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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrGLProgramDataManager_DEFINED
9 #define GrGLProgramDataManager_DEFINED
10 
11 #include "GrAllocator.h"
12 #include "GrShaderVar.h"
13 #include "gl/GrGLTypes.h"
14 #include "glsl/GrGLSLProgramDataManager.h"
15 
16 #include "SkTArray.h"
17 
18 class GrGLGpu;
19 class SkMatrix;
20 class GrGLProgram;
21 
22 /** Manages the resources used by a shader program.
23  * The resources are objects the program uses to communicate with the
24  * application code.
25  */
26 class GrGLProgramDataManager : public GrGLSLProgramDataManager {
27 public:
28     struct UniformInfo {
29         GrShaderVar fVariable;
30         uint32_t        fVisibility;
31         GrGLint         fLocation;
32     };
33 
34     struct VaryingInfo {
35         GrShaderVar fVariable;
36         GrGLint         fLocation;
37     };
38 
39     // This uses an allocator rather than array so that the GrShaderVars don't move in memory
40     // after they are inserted. Users of GrGLShaderBuilder get refs to the vars and ptrs to their
41     // name strings. Otherwise, we'd have to hand out copies.
42     typedef GrTAllocator<UniformInfo> UniformInfoArray;
43     typedef GrTAllocator<VaryingInfo> VaryingInfoArray;
44 
45     GrGLProgramDataManager(GrGLGpu*, GrGLuint programID, const UniformInfoArray&,
46                            const VaryingInfoArray&);
47 
48     void setSamplerUniforms(const UniformInfoArray& samplers, int startUnit) const;
49 
50     /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
51     *  array of uniforms. arrayCount must be <= the array count of the uniform.
52     */
53     void set1i(UniformHandle, int32_t) const override;
54     void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
55     void set1f(UniformHandle, float v0) const override;
56     void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
57     void set2i(UniformHandle, int32_t, int32_t) const override;
58     void set2iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
59     void set2f(UniformHandle, float, float) const override;
60     void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
61     void set3i(UniformHandle, int32_t, int32_t, int32_t) const override;
62     void set3iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
63     void set3f(UniformHandle, float, float, float) const override;
64     void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
65     void set4i(UniformHandle, int32_t, int32_t, int32_t, int32_t) const override;
66     void set4iv(UniformHandle, int arrayCount, const int32_t v[]) const override;
67     void set4f(UniformHandle, float, float, float, float) const override;
68     void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
69     // matrices are column-major, the first three upload a single matrix, the latter three upload
70     // arrayCount matrices into a uniform array.
71     void setMatrix2f(UniformHandle, const float matrix[]) const override;
72     void setMatrix3f(UniformHandle, const float matrix[]) const override;
73     void setMatrix4f(UniformHandle, const float matrix[]) const override;
74     void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override;
75     void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override;
76     void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
77 
78     // for nvpr only
79     void setPathFragmentInputTransform(VaryingHandle u, int components,
80                                        const SkMatrix& matrix) const override;
81 
82 private:
83     enum {
84         kUnusedUniform = -1,
85     };
86 
87     struct Uniform {
88         GrGLint     fLocation;
89 #ifdef SK_DEBUG
90         GrSLType    fType;
91         int         fArrayCount;
92 #endif
93     };
94 
95     enum {
96         kUnusedPathProcVarying = -1,
97     };
98     struct PathProcVarying {
99         GrGLint     fLocation;
100         SkDEBUGCODE(
101             GrSLType    fType;
102             int         fArrayCount;
103         );
104     };
105 
106     template<int N> inline void setMatrices(UniformHandle, int arrayCount,
107                                             const float matrices[]) const;
108 
109     SkTArray<Uniform, true> fUniforms;
110     SkTArray<PathProcVarying, true> fPathProcVaryings;
111     GrGLGpu* fGpu;
112     GrGLuint fProgramID;
113 
114     typedef GrGLSLProgramDataManager INHERITED;
115 };
116 
117 #endif
118