• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1Copyright (C) 2009 The Android Open Source Project
2
3Licensed under the Apache License, Version 2.0 (the "License");
4you may not use this file except in compliance with the License.
5You may obtain a copy of the License at
6
7     http://www.apache.org/licenses/LICENSE-2.0
8
9Unless required by applicable law or agreed to in writing, software
10distributed under the License is distributed on an "AS IS" BASIS,
11WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12See the License for the specific language governing permissions and
13limitations under the License.
14
15
16Subject: How to build an Android SDK & ADT Eclipse plugin.
17Date:    2009/03/27
18Updated: 2015/09/09
19
20
21Table of content:
22  0- License
23  1- Foreword
24  2- Building an SDK for MacOS and Linux
25  3- Building an SDK for Windows
26  4- Building an ADT plugin for Eclipse
27  5- Conclusion
28
29
30
31----------
320- License
33----------
34
35 Copyright (C) 2009 The Android Open Source Project
36
37 Licensed under the Apache License, Version 2.0 (the "License");
38 you may not use this file except in compliance with the License.
39 You may obtain a copy of the License at
40
41      http://www.apache.org/licenses/LICENSE-2.0
42
43 Unless required by applicable law or agreed to in writing, software
44 distributed under the License is distributed on an "AS IS" BASIS,
45 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
46 See the License for the specific language governing permissions and
47 limitations under the License.
48
49
50
51-----------
521- Foreword
53-----------
54
55This document explains how to build the Android SDK and the ADT Eclipse plugin.
56
57It is designed for advanced users which are proficient with command-line
58operations and know how to setup the pre-required software.
59
60Basically it's not trivial yet when done right it's not that complicated.
61
62
63
64--------------------------------------
652- Building an SDK for MacOS and Linux
66--------------------------------------
67
68First, setup your development environment and get the Android source code from
69git as explained here:
70
71  http://source.android.com/source/download.html
72
73For example for the cupcake branch:
74
75  $ mkdir ~/my-android-git
76  $ cd ~/my-android-git
77  $ repo init -u https://android.googlesource.com/platform/manifest -b master -g all,-notdefault,tools
78  $ repo sync
79
80Then once you have all the source, simply build the SDK using:
81
82  $ cd ~/my-android-git
83  $ . build/envsetup.sh
84  $ lunch sdk-eng
85  $ make sdk
86
87This will take a while, maybe between 20 minutes and several hours depending on
88your machine. After a while you'll see this in the output:
89
90  Package SDK: out/host/darwin-x86/sdk/android-sdk_eng.<build-id>_mac-x86.zip
91
92Some options:
93
94- Depending on your machine you can tell 'make' to build more things in
95  parallel, e.g. if you have a dual core, use "make -j4 sdk" to build faster.
96
97- You can define "BUILD_NUMBER" to control the build identifier that gets
98  incorporated in the resulting archive. The default is to use your username.
99  One suggestion is to include the date, e.g.:
100
101  $ export BUILD_NUMBER=${USER}-`date +%Y%m%d-%H%M%S`
102
103  There are certain characters you should avoid in the build number, typically
104  everything that might confuse 'make' or your shell. So for example avoid
105  punctuation and characters like $ & : / \ < > , and .
106
107
108
109------------------------------
1103- Building an SDK for Windows
111------------------------------
112
113Full Windows SDK builds are now only supported on Linux -- most of the
114framework is not designed to be built on Windows so technically the Windows
115SDK is build on top of a Linux SDK where a few binaries are replaced. So it
116cannot be built on Windows, and it cannot be built on Mac, only on Linux.
117
118I'll repeat this again because it's important:
119
120  To build the Android SDK for Windows, you need to use a *Linux* box.
121
122
123A- Pre-requisites
124-----------------
125
126Before you can even think of building the Android SDK for Windows, you need to
127perform the steps from section "2- Building an SDK for MacOS and Linux" above:
128setup and build a regular Linux SDK. Once this working, please continue here.
129
130Under Ubuntu, you will need the following extra packages:
131
132$ sudo apt-get install tofrodos
133
134tofrodos adds a unix2dos command
135
136
137B- Building
138-----------
139
140To build, perform the following steps:
141
142$ . build/envsetup.sh
143$ lunch sdk-eng
144$ make win_sdk
145
146Note that this will build both a Linux SDK then a Windows SDK.
147The result is located at
148   out/host/windows/sdk/android-sdk_eng.${USER}_windows/
149
150
151C- Building just the tools
152--------------------------------------
153
154You can also build isolated windows tools directly on Linux without building
155the full SDK.
156
157To build, perform the following steps:
158
159  $ cd ~/my-android-git
160  $ . build/envsetup.sh
161  $ lunch sdk-eng
162  $ make winsdk-tools
163
164A specific tool can be built using:
165
166  $ make host_cross_adb
167
168Then the binaries are located at
169  out/host/windows-x86/bin/adb.exe
170
171
172-------------------------------------
1734- Building an ADT plugin for Eclipse
174-------------------------------------
175
176We've simplified the steps here.
177It used to be that you'd have to download a specific version of
178Eclipse and install it at a special location. That's not needed
179anymore.
180
181Instead you just change directories to your git repository and invoke the
182build script by giving it a destination directory and an optional build number:
183
184  $ mkdir ~/mysdk
185  $ cd ~/my-android-git   # <-- this is where you did your "repo sync"
186  $ sdk/eclipse/scripts/build_server.sh ~/mysdk $USER
187
188
189The first argument is the destination directory. It must be absolute. Do not
190give a relative destination directory such as "../mysdk" -- this would make the
191Eclipse build fail with a cryptic message:
192
193  BUILD SUCCESSFUL
194  Total time: 1 minute 5 seconds
195  **** Package in ../mysdk
196  Error: Build failed to produce ../mysdk/android-eclipse
197  Aborting
198
199The second argument is the build "number". The example used "$USER" but it
200really is a free identifier of your choice. It cannot contain spaces nor
201periods (dashes are ok.) If the build number is missing, a build timestamp will
202be used instead in the filename.
203
204The build should take something like 5-10 minutes.
205
206
207When the build succeeds, you'll see something like this at the end of the
208output:
209
210  ZIP of Update site available at ~/mysdk/android-eclipse-v200903272328.zip
211or
212  ZIP of Update site available at ~/mysdk/android-eclipse-<buildnumber>.zip
213
214When you load the plugin in Eclipse, its feature and plugin name will look like
215"com.android.ide.eclipse.adt_0.9.0.v200903272328-<buildnumber>.jar". The
216internal plugin ID is always composed of the package, the build timestamp and
217then your own build identifier (a.k.a. the "build number"), if provided. This
218means successive builds with the same build identifier are incremental and
219Eclipse will know how to update to more recent ones.
220
221
222
223-------------
2245- Conclusion
225-------------
226
227This completes the howto guide on building your own SDK and ADT plugin.
228Feedback is welcome on the public Android Open Source forums:
229  http://source.android.com/discuss
230
231If you are upgrading from a pre-cupcake to a cupcake or later SDK please read
232the accompanying document "howto_use_cupcake_sdk.txt".
233
234-end-
235
236