AE;
188    public static final int GL_HSL_COLOR                                       = 0x92AF;
189    public static final int GL_HSL_LUMINOSITY                                  = 0x92B0;
190    public static final int GL_PRIMITIVE_BOUNDING_BOX                          = 0x92BE;
191    public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS         = 0x92CD;
192    public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS      = 0x92CE;
193    public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS             = 0x92CF;
194    public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS                = 0x92D3;
195    public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS             = 0x92D4;
196    public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS                    = 0x92D5;
197    public static final int GL_DEBUG_OUTPUT                                    = 0x92E0;
198    public static final int GL_IS_PER_PATCH                                    = 0x92E7;
199    public static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER               = 0x9307;
200    public static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER            = 0x9308;
201    public static final int GL_REFERENCED_BY_GEOMETRY_SHADER                   = 0x9309;
202    public static final int GL_FRAMEBUFFER_DEFAULT_LAYERS                      = 0x9312;
203    public static final int GL_MAX_FRAMEBUFFER_LAYERS                          = 0x9317;
204    public static final int GL_MULTISAMPLE_LINE_WIDTH_RANGE                    = 0x9381;
205    public static final int GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY              = 0x9382;
206    public static final int GL_COMPRESSED_RGBA_ASTC_4x4                        = 0x93B0;
207    public static final int GL_COMPRESSED_RGBA_ASTC_5x4                        = 0x93B1;
208    public static final int GL_COMPRESSED_RGBA_ASTC_5x5                        = 0x93B2;
209    public static final int GL_COMPRESSED_RGBA_ASTC_6x5                        = 0x93B3;
210    public static final int GL_COMPRESSED_RGBA_ASTC_6x6                        = 0x93B4;
211    public static final int GL_COMPRESSED_RGBA_ASTC_8x5                        = 0x93B5;
212    public static final int GL_COMPRESSED_RGBA_ASTC_8x6                        = 0x93B6;
213    public static final int GL_COMPRESSED_RGBA_ASTC_8x8                        = 0x93B7;
214    public static final int GL_COMPRESSED_RGBA_ASTC_10x5                       = 0x93B8;
215    public static final int GL_COMPRESSED_RGBA_ASTC_10x6                       = 0x93B9;
216    public static final int GL_COMPRESSED_RGBA_ASTC_10x8                       = 0x93BA;
217    public static final int GL_COMPRESSED_RGBA_ASTC_10x10                      = 0x93BB;
218    public static final int GL_COMPRESSED_RGBA_ASTC_12x10                      = 0x93BC;
219    public static final int GL_COMPRESSED_RGBA_ASTC_12x12                      = 0x93BD;
220    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4                = 0x93D0;
221    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4                = 0x93D1;
222    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5                = 0x93D2;
223    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5                = 0x93D3;
224    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6                = 0x93D4;
225    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5                = 0x93D5;
226    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6                = 0x93D6;
227    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8                = 0x93D7;
228    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5               = 0x93D8;
229    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6               = 0x93D9;
230    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8               = 0x93DA;
231    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10              = 0x93DB;
232    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10              = 0x93DC;
233    public static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12              = 0x93DD;
234
235
236    native private static void _nativeClassInit();
237    static {
238        _nativeClassInit();
239    }
240
241    private GLES32() {}
242