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1 /*
2  * Copyright (C) 2017 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "StreamHandler.h"
18 
19 #include <stdio.h>
20 #include <string.h>
21 
22 #include <log/log.h>
23 #include <cutils/native_handle.h>
24 
25 
StreamHandler(android::sp<IEvsCamera> pCamera)26 StreamHandler::StreamHandler(android::sp <IEvsCamera> pCamera) :
27     mCamera(pCamera)
28 {
29     // We rely on the camera having at least two buffers available since we'll hold one and
30     // expect the camera to be able to capture a new image in the background.
31     pCamera->setMaxFramesInFlight(2);
32 }
33 
34 
shutdown()35 void StreamHandler::shutdown()
36 {
37     // Make sure we're not still streaming
38     blockingStopStream();
39 
40     // At this point, the receiver thread is no longer running, so we can safely drop
41     // our remote object references so they can be freed
42     mCamera = nullptr;
43 }
44 
45 
startStream()46 bool StreamHandler::startStream() {
47     std::unique_lock<std::mutex> lock(mLock);
48 
49     if (!mRunning) {
50         // Tell the camera to start streaming
51         Return <EvsResult> result = mCamera->startVideoStream(this);
52         if (result != EvsResult::OK) {
53             return false;
54         }
55 
56         // Mark ourselves as running
57         mRunning = true;
58     }
59 
60     return true;
61 }
62 
63 
asyncStopStream()64 void StreamHandler::asyncStopStream() {
65     // Tell the camera to stop streaming.
66     // This will result in a null frame being delivered when the stream actually stops.
67     mCamera->stopVideoStream();
68 }
69 
70 
blockingStopStream()71 void StreamHandler::blockingStopStream() {
72     // Tell the stream to stop
73     asyncStopStream();
74 
75     // Wait until the stream has actually stopped
76     std::unique_lock<std::mutex> lock(mLock);
77     if (mRunning) {
78         mSignal.wait(lock, [this]() { return !mRunning; });
79     }
80 }
81 
82 
isRunning()83 bool StreamHandler::isRunning() {
84     std::unique_lock<std::mutex> lock(mLock);
85     return mRunning;
86 }
87 
88 
newFrameAvailable()89 bool StreamHandler::newFrameAvailable() {
90     std::unique_lock<std::mutex> lock(mLock);
91     return (mReadyBuffer >= 0);
92 }
93 
94 
getNewFrame()95 const BufferDesc& StreamHandler::getNewFrame() {
96     std::unique_lock<std::mutex> lock(mLock);
97 
98     if (mHeldBuffer >= 0) {
99         ALOGE("Ignored call for new frame while still holding the old one.");
100     } else {
101         if (mReadyBuffer < 0) {
102             ALOGE("Returning invalid buffer because we don't have any.  Call newFrameAvailable first?");
103             mReadyBuffer = 0;   // This is a lie!
104         }
105 
106         // Move the ready buffer into the held position, and clear the ready position
107         mHeldBuffer = mReadyBuffer;
108         mReadyBuffer = -1;
109     }
110 
111     return mBuffers[mHeldBuffer];
112 }
113 
114 
doneWithFrame(const BufferDesc & buffer)115 void StreamHandler::doneWithFrame(const BufferDesc& buffer) {
116     std::unique_lock<std::mutex> lock(mLock);
117 
118     // We better be getting back the buffer we original delivered!
119     if ((mHeldBuffer < 0) || (buffer.bufferId != mBuffers[mHeldBuffer].bufferId)) {
120         ALOGE("StreamHandler::doneWithFrame got an unexpected buffer!");
121     }
122 
123     // Send the buffer back to the underlying camera
124     mCamera->doneWithFrame(mBuffers[mHeldBuffer]);
125 
126     // Clear the held position
127     mHeldBuffer = -1;
128 }
129 
130 
deliverFrame(const BufferDesc & buffer)131 Return<void> StreamHandler::deliverFrame(const BufferDesc& buffer) {
132     ALOGD("Received a frame from the camera (%p)", buffer.memHandle.getNativeHandle());
133 
134     // Take the lock to protect our frame slots and running state variable
135     {
136         std::unique_lock <std::mutex> lock(mLock);
137 
138         if (buffer.memHandle.getNativeHandle() == nullptr) {
139             // Signal that the last frame has been received and the stream is stopped
140             mRunning = false;
141         } else {
142             // Do we already have a "ready" frame?
143             if (mReadyBuffer >= 0) {
144                 // Send the previously saved buffer back to the camera unused
145                 mCamera->doneWithFrame(mBuffers[mReadyBuffer]);
146 
147                 // We'll reuse the same ready buffer index
148             } else if (mHeldBuffer >= 0) {
149                 // The client is holding a buffer, so use the other slot for "on deck"
150                 mReadyBuffer = 1 - mHeldBuffer;
151             } else {
152                 // This is our first buffer, so just pick a slot
153                 mReadyBuffer = 0;
154             }
155 
156             // Save this frame until our client is interested in it
157             mBuffers[mReadyBuffer] = buffer;
158         }
159     }
160 
161     // Notify anybody who cares that things have changed
162     mSignal.notify_all();
163 
164     return Void();
165 }
166