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1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "VtsHalEvsTest"
18 
19 #include "FormatConvert.h"
20 
21 
22 // Round up to the nearest multiple of the given alignment value
23 template<unsigned alignment>
align(int value)24 int align(int value) {
25     static_assert((alignment && !(alignment & (alignment - 1))),
26                   "alignment must be a power of 2");
27 
28     unsigned mask = alignment - 1;
29     return (value + mask) & ~mask;
30 }
31 
32 
33 // Limit the given value to the provided range.  :)
clamp(float v,float min,float max)34 static inline float clamp(float v, float min, float max) {
35     if (v < min) return min;
36     if (v > max) return max;
37     return v;
38 }
39 
40 
yuvToRgbx(const unsigned char Y,const unsigned char Uin,const unsigned char Vin,bool bgrxFormat=false)41 static uint32_t yuvToRgbx(const unsigned char Y, const unsigned char Uin, const unsigned char Vin,
42                           bool bgrxFormat = false) {
43     // Don't use this if you want to see the best performance.  :)
44     // Better to do this in a pixel shader if we really have to, but on actual
45     // embedded hardware we expect to be able to texture directly from the YUV data
46     float U = Uin - 128.0f;
47     float V = Vin - 128.0f;
48 
49     float Rf = Y + 1.140f*V;
50     float Gf = Y - 0.395f*U - 0.581f*V;
51     float Bf = Y + 2.032f*U;
52     unsigned char R = (unsigned char)clamp(Rf, 0.0f, 255.0f);
53     unsigned char G = (unsigned char)clamp(Gf, 0.0f, 255.0f);
54     unsigned char B = (unsigned char)clamp(Bf, 0.0f, 255.0f);
55 
56     if (!bgrxFormat) {
57         return (R      ) |
58                (G <<  8) |
59                (B << 16) |
60                0xFF000000;  // Fill the alpha channel with ones
61     } else {
62         return (R << 16) |
63                (G <<  8) |
64                (B      ) |
65                0xFF000000;  // Fill the alpha channel with ones
66     }
67 }
68 
69 
copyNV21toRGB32(unsigned width,unsigned height,uint8_t * src,uint32_t * dst,unsigned dstStridePixels,bool bgrxFormat)70 void copyNV21toRGB32(unsigned width, unsigned height,
71                      uint8_t* src,
72                      uint32_t* dst, unsigned dstStridePixels,
73                      bool bgrxFormat)
74 {
75     // The NV21 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 interleaved
76     // U/V array.  It assumes an even width and height for the overall image, and a horizontal
77     // stride that is an even multiple of 16 bytes for both the Y and UV arrays.
78     unsigned strideLum = align<16>(width);
79     unsigned sizeY = strideLum * height;
80     unsigned strideColor = strideLum;   // 1/2 the samples, but two interleaved channels
81     unsigned offsetUV = sizeY;
82 
83     uint8_t* srcY = src;
84     uint8_t* srcUV = src+offsetUV;
85 
86     for (unsigned r = 0; r < height; r++) {
87         // Note that we're walking the same UV row twice for even/odd luminance rows
88         uint8_t* rowY  = srcY  + r*strideLum;
89         uint8_t* rowUV = srcUV + (r/2 * strideColor);
90 
91         uint32_t* rowDest = dst + r*dstStridePixels;
92 
93         for (unsigned c = 0; c < width; c++) {
94             unsigned uCol = (c & ~1);   // uCol is always even and repeats 1:2 with Y values
95             unsigned vCol = uCol | 1;   // vCol is always odd
96             rowDest[c] = yuvToRgbx(rowY[c], rowUV[uCol], rowUV[vCol], bgrxFormat);
97         }
98     }
99 }
100 
101 
copyYV12toRGB32(unsigned width,unsigned height,uint8_t * src,uint32_t * dst,unsigned dstStridePixels,bool bgrxFormat)102 void copyYV12toRGB32(unsigned width, unsigned height,
103                      uint8_t* src,
104                      uint32_t* dst, unsigned dstStridePixels,
105                      bool bgrxFormat)
106 {
107     // The YV12 format provides a Y array of 8bit values, followed by a 1/2 x 1/2 U array, followed
108     // by another 1/2 x 1/2 V array.  It assumes an even width and height for the overall image,
109     // and a horizontal stride that is an even multiple of 16 bytes for each of the Y, U,
110     // and V arrays.
111     unsigned strideLum = align<16>(width);
112     unsigned sizeY = strideLum * height;
113     unsigned strideColor = align<16>(strideLum/2);
114     unsigned sizeColor = strideColor * height/2;
115     unsigned offsetU = sizeY;
116     unsigned offsetV = sizeY + sizeColor;
117 
118     uint8_t* srcY = src;
119     uint8_t* srcU = src+offsetU;
120     uint8_t* srcV = src+offsetV;
121 
122     for (unsigned r = 0; r < height; r++) {
123         // Note that we're walking the same U and V rows twice for even/odd luminance rows
124         uint8_t* rowY = srcY + r*strideLum;
125         uint8_t* rowU = srcU + (r/2 * strideColor);
126         uint8_t* rowV = srcV + (r/2 * strideColor);
127 
128         uint32_t* rowDest = dst + r*dstStridePixels;
129 
130         for (unsigned c = 0; c < width; c++) {
131             rowDest[c] = yuvToRgbx(rowY[c], rowU[c], rowV[c], bgrxFormat);
132         }
133     }
134 }
135 
136 
copyYUYVtoRGB32(unsigned width,unsigned height,uint8_t * src,unsigned srcStridePixels,uint32_t * dst,unsigned dstStridePixels,bool bgrxFormat)137 void copyYUYVtoRGB32(unsigned width, unsigned height,
138                      uint8_t* src, unsigned srcStridePixels,
139                      uint32_t* dst, unsigned dstStridePixels,
140                      bool bgrxFormat)
141 {
142     uint32_t* srcWords = (uint32_t*)src;
143 
144     const int srcRowPadding32 = srcStridePixels/2 - width/2;  // 2 bytes per pixel, 4 bytes per word
145     const int dstRowPadding32 = dstStridePixels   - width;    // 4 bytes per pixel, 4 bytes per word
146 
147     for (unsigned r = 0; r < height; r++) {
148         for (unsigned c = 0; c < width/2; c++) {
149             // Note:  we're walking two pixels at a time here (even/odd)
150             uint32_t srcPixel = *srcWords++;
151 
152             uint8_t Y1 = (srcPixel)       & 0xFF;
153             uint8_t U  = (srcPixel >> 8)  & 0xFF;
154             uint8_t Y2 = (srcPixel >> 16) & 0xFF;
155             uint8_t V  = (srcPixel >> 24) & 0xFF;
156 
157             // On the RGB output, we're writing one pixel at a time
158             *(dst+0) = yuvToRgbx(Y1, U, V, bgrxFormat);
159             *(dst+1) = yuvToRgbx(Y2, U, V, bgrxFormat);
160             dst += 2;
161         }
162 
163         // Skip over any extra data or end of row alignment padding
164         srcWords += srcRowPadding32;
165         dst += dstRowPadding32;
166     }
167 }
168 
169 
copyNV21toBGR32(unsigned width,unsigned height,uint8_t * src,uint32_t * dst,unsigned dstStridePixels)170 void copyNV21toBGR32(unsigned width, unsigned height,
171                      uint8_t* src,
172                      uint32_t* dst, unsigned dstStridePixels)
173 {
174     return copyNV21toRGB32(width, height, src, dst, dstStridePixels, true);
175 }
176 
177 
copyYV12toBGR32(unsigned width,unsigned height,uint8_t * src,uint32_t * dst,unsigned dstStridePixels)178 void copyYV12toBGR32(unsigned width, unsigned height,
179                      uint8_t* src,
180                      uint32_t* dst, unsigned dstStridePixels)
181 {
182     return copyYV12toRGB32(width, height, src, dst, dstStridePixels, true);
183 }
184 
185 
copyYUYVtoBGR32(unsigned width,unsigned height,uint8_t * src,unsigned srcStridePixels,uint32_t * dst,unsigned dstStridePixels)186 void copyYUYVtoBGR32(unsigned width, unsigned height,
187                      uint8_t* src, unsigned srcStridePixels,
188                      uint32_t* dst, unsigned dstStridePixels)
189 {
190     return copyYUYVtoRGB32(width, height, src, srcStridePixels, dst, dstStridePixels, true);
191 }
192 
193 
copyMatchedInterleavedFormats(unsigned width,unsigned height,void * src,unsigned srcStridePixels,void * dst,unsigned dstStridePixels,unsigned pixelSize)194 void copyMatchedInterleavedFormats(unsigned width, unsigned height,
195                                    void* src, unsigned srcStridePixels,
196                                    void* dst, unsigned dstStridePixels,
197                                    unsigned pixelSize) {
198     for (unsigned row = 0; row < height; row++) {
199         // Copy the entire row of pixel data
200         memcpy(dst, src, width * pixelSize);
201 
202         // Advance to the next row (keeping in mind that stride here is in units of pixels)
203         src = (uint8_t*)src + srcStridePixels * pixelSize;
204         dst = (uint8_t*)dst + dstStridePixels * pixelSize;
205     }
206 }
207