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1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package com.android.dreams.phototable;
18 
19 import android.view.animation.DecelerateInterpolator;
20 import android.view.animation.Interpolator;
21 import android.view.animation.LinearInterpolator;
22 
23 /**
24  * An interpolator where the rate of change starts out quickly and
25  * and then decelerates.
26  *
27  */
28 public class SoftLandingInterpolator implements Interpolator {
29     private final LinearInterpolator fly;
30     private final DecelerateInterpolator slide;
31     private final float mI;
32     private final float mO;
33     private final float upperRange;
34     private final float bottom;
35     private final float top;
36 
SoftLandingInterpolator(float i, float o)37     public SoftLandingInterpolator(float i, float o) {
38         fly = new LinearInterpolator();
39         slide = new  DecelerateInterpolator();
40         mI = i;
41         mO = o;
42         final float epsilon = Math.min(mI / 2f, (1f - mI) / 2f);
43         bottom = mI - epsilon;
44         top = mI + epsilon;
45         upperRange = 1f - bottom;
46     }
47 
getInterpolation(float input)48     public float getInterpolation(float input) {
49         final float f = fly.getInterpolation(input / upperRange) * mO;
50         final float s = slide.getInterpolation((input - bottom) / upperRange) * (1f - mO) + mO;
51 
52         float value;
53         if (input < bottom) {
54             value = f;
55         } else if (input < top) {
56             final float alpha = (input - bottom) / (top - bottom);
57             value = (1f - alpha) * f + alpha * s;
58         } else {
59             value = s;
60         }
61 
62         return value;
63     }
64 }
65