/external/angle/src/libANGLE/ |
D | capture_gles_1_0_autogen.cpp | 23 CallCapture CaptureAlphaFunc(const State &glState, in CaptureAlphaFunc() 36 CallCapture CaptureAlphaFuncx(const State &glState, in CaptureAlphaFuncx() 49 CallCapture CaptureClearColorx(const State &glState, in CaptureClearColorx() 66 CallCapture CaptureClearDepthx(const State &glState, bool isCallValid, GLfixed depth) in CaptureClearDepthx() 75 CallCapture CaptureClientActiveTexture(const State &glState, bool isCallValid, GLenum texture) in CaptureClientActiveTexture() 84 CallCapture CaptureClipPlanef(const State &glState, bool isCallValid, GLenum p, const GLfloat *eqn) in CaptureClipPlanef() 98 CallCapture CaptureClipPlanex(const State &glState, in CaptureClipPlanex() 115 CallCapture CaptureColor4f(const State &glState, in CaptureColor4f() 132 CallCapture CaptureColor4ub(const State &glState, in CaptureColor4ub() 149 CallCapture CaptureColor4x(const State &glState, in CaptureColor4x() [all …]
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D | capture_gles_1_0_params.cpp | 16 void CaptureClipPlanef_eqn(const State &glState, in CaptureClipPlanef_eqn() 25 void CaptureClipPlanex_equation(const State &glState, in CaptureClipPlanex_equation() 34 void CaptureColorPointer_pointer(const State &glState, in CaptureColorPointer_pointer() 45 void CaptureFogfv_params(const State &glState, in CaptureFogfv_params() 54 void CaptureFogxv_param(const State &glState, in CaptureFogxv_param() 63 void CaptureGetClipPlanef_equation(const State &glState, in CaptureGetClipPlanef_equation() 72 void CaptureGetClipPlanex_equation(const State &glState, in CaptureGetClipPlanex_equation() 81 void CaptureGetFixedv_params(const State &glState, in CaptureGetFixedv_params() 90 void CaptureGetLightfv_params(const State &glState, in CaptureGetLightfv_params() 100 void CaptureGetLightxv_params(const State &glState, in CaptureGetLightxv_params() [all …]
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D | capture_gles_2_0_autogen.cpp | 23 CallCapture CaptureActiveTexture(const State &glState, bool isCallValid, GLenum texture) in CaptureActiveTexture() 32 CallCapture CaptureAttachShader(const State &glState, in CaptureAttachShader() 45 CallCapture CaptureBindAttribLocation(const State &glState, in CaptureBindAttribLocation() 64 CallCapture CaptureBindBuffer(const State &glState, in CaptureBindBuffer() 77 CallCapture CaptureBindFramebuffer(const State &glState, in CaptureBindFramebuffer() 90 CallCapture CaptureBindRenderbuffer(const State &glState, in CaptureBindRenderbuffer() 103 CallCapture CaptureBindTexture(const State &glState, in CaptureBindTexture() 116 CallCapture CaptureBlendColor(const State &glState, in CaptureBlendColor() 133 CallCapture CaptureBlendEquation(const State &glState, bool isCallValid, GLenum mode) in CaptureBlendEquation() 142 CallCapture CaptureBlendEquationSeparate(const State &glState, in CaptureBlendEquationSeparate() [all …]
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D | capture_gles_3_0_params.cpp | 16 void CaptureClearBufferfv_value(const State &glState, in CaptureClearBufferfv_value() 26 void CaptureClearBufferiv_value(const State &glState, in CaptureClearBufferiv_value() 36 void CaptureClearBufferuiv_value(const State &glState, in CaptureClearBufferuiv_value() 46 void CaptureCompressedTexImage3D_data(const State &glState, in CaptureCompressedTexImage3D_data() 72 void CaptureCompressedTexSubImage3D_data(const State &glState, in CaptureCompressedTexSubImage3D_data() 91 void CaptureDeleteQueries_idsPacked(const State &glState, in CaptureDeleteQueries_idsPacked() 100 void CaptureDeleteSamplers_samplersPacked(const State &glState, in CaptureDeleteSamplers_samplersPacked() 109 void CaptureDeleteTransformFeedbacks_idsPacked(const State &glState, in CaptureDeleteTransformFeedbacks_idsPacked() 118 void CaptureDeleteVertexArrays_arraysPacked(const State &glState, in CaptureDeleteVertexArrays_arraysPacked() 127 void CaptureDrawBuffers_bufs(const State &glState, in CaptureDrawBuffers_bufs() [all …]
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D | capture_gles_3_1_autogen.cpp | 23 CallCapture CaptureActiveShaderProgram(const State &glState, in CaptureActiveShaderProgram() 36 CallCapture CaptureBindImageTexture(const State &glState, in CaptureBindImageTexture() 59 CallCapture CaptureBindProgramPipeline(const State &glState, in CaptureBindProgramPipeline() 70 CallCapture CaptureBindVertexBuffer(const State &glState, in CaptureBindVertexBuffer() 87 CallCapture CaptureCreateShaderProgramv(const State &glState, in CaptureCreateShaderProgramv() 112 CallCapture CaptureDeleteProgramPipelines(const State &glState, in CaptureDeleteProgramPipelines() 131 CallCapture CaptureDispatchCompute(const State &glState, in CaptureDispatchCompute() 146 CallCapture CaptureDispatchComputeIndirect(const State &glState, in CaptureDispatchComputeIndirect() 157 CallCapture CaptureDrawArraysIndirect(const State &glState, in CaptureDrawArraysIndirect() 174 CallCapture CaptureDrawElementsIndirect(const State &glState, in CaptureDrawElementsIndirect() [all …]
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D | capture_gles_2_0_params.cpp | 21 void CaptureBindAttribLocation_name(const State &glState, in CaptureBindAttribLocation_name() 31 void CaptureBufferData_data(const State &glState, in CaptureBufferData_data() 45 void CaptureBufferSubData_data(const State &glState, in CaptureBufferSubData_data() 56 void CaptureCompressedTexImage2D_data(const State &glState, in CaptureCompressedTexImage2D_data() 81 void CaptureCompressedTexSubImage2D_data(const State &glState, in CaptureCompressedTexSubImage2D_data() 98 void CaptureDeleteBuffers_buffersPacked(const State &glState, in CaptureDeleteBuffers_buffersPacked() 107 void CaptureDeleteFramebuffers_framebuffersPacked(const State &glState, in CaptureDeleteFramebuffers_framebuffersPacked() 116 void CaptureDeleteRenderbuffers_renderbuffersPacked(const State &glState, in CaptureDeleteRenderbuffers_renderbuffersPacked() 125 void CaptureDeleteTextures_texturesPacked(const State &glState, in CaptureDeleteTextures_texturesPacked() 134 void CaptureDrawElements_indices(const State &glState, in CaptureDrawElements_indices() [all …]
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D | capture_gles_3_0_autogen.cpp | 23 CallCapture CaptureBeginQuery(const State &glState, in CaptureBeginQuery() 36 CallCapture CaptureBeginTransformFeedback(const State &glState, in CaptureBeginTransformFeedback() 48 CallCapture CaptureBindBufferBase(const State &glState, in CaptureBindBufferBase() 63 CallCapture CaptureBindBufferRange(const State &glState, in CaptureBindBufferRange() 82 CallCapture CaptureBindSampler(const State &glState, in CaptureBindSampler() 95 CallCapture CaptureBindTransformFeedback(const State &glState, in CaptureBindTransformFeedback() 109 CallCapture CaptureBindVertexArray(const State &glState, in CaptureBindVertexArray() 120 CallCapture CaptureBlitFramebuffer(const State &glState, in CaptureBlitFramebuffer() 150 CallCapture CaptureClearBufferfi(const State &glState, in CaptureClearBufferfi() 167 CallCapture CaptureClearBufferfv(const State &glState, in CaptureClearBufferfv() [all …]
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D | capture_gles_ext_params.cpp | 19 const State &glState, in CaptureDrawElementsInstancedBaseVertexBaseInstanceANGLE_indices() 33 void CaptureMultiDrawArraysInstancedBaseInstanceANGLE_firsts(const State &glState, in CaptureMultiDrawArraysInstancedBaseInstanceANGLE_firsts() 46 void CaptureMultiDrawArraysInstancedBaseInstanceANGLE_counts(const State &glState, in CaptureMultiDrawArraysInstancedBaseInstanceANGLE_counts() 60 const State &glState, in CaptureMultiDrawArraysInstancedBaseInstanceANGLE_instanceCounts() 74 const State &glState, in CaptureMultiDrawArraysInstancedBaseInstanceANGLE_baseInstances() 88 const State &glState, in CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_counts() 104 const State &glState, in CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_indices() 120 const State &glState, in CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_instanceCounts() 136 const State &glState, in CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_baseVertices() 152 const State &glState, in CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_baseInstances() [all …]
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D | capture_gles_3_1_params.cpp | 16 void CaptureCreateShaderProgramv_strings(const State &glState, in CaptureCreateShaderProgramv_strings() 26 void CaptureDeleteProgramPipelines_pipelinesPacked(const State &glState, in CaptureDeleteProgramPipelines_pipelinesPacked() 35 void CaptureDrawArraysIndirect_indirect(const State &glState, in CaptureDrawArraysIndirect_indirect() 44 void CaptureDrawElementsIndirect_indirect(const State &glState, in CaptureDrawElementsIndirect_indirect() 54 void CaptureGenProgramPipelines_pipelinesPacked(const State &glState, in CaptureGenProgramPipelines_pipelinesPacked() 63 void CaptureGetBooleani_v_data(const State &glState, in CaptureGetBooleani_v_data() 73 void CaptureGetFramebufferParameteriv_params(const State &glState, in CaptureGetFramebufferParameteriv_params() 83 void CaptureGetMultisamplefv_val(const State &glState, in CaptureGetMultisamplefv_val() 93 void CaptureGetProgramInterfaceiv_params(const State &glState, in CaptureGetProgramInterfaceiv_params() 104 void CaptureGetProgramPipelineInfoLog_length(const State &glState, in CaptureGetProgramPipelineInfoLog_length() [all …]
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D | capture_gles_ext_autogen.cpp | 23 CallCapture CaptureDrawArraysInstancedBaseInstanceANGLE(const State &glState, in CaptureDrawArraysInstancedBaseInstanceANGLE() 43 CallCapture CaptureDrawElementsInstancedBaseVertexBaseInstanceANGLE(const State &glState, in CaptureDrawElementsInstancedBaseVertexBaseInstanceANGLE() 74 CallCapture CaptureMultiDrawArraysInstancedBaseInstanceANGLE(const State &glState, in CaptureMultiDrawArraysInstancedBaseInstanceANGLE() 122 const State &glState, in CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE() 180 CallCapture CaptureCopyTexture3DANGLE(const State &glState, in CaptureCopyTexture3DANGLE() 211 CallCapture CaptureCopySubTexture3DANGLE(const State &glState, in CaptureCopySubTexture3DANGLE() 256 CallCapture CaptureBlitFramebufferANGLE(const State &glState, in CaptureBlitFramebufferANGLE() 286 CallCapture CaptureRenderbufferStorageMultisampleANGLE(const State &glState, in CaptureRenderbufferStorageMultisampleANGLE() 306 CallCapture CaptureGetTexImageANGLE(const State &glState, in CaptureGetTexImageANGLE() 330 CallCapture CaptureGetRenderbufferImageANGLE(const State &glState, in CaptureGetRenderbufferImageANGLE() [all …]
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D | capture_gles_3_2_params.cpp | 16 void CaptureDebugMessageCallback_userParam(const State &glState, in CaptureDebugMessageCallback_userParam() 25 void CaptureDebugMessageControl_ids(const State &glState, in CaptureDebugMessageControl_ids() 38 void CaptureDebugMessageInsert_buf(const State &glState, in CaptureDebugMessageInsert_buf() 51 void CaptureDrawElementsBaseVertex_indices(const State &glState, in CaptureDrawElementsBaseVertex_indices() 63 void CaptureDrawElementsInstancedBaseVertex_indices(const State &glState, in CaptureDrawElementsInstancedBaseVertex_indices() 76 void CaptureDrawRangeElementsBaseVertex_indices(const State &glState, in CaptureDrawRangeElementsBaseVertex_indices() 90 void CaptureGetDebugMessageLog_sources(const State &glState, in CaptureGetDebugMessageLog_sources() 105 void CaptureGetDebugMessageLog_types(const State &glState, in CaptureGetDebugMessageLog_types() 120 void CaptureGetDebugMessageLog_ids(const State &glState, in CaptureGetDebugMessageLog_ids() 135 void CaptureGetDebugMessageLog_severities(const State &glState, in CaptureGetDebugMessageLog_severities() [all …]
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D | capture_gles_3_2_autogen.cpp | 23 CallCapture CaptureBlendBarrier(const State &glState, bool isCallValid) in CaptureBlendBarrier() 30 CallCapture CaptureBlendEquationSeparatei(const State &glState, in CaptureBlendEquationSeparatei() 47 CallCapture CaptureBlendEquationi(const State &glState, bool isCallValid, GLuint buf, GLenum mode) in CaptureBlendEquationi() 57 CallCapture CaptureBlendFuncSeparatei(const State &glState, in CaptureBlendFuncSeparatei() 76 CallCapture CaptureBlendFunci(const State &glState, in CaptureBlendFunci() 91 CallCapture CaptureColorMaski(const State &glState, in CaptureColorMaski() 110 CallCapture CaptureCopyImageSubData(const State &glState, in CaptureCopyImageSubData() 151 CallCapture CaptureDebugMessageCallback(const State &glState, in CaptureDebugMessageCallback() 169 CallCapture CaptureDebugMessageControl(const State &glState, in CaptureDebugMessageControl() 196 CallCapture CaptureDebugMessageInsert(const State &glState, in CaptureDebugMessageInsert() [all …]
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D | GLES1Renderer.cpp | 49 angle::Result GLES1Renderer::prepareForDraw(PrimitiveMode mode, Context *context, State *glState) in prepareForDraw() 464 State *glState, in drawTexture() 549 State *glState, in linkProgram() 594 angle::Result GLES1Renderer::initializeRendererProgram(Context *context, State *glState) in initializeRendererProgram() 843 void GLES1Renderer::setAttributesEnabled(Context *context, State *glState, AttributesMask mask) in setAttributesEnabled()
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D | Stream.cpp | 131 const auto &glState = context->getState(); in createConsumerGLTextureExternal() local
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/external/angle/src/libANGLE/renderer/d3d/ |
D | RendererD3D.cpp | 47 bool RendererD3D::skipDraw(const gl::State &glState, gl::PrimitiveMode drawMode) in skipDraw() 198 unsigned int GetBlendSampleMask(const gl::State &glState, int samples) in GetBlendSampleMask()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ProgramPipelineVk.h | 34 ProgramVk *getShaderProgram(const gl::State &glState, gl::ShaderType shaderType) const in getShaderProgram()
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D | ProgramPipelineVk.cpp | 58 const gl::State &glState = glContext->getState(); in link() local 166 bool ProgramPipelineVk::dirtyUniforms(const gl::State &glState) in dirtyUniforms()
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D | ProgramExecutableVk.cpp | 245 ProgramVk *ProgramExecutableVk::getShaderProgram(const gl::State &glState, in getShaderProgram() 553 const gl::State &glState = contextVk->getState(); in updateEarlyFragmentTestsOptimization() local 575 const gl::State &glState = contextVk->getState(); in getGraphicsPipeline() local 607 const gl::State &glState = contextVk->getState(); in getComputePipeline() local 626 const gl::State &glState = glContext->getState(); in createPipelineLayout() local 903 const gl::State &glState = contextVk->getState(); in updateBuffersDescriptorSet() local 962 const gl::State &glState = contextVk->getState(); in updateAtomicCounterBuffersDescriptorSet() local 1052 const gl::State &glState = contextVk->getState(); in updateImagesDescriptorSet() local 1194 const gl::State &glState = contextVk->getState(); in updateTransformFeedbackDescriptorSetImpl() local 1388 const gl::State &glState = contextVk->getState(); in updateDescriptorSets() local
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D | ContextVk.cpp | 159 uint32_t GetCoverageSampleCount(const gl::State &glState, FramebufferVk *drawFramebuffer) in GetCoverageSampleCount() 171 void ApplySampleCoverage(const gl::State &glState, in ApplySampleCoverage() 2528 void ContextVk::updateSampleMask(const gl::State &glState) in updateSampleMask() 2609 angle::Result ContextVk::updateScissor(const gl::State &glState) in updateScissor() 2656 void ContextVk::invalidateProgramBindingHelper(const gl::State &glState) in invalidateProgramBindingHelper() 2688 const gl::State &glState = context->getState(); in invalidateProgramExecutableHelper() local 2714 const gl::State &glState = context->getState(); in syncState() local 3058 const gl::State &glState = context->getState(); in onMakeCurrent() local 3075 void ContextVk::updateFlipViewportDrawFramebuffer(const gl::State &glState) in updateFlipViewportDrawFramebuffer() 3082 void ContextVk::updateFlipViewportReadFramebuffer(const gl::State &glState) in updateFlipViewportReadFramebuffer() [all …]
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | VertexArray11.cpp | 135 const gl::State &glState = context->getState(); in syncStateForDraw() local 247 const auto &glState = context->getState(); in updateDirtyAttribs() local 297 const auto &glState = context->getState(); in updateDynamicAttribs() local
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D | StateManager11.cpp | 234 bool CullsEverything(const gl::State &glState) in CullsEverything() 1250 const auto &glState = context->getState(); in handleMultiviewDrawFramebufferChange() local 1300 const gl::State &glState = context->getState(); in syncDepthStencilState() local 1433 const auto &glState = context->getState(); in syncViewport() local 2178 const gl::State &glState = context->getState(); in updateState() local 2728 const auto &glState = context->getState(); in applyTexturesForSRVs() local 2796 const auto &glState = context->getState(); in applyTexturesForUAVs() local 2897 const auto &glState = context->getState(); in syncProgram() local 3291 const gl::State &glState = context->getState(); in generateSwizzlesForShader() local 3513 const auto &glState = context->getState(); in syncUniformBuffersForShader() local [all …]
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D | Context11.cpp | 66 const gl::State &glState = context->getState(); in DrawCallHasStreamingElementArray() local 100 const gl::State &glState = context->getState(); in ReadbackIndirectBuffer() local 602 const auto &glState = context->getState(); in triggerDrawCallProgramRecompilation() local 673 const auto &glState = context->getState(); in triggerDispatchCallProgramRecompilation() local
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D | Renderer11.cpp | 1569 const gl::State &glState = context11->getState(); in drawWithGeometryShaderAndTransformFeedback() local 1635 const auto &glState = context->getState(); in drawArrays() local 1722 const gl::State &glState = context->getState(); in drawElements() local 1805 const gl::State &glState = context->getState(); in drawArraysIndirect() local 1827 const gl::State &glState = context->getState(); in drawElementsIndirect() local 1848 const gl::State &glState = context->getState(); in drawLineLoop() local 1926 const gl::State &glState = context->getState(); in drawTriangleFan() local 3916 const gl::State &glState = context->getState(); in dispatchCompute() local 3931 const auto &glState = context->getState(); in dispatchComputeIndirect() local 4137 const gl::State &glState = context->getState(); in markRawBufferUsage() local [all …]
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/external/angle/src/libANGLE/renderer/gl/ |
D | StateManagerGL.cpp | 780 const gl::State &glState = context->getState(); in onMakeCurrent() local 825 const gl::State &glState = context->getState(); in updateProgramTextureBindings() local 861 const gl::State &glState = context->getState(); in updateProgramStorageBufferBindings() local 890 const gl::State &glState = context->getState(); in updateProgramUniformBufferBindings() local 918 const gl::State &glState = context->getState(); in updateProgramAtomicCounterBufferBindings() local 945 const gl::State &glState = context->getState(); in updateProgramImageBindings() local
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D | ContextGL.cpp | 201 const gl::State &glState = context->getState(); in setDrawArraysState() local 232 const gl::State &glState = context->getState(); in setDrawElementsState() local 434 const gl::State &glState = context->getState(); in drawElements() local 464 const gl::State &glState = context->getState(); in drawElementsBaseVertex() local
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