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1 /*
2  * Copyright (C) 2013 Google Inc.
3  * Licensed to The Android Open Source Project.
4  *
5  * Licensed under the Apache License, Version 2.0 (the "License");
6  * you may not use this file except in compliance with the License.
7  * You may obtain a copy of the License at
8  *
9  *      http://www.apache.org/licenses/LICENSE-2.0
10  *
11  * Unless required by applicable law or agreed to in writing, software
12  * distributed under the License is distributed on an "AS IS" BASIS,
13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14  * See the License for the specific language governing permissions and
15  * limitations under the License.
16  */
17 
18 package com.android.mail.ui;
19 
20 import android.animation.ValueAnimator;
21 import android.content.Context;
22 import android.content.res.TypedArray;
23 import android.graphics.Canvas;
24 import android.graphics.Paint;
25 import android.graphics.drawable.GradientDrawable;
26 import android.util.AttributeSet;
27 import android.view.View;
28 import android.view.animation.Interpolator;
29 
30 import com.android.mail.R;
31 
32 /**
33  * Procedurally-drawn version of a horizontal indeterminate progress bar. Draws faster and more
34  * frequently (by making use of the animation timer), requires minimal memory overhead, and allows
35  * some configuration via attributes:
36  * <ul>
37  * <li>barColor (color attribute for the bar's solid color)
38  * <li>barHeight (dimension attribute for the height of the solid progress bar)
39  * <li>detentWidth (dimension attribute for the width of each transparent detent in the bar)
40  * </ul>
41  * <p>
42  * This progress bar has no intrinsic height, so you must declare it with one explicitly. (It will
43  * use the given height as the bar's shadow height.)
44  */
45 public class ButteryProgressBar extends View {
46 
47     private final GradientDrawable mShadow;
48     private final ValueAnimator mAnimator;
49 
50     private final Paint mPaint = new Paint();
51 
52     private final int mBarColor;
53     private final int mSolidBarHeight;
54     private final int mSolidBarDetentWidth;
55 
56     private final float mDensity;
57 
58     private int mSegmentCount;
59 
60     /**
61      * The baseline width that the other constants below are optimized for.
62      */
63     private static final int BASE_WIDTH_DP = 300;
64     /**
65      * A reasonable animation duration for the given width above. It will be weakly scaled up and
66      * down for wider and narrower widths, respectively-- the goal is to provide a relatively
67      * constant detent velocity.
68      */
69     private static final int BASE_DURATION_MS = 500;
70     /**
71      * A reasonable number of detents for the given width above. It will be weakly scaled up and
72      * down for wider and narrower widths, respectively.
73      */
74     private static final int BASE_SEGMENT_COUNT = 5;
75 
76     private static final int DEFAULT_BAR_HEIGHT_DP = 4;
77     private static final int DEFAULT_DETENT_WIDTH_DP = 3;
78 
ButteryProgressBar(Context c)79     public ButteryProgressBar(Context c) {
80         this(c, null);
81     }
82 
ButteryProgressBar(Context c, AttributeSet attrs)83     public ButteryProgressBar(Context c, AttributeSet attrs) {
84         super(c, attrs);
85 
86         mDensity = c.getResources().getDisplayMetrics().density;
87 
88         final TypedArray ta = c.obtainStyledAttributes(attrs, R.styleable.ButteryProgressBar);
89         try {
90             mBarColor = ta.getColor(R.styleable.ButteryProgressBar_barColor,
91                     c.getResources().getColor(android.R.color.holo_blue_light));
92             mSolidBarHeight = ta.getDimensionPixelSize(
93                     R.styleable.ButteryProgressBar_barHeight,
94                     Math.round(DEFAULT_BAR_HEIGHT_DP * mDensity));
95             mSolidBarDetentWidth = ta.getDimensionPixelSize(
96                     R.styleable.ButteryProgressBar_detentWidth,
97                     Math.round(DEFAULT_DETENT_WIDTH_DP * mDensity));
98         } finally {
99             ta.recycle();
100         }
101 
102         mAnimator = new ValueAnimator();
103         mAnimator.setFloatValues(1.0f, 2.0f);
104         mAnimator.setRepeatCount(ValueAnimator.INFINITE);
105         mAnimator.setInterpolator(new ExponentialInterpolator());
106         mAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
107 
108             @Override
109             public void onAnimationUpdate(ValueAnimator animation) {
110                 invalidate();
111             }
112 
113         });
114 
115         mPaint.setColor(mBarColor);
116 
117         mShadow = new GradientDrawable(GradientDrawable.Orientation.TOP_BOTTOM,
118                 new int[]{(mBarColor & 0x00ffffff) | 0x22000000, 0});
119     }
120 
121     @Override
onLayout(boolean changed, int left, int top, int right, int bottom)122     protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
123         if (changed) {
124             final int w = getWidth();
125 
126             mShadow.setBounds(0, mSolidBarHeight, w, getHeight() - mSolidBarHeight);
127 
128             final float widthMultiplier = w / mDensity / BASE_WIDTH_DP;
129             // simple scaling by width is too aggressive, so dampen it first
130             final float durationMult = 0.3f * (widthMultiplier - 1) + 1;
131             final float segmentMult = 0.1f * (widthMultiplier - 1) + 1;
132             mAnimator.setDuration((int) (BASE_DURATION_MS * durationMult));
133             mSegmentCount = (int) (BASE_SEGMENT_COUNT * segmentMult);
134         }
135     }
136 
137     @Override
onDraw(Canvas canvas)138     protected void onDraw(Canvas canvas) {
139         if (!mAnimator.isStarted()) {
140             return;
141         }
142 
143         mShadow.draw(canvas);
144 
145         final float val = (Float) mAnimator.getAnimatedValue();
146 
147         final int w = getWidth();
148         // Because the left-most segment doesn't start all the way on the left, and because it moves
149         // towards the right as it animates, we need to offset all drawing towards the left. This
150         // ensures that the left-most detent starts at the left origin, and that the left portion
151         // is never blank as the animation progresses towards the right.
152         final int offset = w >> mSegmentCount - 1;
153         // segments are spaced at half-width, quarter, eighth (powers-of-two). to maintain a smooth
154         // transition between segments, we used a power-of-two interpolator.
155         for (int i = 0; i < mSegmentCount; i++) {
156             final float l = val * (w >> (i + 1));
157             final float r = (i == 0) ? w + offset : l * 2;
158             canvas.drawRect(l + mSolidBarDetentWidth - offset, 0, r - offset, mSolidBarHeight,
159                     mPaint);
160         }
161     }
162 
163     @Override
onAttachedToWindow()164     protected void onAttachedToWindow() {
165         super.onAttachedToWindow();
166         start();
167     }
168 
169     @Override
onDetachedFromWindow()170     protected void onDetachedFromWindow() {
171         super.onDetachedFromWindow();
172         stop();
173     }
174 
175     @Override
onVisibilityChanged(View changedView, int visibility)176     protected void onVisibilityChanged(View changedView, int visibility) {
177         super.onVisibilityChanged(changedView, visibility);
178 
179         if (visibility == VISIBLE) {
180             start();
181         } else {
182             stop();
183         }
184     }
185 
start()186     private void start() {
187         if (getVisibility() != VISIBLE) {
188             return;
189         }
190         mAnimator.start();
191     }
192 
stop()193     private void stop() {
194         mAnimator.cancel();
195     }
196 
197     private static class ExponentialInterpolator implements Interpolator {
198 
199         @Override
getInterpolation(float input)200         public float getInterpolation(float input) {
201             return (float) Math.pow(2.0, input) - 1;
202         }
203 
204     }
205 
206 }
207