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1 /*
2  * Copyright 2017, The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *     http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef WRAPPER_H
18 #define WRAPPER_H
19 
20 #include <stdint.h>
21 
22 namespace llvm {
23 class Module;
24 }
25 
26 namespace android {
27 namespace spirit {
28 
29 class Builder;
30 class Instruction;
31 class Module;
32 class Pass;
33 class VariableInst;
34 
35 // TODO: avoid exposing these methods while still unit testing them
36 void AddHeader(Module *m);
37 VariableInst *AddBuffer(Instruction *elementType, uint32_t binding, Builder &b,
38                         Module *m);
39 
40 bool AddWrapper(const char *name, const uint32_t signature,
41                 const uint32_t numInput, Builder &b, Module *m);
42 
43 // Find the LLVM generated buffer for all non-allocation glboal variables, and
44 // correctly decorate it and its type with annotations for binding numbers, etc.
45 bool DecorateGlobalBuffer(llvm::Module &M, Builder &b, Module *m);
46 
47 } // namespace spirit
48 } // namespace android
49 
50 namespace rs2spirv {
51 
52 android::spirit::Pass* CreateWrapperPass(const llvm::Module &LLVMModule);
53 
54 } // namespace rs2spirv
55 
56 #endif
57