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1 #region Copyright notice and license
2 // Protocol Buffers - Google's data interchange format
3 // Copyright 2008 Google Inc.  All rights reserved.
4 // https://developers.google.com/protocol-buffers/
5 //
6 // Redistribution and use in source and binary forms, with or without
7 // modification, are permitted provided that the following conditions are
8 // met:
9 //
10 //     * Redistributions of source code must retain the above copyright
11 // notice, this list of conditions and the following disclaimer.
12 //     * Redistributions in binary form must reproduce the above
13 // copyright notice, this list of conditions and the following disclaimer
14 // in the documentation and/or other materials provided with the
15 // distribution.
16 //     * Neither the name of Google Inc. nor the names of its
17 // contributors may be used to endorse or promote products derived from
18 // this software without specific prior written permission.
19 //
20 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
22 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
23 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
24 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
25 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
26 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
30 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 #endregion
32 
33 using System;
34 
35 namespace Google.Protobuf
36 {
37     /// <summary>
38     /// Provides a utility routine to copy small arrays much more quickly than Buffer.BlockCopy
39     /// </summary>
40     internal static class ByteArray
41     {
42         /// <summary>
43         /// The threshold above which you should use Buffer.BlockCopy rather than ByteArray.Copy
44         /// </summary>
45         private const int CopyThreshold = 12;
46 
47         /// <summary>
48         /// Determines which copy routine to use based on the number of bytes to be copied.
49         /// </summary>
Copy(byte[] src, int srcOffset, byte[] dst, int dstOffset, int count)50         internal static void Copy(byte[] src, int srcOffset, byte[] dst, int dstOffset, int count)
51         {
52             if (count > CopyThreshold)
53             {
54                 Buffer.BlockCopy(src, srcOffset, dst, dstOffset, count);
55             }
56             else
57             {
58                 int stop = srcOffset + count;
59                 for (int i = srcOffset; i < stop; i++)
60                 {
61                     dst[dstOffset++] = src[i];
62                 }
63             }
64         }
65 
66         /// <summary>
67         /// Reverses the order of bytes in the array
68         /// </summary>
Reverse(byte[] bytes)69         internal static void Reverse(byte[] bytes)
70         {
71             for (int first = 0, last = bytes.Length - 1; first < last; first++, last--)
72             {
73                 byte temp = bytes[first];
74                 bytes[first] = bytes[last];
75                 bytes[last] = temp;
76             }
77         }
78     }
79 }