Lines Matching refs:floatV
300 float floatV[4*4]; // At most mat4. \note Matrices here are column-major. member
309 float floatV[4]; member
569 result.val.floatV[i] = sampler.val.samplerV.fillColor.floatV[i]; in getSamplerFillValue()
580 result.val.floatV[0] = sampler.val.samplerV.fillColor.floatV[0]; in getSamplerFillValue()
616 result.val.floatV[i*cols + j] = original.val.floatV[j*rows + i]; in getTransposeMatrix()
635 result << de::floatToString(value.val.floatV[i], 2); in shaderVarValueStr()
668 result << de::floatToString(value.val.floatV[i], 2); in apiVarValueStr()
698 result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f); in generateRandomVarValue()
727 … case glu::TYPE_FLOAT: result.val.samplerV.fillColor.floatV[i] = rnd.getFloat(0.0f, 1.0f); break; in generateRandomVarValue()
750 result.val.floatV[i] = 0.0f; in generateZeroVarValue()
779 case glu::TYPE_FLOAT: result.val.samplerV.fillColor.floatV[i] = 0.12f * (float)i; break; in generateZeroVarValue()
803 if (de::abs(a.val.floatV[i] - b.val.floatV[i]) >= floatThreshold) in apiVarValueEquals()
875 result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f); in getRandomBoolRepresentation()
876 if (result.val.floatV[i] == 0.0f) in getRandomBoolRepresentation()
877 result.val.floatV[i] = 1.0f; in getRandomBoolRepresentation()
880 result.val.floatV[i] = 0; in getRandomBoolRepresentation()
1400 const tcu::Vec4 color = vec4FromPtr(&value.val.samplerV.fillColor.floatV[0]); in setupTexture()
1735 DE_STATIC_ASSERT(sizeof(GLfloat) == sizeof(value.val.floatV[0])); in getUniforms()
1738 GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0])); in getUniforms()
1759 GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0])); in getUniforms()
1761 value.val.boolV[i] = value.val.floatV[i] != 0.0f; in getUniforms()
1813 CHECK_UNIFORM(floatV, 0.0f); in checkUniformDefaultValues()
1903 const float* const ptr = &valuesToAssign[0].val.floatV[0]; in assignUniforms()
1919 buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize]; in assignUniforms()
1939 buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize]; in assignUniforms()