1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 3.0 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Uniform API tests.
22 *
23 * \todo [2013-02-26 nuutti] Much duplication between this and ES2.
24 * Utilities to glshared?
25 *//*--------------------------------------------------------------------*/
26
27 #include "es3fUniformApiTests.hpp"
28 #include "gluCallLogWrapper.hpp"
29 #include "gluShaderProgram.hpp"
30 #include "gluVarType.hpp"
31 #include "gluPixelTransfer.hpp"
32 #include "gluTextureUtil.hpp"
33 #include "gluTexture.hpp"
34 #include "tcuRenderTarget.hpp"
35 #include "tcuTestLog.hpp"
36 #include "tcuSurface.hpp"
37 #include "tcuCommandLine.hpp"
38 #include "deRandom.hpp"
39 #include "deStringUtil.hpp"
40 #include "deString.h"
41 #include "deSharedPtr.hpp"
42 #include "deMemory.h"
43
44 #include "glwEnums.hpp"
45 #include "glwFunctions.hpp"
46
47 #include <set>
48 #include <cstring>
49
50 using namespace glw;
51
52 namespace deqp
53 {
54 namespace gles3
55 {
56 namespace Functional
57 {
58
59 using std::vector;
60 using std::string;
61 using tcu::TestLog;
62 using tcu::ScopedLogSection;
63 using glu::ShaderProgram;
64 using glu::StructType;
65 using de::Random;
66 using de::SharedPtr;
67
68 typedef bool (* dataTypePredicate)(glu::DataType);
69
70 static const int MAX_RENDER_WIDTH = 32;
71 static const int MAX_RENDER_HEIGHT = 32;
72 static const int MAX_NUM_SAMPLER_UNIFORMS = 16;
73
74 static const glu::DataType s_testDataTypes[] =
75 {
76 glu::TYPE_FLOAT,
77 glu::TYPE_FLOAT_VEC2,
78 glu::TYPE_FLOAT_VEC3,
79 glu::TYPE_FLOAT_VEC4,
80 glu::TYPE_FLOAT_MAT2,
81 glu::TYPE_FLOAT_MAT2X3,
82 glu::TYPE_FLOAT_MAT2X4,
83 glu::TYPE_FLOAT_MAT3X2,
84 glu::TYPE_FLOAT_MAT3,
85 glu::TYPE_FLOAT_MAT3X4,
86 glu::TYPE_FLOAT_MAT4X2,
87 glu::TYPE_FLOAT_MAT4X3,
88 glu::TYPE_FLOAT_MAT4,
89
90 glu::TYPE_INT,
91 glu::TYPE_INT_VEC2,
92 glu::TYPE_INT_VEC3,
93 glu::TYPE_INT_VEC4,
94
95 glu::TYPE_UINT,
96 glu::TYPE_UINT_VEC2,
97 glu::TYPE_UINT_VEC3,
98 glu::TYPE_UINT_VEC4,
99
100 glu::TYPE_BOOL,
101 glu::TYPE_BOOL_VEC2,
102 glu::TYPE_BOOL_VEC3,
103 glu::TYPE_BOOL_VEC4,
104
105 glu::TYPE_SAMPLER_2D,
106 glu::TYPE_SAMPLER_CUBE
107 // \note We don't test all sampler types here.
108 };
109
getGLInt(const glw::Functions & funcs,const deUint32 name)110 static inline int getGLInt (const glw::Functions& funcs, const deUint32 name)
111 {
112 int val = -1;
113 funcs.getIntegerv(name, &val);
114 return val;
115 }
116
vec4FromPtr(const float * const ptr)117 static inline tcu::Vec4 vec4FromPtr (const float* const ptr)
118 {
119 tcu::Vec4 result;
120 for (int i = 0; i < 4; i++)
121 result[i] = ptr[i];
122 return result;
123 }
124
beforeLast(const string & str,const char c)125 static inline string beforeLast (const string& str, const char c)
126 {
127 return str.substr(0, str.find_last_of(c));
128 }
129
fillWithColor(const tcu::PixelBufferAccess & access,const tcu::Vec4 & color)130 static inline void fillWithColor (const tcu::PixelBufferAccess& access, const tcu::Vec4& color)
131 {
132 for (int z = 0; z < access.getDepth(); z++)
133 for (int y = 0; y < access.getHeight(); y++)
134 for (int x = 0; x < access.getWidth(); x++)
135 access.setPixel(color, x, y, z);
136 }
137
getSamplerNumLookupDimensions(const glu::DataType type)138 static inline int getSamplerNumLookupDimensions (const glu::DataType type)
139 {
140 switch (type)
141 {
142 case glu::TYPE_SAMPLER_2D:
143 case glu::TYPE_INT_SAMPLER_2D:
144 case glu::TYPE_UINT_SAMPLER_2D:
145 return 2;
146
147 case glu::TYPE_SAMPLER_3D:
148 case glu::TYPE_INT_SAMPLER_3D:
149 case glu::TYPE_UINT_SAMPLER_3D:
150 case glu::TYPE_SAMPLER_2D_SHADOW:
151 case glu::TYPE_SAMPLER_2D_ARRAY:
152 case glu::TYPE_INT_SAMPLER_2D_ARRAY:
153 case glu::TYPE_UINT_SAMPLER_2D_ARRAY:
154 case glu::TYPE_SAMPLER_CUBE:
155 case glu::TYPE_INT_SAMPLER_CUBE:
156 case glu::TYPE_UINT_SAMPLER_CUBE:
157 return 3;
158
159 case glu::TYPE_SAMPLER_CUBE_SHADOW:
160 case glu::TYPE_SAMPLER_2D_ARRAY_SHADOW:
161 return 4;
162
163 default:
164 DE_ASSERT(false);
165 return 0;
166 }
167 }
168
getSamplerLookupReturnType(const glu::DataType type)169 static inline glu::DataType getSamplerLookupReturnType (const glu::DataType type)
170 {
171 switch (type)
172 {
173 case glu::TYPE_SAMPLER_2D:
174 case glu::TYPE_SAMPLER_CUBE:
175 case glu::TYPE_SAMPLER_2D_ARRAY:
176 case glu::TYPE_SAMPLER_3D:
177 return glu::TYPE_FLOAT_VEC4;
178
179 case glu::TYPE_UINT_SAMPLER_2D:
180 case glu::TYPE_UINT_SAMPLER_CUBE:
181 case glu::TYPE_UINT_SAMPLER_2D_ARRAY:
182 case glu::TYPE_UINT_SAMPLER_3D:
183 return glu::TYPE_UINT_VEC4;
184
185 case glu::TYPE_INT_SAMPLER_2D:
186 case glu::TYPE_INT_SAMPLER_CUBE:
187 case glu::TYPE_INT_SAMPLER_2D_ARRAY:
188 case glu::TYPE_INT_SAMPLER_3D:
189 return glu::TYPE_INT_VEC4;
190
191 case glu::TYPE_SAMPLER_2D_SHADOW:
192 case glu::TYPE_SAMPLER_CUBE_SHADOW:
193 case glu::TYPE_SAMPLER_2D_ARRAY_SHADOW:
194 return glu::TYPE_FLOAT;
195
196 default:
197 DE_ASSERT(false);
198 return glu::TYPE_LAST;
199 }
200 }
201
202 template<glu::DataType T>
dataTypeEquals(const glu::DataType t)203 static bool dataTypeEquals (const glu::DataType t)
204 {
205 return t == T;
206 }
207
208 template<int N>
dataTypeIsMatrixWithNRows(const glu::DataType t)209 static bool dataTypeIsMatrixWithNRows (const glu::DataType t)
210 {
211 return glu::isDataTypeMatrix(t) && glu::getDataTypeMatrixNumRows(t) == N;
212 }
213
typeContainsMatchingBasicType(const glu::VarType & type,const dataTypePredicate predicate)214 static bool typeContainsMatchingBasicType (const glu::VarType& type, const dataTypePredicate predicate)
215 {
216 if (type.isBasicType())
217 return predicate(type.getBasicType());
218 else if (type.isArrayType())
219 return typeContainsMatchingBasicType(type.getElementType(), predicate);
220 else
221 {
222 DE_ASSERT(type.isStructType());
223 const StructType& structType = *type.getStructPtr();
224 for (int i = 0; i < structType.getNumMembers(); i++)
225 if (typeContainsMatchingBasicType(structType.getMember(i).getType(), predicate))
226 return true;
227 return false;
228 }
229 }
230
getDistinctSamplerTypes(vector<glu::DataType> & dst,const glu::VarType & type)231 static void getDistinctSamplerTypes (vector<glu::DataType>& dst, const glu::VarType& type)
232 {
233 if (type.isBasicType())
234 {
235 const glu::DataType basicType = type.getBasicType();
236 if (glu::isDataTypeSampler(basicType) && std::find(dst.begin(), dst.end(), basicType) == dst.end())
237 dst.push_back(basicType);
238 }
239 else if (type.isArrayType())
240 getDistinctSamplerTypes(dst, type.getElementType());
241 else
242 {
243 DE_ASSERT(type.isStructType());
244 const StructType& structType = *type.getStructPtr();
245 for (int i = 0; i < structType.getNumMembers(); i++)
246 getDistinctSamplerTypes(dst, structType.getMember(i).getType());
247 }
248 }
249
getNumSamplersInType(const glu::VarType & type)250 static int getNumSamplersInType (const glu::VarType& type)
251 {
252 if (type.isBasicType())
253 return glu::isDataTypeSampler(type.getBasicType()) ? 1 : 0;
254 else if (type.isArrayType())
255 return getNumSamplersInType(type.getElementType()) * type.getArraySize();
256 else
257 {
258 DE_ASSERT(type.isStructType());
259 const StructType& structType = *type.getStructPtr();
260 int sum = 0;
261 for (int i = 0; i < structType.getNumMembers(); i++)
262 sum += getNumSamplersInType(structType.getMember(i).getType());
263 return sum;
264 }
265 }
266
generateRandomType(const int maxDepth,int & curStructIdx,vector<const StructType * > & structTypesDst,Random & rnd)267 static glu::VarType generateRandomType (const int maxDepth, int& curStructIdx, vector<const StructType*>& structTypesDst, Random& rnd)
268 {
269 const bool isStruct = maxDepth > 0 && rnd.getFloat() < 0.2f;
270 const bool isArray = rnd.getFloat() < 0.3f;
271
272 if (isStruct)
273 {
274 const int numMembers = rnd.getInt(1, 5);
275 StructType* const structType = new StructType(("structType" + de::toString(curStructIdx++)).c_str());
276
277 for (int i = 0; i < numMembers; i++)
278 structType->addMember(("m" + de::toString(i)).c_str(), generateRandomType(maxDepth-1, curStructIdx, structTypesDst, rnd));
279
280 structTypesDst.push_back(structType);
281 return isArray ? glu::VarType(glu::VarType(structType), rnd.getInt(1, 5)) : glu::VarType(structType);
282 }
283 else
284 {
285 const glu::DataType basicType = (glu::DataType)s_testDataTypes[rnd.getInt(0, DE_LENGTH_OF_ARRAY(s_testDataTypes)-1)];
286 const glu::Precision precision = glu::isDataTypeBoolOrBVec(basicType) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
287 return isArray ? glu::VarType(glu::VarType(basicType, precision), rnd.getInt(1, 5)) : glu::VarType(basicType, precision);
288 }
289 }
290
291 namespace
292 {
293
294 struct VarValue
295 {
296 glu::DataType type;
297
298 union
299 {
300 float floatV[4*4]; // At most mat4. \note Matrices here are column-major.
301 deInt32 intV[4];
302 deUint32 uintV[4];
303 bool boolV[4];
304 struct
305 {
306 int unit;
307 union
308 {
309 float floatV[4];
310 deInt32 intV[4];
311 deUint32 uintV[4];
312 } fillColor;
313 } samplerV;
314 } val;
315 };
316
317 enum CaseShaderType
318 {
319 CASESHADERTYPE_VERTEX = 0,
320 CASESHADERTYPE_FRAGMENT,
321 CASESHADERTYPE_BOTH,
322
323 CASESHADERTYPE_LAST
324 };
325
326 struct Uniform
327 {
328 string name;
329 glu::VarType type;
330
Uniformdeqp::gles3::Functional::__anon1600017b0111::Uniform331 Uniform (const char* const name_, const glu::VarType& type_) : name(name_), type(type_) {}
332 };
333
334 // A set of uniforms, along with related struct types.
335 class UniformCollection
336 {
337 public:
getNumUniforms(void) const338 int getNumUniforms (void) const { return (int)m_uniforms.size(); }
getNumStructTypes(void) const339 int getNumStructTypes (void) const { return (int)m_structTypes.size(); }
getUniform(const int ndx)340 Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; }
getUniform(const int ndx) const341 const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; }
getStructType(const int ndx) const342 const StructType* getStructType (const int ndx) const { return m_structTypes[ndx]; }
addUniform(const Uniform & uniform)343 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); }
addStructType(const StructType * const type)344 void addStructType (const StructType* const type) { m_structTypes.push_back(type); }
345
UniformCollection(void)346 UniformCollection (void) {}
~UniformCollection(void)347 ~UniformCollection (void)
348 {
349 for (int i = 0; i < (int)m_structTypes.size(); i++)
350 delete m_structTypes[i];
351 }
352
353 // Add the contents of m_uniforms and m_structTypes to receiver, and remove them from this one.
354 // \note receiver takes ownership of the struct types.
moveContents(UniformCollection & receiver)355 void moveContents (UniformCollection& receiver)
356 {
357 for (int i = 0; i < (int)m_uniforms.size(); i++)
358 receiver.addUniform(m_uniforms[i]);
359 m_uniforms.clear();
360
361 for (int i = 0; i < (int)m_structTypes.size(); i++)
362 receiver.addStructType(m_structTypes[i]);
363 m_structTypes.clear();
364 }
365
containsMatchingBasicType(const dataTypePredicate predicate) const366 bool containsMatchingBasicType (const dataTypePredicate predicate) const
367 {
368 for (int i = 0; i < (int)m_uniforms.size(); i++)
369 if (typeContainsMatchingBasicType(m_uniforms[i].type, predicate))
370 return true;
371 return false;
372 }
373
getSamplerTypes(void) const374 vector<glu::DataType> getSamplerTypes (void) const
375 {
376 vector<glu::DataType> samplerTypes;
377 for (int i = 0; i < (int)m_uniforms.size(); i++)
378 getDistinctSamplerTypes(samplerTypes, m_uniforms[i].type);
379 return samplerTypes;
380 }
381
containsSeveralSamplerTypes(void) const382 bool containsSeveralSamplerTypes (void) const
383 {
384 return getSamplerTypes().size() > 1;
385 }
386
getNumSamplers(void) const387 int getNumSamplers (void) const
388 {
389 int sum = 0;
390 for (int i = 0; i < (int)m_uniforms.size(); i++)
391 sum += getNumSamplersInType(m_uniforms[i].type);
392 return sum;
393 }
394
basic(const glu::DataType type,const char * const nameSuffix="")395 static UniformCollection* basic (const glu::DataType type, const char* const nameSuffix = "")
396 {
397 UniformCollection* const res = new UniformCollection;
398 const glu::Precision prec = glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
399 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(type, prec)));
400 return res;
401 }
402
basicArray(const glu::DataType type,const char * const nameSuffix="")403 static UniformCollection* basicArray (const glu::DataType type, const char* const nameSuffix = "")
404 {
405 UniformCollection* const res = new UniformCollection;
406 const glu::Precision prec = glu::isDataTypeBoolOrBVec(type) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
407 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(glu::VarType(type, prec), 3)));
408 return res;
409 }
410
basicStruct(const glu::DataType type0,const glu::DataType type1,const bool containsArrays,const char * const nameSuffix="")411 static UniformCollection* basicStruct (const glu::DataType type0, const glu::DataType type1, const bool containsArrays, const char* const nameSuffix = "")
412 {
413 UniformCollection* const res = new UniformCollection;
414 const glu::Precision prec0 = glu::isDataTypeBoolOrBVec(type0) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
415 const glu::Precision prec1 = glu::isDataTypeBoolOrBVec(type1) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
416
417 StructType* const structType = new StructType((string("structType") + nameSuffix).c_str());
418 structType->addMember("m0", glu::VarType(type0, prec0));
419 structType->addMember("m1", glu::VarType(type1, prec1));
420 if (containsArrays)
421 {
422 structType->addMember("m2", glu::VarType(glu::VarType(type0, prec0), 3));
423 structType->addMember("m3", glu::VarType(glu::VarType(type1, prec1), 3));
424 }
425
426 res->addStructType(structType);
427 res->addUniform(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(structType)));
428
429 return res;
430 }
431
structInArray(const glu::DataType type0,const glu::DataType type1,const bool containsArrays,const char * const nameSuffix="")432 static UniformCollection* structInArray (const glu::DataType type0, const glu::DataType type1, const bool containsArrays, const char* const nameSuffix = "")
433 {
434 UniformCollection* const res = basicStruct(type0, type1, containsArrays, nameSuffix);
435 res->getUniform(0).type = glu::VarType(res->getUniform(0).type, 3);
436 return res;
437 }
438
nestedArraysStructs(const glu::DataType type0,const glu::DataType type1,const char * const nameSuffix="")439 static UniformCollection* nestedArraysStructs (const glu::DataType type0, const glu::DataType type1, const char* const nameSuffix = "")
440 {
441 UniformCollection* const res = new UniformCollection;
442 const glu::Precision prec0 = glu::isDataTypeBoolOrBVec(type0) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
443 const glu::Precision prec1 = glu::isDataTypeBoolOrBVec(type1) ? glu::PRECISION_LAST : glu::PRECISION_MEDIUMP;
444 StructType* const structType = new StructType((string("structType") + nameSuffix).c_str());
445 StructType* const subStructType = new StructType((string("subStructType") + nameSuffix).c_str());
446 StructType* const subSubStructType = new StructType((string("subSubStructType") + nameSuffix).c_str());
447
448 subSubStructType->addMember("mss0", glu::VarType(type0, prec0));
449 subSubStructType->addMember("mss1", glu::VarType(type1, prec1));
450
451 subStructType->addMember("ms0", glu::VarType(type1, prec1));
452 subStructType->addMember("ms1", glu::VarType(glu::VarType(type0, prec0), 2));
453 subStructType->addMember("ms2", glu::VarType(glu::VarType(subSubStructType), 2));
454
455 structType->addMember("m0", glu::VarType(type0, prec0));
456 structType->addMember("m1", glu::VarType(subStructType));
457 structType->addMember("m2", glu::VarType(type1, prec1));
458
459 res->addStructType(subSubStructType);
460 res->addStructType(subStructType);
461 res->addStructType(structType);
462
463 res->addUniform(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(structType)));
464
465 return res;
466 }
467
multipleBasic(const char * const nameSuffix="")468 static UniformCollection* multipleBasic (const char* const nameSuffix = "")
469 {
470 static const glu::DataType types[] = { glu::TYPE_FLOAT, glu::TYPE_INT_VEC3, glu::TYPE_UINT_VEC4, glu::TYPE_FLOAT_MAT3, glu::TYPE_BOOL_VEC2 };
471 UniformCollection* const res = new UniformCollection;
472
473 for (int i = 0; i < DE_LENGTH_OF_ARRAY(types); i++)
474 {
475 UniformCollection* const sub = basic(types[i], ("_" + de::toString(i) + nameSuffix).c_str());
476 sub->moveContents(*res);
477 delete sub;
478 }
479
480 return res;
481 }
482
multipleBasicArray(const char * const nameSuffix="")483 static UniformCollection* multipleBasicArray (const char* const nameSuffix = "")
484 {
485 static const glu::DataType types[] = { glu::TYPE_FLOAT, glu::TYPE_INT_VEC3, glu::TYPE_BOOL_VEC2 };
486 UniformCollection* const res = new UniformCollection;
487
488 for (int i = 0; i < DE_LENGTH_OF_ARRAY(types); i++)
489 {
490 UniformCollection* const sub = basicArray(types[i], ("_" + de::toString(i) + nameSuffix).c_str());
491 sub->moveContents(*res);
492 delete sub;
493 }
494
495 return res;
496 }
497
multipleNestedArraysStructs(const char * const nameSuffix="")498 static UniformCollection* multipleNestedArraysStructs (const char* const nameSuffix = "")
499 {
500 static const glu::DataType types0[] = { glu::TYPE_FLOAT, glu::TYPE_INT, glu::TYPE_BOOL_VEC4 };
501 static const glu::DataType types1[] = { glu::TYPE_FLOAT_VEC4, glu::TYPE_INT_VEC4, glu::TYPE_BOOL };
502 UniformCollection* const res = new UniformCollection;
503
504 DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(types0) == DE_LENGTH_OF_ARRAY(types1));
505
506 for (int i = 0; i < DE_LENGTH_OF_ARRAY(types0); i++)
507 {
508 UniformCollection* const sub = nestedArraysStructs(types0[i], types1[i], ("_" + de::toString(i) + nameSuffix).c_str());
509 sub->moveContents(*res);
510 delete sub;
511 }
512
513 return res;
514 }
515
random(const deUint32 seed)516 static UniformCollection* random (const deUint32 seed)
517 {
518 Random rnd (seed);
519 const int numUniforms = rnd.getInt(1, 5);
520 int structIdx = 0;
521 UniformCollection* const res = new UniformCollection;
522
523 for (int i = 0; i < numUniforms; i++)
524 {
525 vector<const StructType*> structTypes;
526 Uniform uniform(("u_var" + de::toString(i)).c_str(), glu::VarType());
527
528 // \note Discard uniforms that would cause number of samplers to exceed MAX_NUM_SAMPLER_UNIFORMS.
529 do
530 {
531 for (int j = 0; j < (int)structTypes.size(); j++)
532 delete structTypes[j];
533 structTypes.clear();
534 uniform.type = (("u_var" + de::toString(i)).c_str(), generateRandomType(3, structIdx, structTypes, rnd));
535 } while (res->getNumSamplers() + getNumSamplersInType(uniform.type) > MAX_NUM_SAMPLER_UNIFORMS);
536
537 res->addUniform(uniform);
538 for (int j = 0; j < (int)structTypes.size(); j++)
539 res->addStructType(structTypes[j]);
540 }
541
542 return res;
543 }
544
545 private:
546 // \note Copying these would be cumbersome, since deep-copying both m_uniforms and m_structTypes
547 // would mean that we'd need to update pointers from uniforms to point to the new structTypes.
548 // When the same UniformCollection is needed in several places, a SharedPtr is used instead.
549 UniformCollection (const UniformCollection&); // Not allowed.
550 UniformCollection& operator= (const UniformCollection&); // Not allowed.
551
552 vector<Uniform> m_uniforms;
553 vector<const StructType*> m_structTypes;
554 };
555
556 }; // anonymous
557
getSamplerFillValue(const VarValue & sampler)558 static VarValue getSamplerFillValue (const VarValue& sampler)
559 {
560 DE_ASSERT(glu::isDataTypeSampler(sampler.type));
561
562 VarValue result;
563 result.type = getSamplerLookupReturnType(sampler.type);
564
565 switch (result.type)
566 {
567 case glu::TYPE_FLOAT_VEC4:
568 for (int i = 0; i < 4; i++)
569 result.val.floatV[i] = sampler.val.samplerV.fillColor.floatV[i];
570 break;
571 case glu::TYPE_UINT_VEC4:
572 for (int i = 0; i < 4; i++)
573 result.val.uintV[i] = sampler.val.samplerV.fillColor.uintV[i];
574 break;
575 case glu::TYPE_INT_VEC4:
576 for (int i = 0; i < 4; i++)
577 result.val.intV[i] = sampler.val.samplerV.fillColor.intV[i];
578 break;
579 case glu::TYPE_FLOAT:
580 result.val.floatV[0] = sampler.val.samplerV.fillColor.floatV[0];
581 break;
582 default:
583 DE_ASSERT(false);
584 }
585
586 return result;
587 }
588
getSamplerUnitValue(const VarValue & sampler)589 static VarValue getSamplerUnitValue (const VarValue& sampler)
590 {
591 DE_ASSERT(glu::isDataTypeSampler(sampler.type));
592
593 VarValue result;
594 result.type = glu::TYPE_INT;
595 result.val.intV[0] = sampler.val.samplerV.unit;
596
597 return result;
598 }
599
getDataTypeTransposedMatrix(const glu::DataType original)600 static glu::DataType getDataTypeTransposedMatrix (const glu::DataType original)
601 {
602 return glu::getDataTypeMatrix(glu::getDataTypeMatrixNumRows(original), glu::getDataTypeMatrixNumColumns(original));
603 }
604
getTransposeMatrix(const VarValue & original)605 static VarValue getTransposeMatrix (const VarValue& original)
606 {
607 DE_ASSERT(glu::isDataTypeMatrix(original.type));
608
609 const int rows = glu::getDataTypeMatrixNumRows(original.type);
610 const int cols = glu::getDataTypeMatrixNumColumns(original.type);
611 VarValue result;
612 result.type = getDataTypeTransposedMatrix(original.type);
613
614 for (int i = 0; i < rows; i++)
615 for (int j = 0; j < cols; j++)
616 result.val.floatV[i*cols + j] = original.val.floatV[j*rows + i];
617
618 return result;
619 }
620
shaderVarValueStr(const VarValue & value)621 static string shaderVarValueStr (const VarValue& value)
622 {
623 const int numElems = glu::getDataTypeScalarSize(value.type);
624 std::ostringstream result;
625
626 if (numElems > 1)
627 result << glu::getDataTypeName(value.type) << "(";
628
629 for (int i = 0; i < numElems; i++)
630 {
631 if (i > 0)
632 result << ", ";
633
634 if (glu::isDataTypeFloatOrVec(value.type) || glu::isDataTypeMatrix(value.type))
635 result << de::floatToString(value.val.floatV[i], 2);
636 else if (glu::isDataTypeIntOrIVec((value.type)))
637 result << de::toString(value.val.intV[i]);
638 else if (glu::isDataTypeUintOrUVec((value.type)))
639 result << de::toString(value.val.uintV[i]) << "u";
640 else if (glu::isDataTypeBoolOrBVec((value.type)))
641 result << (value.val.boolV[i] ? "true" : "false");
642 else if (glu::isDataTypeSampler((value.type)))
643 result << shaderVarValueStr(getSamplerFillValue(value));
644 else
645 DE_ASSERT(false);
646 }
647
648 if (numElems > 1)
649 result << ")";
650
651 return result.str();
652 }
653
apiVarValueStr(const VarValue & value)654 static string apiVarValueStr (const VarValue& value)
655 {
656 const int numElems = glu::getDataTypeScalarSize(value.type);
657 std::ostringstream result;
658
659 if (numElems > 1)
660 result << "(";
661
662 for (int i = 0; i < numElems; i++)
663 {
664 if (i > 0)
665 result << ", ";
666
667 if (glu::isDataTypeFloatOrVec(value.type) || glu::isDataTypeMatrix(value.type))
668 result << de::floatToString(value.val.floatV[i], 2);
669 else if (glu::isDataTypeIntOrIVec((value.type)))
670 result << de::toString(value.val.intV[i]);
671 else if (glu::isDataTypeUintOrUVec((value.type)))
672 result << de::toString(value.val.uintV[i]);
673 else if (glu::isDataTypeBoolOrBVec((value.type)))
674 result << (value.val.boolV[i] ? "true" : "false");
675 else if (glu::isDataTypeSampler((value.type)))
676 result << value.val.samplerV.unit;
677 else
678 DE_ASSERT(false);
679 }
680
681 if (numElems > 1)
682 result << ")";
683
684 return result.str();
685 }
686
generateRandomVarValue(const glu::DataType type,Random & rnd,int samplerUnit=-1)687 static VarValue generateRandomVarValue (const glu::DataType type, Random& rnd, int samplerUnit = -1 /* Used if type is a sampler type. \note Samplers' unit numbers are not randomized. */)
688 {
689 const int numElems = glu::getDataTypeScalarSize(type);
690 VarValue result;
691 result.type = type;
692
693 DE_ASSERT((samplerUnit >= 0) == (glu::isDataTypeSampler(type)));
694
695 if (glu::isDataTypeFloatOrVec(type) || glu::isDataTypeMatrix(type))
696 {
697 for (int i = 0; i < numElems; i++)
698 result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f);
699 }
700 else if (glu::isDataTypeIntOrIVec(type))
701 {
702 for (int i = 0; i < numElems; i++)
703 result.val.intV[i] = rnd.getInt(-10, 10);
704 }
705 else if (glu::isDataTypeUintOrUVec(type))
706 {
707 for (int i = 0; i < numElems; i++)
708 result.val.uintV[i] = (deUint32)rnd.getInt(0, 10);
709 }
710 else if (glu::isDataTypeBoolOrBVec(type))
711 {
712 for (int i = 0; i < numElems; i++)
713 result.val.boolV[i] = rnd.getBool();
714 }
715 else if (glu::isDataTypeSampler(type))
716 {
717 const glu::DataType texResultType = getSamplerLookupReturnType(type);
718 const glu::DataType texResultScalarType = glu::getDataTypeScalarType(texResultType);
719 const int texResultNumDims = glu::getDataTypeScalarSize(texResultType);
720
721 result.val.samplerV.unit = samplerUnit;
722
723 for (int i = 0; i < texResultNumDims; i++)
724 {
725 switch (texResultScalarType)
726 {
727 case glu::TYPE_FLOAT: result.val.samplerV.fillColor.floatV[i] = rnd.getFloat(0.0f, 1.0f); break;
728 case glu::TYPE_INT: result.val.samplerV.fillColor.intV[i] = rnd.getInt(-10, 10); break;
729 case glu::TYPE_UINT: result.val.samplerV.fillColor.uintV[i] = (deUint32)rnd.getInt(0, 10); break;
730 default:
731 DE_ASSERT(false);
732 }
733 }
734 }
735 else
736 DE_ASSERT(false);
737
738 return result;
739 }
740
generateZeroVarValue(const glu::DataType type)741 static VarValue generateZeroVarValue (const glu::DataType type)
742 {
743 const int numElems = glu::getDataTypeScalarSize(type);
744 VarValue result;
745 result.type = type;
746
747 if (glu::isDataTypeFloatOrVec(type) || glu::isDataTypeMatrix(type))
748 {
749 for (int i = 0; i < numElems; i++)
750 result.val.floatV[i] = 0.0f;
751 }
752 else if (glu::isDataTypeIntOrIVec(type))
753 {
754 for (int i = 0; i < numElems; i++)
755 result.val.intV[i] = 0;
756 }
757 else if (glu::isDataTypeUintOrUVec(type))
758 {
759 for (int i = 0; i < numElems; i++)
760 result.val.uintV[i] = 0u;
761 }
762 else if (glu::isDataTypeBoolOrBVec(type))
763 {
764 for (int i = 0; i < numElems; i++)
765 result.val.boolV[i] = false;
766 }
767 else if (glu::isDataTypeSampler(type))
768 {
769 const glu::DataType texResultType = getSamplerLookupReturnType(type);
770 const glu::DataType texResultScalarType = glu::getDataTypeScalarType(texResultType);
771 const int texResultNumDims = glu::getDataTypeScalarSize(texResultType);
772
773 result.val.samplerV.unit = 0;
774
775 for (int i = 0; i < texResultNumDims; i++)
776 {
777 switch (texResultScalarType)
778 {
779 case glu::TYPE_FLOAT: result.val.samplerV.fillColor.floatV[i] = 0.12f * (float)i; break;
780 case glu::TYPE_INT: result.val.samplerV.fillColor.intV[i] = -2 + i; break;
781 case glu::TYPE_UINT: result.val.samplerV.fillColor.uintV[i] = 4 + i; break;
782 default:
783 DE_ASSERT(false);
784 }
785 }
786 }
787 else
788 DE_ASSERT(false);
789
790 return result;
791 }
792
apiVarValueEquals(const VarValue & a,const VarValue & b)793 static bool apiVarValueEquals (const VarValue& a, const VarValue& b)
794 {
795 const int size = glu::getDataTypeScalarSize(a.type);
796 const float floatThreshold = 0.05f;
797
798 DE_ASSERT(a.type == b.type);
799
800 if (glu::isDataTypeFloatOrVec(a.type) || glu::isDataTypeMatrix(a.type))
801 {
802 for (int i = 0; i < size; i++)
803 if (de::abs(a.val.floatV[i] - b.val.floatV[i]) >= floatThreshold)
804 return false;
805 }
806 else if (glu::isDataTypeIntOrIVec(a.type))
807 {
808 for (int i = 0; i < size; i++)
809 if (a.val.intV[i] != b.val.intV[i])
810 return false;
811 }
812 else if (glu::isDataTypeUintOrUVec(a.type))
813 {
814 for (int i = 0; i < size; i++)
815 if (a.val.uintV[i] != b.val.uintV[i])
816 return false;
817 }
818 else if (glu::isDataTypeBoolOrBVec(a.type))
819 {
820 for (int i = 0; i < size; i++)
821 if (a.val.boolV[i] != b.val.boolV[i])
822 return false;
823 }
824 else if (glu::isDataTypeSampler(a.type))
825 {
826 if (a.val.samplerV.unit != b.val.samplerV.unit)
827 return false;
828 }
829 else
830 DE_ASSERT(false);
831
832 return true;
833 }
834
getRandomBoolRepresentation(const VarValue & boolValue,const glu::DataType targetScalarType,Random & rnd)835 static VarValue getRandomBoolRepresentation (const VarValue& boolValue, const glu::DataType targetScalarType, Random& rnd)
836 {
837 DE_ASSERT(glu::isDataTypeBoolOrBVec(boolValue.type));
838
839 const int size = glu::getDataTypeScalarSize(boolValue.type);
840 const glu::DataType targetType = size == 1 ? targetScalarType : glu::getDataTypeVector(targetScalarType, size);
841 VarValue result;
842 result.type = targetType;
843
844 switch (targetScalarType)
845 {
846 case glu::TYPE_INT:
847 for (int i = 0; i < size; i++)
848 {
849 if (boolValue.val.boolV[i])
850 {
851 result.val.intV[i] = rnd.getInt(-10, 10);
852 if (result.val.intV[i] == 0)
853 result.val.intV[i] = 1;
854 }
855 else
856 result.val.intV[i] = 0;
857 }
858 break;
859
860 case glu::TYPE_UINT:
861 for (int i = 0; i < size; i++)
862 {
863 if (boolValue.val.boolV[i])
864 result.val.uintV[i] = rnd.getInt(1, 10);
865 else
866 result.val.uintV[i] = 0;
867 }
868 break;
869
870 case glu::TYPE_FLOAT:
871 for (int i = 0; i < size; i++)
872 {
873 if (boolValue.val.boolV[i])
874 {
875 result.val.floatV[i] = rnd.getFloat(-10.0f, 10.0f);
876 if (result.val.floatV[i] == 0.0f)
877 result.val.floatV[i] = 1.0f;
878 }
879 else
880 result.val.floatV[i] = 0;
881 }
882 break;
883
884 default:
885 DE_ASSERT(false);
886 }
887
888 return result;
889 }
890
getCaseShaderTypeName(const CaseShaderType type)891 static const char* getCaseShaderTypeName (const CaseShaderType type)
892 {
893 switch (type)
894 {
895 case CASESHADERTYPE_VERTEX: return "vertex";
896 case CASESHADERTYPE_FRAGMENT: return "fragment";
897 case CASESHADERTYPE_BOTH: return "both";
898 default:
899 DE_ASSERT(false);
900 return DE_NULL;
901 }
902 }
903
randomCaseShaderType(const deUint32 seed)904 static CaseShaderType randomCaseShaderType (const deUint32 seed)
905 {
906 return (CaseShaderType)Random(seed).getInt(0, CASESHADERTYPE_LAST-1);
907 }
908
909 class UniformCase : public TestCase, protected glu::CallLogWrapper
910 {
911 public:
912 enum Feature
913 {
914 // ARRAYUSAGE_ONLY_MIDDLE_INDEX: only middle index of each array is used in shader. If not given, use all indices.
915 FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX = 1<<0,
916
917 // UNIFORMFUNC_VALUE: use pass-by-value versions of uniform assignment funcs, e.g. glUniform1f(), where possible. If not given, use pass-by-pointer versions.
918 FEATURE_UNIFORMFUNC_VALUE = 1<<1,
919
920 // MATRIXMODE_ROWMAJOR: pass matrices to GL in row major form. If not given, use column major.
921 FEATURE_MATRIXMODE_ROWMAJOR = 1<<2,
922
923 // ARRAYASSIGN: how basic-type arrays are assigned with glUniform*(). If none given, assign each element of an array separately.
924 FEATURE_ARRAYASSIGN_FULL = 1<<3, //!< Assign all elements of an array with one glUniform*().
925 FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO = 1<<4, //!< Assign two elements per one glUniform*().
926
927 // UNIFORMUSAGE_EVERY_OTHER: use about half of the uniforms. If not given, use all uniforms (except that some array indices may be omitted according to ARRAYUSAGE).
928 FEATURE_UNIFORMUSAGE_EVERY_OTHER = 1<<5,
929
930 // BOOLEANAPITYPE: type used to pass booleans to and from GL api. If none given, use float.
931 FEATURE_BOOLEANAPITYPE_INT = 1<<6,
932 FEATURE_BOOLEANAPITYPE_UINT = 1<<7,
933
934 // UNIFORMVALUE_ZERO: use zero-valued uniforms. If not given, use random uniform values.
935 FEATURE_UNIFORMVALUE_ZERO = 1<<8,
936
937 // ARRAY_FIRST_ELEM_NAME_NO_INDEX: in certain API functions, when referring to the first element of an array, use just the array name without [0] at the end.
938 FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX = 1<<9
939 };
940
941 UniformCase (Context& context, const char* name, const char* description, CaseShaderType caseType, const SharedPtr<const UniformCollection>& uniformCollection, deUint32 features);
942 UniformCase (Context& context, const char* name, const char* description, deUint32 seed); // \note Randomizes caseType, uniformCollection and features.
943 virtual ~UniformCase (void);
944
945 virtual void init (void);
946 virtual void deinit (void);
947
948 IterateResult iterate (void);
949
950 protected:
951 // A basic uniform is a uniform (possibly struct or array member) whose type is a basic type (e.g. float, ivec4, sampler2d).
952 struct BasicUniform
953 {
954 string name;
955 glu::DataType type;
956 bool isUsedInShader;
957 VarValue finalValue; //!< The value we ultimately want to set for this uniform.
958
959 string rootName; //!< If this is a member of a basic-typed array, rootName is the name of that array with "[0]" appended. Otherwise it equals name.
960 int elemNdx; //!< If this is a member of a basic-typed array, elemNdx is the index in that array. Otherwise -1.
961 int rootSize; //!< If this is a member of a basic-typed array, rootSize is the size of that array. Otherwise 1.
962
BasicUniformdeqp::gles3::Functional::UniformCase::BasicUniform963 BasicUniform (const char* const name_,
964 const glu::DataType type_,
965 const bool isUsedInShader_,
966 const VarValue& finalValue_,
967 const char* const rootName_ = DE_NULL,
968 const int elemNdx_ = -1,
969 const int rootSize_ = 1)
970 : name (name_)
971 , type (type_)
972 , isUsedInShader (isUsedInShader_)
973 , finalValue (finalValue_)
974 , rootName (rootName_ == DE_NULL ? name_ : rootName_)
975 , elemNdx (elemNdx_)
976 , rootSize (rootSize_)
977 {
978 }
979
findWithNamedeqp::gles3::Functional::UniformCase::BasicUniform980 static vector<BasicUniform>::const_iterator findWithName (const vector<BasicUniform>& vec, const char* const name)
981 {
982 for (vector<BasicUniform>::const_iterator it = vec.begin(); it != vec.end(); it++)
983 {
984 if (it->name == name)
985 return it;
986 }
987 return vec.end();
988 }
989 };
990
991 // Reference values for info that is expected to be reported by glGetActiveUniform() or glGetActiveUniformsiv().
992 struct BasicUniformReportRef
993 {
994 string name;
995 // \note minSize and maxSize are for arrays and can be distinct since implementations are allowed, but not required, to trim the inactive end indices of arrays.
996 int minSize;
997 int maxSize;
998 glu::DataType type;
999 bool isUsedInShader;
1000
BasicUniformReportRefdeqp::gles3::Functional::UniformCase::BasicUniformReportRef1001 BasicUniformReportRef (const char* const name_, const int minS, const int maxS, const glu::DataType type_, const bool used)
1002 : name(name_), minSize(minS), maxSize(maxS), type(type_), isUsedInShader(used) { DE_ASSERT(minSize <= maxSize); }
BasicUniformReportRefdeqp::gles3::Functional::UniformCase::BasicUniformReportRef1003 BasicUniformReportRef (const char* const name_, const glu::DataType type_, const bool used)
1004 : name(name_), minSize(1), maxSize(1), type(type_), isUsedInShader(used) {}
1005 };
1006
1007 // Info that is actually reported by glGetActiveUniform() or glGetActiveUniformsiv().
1008 struct BasicUniformReportGL
1009 {
1010 string name;
1011 int nameLength; // \note Whether this includes the null byte depends on whether it was queried with glGetActiveUniform() or glGetActiveUniformsiv().
1012 int size;
1013 glu::DataType type;
1014
1015 int index;
1016
BasicUniformReportGLdeqp::gles3::Functional::UniformCase::BasicUniformReportGL1017 BasicUniformReportGL (const char* const name_, const int nameLength_, const int size_, const glu::DataType type_, const int index_)
1018 : name(name_), nameLength(nameLength_), size(size_), type(type_), index(index_) {}
1019
findWithNamedeqp::gles3::Functional::UniformCase::BasicUniformReportGL1020 static vector<BasicUniformReportGL>::const_iterator findWithName (const vector<BasicUniformReportGL>& vec, const char* const name)
1021 {
1022 for (vector<BasicUniformReportGL>::const_iterator it = vec.begin(); it != vec.end(); it++)
1023 {
1024 if (it->name == name)
1025 return it;
1026 }
1027 return vec.end();
1028 }
1029 };
1030
1031 // Query info with glGetActiveUniform() and check validity.
1032 bool getActiveUniforms (vector<BasicUniformReportGL>& dst, const vector<BasicUniformReportRef>& ref, deUint32 programGL);
1033 // Query info with glGetUniformIndices() + glGetActiveUniformsiv() and check validity.
1034 bool getActiveUniformsiv (vector<BasicUniformReportGL>& dst, const vector<BasicUniformReportRef>& ref, deUint32 programGL);
1035 // Compare infos returned by glGetActiveUniform() and glGetUniformIndices() + glGetActiveUniformsiv().
1036 bool uniformVsUniformsivComparison (const vector<BasicUniformReportGL>& uniformsResult, const vector<BasicUniformReportGL>& uniformsivResult);
1037 // Get uniform values with glGetUniform*() and put to valuesDst. Uniforms that get -1 from glGetUniformLocation() get glu::TYPE_INVALID.
1038 bool getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 programGL);
1039 // Check that every uniform has the default (zero) value.
1040 bool checkUniformDefaultValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
1041 // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value).
1042 void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd);
1043 // Compare the uniform values given in values (obtained with glGetUniform*()) with the basicUniform.finalValue values.
1044 bool compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
1045 // Render and check that all pixels are white (i.e. all uniform comparisons passed).
1046 bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd);
1047
1048 virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd) = 0;
1049
1050 const deUint32 m_features;
1051 const SharedPtr<const UniformCollection> m_uniformCollection;
1052
1053 private:
1054 static deUint32 randomFeatures (deUint32 seed);
1055
1056 // Generates the basic uniforms, based on the uniform with name varName and type varType, in the same manner as are expected
1057 // to be returned by glGetActiveUniform(), e.g. generates a name like var[0] for arrays, and recursively generates struct member names.
1058 void generateBasicUniforms (vector<BasicUniform>& basicUniformsDst,
1059 vector<BasicUniformReportRef>& basicUniformReportsDst,
1060 const glu::VarType& varType,
1061 const char* varName,
1062 bool isParentActive,
1063 int& samplerUnitCounter,
1064 Random& rnd) const;
1065
1066 void writeUniformDefinitions (std::ostringstream& dst) const;
1067 void writeUniformCompareExpr (std::ostringstream& dst, const BasicUniform& uniform) const;
1068 void writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* variableName) const;
1069
1070 string generateVertexSource (const vector<BasicUniform>& basicUniforms) const;
1071 string generateFragmentSource (const vector<BasicUniform>& basicUniforms) const;
1072
1073 void setupTexture (const VarValue& value);
1074
1075 const CaseShaderType m_caseShaderType;
1076
1077 vector<glu::Texture2D*> m_textures2d;
1078 vector<glu::TextureCube*> m_texturesCube;
1079 vector<deUint32> m_filledTextureUnits;
1080 };
1081
randomFeatures(const deUint32 seed)1082 deUint32 UniformCase::randomFeatures (const deUint32 seed)
1083 {
1084 static const deUint32 arrayUsageChoices[] = { 0, FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX };
1085 static const deUint32 uniformFuncChoices[] = { 0, FEATURE_UNIFORMFUNC_VALUE };
1086 static const deUint32 matrixModeChoices[] = { 0, FEATURE_MATRIXMODE_ROWMAJOR };
1087 static const deUint32 arrayAssignChoices[] = { 0, FEATURE_ARRAYASSIGN_FULL, FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO };
1088 static const deUint32 uniformUsageChoices[] = { 0, FEATURE_UNIFORMUSAGE_EVERY_OTHER };
1089 static const deUint32 booleanApiTypeChoices[] = { 0, FEATURE_BOOLEANAPITYPE_INT, FEATURE_BOOLEANAPITYPE_UINT };
1090 static const deUint32 uniformValueChoices[] = { 0, FEATURE_UNIFORMVALUE_ZERO };
1091
1092 Random rnd(seed);
1093
1094 deUint32 result = 0;
1095
1096 #define ARRAY_CHOICE(ARR) ((ARR)[rnd.getInt(0, DE_LENGTH_OF_ARRAY(ARR)-1)])
1097
1098 result |= ARRAY_CHOICE(arrayUsageChoices);
1099 result |= ARRAY_CHOICE(uniformFuncChoices);
1100 result |= ARRAY_CHOICE(matrixModeChoices);
1101 result |= ARRAY_CHOICE(arrayAssignChoices);
1102 result |= ARRAY_CHOICE(uniformUsageChoices);
1103 result |= ARRAY_CHOICE(booleanApiTypeChoices);
1104 result |= ARRAY_CHOICE(uniformValueChoices);
1105
1106 #undef ARRAY_CHOICE
1107
1108 return result;
1109 }
1110
UniformCase(Context & context,const char * const name,const char * const description,const CaseShaderType caseShaderType,const SharedPtr<const UniformCollection> & uniformCollection,const deUint32 features)1111 UniformCase::UniformCase (Context& context, const char* const name, const char* const description, const CaseShaderType caseShaderType, const SharedPtr<const UniformCollection>& uniformCollection, const deUint32 features)
1112 : TestCase (context, name, description)
1113 , CallLogWrapper (context.getRenderContext().getFunctions(), m_testCtx.getLog())
1114 , m_features (features)
1115 , m_uniformCollection (uniformCollection)
1116 , m_caseShaderType (caseShaderType)
1117 {
1118 }
1119
UniformCase(Context & context,const char * name,const char * description,const deUint32 seed)1120 UniformCase::UniformCase (Context& context, const char* name, const char* description, const deUint32 seed)
1121 : TestCase (context, name, description)
1122 , CallLogWrapper (context.getRenderContext().getFunctions(), m_testCtx.getLog())
1123 , m_features (randomFeatures(seed))
1124 , m_uniformCollection (UniformCollection::random(seed))
1125 , m_caseShaderType (randomCaseShaderType(seed))
1126 {
1127 }
1128
init(void)1129 void UniformCase::init (void)
1130 {
1131 {
1132 const glw::Functions& funcs = m_context.getRenderContext().getFunctions();
1133 const int numSamplerUniforms = m_uniformCollection->getNumSamplers();
1134 const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUniforms : 0;
1135 const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUniforms : 0;
1136 const int combinedTexUnitsRequired = vertexTexUnitsRequired + fragmentTexUnitsRequired;
1137 const int vertexTexUnitsSupported = getGLInt(funcs, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
1138 const int fragmentTexUnitsSupported = getGLInt(funcs, GL_MAX_TEXTURE_IMAGE_UNITS);
1139 const int combinedTexUnitsSupported = getGLInt(funcs, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
1140
1141 DE_ASSERT(numSamplerUniforms <= MAX_NUM_SAMPLER_UNIFORMS);
1142
1143 if (vertexTexUnitsRequired > vertexTexUnitsSupported)
1144 throw tcu::NotSupportedError(de::toString(vertexTexUnitsRequired) + " vertex texture units required, " + de::toString(vertexTexUnitsSupported) + " supported");
1145 if (fragmentTexUnitsRequired > fragmentTexUnitsSupported)
1146 throw tcu::NotSupportedError(de::toString(fragmentTexUnitsRequired) + " fragment texture units required, " + de::toString(fragmentTexUnitsSupported) + " supported");
1147 if (combinedTexUnitsRequired > combinedTexUnitsSupported)
1148 throw tcu::NotSupportedError(de::toString(combinedTexUnitsRequired) + " combined texture units required, " + de::toString(combinedTexUnitsSupported) + " supported");
1149 }
1150
1151 enableLogging(true);
1152 }
1153
deinit(void)1154 void UniformCase::deinit (void)
1155 {
1156 for (int i = 0; i < (int)m_textures2d.size(); i++)
1157 delete m_textures2d[i];
1158 m_textures2d.clear();
1159
1160 for (int i = 0; i < (int)m_texturesCube.size(); i++)
1161 delete m_texturesCube[i];
1162 m_texturesCube.clear();
1163
1164 m_filledTextureUnits.clear();
1165 }
1166
~UniformCase(void)1167 UniformCase::~UniformCase (void)
1168 {
1169 UniformCase::deinit();
1170 }
1171
generateBasicUniforms(vector<BasicUniform> & basicUniformsDst,vector<BasicUniformReportRef> & basicUniformReportsDst,const glu::VarType & varType,const char * const varName,const bool isParentActive,int & samplerUnitCounter,Random & rnd) const1172 void UniformCase::generateBasicUniforms (vector<BasicUniform>& basicUniformsDst, vector<BasicUniformReportRef>& basicUniformReportsDst, const glu::VarType& varType, const char* const varName, const bool isParentActive, int& samplerUnitCounter, Random& rnd) const
1173 {
1174 if (varType.isBasicType())
1175 {
1176 const bool isActive = isParentActive && (m_features & FEATURE_UNIFORMUSAGE_EVERY_OTHER ? basicUniformsDst.size() % 2 == 0 : true);
1177 const glu::DataType type = varType.getBasicType();
1178 const VarValue value = m_features & FEATURE_UNIFORMVALUE_ZERO ? generateZeroVarValue(type)
1179 : glu::isDataTypeSampler(type) ? generateRandomVarValue(type, rnd, samplerUnitCounter++)
1180 : generateRandomVarValue(varType.getBasicType(), rnd);
1181
1182 basicUniformsDst.push_back(BasicUniform(varName, varType.getBasicType(), isActive, value));
1183 basicUniformReportsDst.push_back(BasicUniformReportRef(varName, varType.getBasicType(), isActive));
1184 }
1185 else if (varType.isArrayType())
1186 {
1187 const int size = varType.getArraySize();
1188 const string arrayRootName = string("") + varName + "[0]";
1189 vector<bool> isElemActive;
1190
1191 for (int elemNdx = 0; elemNdx < varType.getArraySize(); elemNdx++)
1192 {
1193 const string indexedName = string("") + varName + "[" + de::toString(elemNdx) + "]";
1194 const bool isCurElemActive = isParentActive &&
1195 (m_features & FEATURE_UNIFORMUSAGE_EVERY_OTHER ? basicUniformsDst.size() % 2 == 0 : true) &&
1196 (m_features & FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX ? elemNdx == size/2 : true);
1197
1198 isElemActive.push_back(isCurElemActive);
1199
1200 if (varType.getElementType().isBasicType())
1201 {
1202 // \note We don't want separate entries in basicUniformReportsDst for elements of basic-type arrays.
1203 const glu::DataType elemBasicType = varType.getElementType().getBasicType();
1204 const VarValue value = m_features & FEATURE_UNIFORMVALUE_ZERO ? generateZeroVarValue(elemBasicType)
1205 : glu::isDataTypeSampler(elemBasicType) ? generateRandomVarValue(elemBasicType, rnd, samplerUnitCounter++)
1206 : generateRandomVarValue(elemBasicType, rnd);
1207
1208 basicUniformsDst.push_back(BasicUniform(indexedName.c_str(), elemBasicType, isCurElemActive, value, arrayRootName.c_str(), elemNdx, size));
1209 }
1210 else
1211 generateBasicUniforms(basicUniformsDst, basicUniformReportsDst, varType.getElementType(), indexedName.c_str(), isCurElemActive, samplerUnitCounter, rnd);
1212 }
1213
1214 if (varType.getElementType().isBasicType())
1215 {
1216 int minSize;
1217 for (minSize = varType.getArraySize(); minSize > 0 && !isElemActive[minSize-1]; minSize--);
1218
1219 basicUniformReportsDst.push_back(BasicUniformReportRef(arrayRootName.c_str(), minSize, size, varType.getElementType().getBasicType(), isParentActive && minSize > 0));
1220 }
1221 }
1222 else
1223 {
1224 DE_ASSERT(varType.isStructType());
1225
1226 const StructType& structType = *varType.getStructPtr();
1227
1228 for (int i = 0; i < structType.getNumMembers(); i++)
1229 {
1230 const glu::StructMember& member = structType.getMember(i);
1231 const string memberFullName = string("") + varName + "." + member.getName();
1232
1233 generateBasicUniforms(basicUniformsDst, basicUniformReportsDst, member.getType(), memberFullName.c_str(), isParentActive, samplerUnitCounter, rnd);
1234 }
1235 }
1236 }
1237
writeUniformDefinitions(std::ostringstream & dst) const1238 void UniformCase::writeUniformDefinitions (std::ostringstream& dst) const
1239 {
1240 for (int i = 0; i < (int)m_uniformCollection->getNumStructTypes(); i++)
1241 dst << glu::declare(m_uniformCollection->getStructType(i)) << ";\n";
1242
1243 for (int i = 0; i < (int)m_uniformCollection->getNumUniforms(); i++)
1244 dst << "uniform " << glu::declare(m_uniformCollection->getUniform(i).type, m_uniformCollection->getUniform(i).name.c_str()) << ";\n";
1245
1246 dst << "\n";
1247
1248 {
1249 static const struct
1250 {
1251 dataTypePredicate requiringTypes[2];
1252 const char* definition;
1253 } compareFuncs[] =
1254 {
1255 { { glu::isDataTypeFloatOrVec, glu::isDataTypeMatrix }, "mediump float compare_float (mediump float a, mediump float b) { return abs(a - b) < 0.05 ? 1.0 : 0.0; }" },
1256 { { dataTypeEquals<glu::TYPE_FLOAT_VEC2>, dataTypeIsMatrixWithNRows<2> }, "mediump float compare_vec2 (mediump vec2 a, mediump vec2 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y); }" },
1257 { { dataTypeEquals<glu::TYPE_FLOAT_VEC3>, dataTypeIsMatrixWithNRows<3> }, "mediump float compare_vec3 (mediump vec3 a, mediump vec3 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z); }" },
1258 { { dataTypeEquals<glu::TYPE_FLOAT_VEC4>, dataTypeIsMatrixWithNRows<4> }, "mediump float compare_vec4 (mediump vec4 a, mediump vec4 b) { return compare_float(a.x, b.x)*compare_float(a.y, b.y)*compare_float(a.z, b.z)*compare_float(a.w, b.w); }" },
1259 { { dataTypeEquals<glu::TYPE_FLOAT_MAT2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat2 (mediump mat2 a, mediump mat2 b) { return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1]); }" },
1260 { { dataTypeEquals<glu::TYPE_FLOAT_MAT2X3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat2x3 (mediump mat2x3 a, mediump mat2x3 b){ return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1]); }" },
1261 { { dataTypeEquals<glu::TYPE_FLOAT_MAT2X4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat2x4 (mediump mat2x4 a, mediump mat2x4 b){ return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1]); }" },
1262 { { dataTypeEquals<glu::TYPE_FLOAT_MAT3X2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat3x2 (mediump mat3x2 a, mediump mat3x2 b){ return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1])*compare_vec2(a[2], b[2]); }" },
1263 { { dataTypeEquals<glu::TYPE_FLOAT_MAT3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat3 (mediump mat3 a, mediump mat3 b) { return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1])*compare_vec3(a[2], b[2]); }" },
1264 { { dataTypeEquals<glu::TYPE_FLOAT_MAT3X4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat3x4 (mediump mat3x4 a, mediump mat3x4 b){ return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1])*compare_vec4(a[2], b[2]); }" },
1265 { { dataTypeEquals<glu::TYPE_FLOAT_MAT4X2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat4x2 (mediump mat4x2 a, mediump mat4x2 b){ return compare_vec2(a[0], b[0])*compare_vec2(a[1], b[1])*compare_vec2(a[2], b[2])*compare_vec2(a[3], b[3]); }" },
1266 { { dataTypeEquals<glu::TYPE_FLOAT_MAT4X3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat4x3 (mediump mat4x3 a, mediump mat4x3 b){ return compare_vec3(a[0], b[0])*compare_vec3(a[1], b[1])*compare_vec3(a[2], b[2])*compare_vec3(a[3], b[3]); }" },
1267 { { dataTypeEquals<glu::TYPE_FLOAT_MAT4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_mat4 (mediump mat4 a, mediump mat4 b) { return compare_vec4(a[0], b[0])*compare_vec4(a[1], b[1])*compare_vec4(a[2], b[2])*compare_vec4(a[3], b[3]); }" },
1268 { { dataTypeEquals<glu::TYPE_INT>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_int (mediump int a, mediump int b) { return a == b ? 1.0 : 0.0; }" },
1269 { { dataTypeEquals<glu::TYPE_INT_VEC2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_ivec2 (mediump ivec2 a, mediump ivec2 b) { return a == b ? 1.0 : 0.0; }" },
1270 { { dataTypeEquals<glu::TYPE_INT_VEC3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_ivec3 (mediump ivec3 a, mediump ivec3 b) { return a == b ? 1.0 : 0.0; }" },
1271 { { dataTypeEquals<glu::TYPE_INT_VEC4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_ivec4 (mediump ivec4 a, mediump ivec4 b) { return a == b ? 1.0 : 0.0; }" },
1272 { { dataTypeEquals<glu::TYPE_UINT>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_uint (mediump uint a, mediump uint b) { return a == b ? 1.0 : 0.0; }" },
1273 { { dataTypeEquals<glu::TYPE_UINT_VEC2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_uvec2 (mediump uvec2 a, mediump uvec2 b) { return a == b ? 1.0 : 0.0; }" },
1274 { { dataTypeEquals<glu::TYPE_UINT_VEC3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_uvec3 (mediump uvec3 a, mediump uvec3 b) { return a == b ? 1.0 : 0.0; }" },
1275 { { dataTypeEquals<glu::TYPE_UINT_VEC4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_uvec4 (mediump uvec4 a, mediump uvec4 b) { return a == b ? 1.0 : 0.0; }" },
1276 { { dataTypeEquals<glu::TYPE_BOOL>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_bool (bool a, bool b) { return a == b ? 1.0 : 0.0; }" },
1277 { { dataTypeEquals<glu::TYPE_BOOL_VEC2>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_bvec2 (bvec2 a, bvec2 b) { return a == b ? 1.0 : 0.0; }" },
1278 { { dataTypeEquals<glu::TYPE_BOOL_VEC3>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_bvec3 (bvec3 a, bvec3 b) { return a == b ? 1.0 : 0.0; }" },
1279 { { dataTypeEquals<glu::TYPE_BOOL_VEC4>, dataTypeEquals<glu::TYPE_INVALID> }, "mediump float compare_bvec4 (bvec4 a, bvec4 b) { return a == b ? 1.0 : 0.0; }" }
1280 };
1281
1282 const vector<glu::DataType> samplerTypes = m_uniformCollection->getSamplerTypes();
1283
1284 for (int compFuncNdx = 0; compFuncNdx < DE_LENGTH_OF_ARRAY(compareFuncs); compFuncNdx++)
1285 {
1286 const dataTypePredicate (&typeReq)[2] = compareFuncs[compFuncNdx].requiringTypes;
1287 bool containsTypeSampler = false;
1288
1289 for (int i = 0; i < (int)samplerTypes.size(); i++)
1290 {
1291 if (glu::isDataTypeSampler(samplerTypes[i]))
1292 {
1293 const glu::DataType retType = getSamplerLookupReturnType(samplerTypes[i]);
1294 if (typeReq[0](retType) || typeReq[1](retType))
1295 {
1296 containsTypeSampler = true;
1297 break;
1298 }
1299 }
1300 }
1301
1302 if (containsTypeSampler || m_uniformCollection->containsMatchingBasicType(typeReq[0]) || m_uniformCollection->containsMatchingBasicType(typeReq[1]))
1303 dst << compareFuncs[compFuncNdx].definition << "\n";
1304 }
1305 }
1306 }
1307
writeUniformCompareExpr(std::ostringstream & dst,const BasicUniform & uniform) const1308 void UniformCase::writeUniformCompareExpr (std::ostringstream& dst, const BasicUniform& uniform) const
1309 {
1310 if (glu::isDataTypeSampler(uniform.type))
1311 dst << "compare_" << glu::getDataTypeName(getSamplerLookupReturnType(uniform.type)) << "(texture(" << uniform.name << ", vec" << getSamplerNumLookupDimensions(uniform.type) << "(0.0))";
1312 else
1313 dst << "compare_" << glu::getDataTypeName(uniform.type) << "(" << uniform.name;
1314
1315 dst << ", " << shaderVarValueStr(uniform.finalValue) << ")";
1316 }
1317
writeUniformComparisons(std::ostringstream & dst,const vector<BasicUniform> & basicUniforms,const char * const variableName) const1318 void UniformCase::writeUniformComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* const variableName) const
1319 {
1320 for (int i = 0; i < (int)basicUniforms.size(); i++)
1321 {
1322 const BasicUniform& unif = basicUniforms[i];
1323
1324 if (unif.isUsedInShader)
1325 {
1326 dst << "\t" << variableName << " *= ";
1327 writeUniformCompareExpr(dst, basicUniforms[i]);
1328 dst << ";\n";
1329 }
1330 else
1331 dst << "\t// UNUSED: " << basicUniforms[i].name << "\n";
1332 }
1333 }
1334
generateVertexSource(const vector<BasicUniform> & basicUniforms) const1335 string UniformCase::generateVertexSource (const vector<BasicUniform>& basicUniforms) const
1336 {
1337 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASESHADERTYPE_BOTH;
1338 std::ostringstream result;
1339
1340 result << "#version 300 es\n"
1341 "in highp vec4 a_position;\n"
1342 "out mediump float v_vtxOut;\n"
1343 "\n";
1344
1345 if (isVertexCase)
1346 writeUniformDefinitions(result);
1347
1348 result << "\n"
1349 "void main (void)\n"
1350 "{\n"
1351 " gl_Position = a_position;\n"
1352 " v_vtxOut = 1.0;\n";
1353
1354 if (isVertexCase)
1355 writeUniformComparisons(result, basicUniforms, "v_vtxOut");
1356
1357 result << "}\n";
1358
1359 return result.str();
1360 }
1361
generateFragmentSource(const vector<BasicUniform> & basicUniforms) const1362 string UniformCase::generateFragmentSource (const vector<BasicUniform>& basicUniforms) const
1363 {
1364 const bool isFragmentCase = m_caseShaderType == CASESHADERTYPE_FRAGMENT || m_caseShaderType == CASESHADERTYPE_BOTH;
1365 std::ostringstream result;
1366
1367 result << "#version 300 es\n"
1368 "in mediump float v_vtxOut;\n"
1369 "\n";
1370
1371 if (isFragmentCase)
1372 writeUniformDefinitions(result);
1373
1374 result << "\n"
1375 "layout(location = 0) out mediump vec4 dEQP_FragColor;\n"
1376 "\n"
1377 "void main (void)\n"
1378 "{\n"
1379 " mediump float result = v_vtxOut;\n";
1380
1381 if (isFragmentCase)
1382 writeUniformComparisons(result, basicUniforms, "result");
1383
1384 result << " dEQP_FragColor = vec4(result, result, result, 1.0);\n"
1385 "}\n";
1386
1387 return result.str();
1388 }
1389
setupTexture(const VarValue & value)1390 void UniformCase::setupTexture (const VarValue& value)
1391 {
1392 // \note No handling for samplers other than 2D or cube.
1393
1394 enableLogging(false);
1395
1396 DE_ASSERT(getSamplerLookupReturnType(value.type) == glu::TYPE_FLOAT_VEC4);
1397
1398 const int width = 32;
1399 const int height = 32;
1400 const tcu::Vec4 color = vec4FromPtr(&value.val.samplerV.fillColor.floatV[0]);
1401
1402 if (value.type == glu::TYPE_SAMPLER_2D)
1403 {
1404 glu::Texture2D* texture = new glu::Texture2D(m_context.getRenderContext(), GL_RGBA, GL_UNSIGNED_BYTE, width, height);
1405 tcu::Texture2D& refTexture = texture->getRefTexture();
1406 m_textures2d.push_back(texture);
1407
1408 refTexture.allocLevel(0);
1409 fillWithColor(refTexture.getLevel(0), color);
1410
1411 GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0 + value.val.samplerV.unit));
1412 m_filledTextureUnits.push_back(value.val.samplerV.unit);
1413 texture->upload();
1414 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
1415 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
1416 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
1417 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
1418 }
1419 else if (value.type == glu::TYPE_SAMPLER_CUBE)
1420 {
1421 DE_ASSERT(width == height);
1422
1423 glu::TextureCube* texture = new glu::TextureCube(m_context.getRenderContext(), GL_RGBA, GL_UNSIGNED_BYTE, width);
1424 tcu::TextureCube& refTexture = texture->getRefTexture();
1425 m_texturesCube.push_back(texture);
1426
1427 for (int face = 0; face < (int)tcu::CUBEFACE_LAST; face++)
1428 {
1429 refTexture.allocLevel((tcu::CubeFace)face, 0);
1430 fillWithColor(refTexture.getLevelFace(0, (tcu::CubeFace)face), color);
1431 }
1432
1433 GLU_CHECK_CALL(glActiveTexture(GL_TEXTURE0 + value.val.samplerV.unit));
1434 m_filledTextureUnits.push_back(value.val.samplerV.unit);
1435 texture->upload();
1436 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
1437 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
1438 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
1439 GLU_CHECK_CALL(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
1440
1441 }
1442 else
1443 DE_ASSERT(false);
1444
1445 enableLogging(true);
1446 }
1447
getActiveUniforms(vector<BasicUniformReportGL> & basicUniformReportsDst,const vector<BasicUniformReportRef> & basicUniformReportsRef,const deUint32 programGL)1448 bool UniformCase::getActiveUniforms (vector<BasicUniformReportGL>& basicUniformReportsDst, const vector<BasicUniformReportRef>& basicUniformReportsRef, const deUint32 programGL)
1449 {
1450 TestLog& log = m_testCtx.getLog();
1451 GLint numActiveUniforms = 0;
1452 GLint uniformMaxNameLength = 0;
1453 vector<char> nameBuffer;
1454 bool success = true;
1455
1456 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORMS, &numActiveUniforms));
1457 log << TestLog::Message << "// Number of active uniforms reported: " << numActiveUniforms << TestLog::EndMessage;
1458 GLU_CHECK_CALL(glGetProgramiv(programGL, GL_ACTIVE_UNIFORM_MAX_LENGTH, &uniformMaxNameLength));
1459 log << TestLog::Message << "// Maximum uniform name length reported: " << uniformMaxNameLength << TestLog::EndMessage;
1460 nameBuffer.resize(uniformMaxNameLength);
1461
1462 for (int unifNdx = 0; unifNdx < numActiveUniforms; unifNdx++)
1463 {
1464 GLsizei reportedNameLength = 0;
1465 GLint reportedSize = -1;
1466 GLenum reportedTypeGL = GL_NONE;
1467
1468 GLU_CHECK_CALL(glGetActiveUniform(programGL, (GLuint)unifNdx, (GLsizei)uniformMaxNameLength, &reportedNameLength, &reportedSize, &reportedTypeGL, &nameBuffer[0]));
1469
1470 const glu::DataType reportedType = glu::getDataTypeFromGLType(reportedTypeGL);
1471 const string reportedNameStr (&nameBuffer[0]);
1472
1473 TCU_CHECK_MSG(reportedType != glu::TYPE_LAST, "Invalid uniform type");
1474
1475 log << TestLog::Message << "// Got name = " << reportedNameStr << ", name length = " << reportedNameLength << ", size = " << reportedSize << ", type = " << glu::getDataTypeName(reportedType) << TestLog::EndMessage;
1476
1477 if ((GLsizei)reportedNameStr.length() != reportedNameLength)
1478 {
1479 log << TestLog::Message << "// FAILURE: wrong name length reported, should be " << reportedNameStr.length() << TestLog::EndMessage;
1480 success = false;
1481 }
1482
1483 if (!deStringBeginsWith(reportedNameStr.c_str(), "gl_")) // Ignore built-in uniforms.
1484 {
1485 int referenceNdx;
1486 for (referenceNdx = 0; referenceNdx < (int)basicUniformReportsRef.size(); referenceNdx++)
1487 {
1488 if (basicUniformReportsRef[referenceNdx].name == reportedNameStr)
1489 break;
1490 }
1491
1492 if (referenceNdx >= (int)basicUniformReportsRef.size())
1493 {
1494 log << TestLog::Message << "// FAILURE: invalid non-built-in uniform name reported" << TestLog::EndMessage;
1495 success = false;
1496 }
1497 else
1498 {
1499 const BasicUniformReportRef& reference = basicUniformReportsRef[referenceNdx];
1500
1501 DE_ASSERT(reference.type != glu::TYPE_LAST);
1502 DE_ASSERT(reference.minSize >= 1 || (reference.minSize == 0 && !reference.isUsedInShader));
1503 DE_ASSERT(reference.minSize <= reference.maxSize);
1504
1505 if (BasicUniformReportGL::findWithName(basicUniformReportsDst, reportedNameStr.c_str()) != basicUniformReportsDst.end())
1506 {
1507 log << TestLog::Message << "// FAILURE: same uniform name reported twice" << TestLog::EndMessage;
1508 success = false;
1509 }
1510
1511 basicUniformReportsDst.push_back(BasicUniformReportGL(reportedNameStr.c_str(), reportedNameLength, reportedSize, reportedType, unifNdx));
1512
1513 if (reportedType != reference.type)
1514 {
1515 log << TestLog::Message << "// FAILURE: wrong type reported, should be " << glu::getDataTypeName(reference.type) << TestLog::EndMessage;
1516 success = false;
1517 }
1518 if (reportedSize < reference.minSize || reportedSize > reference.maxSize)
1519 {
1520 log << TestLog::Message
1521 << "// FAILURE: wrong size reported, should be "
1522 << (reference.minSize == reference.maxSize ? de::toString(reference.minSize) : "in the range [" + de::toString(reference.minSize) + ", " + de::toString(reference.maxSize) + "]")
1523 << TestLog::EndMessage;
1524
1525 success = false;
1526 }
1527 }
1528 }
1529 }
1530
1531 for (int i = 0; i < (int)basicUniformReportsRef.size(); i++)
1532 {
1533 const BasicUniformReportRef& expected = basicUniformReportsRef[i];
1534 if (expected.isUsedInShader && BasicUniformReportGL::findWithName(basicUniformReportsDst, expected.name.c_str()) == basicUniformReportsDst.end())
1535 {
1536 log << TestLog::Message << "// FAILURE: uniform with name " << expected.name << " was not reported by GL" << TestLog::EndMessage;
1537 success = false;
1538 }
1539 }
1540
1541 return success;
1542 }
1543
getActiveUniformsiv(vector<BasicUniformReportGL> & basicUniformReportsDst,const vector<BasicUniformReportRef> & basicUniformReportsRef,const deUint32 programGL)1544 bool UniformCase::getActiveUniformsiv (vector<BasicUniformReportGL>& basicUniformReportsDst, const vector<BasicUniformReportRef>& basicUniformReportsRef, const deUint32 programGL)
1545 {
1546 TestLog& log = m_testCtx.getLog();
1547 vector<string> queryNames (basicUniformReportsRef.size());
1548 vector<const char*> queryNamesC (basicUniformReportsRef.size());
1549 vector<GLuint> uniformIndices (basicUniformReportsRef.size());
1550 vector<deUint32> validUniformIndices; // This shall have the same contents, and in same order, as uniformIndices, but with GL_INVALID_INDEX entries removed.
1551 bool success = true;
1552
1553 for (int i = 0; i < (int)basicUniformReportsRef.size(); i++)
1554 {
1555 const string& name = basicUniformReportsRef[i].name;
1556 queryNames[i] = m_features & FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX && name[name.size()-1] == ']' ? beforeLast(name, '[') : name;
1557 queryNamesC[i] = queryNames[i].c_str();
1558 }
1559
1560 GLU_CHECK_CALL(glGetUniformIndices(programGL, (GLsizei)basicUniformReportsRef.size(), &queryNamesC[0], &uniformIndices[0]));
1561
1562 for (int i = 0; i < (int)uniformIndices.size(); i++)
1563 {
1564 if (uniformIndices[i] != GL_INVALID_INDEX)
1565 validUniformIndices.push_back(uniformIndices[i]);
1566 else
1567 {
1568 if (basicUniformReportsRef[i].isUsedInShader)
1569 {
1570 log << TestLog::Message << "// FAILURE: uniform with name " << basicUniformReportsRef[i].name << " received GL_INVALID_INDEX" << TestLog::EndMessage;
1571 success = false;
1572 }
1573 }
1574 }
1575
1576 if (!validUniformIndices.empty())
1577 {
1578 vector<GLint> uniformNameLengthBuf (validUniformIndices.size());
1579 vector<GLint> uniformSizeBuf (validUniformIndices.size());
1580 vector<GLint> uniformTypeBuf (validUniformIndices.size());
1581
1582 GLU_CHECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniformIndices[0], GL_UNIFORM_NAME_LENGTH, &uniformNameLengthBuf[0]));
1583 GLU_CHECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniformIndices[0], GL_UNIFORM_SIZE, &uniformSizeBuf[0]));
1584 GLU_CHECK_CALL(glGetActiveUniformsiv(programGL, (GLsizei)validUniformIndices.size(), &validUniformIndices[0], GL_UNIFORM_TYPE, &uniformTypeBuf[0]));
1585
1586 {
1587 int validNdx = -1; // Keeps the corresponding index to validUniformIndices while unifNdx is the index to uniformIndices.
1588 for (int unifNdx = 0; unifNdx < (int)uniformIndices.size(); unifNdx++)
1589 {
1590 if (uniformIndices[unifNdx] == GL_INVALID_INDEX)
1591 continue;
1592
1593 validNdx++;
1594
1595 const BasicUniformReportRef& reference = basicUniformReportsRef[unifNdx];
1596 const int reportedIndex = validUniformIndices[validNdx];
1597 const int reportedNameLength = (int)uniformNameLengthBuf[validNdx];
1598 const int reportedSize = (int)uniformSizeBuf[validNdx];
1599 const glu::DataType reportedType = glu::getDataTypeFromGLType((deUint32)uniformTypeBuf[validNdx]);
1600
1601 TCU_CHECK_MSG(reportedType != glu::TYPE_LAST, "Invalid uniform type");
1602
1603 log << TestLog::Message
1604 << "// Got name length = " << reportedNameLength
1605 << ", size = " << reportedSize
1606 << ", type = " << glu::getDataTypeName(reportedType)
1607 << " for the uniform at index " << reportedIndex << " (" << reference.name << ")"
1608 << TestLog::EndMessage;
1609
1610 DE_ASSERT(reference.type != glu::TYPE_LAST);
1611 DE_ASSERT(reference.minSize >= 1 || (reference.minSize == 0 && !reference.isUsedInShader));
1612 DE_ASSERT(reference.minSize <= reference.maxSize);
1613 basicUniformReportsDst.push_back(BasicUniformReportGL(reference.name.c_str(), reportedNameLength, reportedSize, reportedType, reportedIndex));
1614
1615 if (reportedNameLength != (int)reference.name.length() + 1)
1616 {
1617 log << TestLog::Message << "// FAILURE: wrong name length reported, should be " << reference.name.length() + 1 << TestLog::EndMessage;
1618 success = false;
1619 }
1620
1621 if (reportedType != reference.type)
1622 {
1623 log << TestLog::Message << "// FAILURE: wrong type reported, should be " << glu::getDataTypeName(reference.type) << TestLog::EndMessage;
1624 success = false;
1625 }
1626
1627 if (reportedSize < reference.minSize || reportedSize > reference.maxSize)
1628 {
1629 log << TestLog::Message
1630 << "// FAILURE: wrong size reported, should be "
1631 << (reference.minSize == reference.maxSize ? de::toString(reference.minSize) : "in the range [" + de::toString(reference.minSize) + ", " + de::toString(reference.maxSize) + "]")
1632 << TestLog::EndMessage;
1633
1634 success = false;
1635 }
1636 }
1637 }
1638 }
1639
1640 return success;
1641 }
1642
uniformVsUniformsivComparison(const vector<BasicUniformReportGL> & uniformResults,const vector<BasicUniformReportGL> & uniformsivResults)1643 bool UniformCase::uniformVsUniformsivComparison (const vector<BasicUniformReportGL>& uniformResults, const vector<BasicUniformReportGL>& uniformsivResults)
1644 {
1645 TestLog& log = m_testCtx.getLog();
1646 bool success = true;
1647
1648 for (int uniformResultNdx = 0; uniformResultNdx < (int)uniformResults.size(); uniformResultNdx++)
1649 {
1650 const BasicUniformReportGL& uniformResult = uniformResults[uniformResultNdx];
1651 const string& uniformName = uniformResult.name;
1652 const vector<BasicUniformReportGL>::const_iterator uniformsivResultIt = BasicUniformReportGL::findWithName(uniformsivResults, uniformName.c_str());
1653
1654 if (uniformsivResultIt != uniformsivResults.end())
1655 {
1656 const BasicUniformReportGL& uniformsivResult = *uniformsivResultIt;
1657
1658 log << TestLog::Message << "// Checking uniform " << uniformName << TestLog::EndMessage;
1659
1660 if (uniformResult.index != uniformsivResult.index)
1661 {
1662 log << TestLog::Message << "// FAILURE: glGetActiveUniform() and glGetUniformIndices() gave different indices for uniform " << uniformName << TestLog::EndMessage;
1663 success = false;
1664 }
1665 if (uniformResult.nameLength + 1 != uniformsivResult.nameLength)
1666 {
1667 log << TestLog::Message << "// FAILURE: glGetActiveUniform() and glGetActiveUniformsiv() gave incompatible name lengths for uniform " << uniformName << TestLog::EndMessage;
1668 success = false;
1669 }
1670 if (uniformResult.size != uniformsivResult.size)
1671 {
1672 log << TestLog::Message << "// FAILURE: glGetActiveUniform() and glGetActiveUniformsiv() gave different sizes for uniform " << uniformName << TestLog::EndMessage;
1673 success = false;
1674 }
1675 if (uniformResult.type != uniformsivResult.type)
1676 {
1677 log << TestLog::Message << "// FAILURE: glGetActiveUniform() and glGetActiveUniformsiv() gave different types for uniform " << uniformName << TestLog::EndMessage;
1678 success = false;
1679 }
1680 }
1681 else
1682 {
1683 log << TestLog::Message << "// FAILURE: uniform " << uniformName << " was reported active by glGetActiveUniform() but not by glGetUniformIndices()" << TestLog::EndMessage;
1684 success = false;
1685 }
1686 }
1687
1688 for (int uniformsivResultNdx = 0; uniformsivResultNdx < (int)uniformsivResults.size(); uniformsivResultNdx++)
1689 {
1690 const BasicUniformReportGL& uniformsivResult = uniformsivResults[uniformsivResultNdx];
1691 const string& uniformsivName = uniformsivResult.name;
1692 const vector<BasicUniformReportGL>::const_iterator uniformsResultIt = BasicUniformReportGL::findWithName(uniformsivResults, uniformsivName.c_str());
1693
1694 if (uniformsResultIt == uniformsivResults.end())
1695 {
1696 log << TestLog::Message << "// FAILURE: uniform " << uniformsivName << " was reported active by glGetUniformIndices() but not by glGetActiveUniform()" << TestLog::EndMessage;
1697 success = false;
1698 }
1699 }
1700
1701 return success;
1702 }
1703
getUniforms(vector<VarValue> & valuesDst,const vector<BasicUniform> & basicUniforms,const deUint32 programGL)1704 bool UniformCase::getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint32 programGL)
1705 {
1706 TestLog& log = m_testCtx.getLog();
1707 bool success = true;
1708
1709 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
1710 {
1711 const BasicUniform& uniform = basicUniforms[unifNdx];
1712 const string queryName = m_features & FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX && uniform.elemNdx == 0 ? beforeLast(uniform.name, '[') : uniform.name;
1713 const int location = glGetUniformLocation(programGL, queryName.c_str());
1714 const int size = glu::getDataTypeScalarSize(uniform.type);
1715 VarValue value;
1716
1717 deMemset(&value, 0xcd, sizeof(value)); // Initialize to known garbage.
1718
1719 if (location == -1)
1720 {
1721 value.type = glu::TYPE_INVALID;
1722 valuesDst.push_back(value);
1723 if (uniform.isUsedInShader)
1724 {
1725 log << TestLog::Message << "// FAILURE: " << uniform.name << " was used in shader, but has location -1" << TestLog::EndMessage;
1726 success = false;
1727 }
1728 continue;
1729 }
1730
1731 value.type = uniform.type;
1732
1733 DE_STATIC_ASSERT(sizeof(GLint) == sizeof(value.val.intV[0]));
1734 DE_STATIC_ASSERT(sizeof(GLuint) == sizeof(value.val.uintV[0]));
1735 DE_STATIC_ASSERT(sizeof(GLfloat) == sizeof(value.val.floatV[0]));
1736
1737 if (glu::isDataTypeFloatOrVec(uniform.type) || glu::isDataTypeMatrix(uniform.type))
1738 GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0]));
1739 else if (glu::isDataTypeIntOrIVec(uniform.type))
1740 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0]));
1741 else if (glu::isDataTypeUintOrUVec(uniform.type))
1742 GLU_CHECK_CALL(glGetUniformuiv(programGL, location, &value.val.uintV[0]));
1743 else if (glu::isDataTypeBoolOrBVec(uniform.type))
1744 {
1745 if (m_features & FEATURE_BOOLEANAPITYPE_INT)
1746 {
1747 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &value.val.intV[0]));
1748 for (int i = 0; i < size; i++)
1749 value.val.boolV[i] = value.val.intV[i] != 0;
1750 }
1751 else if (m_features & FEATURE_BOOLEANAPITYPE_UINT)
1752 {
1753 GLU_CHECK_CALL(glGetUniformuiv(programGL, location, &value.val.uintV[0]));
1754 for (int i = 0; i < size; i++)
1755 value.val.boolV[i] = value.val.uintV[i] != 0;
1756 }
1757 else // Default: use float.
1758 {
1759 GLU_CHECK_CALL(glGetUniformfv(programGL, location, &value.val.floatV[0]));
1760 for (int i = 0; i < size; i++)
1761 value.val.boolV[i] = value.val.floatV[i] != 0.0f;
1762 }
1763 }
1764 else if (glu::isDataTypeSampler(uniform.type))
1765 {
1766 GLint unit = -1;
1767 GLU_CHECK_CALL(glGetUniformiv(programGL, location, &unit));
1768 value.val.samplerV.unit = unit;
1769 }
1770 else
1771 DE_ASSERT(false);
1772
1773 valuesDst.push_back(value);
1774
1775 log << TestLog::Message << "// Got " << uniform.name << " value " << apiVarValueStr(value) << TestLog::EndMessage;
1776 }
1777
1778 return success;
1779 }
1780
checkUniformDefaultValues(const vector<VarValue> & values,const vector<BasicUniform> & basicUniforms)1781 bool UniformCase::checkUniformDefaultValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms)
1782 {
1783 TestLog& log = m_testCtx.getLog();
1784 bool success = true;
1785
1786 DE_ASSERT(values.size() == basicUniforms.size());
1787
1788 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
1789 {
1790 const BasicUniform& uniform = basicUniforms[unifNdx];
1791 const VarValue& unifValue = values[unifNdx];
1792 const int valSize = glu::getDataTypeScalarSize(uniform.type);
1793
1794 log << TestLog::Message << "// Checking uniform " << uniform.name << TestLog::EndMessage;
1795
1796 if (unifValue.type == glu::TYPE_INVALID) // This happens when glGetUniformLocation() returned -1.
1797 continue;
1798
1799 #define CHECK_UNIFORM(VAR_VALUE_MEMBER, ZERO) \
1800 do \
1801 { \
1802 for (int i = 0; i < valSize; i++) \
1803 { \
1804 if (unifValue.val.VAR_VALUE_MEMBER[i] != (ZERO)) \
1805 { \
1806 log << TestLog::Message << "// FAILURE: uniform " << uniform.name << " has non-zero initial value" << TestLog::EndMessage; \
1807 success = false; \
1808 } \
1809 } \
1810 } while (false)
1811
1812 if (glu::isDataTypeFloatOrVec(uniform.type) || glu::isDataTypeMatrix(uniform.type))
1813 CHECK_UNIFORM(floatV, 0.0f);
1814 else if (glu::isDataTypeIntOrIVec(uniform.type))
1815 CHECK_UNIFORM(intV, 0);
1816 else if (glu::isDataTypeUintOrUVec(uniform.type))
1817 CHECK_UNIFORM(uintV, 0);
1818 else if (glu::isDataTypeBoolOrBVec(uniform.type))
1819 CHECK_UNIFORM(boolV, false);
1820 else if (glu::isDataTypeSampler(uniform.type))
1821 {
1822 if (unifValue.val.samplerV.unit != 0)
1823 {
1824 log << TestLog::Message << "// FAILURE: uniform " << uniform.name << " has non-zero initial value" << TestLog::EndMessage;
1825 success = false;
1826 }
1827 }
1828 else
1829 DE_ASSERT(false);
1830
1831 #undef CHECK_UNIFORM
1832 }
1833
1834 return success;
1835 }
1836
assignUniforms(const vector<BasicUniform> & basicUniforms,deUint32 programGL,Random & rnd)1837 void UniformCase::assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Random& rnd)
1838 {
1839 TestLog& log = m_testCtx.getLog();
1840 const bool transpose = (m_features & FEATURE_MATRIXMODE_ROWMAJOR) != 0;
1841 const GLboolean transposeGL = transpose ? GL_TRUE : GL_FALSE;
1842 const glu::DataType boolApiType = m_features & FEATURE_BOOLEANAPITYPE_INT ? glu::TYPE_INT
1843 : m_features & FEATURE_BOOLEANAPITYPE_UINT ? glu::TYPE_UINT
1844 : glu::TYPE_FLOAT;
1845
1846 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
1847 {
1848 const BasicUniform& uniform = basicUniforms[unifNdx];
1849 const bool isArrayMember = uniform.elemNdx >= 0;
1850 const string queryName = m_features & FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX && uniform.elemNdx == 0 ? beforeLast(uniform.name, '[') : uniform.name;
1851 const int numValuesToAssign = !isArrayMember ? 1
1852 : m_features & FEATURE_ARRAYASSIGN_FULL ? (uniform.elemNdx == 0 ? uniform.rootSize : 0)
1853 : m_features & FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO ? (uniform.elemNdx % 2 == 0 ? 2 : 0)
1854 : /* Default: assign array elements separately */ 1;
1855
1856 DE_ASSERT(numValuesToAssign >= 0);
1857 DE_ASSERT(numValuesToAssign == 1 || isArrayMember);
1858
1859 if (numValuesToAssign == 0)
1860 {
1861 log << TestLog::Message << "// Uniform " << uniform.name << " is covered by another glUniform*v() call to the same array" << TestLog::EndMessage;
1862 continue;
1863 }
1864
1865 const int location = glGetUniformLocation(programGL, queryName.c_str());
1866 const int typeSize = glu::getDataTypeScalarSize(uniform.type);
1867 const bool assignByValue = m_features & FEATURE_UNIFORMFUNC_VALUE && !glu::isDataTypeMatrix(uniform.type) && numValuesToAssign == 1;
1868 vector<VarValue> valuesToAssign;
1869
1870 for (int i = 0; i < numValuesToAssign; i++)
1871 {
1872 const string curName = isArrayMember ? beforeLast(uniform.rootName, '[') + "[" + de::toString(uniform.elemNdx+i) + "]" : uniform.name;
1873 VarValue unifValue;
1874
1875 if (isArrayMember)
1876 {
1877 const vector<BasicUniform>::const_iterator elemUnif = BasicUniform::findWithName(basicUniforms, curName.c_str());
1878 if (elemUnif == basicUniforms.end())
1879 continue;
1880 unifValue = elemUnif->finalValue;
1881 }
1882 else
1883 unifValue = uniform.finalValue;
1884
1885 const VarValue apiValue = glu::isDataTypeBoolOrBVec(unifValue.type) ? getRandomBoolRepresentation(unifValue, boolApiType, rnd)
1886 : glu::isDataTypeSampler(unifValue.type) ? getSamplerUnitValue(unifValue)
1887 : unifValue;
1888
1889 valuesToAssign.push_back(glu::isDataTypeMatrix(apiValue.type) && transpose ? getTransposeMatrix(apiValue) : apiValue);
1890
1891 if (glu::isDataTypeBoolOrBVec(uniform.type))
1892 log << TestLog::Message << "// Using type " << glu::getDataTypeName(boolApiType) << " to set boolean value " << apiVarValueStr(unifValue) << " for " << curName << TestLog::EndMessage;
1893 else if (glu::isDataTypeSampler(uniform.type))
1894 log << TestLog::Message << "// Texture for the sampler uniform " << curName << " will be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::EndMessage;
1895 }
1896
1897 DE_ASSERT(!valuesToAssign.empty());
1898
1899 if (glu::isDataTypeFloatOrVec(valuesToAssign[0].type))
1900 {
1901 if (assignByValue)
1902 {
1903 const float* const ptr = &valuesToAssign[0].val.floatV[0];
1904
1905 switch (typeSize)
1906 {
1907 case 1: GLU_CHECK_CALL(glUniform1f(location, ptr[0])); break;
1908 case 2: GLU_CHECK_CALL(glUniform2f(location, ptr[0], ptr[1])); break;
1909 case 3: GLU_CHECK_CALL(glUniform3f(location, ptr[0], ptr[1], ptr[2])); break;
1910 case 4: GLU_CHECK_CALL(glUniform4f(location, ptr[0], ptr[1], ptr[2], ptr[3])); break;
1911 default:
1912 DE_ASSERT(false);
1913 }
1914 }
1915 else
1916 {
1917 vector<float> buffer(valuesToAssign.size() * typeSize);
1918 for (int i = 0; i < (int)buffer.size(); i++)
1919 buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize];
1920
1921 DE_STATIC_ASSERT(sizeof(GLfloat) == sizeof(buffer[0]));
1922 switch (typeSize)
1923 {
1924 case 1: GLU_CHECK_CALL(glUniform1fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1925 case 2: GLU_CHECK_CALL(glUniform2fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1926 case 3: GLU_CHECK_CALL(glUniform3fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1927 case 4: GLU_CHECK_CALL(glUniform4fv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1928 default:
1929 DE_ASSERT(false);
1930 }
1931 }
1932 }
1933 else if (glu::isDataTypeMatrix(valuesToAssign[0].type))
1934 {
1935 DE_ASSERT(!assignByValue);
1936
1937 vector<float> buffer(valuesToAssign.size() * typeSize);
1938 for (int i = 0; i < (int)buffer.size(); i++)
1939 buffer[i] = valuesToAssign[i / typeSize].val.floatV[i % typeSize];
1940
1941 DE_STATIC_ASSERT(sizeof(GLfloat) == sizeof(buffer[0]));
1942 switch (uniform.type)
1943 {
1944 case glu::TYPE_FLOAT_MAT2: GLU_CHECK_CALL(glUniformMatrix2fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
1945 case glu::TYPE_FLOAT_MAT3: GLU_CHECK_CALL(glUniformMatrix3fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
1946 case glu::TYPE_FLOAT_MAT4: GLU_CHECK_CALL(glUniformMatrix4fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
1947 case glu::TYPE_FLOAT_MAT2X3: GLU_CHECK_CALL(glUniformMatrix2x3fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
1948 case glu::TYPE_FLOAT_MAT2X4: GLU_CHECK_CALL(glUniformMatrix2x4fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
1949 case glu::TYPE_FLOAT_MAT3X2: GLU_CHECK_CALL(glUniformMatrix3x2fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
1950 case glu::TYPE_FLOAT_MAT3X4: GLU_CHECK_CALL(glUniformMatrix3x4fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
1951 case glu::TYPE_FLOAT_MAT4X2: GLU_CHECK_CALL(glUniformMatrix4x2fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
1952 case glu::TYPE_FLOAT_MAT4X3: GLU_CHECK_CALL(glUniformMatrix4x3fv (location, (GLsizei)valuesToAssign.size(), transposeGL, &buffer[0])); break;
1953 default:
1954 DE_ASSERT(false);
1955 }
1956 }
1957 else if (glu::isDataTypeIntOrIVec(valuesToAssign[0].type))
1958 {
1959 if (assignByValue)
1960 {
1961 const deInt32* const ptr = &valuesToAssign[0].val.intV[0];
1962
1963 switch (typeSize)
1964 {
1965 case 1: GLU_CHECK_CALL(glUniform1i(location, ptr[0])); break;
1966 case 2: GLU_CHECK_CALL(glUniform2i(location, ptr[0], ptr[1])); break;
1967 case 3: GLU_CHECK_CALL(glUniform3i(location, ptr[0], ptr[1], ptr[2])); break;
1968 case 4: GLU_CHECK_CALL(glUniform4i(location, ptr[0], ptr[1], ptr[2], ptr[3])); break;
1969 default:
1970 DE_ASSERT(false);
1971 }
1972 }
1973 else
1974 {
1975 vector<deInt32> buffer(valuesToAssign.size() * typeSize);
1976 for (int i = 0; i < (int)buffer.size(); i++)
1977 buffer[i] = valuesToAssign[i / typeSize].val.intV[i % typeSize];
1978
1979 DE_STATIC_ASSERT(sizeof(GLint) == sizeof(buffer[0]));
1980 switch (typeSize)
1981 {
1982 case 1: GLU_CHECK_CALL(glUniform1iv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1983 case 2: GLU_CHECK_CALL(glUniform2iv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1984 case 3: GLU_CHECK_CALL(glUniform3iv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1985 case 4: GLU_CHECK_CALL(glUniform4iv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
1986 default:
1987 DE_ASSERT(false);
1988 }
1989 }
1990 }
1991 else if (glu::isDataTypeUintOrUVec(valuesToAssign[0].type))
1992 {
1993 if (assignByValue)
1994 {
1995 const deUint32* const ptr = &valuesToAssign[0].val.uintV[0];
1996
1997 switch (typeSize)
1998 {
1999 case 1: GLU_CHECK_CALL(glUniform1ui(location, ptr[0])); break;
2000 case 2: GLU_CHECK_CALL(glUniform2ui(location, ptr[0], ptr[1])); break;
2001 case 3: GLU_CHECK_CALL(glUniform3ui(location, ptr[0], ptr[1], ptr[2])); break;
2002 case 4: GLU_CHECK_CALL(glUniform4ui(location, ptr[0], ptr[1], ptr[2], ptr[3])); break;
2003 default:
2004 DE_ASSERT(false);
2005 }
2006 }
2007 else
2008 {
2009 vector<deUint32> buffer(valuesToAssign.size() * typeSize);
2010 for (int i = 0; i < (int)buffer.size(); i++)
2011 buffer[i] = valuesToAssign[i / typeSize].val.intV[i % typeSize];
2012
2013 DE_STATIC_ASSERT(sizeof(GLuint) == sizeof(buffer[0]));
2014 switch (typeSize)
2015 {
2016 case 1: GLU_CHECK_CALL(glUniform1uiv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
2017 case 2: GLU_CHECK_CALL(glUniform2uiv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
2018 case 3: GLU_CHECK_CALL(glUniform3uiv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
2019 case 4: GLU_CHECK_CALL(glUniform4uiv(location, (GLsizei)valuesToAssign.size(), &buffer[0])); break;
2020 default:
2021 DE_ASSERT(false);
2022 }
2023 }
2024 }
2025 else if (glu::isDataTypeSampler(valuesToAssign[0].type))
2026 {
2027 if (assignByValue)
2028 GLU_CHECK_CALL(glUniform1i(location, uniform.finalValue.val.samplerV.unit));
2029 else
2030 {
2031 const GLint unit = uniform.finalValue.val.samplerV.unit;
2032 GLU_CHECK_CALL(glUniform1iv(location, (GLsizei)valuesToAssign.size(), &unit));
2033 }
2034 }
2035 else
2036 DE_ASSERT(false);
2037 }
2038 }
2039
compareUniformValues(const vector<VarValue> & values,const vector<BasicUniform> & basicUniforms)2040 bool UniformCase::compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms)
2041 {
2042 TestLog& log = m_testCtx.getLog();
2043 bool success = true;
2044
2045 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++)
2046 {
2047 const BasicUniform& uniform = basicUniforms[unifNdx];
2048 const VarValue& unifValue = values[unifNdx];
2049
2050 log << TestLog::Message << "// Checking uniform " << uniform.name << TestLog::EndMessage;
2051
2052 if (unifValue.type == glu::TYPE_INVALID) // This happens when glGetUniformLocation() returned -1.
2053 continue;
2054
2055 if (!apiVarValueEquals(unifValue, uniform.finalValue))
2056 {
2057 log << TestLog::Message << "// FAILURE: value obtained with glGetUniform*() for uniform " << uniform.name << " differs from value set with glUniform*()" << TestLog::EndMessage;
2058 success = false;
2059 }
2060 }
2061
2062 return success;
2063 }
2064
renderTest(const vector<BasicUniform> & basicUniforms,const ShaderProgram & program,Random & rnd)2065 bool UniformCase::renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& program, Random& rnd)
2066 {
2067 TestLog& log = m_testCtx.getLog();
2068 const tcu::RenderTarget& renderTarget = m_context.getRenderTarget();
2069 const int viewportW = de::min(renderTarget.getWidth(), MAX_RENDER_WIDTH);
2070 const int viewportH = de::min(renderTarget.getHeight(), MAX_RENDER_HEIGHT);
2071 const int viewportX = rnd.getInt(0, renderTarget.getWidth() - viewportW);
2072 const int viewportY = rnd.getInt(0, renderTarget.getHeight() - viewportH);
2073 tcu::Surface renderedImg (viewportW, viewportH);
2074
2075 // Assert that no two samplers of different types have the same texture unit - this is an error in GL.
2076 for (int i = 0; i < (int)basicUniforms.size(); i++)
2077 {
2078 if (glu::isDataTypeSampler(basicUniforms[i].type))
2079 {
2080 for (int j = 0; j < i; j++)
2081 {
2082 if (glu::isDataTypeSampler(basicUniforms[j].type) && basicUniforms[i].type != basicUniforms[j].type)
2083 DE_ASSERT(basicUniforms[i].finalValue.val.samplerV.unit != basicUniforms[j].finalValue.val.samplerV.unit);
2084 }
2085 }
2086 }
2087
2088 for (int i = 0; i < (int)basicUniforms.size(); i++)
2089 {
2090 if (glu::isDataTypeSampler(basicUniforms[i].type) && std::find(m_filledTextureUnits.begin(), m_filledTextureUnits.end(), basicUniforms[i].finalValue.val.samplerV.unit) == m_filledTextureUnits.end())
2091 {
2092 log << TestLog::Message << "// Filling texture at unit " << apiVarValueStr(basicUniforms[i].finalValue) << " with color " << shaderVarValueStr(basicUniforms[i].finalValue) << TestLog::EndMessage;
2093 setupTexture(basicUniforms[i].finalValue);
2094 }
2095 }
2096
2097 GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportW, viewportH));
2098
2099 {
2100 static const float position[] =
2101 {
2102 -1.0f, -1.0f, 0.0f, 1.0f,
2103 -1.0f, +1.0f, 0.0f, 1.0f,
2104 +1.0f, -1.0f, 0.0f, 1.0f,
2105 +1.0f, +1.0f, 0.0f, 1.0f
2106 };
2107 static const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 };
2108
2109 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position");
2110 glEnableVertexAttribArray(posLoc);
2111 glVertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]);
2112 GLU_CHECK_CALL(glDrawElements(GL_TRIANGLES, DE_LENGTH_OF_ARRAY(indices), GL_UNSIGNED_SHORT, &indices[0]));
2113 }
2114
2115 glu::readPixels(m_context.getRenderContext(), viewportX, viewportY, renderedImg.getAccess());
2116
2117 int numFailedPixels = 0;
2118 for (int y = 0; y < renderedImg.getHeight(); y++)
2119 {
2120 for (int x = 0; x < renderedImg.getWidth(); x++)
2121 {
2122 if (renderedImg.getPixel(x, y) != tcu::RGBA::white())
2123 numFailedPixels += 1;
2124 }
2125 }
2126
2127 if (numFailedPixels > 0)
2128 {
2129 log << TestLog::Image("RenderedImage", "Rendered image", renderedImg);
2130 log << TestLog::Message << "FAILURE: image comparison failed, got " << numFailedPixels << " non-white pixels" << TestLog::EndMessage;
2131 return false;
2132 }
2133 else
2134 {
2135 log << TestLog::Message << "Success: got all-white pixels (all uniforms have correct values)" << TestLog::EndMessage;
2136 return true;
2137 }
2138 }
2139
iterate(void)2140 UniformCase::IterateResult UniformCase::iterate (void)
2141 {
2142 Random rnd (deStringHash(getName()) ^ (deUint32)m_context.getTestContext().getCommandLine().getBaseSeed());
2143 TestLog& log = m_testCtx.getLog();
2144 vector<BasicUniform> basicUniforms;
2145 vector<BasicUniformReportRef> basicUniformReportsRef;
2146
2147 {
2148 int samplerUnitCounter = 0;
2149 for (int i = 0; i < (int)m_uniformCollection->getNumUniforms(); i++)
2150 generateBasicUniforms(basicUniforms, basicUniformReportsRef, m_uniformCollection->getUniform(i).type, m_uniformCollection->getUniform(i).name.c_str(), true, samplerUnitCounter, rnd);
2151 }
2152
2153 const string vertexSource = generateVertexSource(basicUniforms);
2154 const string fragmentSource = generateFragmentSource(basicUniforms);
2155 const ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
2156
2157 log << program;
2158
2159 if (!program.isOk())
2160 {
2161 m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Compile failed");
2162 return STOP;
2163 }
2164
2165 GLU_CHECK_CALL(glUseProgram(program.getProgram()));
2166
2167 const bool success = test(basicUniforms, basicUniformReportsRef, program, rnd);
2168 m_testCtx.setTestResult(success ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
2169 success ? "Passed" : "Failed");
2170
2171 return STOP;
2172 }
2173
2174 class UniformInfoQueryCase : public UniformCase
2175 {
2176 public:
2177 enum CaseType
2178 {
2179 CASETYPE_UNIFORM = 0, //!< Check info returned by glGetActiveUniform().
2180 CASETYPE_INDICES_UNIFORMSIV, //!< Check info returned by glGetUniformIndices() + glGetActiveUniformsiv().
2181 CASETYPE_CONSISTENCY, //!< Query info with both above methods, and check consistency.
2182
2183 CASETYPE_LAST
2184 };
2185
2186 UniformInfoQueryCase (Context& context, const char* name, const char* description, CaseShaderType shaderType, const SharedPtr<const UniformCollection>& uniformCollection, CaseType caseType, deUint32 additionalFeatures = 0);
2187 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
2188
2189 static const char* getCaseTypeName (CaseType caseType);
2190 static const char* getCaseTypeDescription (CaseType caseType);
2191
2192 private:
2193 const CaseType m_caseType;
2194 };
2195
getCaseTypeName(const CaseType caseType)2196 const char* UniformInfoQueryCase::getCaseTypeName (const CaseType caseType)
2197 {
2198 switch (caseType)
2199 {
2200 case CASETYPE_UNIFORM: return "active_uniform";
2201 case CASETYPE_INDICES_UNIFORMSIV: return "indices_active_uniformsiv";
2202 case CASETYPE_CONSISTENCY: return "consistency";
2203 default:
2204 DE_ASSERT(false);
2205 return DE_NULL;
2206 }
2207 }
2208
getCaseTypeDescription(const CaseType caseType)2209 const char* UniformInfoQueryCase::getCaseTypeDescription (const CaseType caseType)
2210 {
2211 switch (caseType)
2212 {
2213 case CASETYPE_UNIFORM: return "Test glGetActiveUniform()";
2214 case CASETYPE_INDICES_UNIFORMSIV: return "Test glGetUniformIndices() along with glGetActiveUniformsiv()";
2215 case CASETYPE_CONSISTENCY: return "Check consistency between results from glGetActiveUniform() and glGetUniformIndices() + glGetActiveUniformsiv()";
2216 default:
2217 DE_ASSERT(false);
2218 return DE_NULL;
2219 }
2220 }
2221
UniformInfoQueryCase(Context & context,const char * const name,const char * const description,const CaseShaderType shaderType,const SharedPtr<const UniformCollection> & uniformCollection,const CaseType caseType,const deUint32 additionalFeatures)2222 UniformInfoQueryCase::UniformInfoQueryCase (Context& context, const char* const name, const char* const description, const CaseShaderType shaderType, const SharedPtr<const UniformCollection>& uniformCollection, const CaseType caseType, const deUint32 additionalFeatures)
2223 : UniformCase (context, name, description, shaderType, uniformCollection, additionalFeatures)
2224 , m_caseType (caseType)
2225 {
2226 }
2227
test(const vector<BasicUniform> & basicUniforms,const vector<BasicUniformReportRef> & basicUniformReportsRef,const ShaderProgram & program,Random & rnd)2228 bool UniformInfoQueryCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
2229 {
2230 DE_UNREF(basicUniforms);
2231 DE_UNREF(rnd);
2232
2233 const deUint32 programGL = program.getProgram();
2234 TestLog& log = m_testCtx.getLog();
2235 vector<BasicUniformReportGL> basicUniformReportsUniform;
2236 vector<BasicUniformReportGL> basicUniformReportsUniformsiv;
2237
2238 if (m_caseType == CASETYPE_UNIFORM || m_caseType == CASETYPE_CONSISTENCY)
2239 {
2240 bool success = false;
2241
2242 {
2243 const ScopedLogSection section(log, "InfoGetActiveUniform", "Uniform information queries with glGetActiveUniform()");
2244 success = getActiveUniforms(basicUniformReportsUniform, basicUniformReportsRef, programGL);
2245 }
2246
2247 if (!success)
2248 {
2249 if (m_caseType == CASETYPE_UNIFORM)
2250 return false;
2251 else
2252 {
2253 DE_ASSERT(m_caseType == CASETYPE_CONSISTENCY);
2254 log << TestLog::Message << "// Note: this is a consistency case, so ignoring above failure(s)" << TestLog::EndMessage;
2255 }
2256 }
2257 }
2258
2259 if (m_caseType == CASETYPE_INDICES_UNIFORMSIV || m_caseType == CASETYPE_CONSISTENCY)
2260 {
2261 bool success = false;
2262
2263 {
2264 const ScopedLogSection section(log, "InfoGetActiveUniformsiv", "Uniform information queries with glGetUniformIndices() and glGetActiveUniformsiv()");
2265 success = getActiveUniformsiv(basicUniformReportsUniformsiv, basicUniformReportsRef, programGL);
2266 }
2267
2268 if (!success)
2269 {
2270 if (m_caseType == CASETYPE_INDICES_UNIFORMSIV)
2271 return false;
2272 else
2273 {
2274 DE_ASSERT(m_caseType == CASETYPE_CONSISTENCY);
2275 log << TestLog::Message << "// Note: this is a consistency case, so ignoring above failure(s)" << TestLog::EndMessage;
2276 }
2277 }
2278 }
2279
2280 if (m_caseType == CASETYPE_CONSISTENCY)
2281 {
2282 bool success = false;
2283
2284 {
2285 const ScopedLogSection section(log, "CompareUniformVsUniformsiv", "Comparison of results from glGetActiveUniform() and glGetActiveUniformsiv()");
2286 success = uniformVsUniformsivComparison(basicUniformReportsUniform, basicUniformReportsUniformsiv);
2287 }
2288
2289 if (!success)
2290 return false;
2291 }
2292
2293 return true;
2294 }
2295
2296 class UniformValueCase : public UniformCase
2297 {
2298 public:
2299 enum ValueToCheck
2300 {
2301 VALUETOCHECK_INITIAL = 0, //!< Verify the initial values of the uniforms (i.e. check that they're zero).
2302 VALUETOCHECK_ASSIGNED, //!< Assign values to uniforms with glUniform*(), and check those.
2303
2304 VALUETOCHECK_LAST
2305 };
2306 enum CheckMethod
2307 {
2308 CHECKMETHOD_GET_UNIFORM = 0, //!< Check values with glGetUniform*().
2309 CHECKMETHOD_RENDER, //!< Check values by rendering with the value-checking shader.
2310
2311 CHECKMETHOD_LAST
2312 };
2313 enum AssignMethod
2314 {
2315 ASSIGNMETHOD_POINTER = 0,
2316 ASSIGNMETHOD_VALUE,
2317
2318 ASSIGNMETHOD_LAST
2319 };
2320
2321 UniformValueCase (Context& context,
2322 const char* name,
2323 const char* description,
2324 CaseShaderType shaderType,
2325 const SharedPtr<const UniformCollection>& uniformCollection,
2326 ValueToCheck valueToCheck,
2327 CheckMethod checkMethod,
2328 AssignMethod assignMethod,
2329 deUint32 additionalFeatures = 0);
2330
2331 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
2332
2333 static const char* getValueToCheckName (ValueToCheck valueToCheck);
2334 static const char* getValueToCheckDescription (ValueToCheck valueToCheck);
2335 static const char* getCheckMethodName (CheckMethod checkMethod);
2336 static const char* getCheckMethodDescription (CheckMethod checkMethod);
2337 static const char* getAssignMethodName (AssignMethod checkMethod);
2338 static const char* getAssignMethodDescription (AssignMethod checkMethod);
2339
2340 private:
2341 const ValueToCheck m_valueToCheck;
2342 const CheckMethod m_checkMethod;
2343 };
2344
getValueToCheckName(const ValueToCheck valueToCheck)2345 const char* UniformValueCase::getValueToCheckName (const ValueToCheck valueToCheck)
2346 {
2347 switch (valueToCheck)
2348 {
2349 case VALUETOCHECK_INITIAL: return "initial";
2350 case VALUETOCHECK_ASSIGNED: return "assigned";
2351 default: DE_ASSERT(false); return DE_NULL;
2352 }
2353 }
2354
getValueToCheckDescription(const ValueToCheck valueToCheck)2355 const char* UniformValueCase::getValueToCheckDescription (const ValueToCheck valueToCheck)
2356 {
2357 switch (valueToCheck)
2358 {
2359 case VALUETOCHECK_INITIAL: return "Check initial uniform values (zeros)";
2360 case VALUETOCHECK_ASSIGNED: return "Check assigned uniform values";
2361 default: DE_ASSERT(false); return DE_NULL;
2362 }
2363 }
2364
getCheckMethodName(const CheckMethod checkMethod)2365 const char* UniformValueCase::getCheckMethodName (const CheckMethod checkMethod)
2366 {
2367 switch (checkMethod)
2368 {
2369 case CHECKMETHOD_GET_UNIFORM: return "get_uniform";
2370 case CHECKMETHOD_RENDER: return "render";
2371 default: DE_ASSERT(false); return DE_NULL;
2372 }
2373 }
2374
getCheckMethodDescription(const CheckMethod checkMethod)2375 const char* UniformValueCase::getCheckMethodDescription (const CheckMethod checkMethod)
2376 {
2377 switch (checkMethod)
2378 {
2379 case CHECKMETHOD_GET_UNIFORM: return "Verify values with glGetUniform*()";
2380 case CHECKMETHOD_RENDER: return "Verify values by rendering";
2381 default: DE_ASSERT(false); return DE_NULL;
2382 }
2383 }
2384
getAssignMethodName(const AssignMethod assignMethod)2385 const char* UniformValueCase::getAssignMethodName (const AssignMethod assignMethod)
2386 {
2387 switch (assignMethod)
2388 {
2389 case ASSIGNMETHOD_POINTER: return "by_pointer";
2390 case ASSIGNMETHOD_VALUE: return "by_value";
2391 default: DE_ASSERT(false); return DE_NULL;
2392 }
2393 }
2394
getAssignMethodDescription(const AssignMethod assignMethod)2395 const char* UniformValueCase::getAssignMethodDescription (const AssignMethod assignMethod)
2396 {
2397 switch (assignMethod)
2398 {
2399 case ASSIGNMETHOD_POINTER: return "Assign values by-pointer";
2400 case ASSIGNMETHOD_VALUE: return "Assign values by-value";
2401 default: DE_ASSERT(false); return DE_NULL;
2402 }
2403 }
2404
UniformValueCase(Context & context,const char * const name,const char * const description,const CaseShaderType shaderType,const SharedPtr<const UniformCollection> & uniformCollection,const ValueToCheck valueToCheck,const CheckMethod checkMethod,const AssignMethod assignMethod,const deUint32 additionalFeatures)2405 UniformValueCase::UniformValueCase (Context& context,
2406 const char* const name,
2407 const char* const description,
2408 const CaseShaderType shaderType,
2409 const SharedPtr<const UniformCollection>& uniformCollection,
2410 const ValueToCheck valueToCheck,
2411 const CheckMethod checkMethod,
2412 const AssignMethod assignMethod,
2413 const deUint32 additionalFeatures)
2414 : UniformCase (context, name, description, shaderType, uniformCollection,
2415 (valueToCheck == VALUETOCHECK_INITIAL ? FEATURE_UNIFORMVALUE_ZERO : 0) | (assignMethod == ASSIGNMETHOD_VALUE ? FEATURE_UNIFORMFUNC_VALUE : 0) | additionalFeatures)
2416 , m_valueToCheck (valueToCheck)
2417 , m_checkMethod (checkMethod)
2418 {
2419 DE_ASSERT(!(assignMethod == ASSIGNMETHOD_LAST && valueToCheck == VALUETOCHECK_ASSIGNED));
2420 }
2421
test(const vector<BasicUniform> & basicUniforms,const vector<BasicUniformReportRef> & basicUniformReportsRef,const ShaderProgram & program,Random & rnd)2422 bool UniformValueCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
2423 {
2424 DE_UNREF(basicUniformReportsRef);
2425
2426 const deUint32 programGL = program.getProgram();
2427 TestLog& log = m_testCtx.getLog();
2428
2429 if (m_valueToCheck == VALUETOCHECK_ASSIGNED)
2430 {
2431 const ScopedLogSection section(log, "UniformAssign", "Uniform value assignments");
2432 assignUniforms(basicUniforms, programGL, rnd);
2433 }
2434 else
2435 DE_ASSERT(m_valueToCheck == VALUETOCHECK_INITIAL);
2436
2437 if (m_checkMethod == CHECKMETHOD_GET_UNIFORM)
2438 {
2439 vector<VarValue> values;
2440
2441 {
2442 const ScopedLogSection section(log, "GetUniforms", "Uniform value query");
2443 const bool success = getUniforms(values, basicUniforms, program.getProgram());
2444
2445 if (!success)
2446 return false;
2447 }
2448
2449 if (m_valueToCheck == VALUETOCHECK_ASSIGNED)
2450 {
2451 const ScopedLogSection section(log, "ValueCheck", "Verify that the reported values match the assigned values");
2452 const bool success = compareUniformValues(values, basicUniforms);
2453
2454 if (!success)
2455 return false;
2456 }
2457 else
2458 {
2459 DE_ASSERT(m_valueToCheck == VALUETOCHECK_INITIAL);
2460
2461 const ScopedLogSection section(log, "ValueCheck", "Verify that the uniforms have correct initial values (zeros)");
2462 const bool success = checkUniformDefaultValues(values, basicUniforms);
2463
2464 if (!success)
2465 return false;
2466 }
2467 }
2468 else
2469 {
2470 DE_ASSERT(m_checkMethod == CHECKMETHOD_RENDER);
2471
2472 const ScopedLogSection section(log, "RenderTest", "Render test");
2473 const bool success = renderTest(basicUniforms, program, rnd);
2474
2475 if (!success)
2476 return false;
2477 }
2478
2479 return true;
2480 }
2481
2482 class RandomUniformCase : public UniformCase
2483 {
2484 public:
2485 RandomUniformCase (Context& m_context, const char* name, const char* description, deUint32 seed);
2486
2487 bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd);
2488 };
2489
RandomUniformCase(Context & context,const char * const name,const char * const description,const deUint32 seed)2490 RandomUniformCase::RandomUniformCase (Context& context, const char* const name, const char* const description, const deUint32 seed)
2491 : UniformCase (context, name, description, seed ^ (deUint32)context.getTestContext().getCommandLine().getBaseSeed())
2492 {
2493 }
2494
test(const vector<BasicUniform> & basicUniforms,const vector<BasicUniformReportRef> & basicUniformReportsRef,const ShaderProgram & program,Random & rnd)2495 bool RandomUniformCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>& basicUniformReportsRef, const ShaderProgram& program, Random& rnd)
2496 {
2497 // \note Different sampler types may not be bound to same unit when rendering.
2498 const bool renderingPossible = (m_features & FEATURE_UNIFORMVALUE_ZERO) == 0 || !m_uniformCollection->containsSeveralSamplerTypes();
2499
2500 bool performGetActiveUniforms = rnd.getBool();
2501 const bool performGetActiveUniformsiv = rnd.getBool();
2502 const bool performUniformVsUniformsivComparison = performGetActiveUniforms && performGetActiveUniformsiv && rnd.getBool();
2503 const bool performGetUniforms = rnd.getBool();
2504 const bool performCheckUniformDefaultValues = performGetUniforms && rnd.getBool();
2505 const bool performAssignUniforms = rnd.getBool();
2506 const bool performCompareUniformValues = performGetUniforms && performAssignUniforms && rnd.getBool();
2507 const bool performRenderTest = renderingPossible && performAssignUniforms && rnd.getBool();
2508 const deUint32 programGL = program.getProgram();
2509 TestLog& log = m_testCtx.getLog();
2510
2511 if (!(performGetActiveUniforms || performGetActiveUniformsiv || performUniformVsUniformsivComparison || performGetUniforms || performCheckUniformDefaultValues || performAssignUniforms || performCompareUniformValues || performRenderTest))
2512 performGetActiveUniforms = true; // Do something at least.
2513
2514 #define PERFORM_AND_CHECK(CALL, SECTION_NAME, SECTION_DESCRIPTION) \
2515 do \
2516 { \
2517 const ScopedLogSection section(log, (SECTION_NAME), (SECTION_DESCRIPTION)); \
2518 const bool success = (CALL); \
2519 if (!success) \
2520 return false; \
2521 } while (false)
2522
2523 {
2524 vector<BasicUniformReportGL> reportsUniform;
2525 vector<BasicUniformReportGL> reportsUniformsiv;
2526
2527 if (performGetActiveUniforms)
2528 PERFORM_AND_CHECK(getActiveUniforms(reportsUniform, basicUniformReportsRef, programGL), "InfoGetActiveUniform", "Uniform information queries with glGetActiveUniform()");
2529 if (performGetActiveUniformsiv)
2530 PERFORM_AND_CHECK(getActiveUniformsiv(reportsUniformsiv, basicUniformReportsRef, programGL), "InfoGetActiveUniformsiv", "Uniform information queries with glGetIndices() and glGetActiveUniformsiv()");
2531 if (performUniformVsUniformsivComparison)
2532 PERFORM_AND_CHECK(uniformVsUniformsivComparison(reportsUniform, reportsUniformsiv), "CompareUniformVsUniformsiv", "Comparison of results from glGetActiveUniform() and glGetActiveUniformsiv()");
2533 }
2534
2535 {
2536 vector<VarValue> uniformDefaultValues;
2537
2538 if (performGetUniforms)
2539 PERFORM_AND_CHECK(getUniforms(uniformDefaultValues, basicUniforms, programGL), "GetUniformDefaults", "Uniform default value query");
2540 if (performCheckUniformDefaultValues)
2541 PERFORM_AND_CHECK(checkUniformDefaultValues(uniformDefaultValues, basicUniforms), "DefaultValueCheck", "Verify that the uniforms have correct initial values (zeros)");
2542 }
2543
2544 {
2545 vector<VarValue> uniformValues;
2546
2547 if (performAssignUniforms)
2548 {
2549 const ScopedLogSection section(log, "UniformAssign", "Uniform value assignments");
2550 assignUniforms(basicUniforms, programGL, rnd);
2551 }
2552 if (performCompareUniformValues)
2553 {
2554 PERFORM_AND_CHECK(getUniforms(uniformValues, basicUniforms, programGL), "GetUniforms", "Uniform value query");
2555 PERFORM_AND_CHECK(compareUniformValues(uniformValues, basicUniforms), "ValueCheck", "Verify that the reported values match the assigned values");
2556 }
2557 }
2558
2559 if (performRenderTest)
2560 PERFORM_AND_CHECK(renderTest(basicUniforms, program, rnd), "RenderTest", "Render test");
2561
2562 #undef PERFORM_AND_CHECK
2563
2564 return true;
2565 }
2566
UniformApiTests(Context & context)2567 UniformApiTests::UniformApiTests (Context& context)
2568 : TestCaseGroup(context, "uniform_api", "Uniform API Tests")
2569 {
2570 }
2571
~UniformApiTests(void)2572 UniformApiTests::~UniformApiTests (void)
2573 {
2574 }
2575
2576 namespace
2577 {
2578
2579 // \note Although this is only used in UniformApiTest::init, it needs to be defined here as it's used as a template argument.
2580 struct UniformCollectionCase
2581 {
2582 string namePrefix;
2583 SharedPtr<const UniformCollection> uniformCollection;
2584
UniformCollectionCasedeqp::gles3::Functional::__anon1600017b0611::UniformCollectionCase2585 UniformCollectionCase (const char* const name, const UniformCollection* uniformCollection_)
2586 : namePrefix (name ? name + string("_") : "")
2587 , uniformCollection (uniformCollection_)
2588 {
2589 }
2590 };
2591
2592 } // anonymous
2593
init(void)2594 void UniformApiTests::init (void)
2595 {
2596 // Generate sets of UniformCollections that are used by several cases.
2597
2598 enum
2599 {
2600 UNIFORMCOLLECTIONS_BASIC = 0,
2601 UNIFORMCOLLECTIONS_BASIC_ARRAY,
2602 UNIFORMCOLLECTIONS_BASIC_STRUCT,
2603 UNIFORMCOLLECTIONS_STRUCT_IN_ARRAY,
2604 UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT,
2605 UNIFORMCOLLECTIONS_NESTED_STRUCTS_ARRAYS,
2606 UNIFORMCOLLECTIONS_MULTIPLE_BASIC,
2607 UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY,
2608 UNIFORMCOLLECTIONS_MULTIPLE_NESTED_STRUCTS_ARRAYS,
2609
2610 UNIFORMCOLLECTIONS_LAST
2611 };
2612
2613 struct UniformCollectionGroup
2614 {
2615 string name;
2616 vector<UniformCollectionCase> cases;
2617 } defaultUniformCollections[UNIFORMCOLLECTIONS_LAST];
2618
2619 defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC].name = "basic";
2620 defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_ARRAY].name = "basic_array";
2621 defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_STRUCT].name = "basic_struct";
2622 defaultUniformCollections[UNIFORMCOLLECTIONS_STRUCT_IN_ARRAY].name = "struct_in_array";
2623 defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT].name = "array_in_struct";
2624 defaultUniformCollections[UNIFORMCOLLECTIONS_NESTED_STRUCTS_ARRAYS].name = "nested_structs_arrays";
2625 defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC].name = "multiple_basic";
2626 defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY].name = "multiple_basic_array";
2627 defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_NESTED_STRUCTS_ARRAYS].name = "multiple_nested_structs_arrays";
2628
2629 for (int dataTypeNdx = 0; dataTypeNdx < DE_LENGTH_OF_ARRAY(s_testDataTypes); dataTypeNdx++)
2630 {
2631 const glu::DataType dataType = s_testDataTypes[dataTypeNdx];
2632 const char* const typeName = glu::getDataTypeName(dataType);
2633
2634 defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC].cases.push_back(UniformCollectionCase(typeName, UniformCollection::basic(dataType)));
2635
2636 if (glu::isDataTypeScalar(dataType) ||
2637 (glu::isDataTypeVector(dataType) && glu::getDataTypeScalarSize(dataType) == 4) ||
2638 dataType == glu::TYPE_FLOAT_MAT4 ||
2639 dataType == glu::TYPE_SAMPLER_2D)
2640 defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_ARRAY].cases.push_back(UniformCollectionCase(typeName, UniformCollection::basicArray(dataType)));
2641
2642 if (glu::isDataTypeScalar(dataType) ||
2643 dataType == glu::TYPE_FLOAT_MAT4 ||
2644 dataType == glu::TYPE_SAMPLER_2D)
2645 {
2646 const glu::DataType secondDataType = glu::isDataTypeScalar(dataType) ? glu::getDataTypeVector(dataType, 4)
2647 : dataType == glu::TYPE_FLOAT_MAT4 ? glu::TYPE_FLOAT_MAT2
2648 : dataType == glu::TYPE_SAMPLER_2D ? glu::TYPE_SAMPLER_CUBE
2649 : glu::TYPE_LAST;
2650 DE_ASSERT(secondDataType != glu::TYPE_LAST);
2651 const char* const secondTypeName = glu::getDataTypeName(secondDataType);
2652 const string name = string("") + typeName + "_" + secondTypeName;
2653
2654 defaultUniformCollections[UNIFORMCOLLECTIONS_BASIC_STRUCT].cases.push_back (UniformCollectionCase(name.c_str(), UniformCollection::basicStruct(dataType, secondDataType, false)));
2655 defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT].cases.push_back (UniformCollectionCase(name.c_str(), UniformCollection::basicStruct(dataType, secondDataType, true)));
2656 defaultUniformCollections[UNIFORMCOLLECTIONS_STRUCT_IN_ARRAY].cases.push_back (UniformCollectionCase(name.c_str(), UniformCollection::structInArray(dataType, secondDataType, false)));
2657 defaultUniformCollections[UNIFORMCOLLECTIONS_NESTED_STRUCTS_ARRAYS].cases.push_back (UniformCollectionCase(name.c_str(), UniformCollection::nestedArraysStructs(dataType, secondDataType)));
2658 }
2659 }
2660 defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC].cases.push_back (UniformCollectionCase(DE_NULL, UniformCollection::multipleBasic()));
2661 defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY].cases.push_back (UniformCollectionCase(DE_NULL, UniformCollection::multipleBasicArray()));
2662 defaultUniformCollections[UNIFORMCOLLECTIONS_MULTIPLE_NESTED_STRUCTS_ARRAYS].cases.push_back (UniformCollectionCase(DE_NULL, UniformCollection::multipleNestedArraysStructs()));
2663
2664 // Info-query cases (check info returned by e.g. glGetActiveUniforms()).
2665
2666 {
2667 TestCaseGroup* const infoQueryGroup = new TestCaseGroup(m_context, "info_query", "Test uniform info querying functions");
2668 addChild(infoQueryGroup);
2669 for (int caseTypeI = 0; caseTypeI < (int)UniformInfoQueryCase::CASETYPE_LAST; caseTypeI++)
2670 {
2671 const UniformInfoQueryCase::CaseType caseType = (UniformInfoQueryCase::CaseType)caseTypeI;
2672 TestCaseGroup* const caseTypeGroup = new TestCaseGroup(m_context, UniformInfoQueryCase::getCaseTypeName(caseType), UniformInfoQueryCase::getCaseTypeDescription(caseType));
2673 infoQueryGroup->addChild(caseTypeGroup);
2674
2675 for (int collectionGroupNdx = 0; collectionGroupNdx < (int)UNIFORMCOLLECTIONS_LAST; collectionGroupNdx++)
2676 {
2677 const int numArrayFirstElemNameCases = caseType == UniformInfoQueryCase::CASETYPE_INDICES_UNIFORMSIV && collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY ? 2 : 1;
2678
2679 for (int referToFirstArrayElemWithoutIndexI = 0; referToFirstArrayElemWithoutIndexI < numArrayFirstElemNameCases; referToFirstArrayElemWithoutIndexI++)
2680 {
2681 const UniformCollectionGroup& collectionGroup = defaultUniformCollections[collectionGroupNdx];
2682 const string collectionGroupName = collectionGroup.name + (referToFirstArrayElemWithoutIndexI == 0 ? "" : "_first_elem_without_brackets");
2683 TestCaseGroup* const collectionTestGroup = new TestCaseGroup(m_context, collectionGroupName.c_str(), "");
2684 caseTypeGroup->addChild(collectionTestGroup);
2685
2686 for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2687 {
2688 const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx];
2689
2690 for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
2691 {
2692 const string name = collectionCase.namePrefix + getCaseShaderTypeName((CaseShaderType)shaderType);
2693 const SharedPtr<const UniformCollection>& uniformCollection = collectionCase.uniformCollection;
2694
2695 collectionTestGroup->addChild(new UniformInfoQueryCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection, (UniformInfoQueryCase::CaseType)caseType,
2696 referToFirstArrayElemWithoutIndexI == 0 ? 0 : UniformCase::FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX));
2697 }
2698 }
2699 }
2700 }
2701
2702 // Info-querying cases when unused uniforms are present.
2703
2704 {
2705 TestCaseGroup* const unusedUniformsGroup = new TestCaseGroup(m_context, "unused_uniforms", "Test with unused uniforms");
2706 caseTypeGroup->addChild(unusedUniformsGroup);
2707
2708 const UniformCollectionGroup& collectionGroup = defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT];
2709
2710 for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2711 {
2712 const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx];
2713 const string collName = collectionCase.namePrefix;
2714 const SharedPtr<const UniformCollection>& uniformCollection = collectionCase.uniformCollection;
2715
2716 for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
2717 {
2718 const string name = collName + getCaseShaderTypeName((CaseShaderType)shaderType);
2719 unusedUniformsGroup->addChild(new UniformInfoQueryCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection, (UniformInfoQueryCase::CaseType)caseType,
2720 UniformCase::FEATURE_UNIFORMUSAGE_EVERY_OTHER | UniformCase::FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX));
2721 }
2722 }
2723 }
2724 }
2725 }
2726
2727 // Cases testing uniform values.
2728
2729 {
2730 TestCaseGroup* const valueGroup = new TestCaseGroup(m_context, "value", "Uniform value tests");
2731 addChild(valueGroup);
2732
2733 // Cases checking uniforms' initial values (all must be zeros), with glGetUniform*() or by rendering.
2734
2735 {
2736 TestCaseGroup* const initialValuesGroup = new TestCaseGroup(m_context,
2737 UniformValueCase::getValueToCheckName(UniformValueCase::VALUETOCHECK_INITIAL),
2738 UniformValueCase::getValueToCheckDescription(UniformValueCase::VALUETOCHECK_INITIAL));
2739 valueGroup->addChild(initialValuesGroup);
2740
2741 for (int checkMethodI = 0; checkMethodI < (int)UniformValueCase::CHECKMETHOD_LAST; checkMethodI++)
2742 {
2743 const UniformValueCase::CheckMethod checkMethod = (UniformValueCase::CheckMethod)checkMethodI;
2744 TestCaseGroup* const checkMethodGroup = new TestCaseGroup(m_context, UniformValueCase::getCheckMethodName(checkMethod), UniformValueCase::getCheckMethodDescription(checkMethod));
2745 initialValuesGroup->addChild(checkMethodGroup);
2746
2747 for (int collectionGroupNdx = 0; collectionGroupNdx < (int)UNIFORMCOLLECTIONS_LAST; collectionGroupNdx++)
2748 {
2749 const UniformCollectionGroup& collectionGroup = defaultUniformCollections[collectionGroupNdx];
2750 TestCaseGroup* const collectionTestGroup = new TestCaseGroup(m_context, collectionGroup.name.c_str(), "");
2751 checkMethodGroup->addChild(collectionTestGroup);
2752
2753 for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2754 {
2755 const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx];
2756 const string collName = collectionCase.namePrefix;
2757 const SharedPtr<const UniformCollection>& uniformCollection = collectionCase.uniformCollection;
2758 const bool containsBooleans = uniformCollection->containsMatchingBasicType(glu::isDataTypeBoolOrBVec);
2759 const bool varyBoolApiType = checkMethod == UniformValueCase::CHECKMETHOD_GET_UNIFORM && containsBooleans &&
2760 (collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC || collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY);
2761 const int numBoolVariations = varyBoolApiType ? 3 : 1;
2762
2763 if (checkMethod == UniformValueCase::CHECKMETHOD_RENDER && uniformCollection->containsSeveralSamplerTypes())
2764 continue; // \note Samplers' initial API values (i.e. their texture units) are 0, and no two samplers of different types shall have same unit when rendering.
2765
2766 for (int booleanTypeI = 0; booleanTypeI < numBoolVariations; booleanTypeI++)
2767 {
2768 const deUint32 booleanTypeFeat = booleanTypeI == 1 ? UniformCase::FEATURE_BOOLEANAPITYPE_INT
2769 : booleanTypeI == 2 ? UniformCase::FEATURE_BOOLEANAPITYPE_UINT
2770 : 0;
2771 const char* const booleanTypeName = booleanTypeI == 1 ? "int"
2772 : booleanTypeI == 2 ? "uint"
2773 : "float";
2774 const string nameWithApiType = varyBoolApiType ? collName + "api_" + booleanTypeName + "_" : collName;
2775
2776 for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
2777 {
2778 const string name = nameWithApiType + getCaseShaderTypeName((CaseShaderType)shaderType);
2779 collectionTestGroup->addChild(new UniformValueCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection,
2780 UniformValueCase::VALUETOCHECK_INITIAL, checkMethod, UniformValueCase::ASSIGNMETHOD_LAST, booleanTypeFeat));
2781 }
2782 }
2783 }
2784 }
2785 }
2786 }
2787
2788 // Cases that first assign values to each uniform, then check the values with glGetUniform*() or by rendering.
2789
2790 {
2791 TestCaseGroup* const assignedValuesGroup = new TestCaseGroup(m_context,
2792 UniformValueCase::getValueToCheckName(UniformValueCase::VALUETOCHECK_ASSIGNED),
2793 UniformValueCase::getValueToCheckDescription(UniformValueCase::VALUETOCHECK_ASSIGNED));
2794 valueGroup->addChild(assignedValuesGroup);
2795
2796 for (int assignMethodI = 0; assignMethodI < (int)UniformValueCase::ASSIGNMETHOD_LAST; assignMethodI++)
2797 {
2798 const UniformValueCase::AssignMethod assignMethod = (UniformValueCase::AssignMethod)assignMethodI;
2799 TestCaseGroup* const assignMethodGroup = new TestCaseGroup(m_context, UniformValueCase::getAssignMethodName(assignMethod), UniformValueCase::getAssignMethodDescription(assignMethod));
2800 assignedValuesGroup->addChild(assignMethodGroup);
2801
2802 for (int checkMethodI = 0; checkMethodI < (int)UniformValueCase::CHECKMETHOD_LAST; checkMethodI++)
2803 {
2804 const UniformValueCase::CheckMethod checkMethod = (UniformValueCase::CheckMethod)checkMethodI;
2805 TestCaseGroup* const checkMethodGroup = new TestCaseGroup(m_context, UniformValueCase::getCheckMethodName(checkMethod), UniformValueCase::getCheckMethodDescription(checkMethod));
2806 assignMethodGroup->addChild(checkMethodGroup);
2807
2808 for (int collectionGroupNdx = 0; collectionGroupNdx < (int)UNIFORMCOLLECTIONS_LAST; collectionGroupNdx++)
2809 {
2810 const int numArrayFirstElemNameCases = checkMethod == UniformValueCase::CHECKMETHOD_GET_UNIFORM && collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY ? 2 : 1;
2811
2812 for (int referToFirstArrayElemWithoutIndexI = 0; referToFirstArrayElemWithoutIndexI < numArrayFirstElemNameCases; referToFirstArrayElemWithoutIndexI++)
2813 {
2814 const UniformCollectionGroup& collectionGroup = defaultUniformCollections[collectionGroupNdx];
2815 const string collectionGroupName = collectionGroup.name + (referToFirstArrayElemWithoutIndexI == 0 ? "" : "_first_elem_without_brackets");
2816 TestCaseGroup* collectionTestGroup = DE_NULL;
2817
2818 for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2819 {
2820 const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx];
2821 const string collName = collectionCase.namePrefix;
2822 const SharedPtr<const UniformCollection>& uniformCollection = collectionCase.uniformCollection;
2823 const bool containsBooleans = uniformCollection->containsMatchingBasicType(glu::isDataTypeBoolOrBVec);
2824 const bool varyBoolApiType = checkMethod == UniformValueCase::CHECKMETHOD_GET_UNIFORM && containsBooleans &&
2825 (collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC || collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY);
2826 const int numBoolVariations = varyBoolApiType ? 3 : 1;
2827 const bool containsMatrices = uniformCollection->containsMatchingBasicType(glu::isDataTypeMatrix);
2828 const bool varyMatrixMode = containsMatrices &&
2829 (collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC || collectionGroupNdx == UNIFORMCOLLECTIONS_BASIC_ARRAY);
2830 const int numMatVariations = varyMatrixMode ? 2 : 1;
2831
2832 if (containsMatrices && assignMethod != UniformValueCase::ASSIGNMETHOD_POINTER)
2833 continue;
2834
2835 for (int booleanTypeI = 0; booleanTypeI < numBoolVariations; booleanTypeI++)
2836 {
2837 const deUint32 booleanTypeFeat = booleanTypeI == 1 ? UniformCase::FEATURE_BOOLEANAPITYPE_INT
2838 : booleanTypeI == 2 ? UniformCase::FEATURE_BOOLEANAPITYPE_UINT
2839 : 0;
2840 const char* const booleanTypeName = booleanTypeI == 1 ? "int"
2841 : booleanTypeI == 2 ? "uint"
2842 : "float";
2843 const string nameWithBoolType = varyBoolApiType ? collName + "api_" + booleanTypeName + "_" : collName;
2844
2845 for (int matrixTypeI = 0; matrixTypeI < numMatVariations; matrixTypeI++)
2846 {
2847 const string nameWithMatrixType = nameWithBoolType + (matrixTypeI == 1 ? "row_major_" : "");
2848
2849 for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
2850 {
2851 const string name = nameWithMatrixType + getCaseShaderTypeName((CaseShaderType)shaderType);
2852 const deUint32 arrayFirstElemNameNoIndexFeat = referToFirstArrayElemWithoutIndexI == 0 ? 0 : UniformCase::FEATURE_ARRAY_FIRST_ELEM_NAME_NO_INDEX;
2853
2854 // skip empty groups by creating groups on demand
2855 if (!collectionTestGroup)
2856 {
2857 collectionTestGroup = new TestCaseGroup(m_context, collectionGroupName.c_str(), "");
2858 checkMethodGroup->addChild(collectionTestGroup);
2859 }
2860
2861 collectionTestGroup->addChild(new UniformValueCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection,
2862 UniformValueCase::VALUETOCHECK_ASSIGNED, checkMethod, assignMethod,
2863 booleanTypeFeat | arrayFirstElemNameNoIndexFeat | (matrixTypeI == 1 ? UniformCase::FEATURE_MATRIXMODE_ROWMAJOR : 0)));
2864 }
2865 }
2866 }
2867 }
2868 }
2869 }
2870 }
2871 }
2872
2873 // Cases assign multiple basic-array elements with one glUniform*v() (i.e. the count parameter is bigger than 1).
2874
2875 {
2876 static const struct
2877 {
2878 UniformCase::Feature arrayAssignMode;
2879 const char* name;
2880 const char* description;
2881 } arrayAssignGroups[] =
2882 {
2883 { UniformCase::FEATURE_ARRAYASSIGN_FULL, "basic_array_assign_full", "Assign entire basic-type arrays per glUniform*v() call" },
2884 { UniformCase::FEATURE_ARRAYASSIGN_BLOCKS_OF_TWO, "basic_array_assign_partial", "Assign two elements of a basic-type array per glUniform*v() call" }
2885 };
2886
2887 for (int arrayAssignGroupNdx = 0; arrayAssignGroupNdx < DE_LENGTH_OF_ARRAY(arrayAssignGroups); arrayAssignGroupNdx++)
2888 {
2889 UniformCase::Feature arrayAssignMode = arrayAssignGroups[arrayAssignGroupNdx].arrayAssignMode;
2890 const char* const groupName = arrayAssignGroups[arrayAssignGroupNdx].name;
2891 const char* const groupDesc = arrayAssignGroups[arrayAssignGroupNdx].description;
2892
2893 TestCaseGroup* const curArrayAssignGroup = new TestCaseGroup(m_context, groupName, groupDesc);
2894 assignedValuesGroup->addChild(curArrayAssignGroup);
2895
2896 static const int basicArrayCollectionGroups[] = { UNIFORMCOLLECTIONS_BASIC_ARRAY, UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT, UNIFORMCOLLECTIONS_MULTIPLE_BASIC_ARRAY };
2897
2898 for (int collectionGroupNdx = 0; collectionGroupNdx < DE_LENGTH_OF_ARRAY(basicArrayCollectionGroups); collectionGroupNdx++)
2899 {
2900 const UniformCollectionGroup& collectionGroup = defaultUniformCollections[basicArrayCollectionGroups[collectionGroupNdx]];
2901 TestCaseGroup* const collectionTestGroup = new TestCaseGroup(m_context, collectionGroup.name.c_str(), "");
2902 curArrayAssignGroup->addChild(collectionTestGroup);
2903
2904 for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2905 {
2906 const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx];
2907 const string collName = collectionCase.namePrefix;
2908 const SharedPtr<const UniformCollection>& uniformCollection = collectionCase.uniformCollection;
2909
2910 for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
2911 {
2912 const string name = collName + getCaseShaderTypeName((CaseShaderType)shaderType);
2913 collectionTestGroup->addChild(new UniformValueCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection,
2914 UniformValueCase::VALUETOCHECK_ASSIGNED, UniformValueCase::CHECKMETHOD_GET_UNIFORM, UniformValueCase::ASSIGNMETHOD_POINTER,
2915 arrayAssignMode));
2916 }
2917 }
2918 }
2919 }
2920 }
2921
2922 // Value checking cases when unused uniforms are present.
2923
2924 {
2925 TestCaseGroup* const unusedUniformsGroup = new TestCaseGroup(m_context, "unused_uniforms", "Test with unused uniforms");
2926 assignedValuesGroup->addChild(unusedUniformsGroup);
2927
2928 const UniformCollectionGroup& collectionGroup = defaultUniformCollections[UNIFORMCOLLECTIONS_ARRAY_IN_STRUCT];
2929
2930 for (int collectionNdx = 0; collectionNdx < (int)collectionGroup.cases.size(); collectionNdx++)
2931 {
2932 const UniformCollectionCase& collectionCase = collectionGroup.cases[collectionNdx];
2933 const string collName = collectionCase.namePrefix;
2934 const SharedPtr<const UniformCollection>& uniformCollection = collectionCase.uniformCollection;
2935
2936 for (int shaderType = 0; shaderType < (int)CASESHADERTYPE_LAST; shaderType++)
2937 {
2938 const string name = collName + getCaseShaderTypeName((CaseShaderType)shaderType);
2939 unusedUniformsGroup->addChild(new UniformValueCase(m_context, name.c_str(), "", (CaseShaderType)shaderType, uniformCollection,
2940 UniformValueCase::VALUETOCHECK_ASSIGNED, UniformValueCase::CHECKMETHOD_GET_UNIFORM, UniformValueCase::ASSIGNMETHOD_POINTER,
2941 UniformCase::FEATURE_ARRAYUSAGE_ONLY_MIDDLE_INDEX | UniformCase::FEATURE_UNIFORMUSAGE_EVERY_OTHER));
2942 }
2943 }
2944 }
2945 }
2946 }
2947
2948 // Random cases.
2949
2950 {
2951 const int numRandomCases = 100;
2952 TestCaseGroup* const randomGroup = new TestCaseGroup(m_context, "random", "Random cases");
2953 addChild(randomGroup);
2954
2955 for (int ndx = 0; ndx < numRandomCases; ndx++)
2956 randomGroup->addChild(new RandomUniformCase(m_context, de::toString(ndx).c_str(), "", (deUint32)ndx));
2957 }
2958 }
2959
2960 } // Functional
2961 } // gles3
2962 } // deqp
2963