/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.h | 39 struct Uniform struct 43 BlockInfo(const glsl::Uniform& uniform, int blockIndex); argument 75 struct UniformBlock argument
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/external/skqp/src/gpu/vk/ |
D | GrVkPipelineStateDataManager.h | 66 struct Uniform { struct 78 void* getBufferPtrAndMarkDirty(const Uniform& uni) const; argument
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/external/skqp/src/gpu/mtl/ |
D | GrMtlPipelineStateDataManager.h | 62 struct Uniform { struct 74 void* getBufferPtrAndMarkDirty(const Uniform& uni) const; argument
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/external/skqp/src/gpu/gl/ |
D | GrGLProgramDataManager.h | 87 struct Uniform { struct 109 SkTArray<Uniform, true> fUniforms; argument
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/external/skia/src/gpu/gl/ |
D | GrGLProgramDataManager.h | 87 struct Uniform { struct 109 SkTArray<Uniform, true> fUniforms; argument
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/external/skia/src/gpu/vk/ |
D | GrVkPipelineStateDataManager.h | 64 struct Uniform { struct 75 void* getBufferPtrAndMarkDirty(const Uniform& uni) const; argument
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/external/skia/src/gpu/mtl/ |
D | GrMtlPipelineStateDataManager.h | 63 struct Uniform { struct 74 void* getBufferPtrAndMarkDirty(const Uniform& uni) const; argument
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/external/skia/src/gpu/dawn/ |
D | GrDawnProgramDataManager.h | 63 struct Uniform { struct 74 void* getBufferPtrAndMarkDirty(const Uniform& uni) const; argument
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 96 struct Uniform struct 98 Uniform (const std::string& name_, glu::DataType type_) : name(name_), type(type_) { } in Uniform() argument 100 std::string name; 101 glu::DataType type;
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/external/skia/src/sksl/ |
D | SkSLByteCode.h | 356 struct Uniform { struct 374 const Uniform& getUniform(int i) const { return fUniforms[i]; } in getUniform() argument
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/external/tensorflow/tensorflow/core/lib/random/ |
D | simple_philox.cc | 23 uint32 SimplePhilox::Uniform(uint32 n) { in Uniform() function in tensorflow::random::SimplePhilox
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/external/swiftshader/third_party/llvm-7.0/llvm/unittests/FuzzMutate/ |
D | ReservoirSamplerTest.cpp | 29 TEST(ReservoirSamplerTest, Uniform) { in TEST() argument
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/external/exoplayer/tree/library/core/src/main/java/com/google/android/exoplayer2/util/ |
D | GlUtil.java | 111 public static final class Uniform { class in GlUtil 130 public Uniform(int program, int index) { in Uniform() method in GlUtil.Uniform
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.h | 72 struct Uniform : public ShaderVariable struct 80 typedef std::vector<Uniform> ActiveUniforms; argument
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/external/tensorflow/tensorflow/python/ops/distributions/ |
D | uniform.py | 37 class Uniform(distribution.Distribution): class
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/external/deqp-deps/amber/docs/ |
D | vk_script.md | 213 ### Uniform subsection
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/external/tensorflow/tensorflow/core/kernels/ |
D | random_poisson_op.cc | 104 typedef random::UniformDistribution<random::PhiloxRandom, CT> Uniform; in operator ()() typedef
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D | parameterized_truncated_normal_op_gpu.cu.cc | 65 typedef random::UniformDistribution<random::PhiloxRandom, T> Uniform; in TruncatedNormalKernel() typedef
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D | parameterized_truncated_normal_op.cc | 83 typedef random::UniformDistribution<random::PhiloxRandom, T> Uniform; in operator ()() typedef
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D | random_op.cc | 182 typedef random::UniformDistribution<PhiloxRandom, double> Uniform; in Compute() typedef
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D | random_binomial_op.cc | 59 typedef random::UniformDistribution<random::PhiloxRandom, double> Uniform; typedef
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramUniformTests.cpp | 306 struct Uniform struct 308 string name; 309 glu::VarType type; 311 Uniform (const char* const name_, const glu::VarType& type_) : name(name_), type(type_) {} in Uniform() function
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/external/angle/include/GLSLANG/ |
D | ShaderVars.h | 209 using Uniform = ShaderVariable; variable
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/external/deqp/modules/gles2/functional/ |
D | es2fUniformApiTests.cpp | 260 struct Uniform struct 262 string name; 263 glu::VarType type; 265 Uniform (const char* const name_, const glu::VarType& type_) : name(name_), type(type_) {} in Uniform() argument
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/external/skia/src/core/ |
D | SkVM.h | 412 struct Uniform { struct 416 I32 uniform8 (Uniform u) { return this->uniform8 (u.ptr, u.offset); } in uniform8() argument
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