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Searched defs:glState (Results 1 – 25 of 42) sorted by relevance

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/external/angle/src/libANGLE/
Dcapture_gles_1_0_autogen.cpp23 CallCapture CaptureAlphaFunc(const State &glState, in CaptureAlphaFunc()
36 CallCapture CaptureAlphaFuncx(const State &glState, in CaptureAlphaFuncx()
49 CallCapture CaptureClearColorx(const State &glState, in CaptureClearColorx()
66 CallCapture CaptureClearDepthx(const State &glState, bool isCallValid, GLfixed depth) in CaptureClearDepthx()
75 CallCapture CaptureClientActiveTexture(const State &glState, bool isCallValid, GLenum texture) in CaptureClientActiveTexture()
84 CallCapture CaptureClipPlanef(const State &glState, bool isCallValid, GLenum p, const GLfloat *eqn) in CaptureClipPlanef()
98 CallCapture CaptureClipPlanex(const State &glState, in CaptureClipPlanex()
115 CallCapture CaptureColor4f(const State &glState, in CaptureColor4f()
132 CallCapture CaptureColor4ub(const State &glState, in CaptureColor4ub()
149 CallCapture CaptureColor4x(const State &glState, in CaptureColor4x()
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Dcapture_gles_1_0_params.cpp16 void CaptureClipPlanef_eqn(const State &glState, in CaptureClipPlanef_eqn()
25 void CaptureClipPlanex_equation(const State &glState, in CaptureClipPlanex_equation()
34 void CaptureColorPointer_pointer(const State &glState, in CaptureColorPointer_pointer()
45 void CaptureFogfv_params(const State &glState, in CaptureFogfv_params()
54 void CaptureFogxv_param(const State &glState, in CaptureFogxv_param()
63 void CaptureGetClipPlanef_equation(const State &glState, in CaptureGetClipPlanef_equation()
72 void CaptureGetClipPlanex_equation(const State &glState, in CaptureGetClipPlanex_equation()
81 void CaptureGetFixedv_params(const State &glState, in CaptureGetFixedv_params()
90 void CaptureGetLightfv_params(const State &glState, in CaptureGetLightfv_params()
100 void CaptureGetLightxv_params(const State &glState, in CaptureGetLightxv_params()
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Dcapture_gles_2_0_autogen.cpp23 CallCapture CaptureActiveTexture(const State &glState, bool isCallValid, GLenum texture) in CaptureActiveTexture()
32 CallCapture CaptureAttachShader(const State &glState, in CaptureAttachShader()
45 CallCapture CaptureBindAttribLocation(const State &glState, in CaptureBindAttribLocation()
64 CallCapture CaptureBindBuffer(const State &glState, in CaptureBindBuffer()
77 CallCapture CaptureBindFramebuffer(const State &glState, in CaptureBindFramebuffer()
90 CallCapture CaptureBindRenderbuffer(const State &glState, in CaptureBindRenderbuffer()
103 CallCapture CaptureBindTexture(const State &glState, in CaptureBindTexture()
116 CallCapture CaptureBlendColor(const State &glState, in CaptureBlendColor()
133 CallCapture CaptureBlendEquation(const State &glState, bool isCallValid, GLenum mode) in CaptureBlendEquation()
142 CallCapture CaptureBlendEquationSeparate(const State &glState, in CaptureBlendEquationSeparate()
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Dcapture_gles_3_0_params.cpp16 void CaptureClearBufferfv_value(const State &glState, in CaptureClearBufferfv_value()
26 void CaptureClearBufferiv_value(const State &glState, in CaptureClearBufferiv_value()
36 void CaptureClearBufferuiv_value(const State &glState, in CaptureClearBufferuiv_value()
46 void CaptureCompressedTexImage3D_data(const State &glState, in CaptureCompressedTexImage3D_data()
72 void CaptureCompressedTexSubImage3D_data(const State &glState, in CaptureCompressedTexSubImage3D_data()
91 void CaptureDeleteQueries_idsPacked(const State &glState, in CaptureDeleteQueries_idsPacked()
100 void CaptureDeleteSamplers_samplersPacked(const State &glState, in CaptureDeleteSamplers_samplersPacked()
109 void CaptureDeleteTransformFeedbacks_idsPacked(const State &glState, in CaptureDeleteTransformFeedbacks_idsPacked()
118 void CaptureDeleteVertexArrays_arraysPacked(const State &glState, in CaptureDeleteVertexArrays_arraysPacked()
127 void CaptureDrawBuffers_bufs(const State &glState, in CaptureDrawBuffers_bufs()
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Dcapture_gles_3_1_autogen.cpp23 CallCapture CaptureActiveShaderProgram(const State &glState, in CaptureActiveShaderProgram()
36 CallCapture CaptureBindImageTexture(const State &glState, in CaptureBindImageTexture()
59 CallCapture CaptureBindProgramPipeline(const State &glState, in CaptureBindProgramPipeline()
70 CallCapture CaptureBindVertexBuffer(const State &glState, in CaptureBindVertexBuffer()
87 CallCapture CaptureCreateShaderProgramv(const State &glState, in CaptureCreateShaderProgramv()
112 CallCapture CaptureDeleteProgramPipelines(const State &glState, in CaptureDeleteProgramPipelines()
131 CallCapture CaptureDispatchCompute(const State &glState, in CaptureDispatchCompute()
146 CallCapture CaptureDispatchComputeIndirect(const State &glState, in CaptureDispatchComputeIndirect()
157 CallCapture CaptureDrawArraysIndirect(const State &glState, in CaptureDrawArraysIndirect()
174 CallCapture CaptureDrawElementsIndirect(const State &glState, in CaptureDrawElementsIndirect()
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Dcapture_gles_2_0_params.cpp21 void CaptureBindAttribLocation_name(const State &glState, in CaptureBindAttribLocation_name()
31 void CaptureBufferData_data(const State &glState, in CaptureBufferData_data()
45 void CaptureBufferSubData_data(const State &glState, in CaptureBufferSubData_data()
56 void CaptureCompressedTexImage2D_data(const State &glState, in CaptureCompressedTexImage2D_data()
81 void CaptureCompressedTexSubImage2D_data(const State &glState, in CaptureCompressedTexSubImage2D_data()
98 void CaptureDeleteBuffers_buffersPacked(const State &glState, in CaptureDeleteBuffers_buffersPacked()
107 void CaptureDeleteFramebuffers_framebuffersPacked(const State &glState, in CaptureDeleteFramebuffers_framebuffersPacked()
116 void CaptureDeleteRenderbuffers_renderbuffersPacked(const State &glState, in CaptureDeleteRenderbuffers_renderbuffersPacked()
125 void CaptureDeleteTextures_texturesPacked(const State &glState, in CaptureDeleteTextures_texturesPacked()
134 void CaptureDrawElements_indices(const State &glState, in CaptureDrawElements_indices()
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Dcapture_gles_3_0_autogen.cpp23 CallCapture CaptureBeginQuery(const State &glState, in CaptureBeginQuery()
36 CallCapture CaptureBeginTransformFeedback(const State &glState, in CaptureBeginTransformFeedback()
48 CallCapture CaptureBindBufferBase(const State &glState, in CaptureBindBufferBase()
63 CallCapture CaptureBindBufferRange(const State &glState, in CaptureBindBufferRange()
82 CallCapture CaptureBindSampler(const State &glState, in CaptureBindSampler()
95 CallCapture CaptureBindTransformFeedback(const State &glState, in CaptureBindTransformFeedback()
109 CallCapture CaptureBindVertexArray(const State &glState, in CaptureBindVertexArray()
120 CallCapture CaptureBlitFramebuffer(const State &glState, in CaptureBlitFramebuffer()
150 CallCapture CaptureClearBufferfi(const State &glState, in CaptureClearBufferfi()
167 CallCapture CaptureClearBufferfv(const State &glState, in CaptureClearBufferfv()
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Dcapture_gles_ext_params.cpp19 const State &glState, in CaptureDrawElementsInstancedBaseVertexBaseInstanceANGLE_indices()
33 void CaptureMultiDrawArraysInstancedBaseInstanceANGLE_firsts(const State &glState, in CaptureMultiDrawArraysInstancedBaseInstanceANGLE_firsts()
46 void CaptureMultiDrawArraysInstancedBaseInstanceANGLE_counts(const State &glState, in CaptureMultiDrawArraysInstancedBaseInstanceANGLE_counts()
60 const State &glState, in CaptureMultiDrawArraysInstancedBaseInstanceANGLE_instanceCounts()
74 const State &glState, in CaptureMultiDrawArraysInstancedBaseInstanceANGLE_baseInstances()
88 const State &glState, in CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_counts()
104 const State &glState, in CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_indices()
120 const State &glState, in CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_instanceCounts()
136 const State &glState, in CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_baseVertices()
152 const State &glState, in CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_baseInstances()
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Dcapture_gles_3_1_params.cpp16 void CaptureCreateShaderProgramv_strings(const State &glState, in CaptureCreateShaderProgramv_strings()
26 void CaptureDeleteProgramPipelines_pipelinesPacked(const State &glState, in CaptureDeleteProgramPipelines_pipelinesPacked()
35 void CaptureDrawArraysIndirect_indirect(const State &glState, in CaptureDrawArraysIndirect_indirect()
44 void CaptureDrawElementsIndirect_indirect(const State &glState, in CaptureDrawElementsIndirect_indirect()
54 void CaptureGenProgramPipelines_pipelinesPacked(const State &glState, in CaptureGenProgramPipelines_pipelinesPacked()
63 void CaptureGetBooleani_v_data(const State &glState, in CaptureGetBooleani_v_data()
73 void CaptureGetFramebufferParameteriv_params(const State &glState, in CaptureGetFramebufferParameteriv_params()
83 void CaptureGetMultisamplefv_val(const State &glState, in CaptureGetMultisamplefv_val()
93 void CaptureGetProgramInterfaceiv_params(const State &glState, in CaptureGetProgramInterfaceiv_params()
104 void CaptureGetProgramPipelineInfoLog_length(const State &glState, in CaptureGetProgramPipelineInfoLog_length()
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Dcapture_gles_ext_autogen.cpp23 CallCapture CaptureDrawArraysInstancedBaseInstanceANGLE(const State &glState, in CaptureDrawArraysInstancedBaseInstanceANGLE()
43 CallCapture CaptureDrawElementsInstancedBaseVertexBaseInstanceANGLE(const State &glState, in CaptureDrawElementsInstancedBaseVertexBaseInstanceANGLE()
74 CallCapture CaptureMultiDrawArraysInstancedBaseInstanceANGLE(const State &glState, in CaptureMultiDrawArraysInstancedBaseInstanceANGLE()
122 const State &glState, in CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE()
180 CallCapture CaptureCopyTexture3DANGLE(const State &glState, in CaptureCopyTexture3DANGLE()
211 CallCapture CaptureCopySubTexture3DANGLE(const State &glState, in CaptureCopySubTexture3DANGLE()
256 CallCapture CaptureBlitFramebufferANGLE(const State &glState, in CaptureBlitFramebufferANGLE()
286 CallCapture CaptureRenderbufferStorageMultisampleANGLE(const State &glState, in CaptureRenderbufferStorageMultisampleANGLE()
306 CallCapture CaptureGetTexImageANGLE(const State &glState, in CaptureGetTexImageANGLE()
330 CallCapture CaptureGetRenderbufferImageANGLE(const State &glState, in CaptureGetRenderbufferImageANGLE()
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Dcapture_gles_3_2_params.cpp16 void CaptureDebugMessageCallback_userParam(const State &glState, in CaptureDebugMessageCallback_userParam()
25 void CaptureDebugMessageControl_ids(const State &glState, in CaptureDebugMessageControl_ids()
38 void CaptureDebugMessageInsert_buf(const State &glState, in CaptureDebugMessageInsert_buf()
51 void CaptureDrawElementsBaseVertex_indices(const State &glState, in CaptureDrawElementsBaseVertex_indices()
63 void CaptureDrawElementsInstancedBaseVertex_indices(const State &glState, in CaptureDrawElementsInstancedBaseVertex_indices()
76 void CaptureDrawRangeElementsBaseVertex_indices(const State &glState, in CaptureDrawRangeElementsBaseVertex_indices()
90 void CaptureGetDebugMessageLog_sources(const State &glState, in CaptureGetDebugMessageLog_sources()
105 void CaptureGetDebugMessageLog_types(const State &glState, in CaptureGetDebugMessageLog_types()
120 void CaptureGetDebugMessageLog_ids(const State &glState, in CaptureGetDebugMessageLog_ids()
135 void CaptureGetDebugMessageLog_severities(const State &glState, in CaptureGetDebugMessageLog_severities()
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Dcapture_gles_3_2_autogen.cpp23 CallCapture CaptureBlendBarrier(const State &glState, bool isCallValid) in CaptureBlendBarrier()
30 CallCapture CaptureBlendEquationSeparatei(const State &glState, in CaptureBlendEquationSeparatei()
47 CallCapture CaptureBlendEquationi(const State &glState, bool isCallValid, GLuint buf, GLenum mode) in CaptureBlendEquationi()
57 CallCapture CaptureBlendFuncSeparatei(const State &glState, in CaptureBlendFuncSeparatei()
76 CallCapture CaptureBlendFunci(const State &glState, in CaptureBlendFunci()
91 CallCapture CaptureColorMaski(const State &glState, in CaptureColorMaski()
110 CallCapture CaptureCopyImageSubData(const State &glState, in CaptureCopyImageSubData()
151 CallCapture CaptureDebugMessageCallback(const State &glState, in CaptureDebugMessageCallback()
169 CallCapture CaptureDebugMessageControl(const State &glState, in CaptureDebugMessageControl()
196 CallCapture CaptureDebugMessageInsert(const State &glState, in CaptureDebugMessageInsert()
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DGLES1Renderer.cpp49 angle::Result GLES1Renderer::prepareForDraw(PrimitiveMode mode, Context *context, State *glState) in prepareForDraw()
464 State *glState, in drawTexture()
549 State *glState, in linkProgram()
594 angle::Result GLES1Renderer::initializeRendererProgram(Context *context, State *glState) in initializeRendererProgram()
843 void GLES1Renderer::setAttributesEnabled(Context *context, State *glState, AttributesMask mask) in setAttributesEnabled()
DStream.cpp131 const auto &glState = context->getState(); in createConsumerGLTextureExternal() local
/external/angle/src/libANGLE/renderer/d3d/
DRendererD3D.cpp47 bool RendererD3D::skipDraw(const gl::State &glState, gl::PrimitiveMode drawMode) in skipDraw()
198 unsigned int GetBlendSampleMask(const gl::State &glState, int samples) in GetBlendSampleMask()
/external/angle/src/libANGLE/renderer/vulkan/
DProgramPipelineVk.h34 ProgramVk *getShaderProgram(const gl::State &glState, gl::ShaderType shaderType) const in getShaderProgram()
DProgramPipelineVk.cpp58 const gl::State &glState = glContext->getState(); in link() local
166 bool ProgramPipelineVk::dirtyUniforms(const gl::State &glState) in dirtyUniforms()
DProgramExecutableVk.cpp245 ProgramVk *ProgramExecutableVk::getShaderProgram(const gl::State &glState, in getShaderProgram()
553 const gl::State &glState = contextVk->getState(); in updateEarlyFragmentTestsOptimization() local
575 const gl::State &glState = contextVk->getState(); in getGraphicsPipeline() local
607 const gl::State &glState = contextVk->getState(); in getComputePipeline() local
626 const gl::State &glState = glContext->getState(); in createPipelineLayout() local
903 const gl::State &glState = contextVk->getState(); in updateBuffersDescriptorSet() local
962 const gl::State &glState = contextVk->getState(); in updateAtomicCounterBuffersDescriptorSet() local
1052 const gl::State &glState = contextVk->getState(); in updateImagesDescriptorSet() local
1194 const gl::State &glState = contextVk->getState(); in updateTransformFeedbackDescriptorSetImpl() local
1388 const gl::State &glState = contextVk->getState(); in updateDescriptorSets() local
DContextVk.cpp159 uint32_t GetCoverageSampleCount(const gl::State &glState, FramebufferVk *drawFramebuffer) in GetCoverageSampleCount()
171 void ApplySampleCoverage(const gl::State &glState, in ApplySampleCoverage()
2528 void ContextVk::updateSampleMask(const gl::State &glState) in updateSampleMask()
2609 angle::Result ContextVk::updateScissor(const gl::State &glState) in updateScissor()
2656 void ContextVk::invalidateProgramBindingHelper(const gl::State &glState) in invalidateProgramBindingHelper()
2688 const gl::State &glState = context->getState(); in invalidateProgramExecutableHelper() local
2714 const gl::State &glState = context->getState(); in syncState() local
3058 const gl::State &glState = context->getState(); in onMakeCurrent() local
3075 void ContextVk::updateFlipViewportDrawFramebuffer(const gl::State &glState) in updateFlipViewportDrawFramebuffer()
3082 void ContextVk::updateFlipViewportReadFramebuffer(const gl::State &glState) in updateFlipViewportReadFramebuffer()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DVertexArray11.cpp135 const gl::State &glState = context->getState(); in syncStateForDraw() local
247 const auto &glState = context->getState(); in updateDirtyAttribs() local
297 const auto &glState = context->getState(); in updateDynamicAttribs() local
DStateManager11.cpp234 bool CullsEverything(const gl::State &glState) in CullsEverything()
1250 const auto &glState = context->getState(); in handleMultiviewDrawFramebufferChange() local
1300 const gl::State &glState = context->getState(); in syncDepthStencilState() local
1433 const auto &glState = context->getState(); in syncViewport() local
2178 const gl::State &glState = context->getState(); in updateState() local
2728 const auto &glState = context->getState(); in applyTexturesForSRVs() local
2796 const auto &glState = context->getState(); in applyTexturesForUAVs() local
2897 const auto &glState = context->getState(); in syncProgram() local
3291 const gl::State &glState = context->getState(); in generateSwizzlesForShader() local
3513 const auto &glState = context->getState(); in syncUniformBuffersForShader() local
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DContext11.cpp66 const gl::State &glState = context->getState(); in DrawCallHasStreamingElementArray() local
100 const gl::State &glState = context->getState(); in ReadbackIndirectBuffer() local
602 const auto &glState = context->getState(); in triggerDrawCallProgramRecompilation() local
673 const auto &glState = context->getState(); in triggerDispatchCallProgramRecompilation() local
DRenderer11.cpp1569 const gl::State &glState = context11->getState(); in drawWithGeometryShaderAndTransformFeedback() local
1635 const auto &glState = context->getState(); in drawArrays() local
1722 const gl::State &glState = context->getState(); in drawElements() local
1805 const gl::State &glState = context->getState(); in drawArraysIndirect() local
1827 const gl::State &glState = context->getState(); in drawElementsIndirect() local
1848 const gl::State &glState = context->getState(); in drawLineLoop() local
1926 const gl::State &glState = context->getState(); in drawTriangleFan() local
3916 const gl::State &glState = context->getState(); in dispatchCompute() local
3931 const auto &glState = context->getState(); in dispatchComputeIndirect() local
4137 const gl::State &glState = context->getState(); in markRawBufferUsage() local
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/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp780 const gl::State &glState = context->getState(); in onMakeCurrent() local
825 const gl::State &glState = context->getState(); in updateProgramTextureBindings() local
861 const gl::State &glState = context->getState(); in updateProgramStorageBufferBindings() local
890 const gl::State &glState = context->getState(); in updateProgramUniformBufferBindings() local
918 const gl::State &glState = context->getState(); in updateProgramAtomicCounterBufferBindings() local
945 const gl::State &glState = context->getState(); in updateProgramImageBindings() local
DContextGL.cpp201 const gl::State &glState = context->getState(); in setDrawArraysState() local
232 const gl::State &glState = context->getState(); in setDrawElementsState() local
434 const gl::State &glState = context->getState(); in drawElements() local
464 const gl::State &glState = context->getState(); in drawElementsBaseVertex() local

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