Searched defs:isProtected (Results 1 – 13 of 13) sorted by relevance
33 static std::vector<EGLint> buildAttributeList(bool isProtected) { in buildAttributeList()56 bool GLImage::setNativeWindowBuffer(ANativeWindowBuffer* buffer, bool isProtected) { in setNativeWindowBuffer()
42 bool isProtected() const { return mProtected; } in isProtected() function
45 bool GLFramebuffer::setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected, in setNativeWindowBuffer()
71 bool isProtected() const override { return mInProtectedContext; } in isProtected() function
992 bool isProtected, in createFramebufferImageIfNeeded()
48 bool isProtected() const override { return mProtected; } in isProtected() function
25 virtual status_t setConsumerIsProtected(bool isProtected) { return OK; } in setConsumerIsProtected()
111 bool isProtected; variable
140 status_t setConsumerIsProtected(bool isProtected) override { in setConsumerIsProtected()
746 status_t BufferQueueConsumer::setConsumerIsProtected(bool isProtected) { in setConsumerIsProtected()
76 EGLint isProtected = EGL_FALSE; in isProtectedContext() local
537 bool BufferLayer::isProtected() const { in isProtected() function in android::BufferLayer
512 virtual bool isProtected() const { return false; } in isProtected() function